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Clan Wars Campaign, 2nd stage "Rises and Falls" 21st–30th of June


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Murphy1up #1 Posted 11 June 2013 - 04:30 PM

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Greetings Clan Warriors!

Once the first stage of the new Clan Wars campaign has come to its end. It will be time to initiate the next step and launch the second stage, ‘Rises and Falls.’ Find all the details below!

During this stage, not only will we expand the features present since Stage I, but we will also enable additional things, like the ‘Ransack’ option!

1 - At the beginning of the second Stage of the campaign, clans will be awarded Victory Points for their provinces during Stage I
2 - New tier restrictions for vehicles will be placed:
  • 21st – 25th of June: vehicles will be restricted to tier VII
  • 26th – 30th of June: vehicles will be restricted to tier VIII
3 - ‘Ransack’ mechanics will now be enabled. This means that during this stage clans will have the option to ransack captured provinces.
  • Ransacking a province will give the clan a 3 days’ worth of gold income of that particular province. For the next 5 days, the province will bring no income to any clan owning it.
  • Ransack option will only be available for the provinces captured less than 1 turn ago.
  • Ransack cannot be performed if a province has been ransacked during the last 5 days already.
  • A province cannot be ransacked if it is your Headquarters’ location.
  • A province cannot be ransacked if it is not connected to your Headquarters.
  • The Clan which receives the biggest amount of gold through ransacking provinces will be awarded the ‘Expulsion and Plunder’ Medal.
4 - Riots will be enabled with all their usual rules and mechanics

A riot may occur in any non-landing province on the global map. It temporarily turns the rioting province into a landing zone which may not be attacked from the neighboring provinces but can be landed upon by any clan on the global map. Rioting provinces are marked with a special symbol on the map.

Riot odds:
The probability of a riot occurring in a province is calculated each turn. It is not a constant number, and is shown as a percentage, which may grow or shrink depending on the circumstances. In order to learn the current riot odds, hover the mouse cursor over the province riot indicator on the map.

Riot indicator colour:

Blue  – the odds haven't changed from the previous turn
Green – the odds have decreased from the previous turn
Red – the odds have increased from the previous turn

Factors affecting riot odds

The odds grow for a specific province if:
  • it has been pillaged
  • any neighbouring province has been pillaged
  • it is not connected to the HQ
  • if the HQ has been removed from this province
  • if it has been conquered from a clan which owned it for at least 7 days
The odds grow for all provinces of a clan if:
  • any province was lost due to a riot
  • the HQ was lost
  • any province was lost.
The odds shrink for a specific province if:
  • the HQ is deployed in it
  • if a counter-spy has been assigned to it
  • if owner-clan chips are deployed in it

The odds shrink for all provinces of a clan if:
  • a riot has been successfully quelled in any of its provinces
  • any province has been successfully defended against an enemy attack
When a Riot breaks out:
A Riot can only begin once every day for every province. The check for whether a Riot breaks out in a province is made 8 hours before the start of prime time, based on the current riot probability for that turn.
If a Riot should break out in a province, but there are battles already scheduled to take place there at the next prime time, the riot is delayed until the next Prime Time. To find out when to start applying for landing in a province, hover your mouse over the riot symbol in the province.

If a Riot has already begun, or has been postponed until the next prime time for two provinces belonging to your clan, no riot check is made for the rest of your provinces, until there are no more battles in at least one of the rioting provinces.
If no clan has applied to land in the rioting province, the riot ends after the provincial Prime Time.

Quelling a riot
Right after the start of a riot, the province becomes available for landing upon by any clan on the Global Map. When the prime-time starts, the landing tournament takes place between landing claimants. The winner will fight the current owner of the province.
In order to quell a riot, the owner has to defeat the winner of the landing tournament.


5 - Province incomes will be readjusted.

During the Campaign, a province will have 2 income states, which will depend on what Stage the Campaign is currently in:
  • Static income, which does not change (introduced during the first stage)
  • Dynamic income, which changes each turn (coming in the current stage)
Dynamic income changes will work on a regional basis; this means that income from all provinces will be increased gradually in one region, while decreased in another.

During the first half of Stage II, income of the West Africa region will be increased gradually. On the other hand, Mediterranean and Northern Europe regions will experience gradual decrease of incomes.

During the second half, all provinces, which income has been increased, will experience a gradual decrease of income until it reaches its initial value. The provinces, which income has been decreased, will have it gradually restored to its initial value as well.

If the income of a province reaches zero, then from the next turn it will start to increase evenly until it reaches its initial value. If the income of a province should reach its initial value before the end of the Stage, the income again begins to decrease evenly. Therefore, the income of a province should range from its initial value down to zero, without crossing those values.

Province incomes will be readjusted in the following time frames:
  • 21st – 25th of June: increase/decrease of province incomes
  • 26th – 30th of June: reversion of the process
6 - Victory Points will be credited each turn during the whole Stage II.

