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Finally, the T-44


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Poll: Finally, the T-44 (276 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Gun rammer vs Ventilation fan

  1. Gun rammer (199 votes [72.10%])

    Percentage of vote: 72.10%

  2. Ventilation fan (77 votes [27.90%])

    Percentage of vote: 27.90%

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SastusBulbas #41 Posted 04 February 2011 - 11:55 PM

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Well the wet ammo rack certainly makes a difference. Now just need to earn the XP for the T-54.

Now I have just reached 98% with crew, I wonder how long that last 2% will take?

nafnist #42 Posted 05 February 2011 - 10:15 AM

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depends on how good you are http://forum.worldof...mile-izmena.gif

and I asked about ventilation effects in this link and got some interesting answers.
myself I use ventilation on both my Leo and my Tiger

SastusBulbas #43 Posted 05 February 2011 - 12:47 PM

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Well I got the crew all at 100% today.

Currently running Rammer, Crew Vent, and wet ammo rack. I am tempted to drop the vent and add vert stab? I am starting to wonder if the extra 5% with vent helps tank manouver when dog fighting, though I do miss a couple of shots every so often and now seem to stop aim fire when the enemy gun has been dodged?

Hmm Vent or V Stab, I only have 1800'000 cash as I save for a T-54 or IS-4 but will get a months premium next week so that should recoup. Hmmm guess the V-stab needs to be tried out.

I have no idea how big a difference the Vent makes, but it did seem a little better when I fitted it before my crew was 100%, I feel you have to trust the devs a little, it must make some difference, though maybe with some guns it does not? I don't believe vent makes a difference to speed, as many a time me and a fellow T-44 have sped up hill at the same speed. I hope dropping it does not increase my aim and reload time noticeably!

Has anyone else other than the above played with the 122mm in the T-44?  Does it make much difference to XP earning?
I know it apparently does not benefit from the rammer and it does seem to have a very low reload time, just wondering if it may make game play more interesting while I grind for the T-54, or if that XP will be sorely missed when I get to 134K xp? (currently I have a total of 33K xp on the T-44 and need 167K xp for the T-54)

Edit, 1st battle with vert stab and it makes a difference, just managed to flank two T-44, damage one and dog fight the other with success, then peekaboo with a Tiger II before flanking him and taking him out.

Sadly a KV-3 managed to damage my gun, it seemed at that point Vert Stab stopped doing it's magic as I missed a shot and my moving aim circle was large again? Still got him though.

Rammer, Vert Stab, WAR it seems for the win  :Smile-playing:

nafnist #44 Posted 06 February 2011 - 04:46 AM

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When your gun gets damaged, and repaired again, its will decrease in accuracy alot.
A repair consumable will restore the gun to normal, but will return to broken state when the repair module runs out

SastusBulbas #45 Posted 08 February 2011 - 12:51 AM

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Pretty unhappy today, I have had a few ammo rack deaths, yet I have the Wet Ammo Rack.  

I know it happens but you just get a little peeved at a few games n one evening after spending the dosh.

ShiBu #46 Posted 11 February 2011 - 03:04 PM

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wet ammo rack isnt needed if you know where your ammo is stored on the tank.
it happens here n there but in the last 50 battles it blew up maybe 3-5 times.. and for those deaths i dont change my setup to a wet ammo rack.

whats makes me unhappy is the crew.... they dieing like flys in that tank.

DaTweekaz #47 Posted 13 February 2011 - 01:05 PM

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Where can i find Wet ammo rack

SastusBulbas #48 Posted 13 February 2011 - 01:13 PM

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View PostShiBu, on 11 February 2011 - 03:04 PM, said:

wet ammo rack isnt needed if you know where your ammo is stored on the tank.
it happens here n there but in the last 50 battles it blew up maybe 3-5 times.. and for those deaths i dont change my setup to a wet ammo rack.

whats makes me unhappy is the crew.... they dieing like flys in that tank.

Eh?

You don't need it if you know where ammo is? KNowing where you keep your ammo makes no difference to how volatile it is in battle!

My personal experience is that it makes a big difference, and many of the 1 shot wonders I have recieved or gave to the T-44 were to ones without wet ammo racks.

nafnist #49 Posted 13 February 2011 - 02:43 PM

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I dont care what you guys say.

