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Finally, the T-44


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Poll: Finally, the T-44 (276 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Gun rammer vs Ventilation fan

  1. Gun rammer (199 votes [72.10%])

    Percentage of vote: 72.10%

  2. Ventilation fan (77 votes [27.90%])

    Percentage of vote: 27.90%

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Legault #21 Posted 12 January 2011 - 08:50 AM

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View PostSnowflake, on 12 January 2011 - 07:14 AM, said:

i guess the main debates comes down to vent vs vertical stab.....
Actually, Stabilizer is the one pretty much everyone gets. WAR is common but some get vent instead... same with rammer.

Snowflake #22 Posted 12 January 2011 - 08:54 AM

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well i was thinking that WAR is standard... then comes the rammer... and the toss up is between vent and vertical stab

i mean u cant go without WAR according to everyone because then u would get ammo racked....

and i believe most people get rammer to help increase the rof for the 100mm or the 122mm to get more shots off...

and i believe the thing is would u want an unknown overall boost to all skills such as driving, aiming, view range, reload time

or

just a stab for shooting on the move

SkttLes #23 Posted 12 January 2011 - 09:02 AM

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View PostHighway_Star, on 10 January 2011 - 09:55 AM, said:

Don't research the 122m, it's not worth it. The high ammo cost and extremely slow rate of fire is not suited for the T-44, trust me.
It's actually perfectly suited for the t-44. Since the removal of warping, a tank who is not behind some kind of cover is a tank that will get hit - a T-44 going 50 km/h is no exception. It's a complete support tank using the 122mm, as it cannot take on much of anything solo, but the T-44's agility with the slow firing 122 works great. Come out, take a shot, get back behind cover to reload. It also requires playing quite defensively, it'll teach you to never over-commit anywhere, stay with team mates or stay in a position where you can get out if things go bad.

There is no question that the 122 is a terrible gun overall, but it is perfect for the role it is intended for. It's rate of fire is fine, what it really needs is more penetration, maybe 0.35 accuracy.

Lupusceleri #24 Posted 12 January 2011 - 05:04 PM

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View PostSnowflake, on 12 January 2011 - 08:54 AM, said:

well i was thinking that WAR is standard... then comes the rammer... and the toss up is between vent and vertical stab

i mean u cant go without WAR according to everyone because then u would get ammo racked....

and i believe most people get rammer to help increase the rof for the 100mm or the 122mm to get more shots off...

and i believe the thing is would u want an unknown overall boost to all skills such as driving, aiming, view range, reload time

or

just a stab for shooting on the move
Stab is a MUST have no matter what gun you pick. WAR is a must too unless you enjoy spontaneous combustion every other battle.

Which leaves the third slot open to personal preference: Rammer, Ventilation.

I went for the Ventilation because it boosts driving, spotting, aiming, and reloading. Everything is constantly used by the T-44...

Snowflake #25 Posted 12 January 2011 - 05:08 PM

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well.... is there a value that can be associated with that 5%..... does anyone know what the 5% gives u exactly or how much better it is ?

Dingdong #26 Posted 15 January 2011 - 05:46 AM

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5% in everything we use vs 10% reload? Seems like vent is better.

Lapland #27 Posted 15 January 2011 - 06:38 AM

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View PostDingdong, on 15 January 2011 - 05:46 AM, said:

5% in everything we use vs 10% reload? Seems like vent is better.

Except that, does the +5% crew skill actually translate to +5% in them performing their tasks? I might as well get this whole thing cleared out in the newcomer's section.

Chernobyl_Kinsman #28 Posted 15 January 2011 - 04:50 PM

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View PostLapland, on 15 January 2011 - 06:38 AM, said:

Except that, does the +5% crew skill actually translate to +5% in them performing their tasks? I might as well get this whole thing cleared out in the newcomer's section.


No, it translates as +6% =)

yifanwang99 #29 Posted 16 January 2011 - 01:03 PM

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I used stablizer, Ammorack and repair box. With the repair box and full 100% repair crew I can repair my track up within 2 seconds when tracked. This setup nullify two of the three major weakness of T44 (which is tracking, ammorack and bad gun).

The bad gun choice is something you just have to get used to. The D10T cant hit a barn's door when you have a bad day and the 122mm has a slower reload than the 152mm BL-10(seriously, no kidding). Other than that, this is a very fun tank to drive and you can troll over the Tier 6/7 medium tanks who just cant penetrate you.