The amount of VP credited will equal the value of the clan’s turn income (1/24 of the daily province income) multiplied by 2.
Rules of VP crediting valid for the previous Stage can be found here . (<-clickable link)

List of rewards for ‘Rises and Falls’ stage:

Medal:
Expulsion and Plunder
Awarded for:
Receive the biggest amount of gold ransacking provinces during the second Stage

Medal:
Magnate
Awarded for:
Receive the biggest amount of Victory Points during the second Stage

Clan Tank:
M60
Awarded for:
Top 5 clans scoring the highest amounts of Victory Points for the Second Stage.

7 - Tank Locking

With the beginning of Stage II, the Tank Locking feature will be disabled. This means that tanks destroyed in Clan Wars battles during this stage will not be locked and will be immediately available in your garage.

Stay sharp, the battle continues!

See you on the battlefield Commanders!

Edited by Ectar, 12 June 2013 - 01:41 PM.


Tuccy #2 Posted 11 June 2013 - 05:08 PM

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Hm, Tier VII and VIII... Should be interesting.

Fraggla #3 Posted 11 June 2013 - 05:16 PM

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Quote

Dynamic income changes will work on a regional basis; this means that income from all provinces will be increased gradually in one region, while decreased in another.

I sense a lot of behindhurt as well as bias calls.
May WG decide who wins the competition ;)

Karantula_7390 #4 Posted 11 June 2013 - 05:27 PM

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I got a question....
Yesterday system had failure around 17:30h and the clans which won didnt progress in landing....thankfully now this province will belong to clan which doesnt need to go threw the landing system because they will play vs Civillians...Why we played landing and fight to get the province when now one clan is gonna get it without a fight?
Btw this happend on 3-4x provinces and still there is no explanation why system had failure and why the landing didnt continue,,,

Edited by Sgt_AxXxXo, 11 June 2013 - 05:29 PM.


hacksaw064 #5 Posted 11 June 2013 - 06:27 PM

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why have some clan not had chips back to reserve

Murphy1up #6 Posted 12 June 2013 - 01:41 PM

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Please note the additional information added as point 7 regarding tank locking

Fraggla #7 Posted 12 June 2013 - 01:50 PM

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View PostEctar, on 12 June 2013 - 01:41 PM, said:

Please note the additional information added as point 7 regarding tank locking
are you aware, that this news isnt on the front page anymore and cant be reached via the forums as well?

Murphy1up #8 Posted 12 June 2013 - 02:56 PM

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View PostFraggla, on 12 June 2013 - 01:50 PM, said:

are you aware, that this news isnt on the front page anymore and cant be reached via the forums as well?

Yes, it's detailing phase 2 which is still to come, phase one was launched on Monday. This article is to let players know what is still to come.

knightM #9 Posted 13 June 2013 - 07:34 AM

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There are 6000 gold provinces in africa, will income of these also increase during the first stage?

Also I assume that position of chips/hq etc at start of the phase II will be same as on the end of phase I.

Edited by knightM, 13 June 2013 - 07:38 AM.


I_Manth #10 Posted 13 June 2013 - 09:16 PM

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What happens to clans that earned a M60 during the first stage? Let's say clans A,B,C,D and E got the tank. After the second stage is over clan A,B and C are in the top 5 for the second time. Since you can't get the same tank twice in your garage I like to know what happens? Will those clans receive their earned gold and will the tanks go to 'the top five clans that don't own the tank yet'? Or do all their players get the 'gold value of the tank'? Or something else?

sajko33 #11 Posted 14 June 2013 - 06:25 AM

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If your clan is among top 5 for the second time. Then only 4 clans get tank. (Clan that already got patton in previous stage does not get anything).

EDIT: Same thing goes for top 30 if your clan got Patton already during one of the stages. And you end up being one of the top 30 in the end, M60 will be rewarded only to clans that do not have the tank yet. (Example: 5 clans got patton already, only 25 get it in top 30 rankings).

Edited by sajko33, 14 June 2013 - 06:30 AM.


I_Manth #12 Posted 14 June 2013 - 08:53 AM

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Ok, thanks sajko33 gave you a +1.

Ewlo99 #13 Posted 14 June 2013 - 11:50 AM

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Looks nice, however there is one piece I do not like:

Quote

Factors affecting riot odds
The odds grow for a specific province if:
    it has been pillaged
    any neighbouring province has been pillaged
    it is not connected to the HQ
    if the HQ has been removed from this province
    if it has been conquered from a clan which owned it for at least 7 days
The odds grow for all provinces of a clan if:
    any province was lost due to a riot
    the HQ was lost
    any province was lost.
The odds shrink for a specific province if:
    the HQ is deployed in it
    if a counter-spy has been assigned to it
    if owner-clan chips are deployed in it

The odds shrink for all provinces of a clan if:
    a riot has been successfully quelled in any of its provinces
    any province has been successfully defended against an enemy attack

To keep the map dynamic:
- absence of chips in a province should increase the risk of rioting.




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