Im training for the 122mm http://forum.worldof...mile-izmena.gif

edit: it looks so mean, how can you not play with it

SastusBulbas #50 Posted 13 February 2011 - 03:04 PM

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Now that I have the T-54 I am thinking the same, so alternating battles when the T-54 dies early, should have the 122mm in around 20 odd games. Why not try it.  :Smile-playing:


Edit; Should have the XP after next battle ends, oooh the anticipation of that 122mm and it's looong re-load time LOL

Edit, well I have had two battles so far 14/02/11 and damn the rounds don't half bounce like a DD chest! Point blank into an IS-3 during peekaboo, one frontal one rear and two side shots bounced! A team mate managed to save my ***.

The re-load time, sigh, that should be buffed along with it's bounce.

Second match, well I am a bit peeved at that! Was doing OK apart from my team once again choosing to camp (as in just out of harms way) and while I took on SEVEN mediums including two T-44, a T-43, a T-34-85 an Easy 8 and a VK-3601 al of which I managed to damage, before dying of course! Pure luck or what! Almost 40K earned though over half was repair and ammo.

Third match, Ferdi head on, from 80% down to 40% this floors him and turns him a bit, so I have his side on view, a fre small tanks are hitting him but not removing HP, I have reloaded and he is still in my sites side on. I am aiming just below the angles edge at where you would imagine the driver to be. Bang, no damage. The round hit but no damn damage. 273 xp and 15600 credit for that amd halfing the hp of a JgPanther, I scouted five too (we lost).

BrusilovX #51 Posted 18 February 2011 - 10:50 AM

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I've been doing quite well with the 122mm gun on my T-44 -  all that it has done is make me even more careful with what I am shooting at. I had been careful beofre getting numerous sniper medals in various TDs and the T-44. I even managed to one-shot another T-44 in a battle yesterday.

The slow reload does take some getting used to but I've added the rammer to speed up loading time by 10% - it is still very slow.  In an earlier game I was destroyed because I thought the gun had relaoded when in fact it was still reloading and I was taken out in some cross fire.

nafnist #52 Posted 19 February 2011 - 10:22 AM

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Ive tried the 122mm for about 30 battles now, and Im very pleased.

The gun looks awesome on the tank, and it can pretty much penetrate everything the 100mm can do, So same strategy there.
And I think Im doing better with this gun.

However I did get into an open1v1 with a T-44 using the 100mm and he did win by a hair (he got my loader and my rack with good aiming)

But I still like the 122mm more, but that might be because Im getting bored with the 100mm after using it on so many tanks.

Legault #53 Posted 21 February 2011 - 11:21 AM

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View PostBrusilovX, on 18 February 2011 - 10:50 AM, said:

I even managed to one-shot another T-44 in a battle yesterday.
Haha, that doesn´t have much to do with the 122mm. You can oneshot silly T44 drivers with any gun.

evrim81 #54 Posted 12 March 2011 - 02:13 PM

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Save the T-44's! Change 122mm's ROF 5.56 like IS - IS-3's 2nd 122mm.

Jamezdin #55 Posted 21 April 2011 - 12:44 PM

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Some post release questions for those in the know-how :)

Ok Im closing in on this tank with my T43, Ive read through the thread but I still have a few questions. About 30k exp more needed.

First of all the 2nd turret. Ive read several times that you can mount the turret before the tracks/suspension?? Every other tank Ive played needed a new suspension before being able to mount another turret.

Also about the 85mm, can you even play this tank with the stock 85mm? Is it worth it or should I just convert the free XP into the turret so I can mount the 100mm (if I can get turret before tracks).

Lastly how does this tank play compared to the T43?? So far the T43 is my second most enjoyable tank (T-34 wins hands down in pure fun factor) and I have to say I like everything about it other than the horrible acceleration.

I like dogfighting and do quite well in 1 on 1 situations where I can stay mobile, Im wondering if I can do this in the T44 as well or do I have to play more carefully because of its fragility??

doktoj #56 Posted 22 April 2011 - 01:37 AM

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View PostJamezdin, on 21 April 2011 - 12:44 PM, said:

Some post release questions for those in the know-how :)

Ok Im closing in on this tank with my T43, Ive read through the thread but I still have a few questions. About 30k exp more needed.