Paavopesusieni #30 Posted 16 January 2011 - 01:15 PM

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I don't have WAR and I have had like 5 ammo rack explosions in total. Pre-wipe my Tiger blow up far more often, IMO WAR is not a must i'd take toolbox over WAR. I currently have Ventilation and it really doesn't benefit much. Tried how much it helped in training battle and the difference is so small, for example you see the small difference in ROF after 5 shots.

Legault #31 Posted 19 January 2011 - 12:14 PM

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The 100mm is fine, it's far from a bad gun for what the T-44 is made for. No amazing accuracy but it's in no way inaccurate.

killakanz #32 Posted 19 January 2011 - 12:54 PM

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T-44 is overall a nice medium tank. Can take a beating and the 100mm is good in a close quarters fight, nice damage and quick enough reload.

Rammer is mandatory on all my tanks. Also WAR is necessary on the T-44 as my ammo rack was exploding on a very regular basis. Other than that the 3rd item is entirely optional, though if you like dogfighting I would recommend the stabiliser.

Zinn #33 Posted 20 January 2011 - 09:10 AM

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View Postkillakanz, on 19 January 2011 - 12:54 PM, said:

T-44 is overall a nice medium tank. Can take a beating and the 100mm is good in a close quarters fight, nice damage and quick enough reload.

Rammer is mandatory on all my tanks. Also WAR is necessary on the T-44 as my ammo rack was exploding on a very regular basis. Other than that the 3rd item is entirely optional, though if you like dogfighting I would recommend the stabiliser.
I love the 100mm on the T-44: It has the same amount of penetration and more than double the RoF, which IMO makes it superior to the 122mm. But then again, I am also a dog-fighter and dislike camping a medium when it isn't absolutely necessary.

Medve_a_Bozontos #34 Posted 29 January 2011 - 12:07 AM

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is-1 one-hit ammo rack without war. tiger also one-hit

SastusBulbas #35 Posted 29 January 2011 - 10:18 PM

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Well I got the T-44 last night, been playing it most of today and it is rubbish for earning XP and credits. I still need to research the engine, turret and 122mm, but to be honest, I wish I had not wasted the money and held out by saving free XP for the T-54 instead.

Legault #36 Posted 29 January 2011 - 11:48 PM

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View Postsastusbulbas, on 29 January 2011 - 10:18 PM, said:

Well I got the T-44 last night, been playing it most of today and it is rubbish for earning XP and credits. I still need to research the engine, turret and 122mm, but to be honest, I wish I had not wasted the money and held out by saving free XP for the T-54 instead.
Learn to play, it makes exp easily. Just as easy as tier 8 heavies.

SastusBulbas #37 Posted 30 January 2011 - 01:25 PM

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View Postikiralight, on 29 January 2011 - 11:48 PM, said:

Learn to play, it makes exp easily. Just as easy as tier 8 heavies.

What is with the "learn to play"? Learn some manners. 49 battles compared to your 117 or such, a new stock tank, an opinion. It is not my 1st tank nor am I new to WoT.

Play ability has nothing to do with it when you can get ammo racked easy, and have a stock gun that does very little, as stock the tank is poor, and most it seem agree. My stats show an average XP earning of 468xp out of 49 battles so far on premium with that tank (62% hit ratio with a standard crew around 80% and the poor 85mm), but at times I walk away with less than 200xp regardless of "skill" due to the tiered battles you end up in. So around 45 to 60 battles per module! Got the turret and tracks due to playing 49 games and using free XP to make up the balance. IE last battle,got tracked then ammo racked two shots at the same time from different tanks.

My own opinion would be along the lines of, sadly this thing needs the modules upgraded and a wet ammo rack, just to start getting at that point where you are interested in learning to play.

Anyway, since getting the turret to allow me to use the 100mm I seem to get ammo racked more? Maybe I just notice it happening now, may have to try and add up how many times it happens on average per games.

Added a rammer and crew vent, one slot left. Wet Ammo Rack????

Edit, well I have the engine too, crew above 90% now, and today went a little better. Wondering about that 3rd slot and the 122mm now, and wether to go T-54 or IS-4 next.

Legault #38 Posted 31 January 2011 - 10:29 AM

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View Postsastusbulbas, on 30 January 2011 - 01:25 PM, said:

What is with the "learn to play"? Learn some manners. 49 battles compared to your 117 or such, a new stock tank, an opinion. It is not my 1st tank nor am I new to WoT.