First of all the 2nd turret. Ive read several times that you can mount the turret before the tracks/suspension?? Every other tank Ive played needed a new suspension before being able to mount another turret.

Also about the 85mm, can you even play this tank with the stock 85mm? Is it worth it or should I just convert the free XP into the turret so I can mount the 100mm (if I can get turret before tracks).

Lastly how does this tank play compared to the T43?? So far the T43 is my second most enjoyable tank (T-34 wins hands down in pure fun factor) and I have to say I like everything about it other than the horrible acceleration.

I like dogfighting and do quite well in 1 on 1 situations where I can stay mobile, Im wondering if I can do this in the T44 as well or do I have to play more carefully because of its fragility??

1° Buy tracks first, it'll gives you the awesome power of acceleration from idle position.
2° Deal with the stock gun, unlock turret and buy the 100mm D10T. It's just awesomeness in striking.
3° Think about your T43 with stéroids in front armor and acceleration. +300hp

My actual (finished set up) :

Tracks -> Turret -> 100mm D10T

Equipments :
- Vertical Stabilizer (for shot'n'run)
- Vents ( +5% to the whole crew)
- Gun Ram (-10% of reload time)

Consumable :
- Repair kit


Compare the T44 like a shark, he smells the bloods far away. Comes and bite is prey (even two sometimes! I got a two meal set today : M6premium and a T29)leave rapidly to seek an another victim.
T-44 is my Scottie Pippen, a really great small forward in WoT

Jamezdin #57 Posted 22 April 2011 - 11:09 AM

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View Postdoktoj, on 22 April 2011 - 01:37 AM, said:

1° Buy tracks first, it'll gives you the awesome power of acceleration from idle position.
2° Deal with the stock gun, unlock turret and buy the 100mm D10T. It's just awesomeness in striking.
3° Think about your T43 with stéroids in front armor and acceleration. +300hp

My actual (finished set up) :

Tracks -> Turret -> 100mm D10T

Equipments :
- Vertical Stabilizer (for shot'n'run)
- Vents ( +5% to the whole crew)
- Gun Ram (-10% of reload time)

Consumable :
- Repair kit


Compare the T44 like a shark, he smells the bloods far away. Comes and bite is prey (even two sometimes! I got a two meal set today : M6premium and a T29)leave rapidly to seek an another victim.
T-44 is my Scottie Pippen, a really great small forward in WoT

Ok thanks, Ill take your advice and get tracks first but Im afraid the grind for the turret will be too long if I get tracks first. Ive played a couple of games with my new T44 and the stock 85mm cant really do much except ding on pretty much everything.

I also made the mistake of not unlocking the second 85mm in either the T-34-85 or the T43, so this is doubly painful now that Ive sold both of those tanks. The 34-85 because it was rather average and the T43 to fund the T44.

I have to say I dig the low profile of this tank, from the couple of games Ive played with this tank I have already seen that this is its greatest asset. Suddenly those low dunes in the desert maps become perfect cover  :Smile-playing:

doktoj #58 Posted 22 April 2011 - 02:20 PM

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Get track equals fast acceleration = fast attack = getting closer = 85 more efficient in close combat = more points.

When i'm on the "winning" side, i've got an average score of 1100xp / battle. Believe me, you will have the turret in no time.

Zieten #59 Posted 22 April 2011 - 02:28 PM

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you NEED a Wet Ammo Rack with the T-44. it takes up one of your equipment-slots but else you'll just randomly explode in many battles. that thing is a firecracker on tracks

steveraptor #60 Posted 22 April 2011 - 02:54 PM

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I realy dont see the reason to get the 122mm cannon instead of 100mm.
U trade more damage for less ROF..and most important..penetration is the same, u cant realy penetrate better with it.
It sucks for dogfighting = means your stablizier is uselss, and dogfighting is the T-44 number 1 feature.

I never tried playing without WAR, but even with it, i find myself getting sniped by TD's right into my ammo rack which is damage...if not the WAR it would have exploded.

The designers simply gave little HP to the T-44 ammo rack as a weakenss...so ur basicly playing a russian rollete when u dont have a WAR.
At higher tear, good drivers will know where to aim at ur T-44, as the ammo rack is easy to hit if u know where to aim.




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