Play ability has nothing to do with it when you can get ammo racked easy, and have a stock gun that does very little, as stock the tank is poor, and most it seem agree. My stats show an average XP earning of 468xp out of 49 battles so far on premium with that tank (62% hit ratio with a standard crew around 80% and the poor 85mm), but at times I walk away with less than 200xp regardless of "skill" due to the tiered battles you end up in. So around 45 to 60 battles per module! Got the turret and tracks due to playing 49 games and using free XP to make up the balance. IE last battle,got tracked then ammo racked two shots at the same time from different tanks.

My own opinion would be along the lines of, sadly this thing needs the modules upgraded and a wet ammo rack, just to start getting at that point where you are interested in learning to play.

Anyway, since getting the turret to allow me to use the 100mm I seem to get ammo racked more? Maybe I just notice it happening now, may have to try and add up how many times it happens on average per games.

Added a rammer and crew vent, one slot left. Wet Ammo Rack????

Edit, well I have the engine too, crew above 90% now, and today went a little better. Wondering about that 3rd slot and the 122mm now, and wether to go T-54 or IS-4 next.
Because 9/10 people on average whine about medium tanks being underpowered when they're playing terribly.


My T-44 had the same average exp per match as my King Tiger... which has over 350 battles. And that's a tank driven 300 times with all upgrades, rammer/stabilizer/camo net. My T-44 with 70-80 matches at the time had the same average experience even though a large chunk of those was with a non finished tank. Sadly the 5x exp period screwed up the exp stats, which I abused quite a lot to get the T-54. But there's definitely nothing wrong with the T-44 as long as you equip a WAR. I don't even understand how you can only get so little exp per match in it. You must be suicidal or trying to kill heavies from the front... Your role as a medium tank doesn't change whether you're in a tier 6-8 or 8-10 matches anyway.


You should never have a stock gun. If you skipped every single tank down the line then you should've gotten some more exp so you weren't driving a stock tank, and if you played the tier 6/7s then you'd have the 85mm ready and the 100mm as soon as you get the turret. Extra medium tank equipment is cheap too, 200/500k is not a lot compared to the 500/600k you fork over for heavies. Rammer/Stabilizer/WAR and you're done, 900k is cheap and makes the tank amazing. But personally I didn't even buy a stabilizer until 80 matches in thanks to the 5x boost, even just a Rammer/WAR/Camo net was great.


And no clue why it takes you so long to get the modules. The radio can be ignored, you could've had the 100mm/85mm, so you're looking at tracks/engine/turret. I didn't even use gold for free exp, but you might as well now with the 250/day. And I 100%d the crew right away as well... no reason not to.

Djerin #39 Posted 31 January 2011 - 05:42 PM

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View Postsastusbulbas, on 30 January 2011 - 01:25 PM, said:

Wondering about that 3rd slot and the 122mm now, and wether to go T-54 or IS-4 next.
As you noticed yourself you'll want the wet ammo rack. I made the same experience btw, that the stock turret is less prone to ammo rack explosion.

Anyways, the D10T is better than 122 in every way, except for one-shooting scouts. I unlocked it but just like most people I rarely use it. There also seems to be a bug that causes the rammer to apply no bonus to the 122. So if you're not sure and dont want to waste credits I suggest you skip it for now.

Busse #40 Posted 02 February 2011 - 01:01 PM

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sastusbulbas, i have my T44 fully upgraded, crew at 100% and some 45k of XP done so far (did not research the 122mm gun, since i dont wanna use it) i have no idea how manny games i have played in that tank so far and i dont care. All i wanna say is this... I earn between 250 and 1500 XP per battle, depending on my performance and if my team wins. I think its ok for a medium to ern this ammount. As for the ammo rack deaths... You read all these posts?^^... Allmost everyone sudgests to get that Wet Ammo Rack rig^^... Why do they say this?!?^^ It may mean that the damn ammo rack blows allmost every time your turret gets penetrated^^... really now mate, T-44 is one hell of a medium tank and untill im not convinced of the T-54's performance, i will not sell the T-44. So upgrade the tank, max out the crew  and use the pank wisley... Hit and run... Do not attempt to strike twice unless you are certin you will not eat a round.. You are fast, not hard.




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