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[0.9.3] Sauron - 6th Sense with Sound

sauron 6thsense sound Luitzifa

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Nikodemsky #61 Posted 02 August 2014 - 11:20 AM

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View PostJukkieMonster, on 02 August 2014 - 08:14 AM, said:

I get no icon, nothing.  Is there a setting in-game I have to change?  Never used any mods before.

 

There's no options for that. What version of mod are u using - xvm or non-xvm?



NSIV #62 Posted 09 September 2014 - 03:59 PM

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This mod doesn't work well for me , my sounds doesn't work at all , the fixings time at the damage panel doesn't work.

basically its interrupting all the others mode i got , and the sounds doesn't work at all beside shooting sounds , help?



Nikodemsky #63 Posted 09 September 2014 - 04:24 PM

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You are barking at the wrong tree :)

 

This mod does not interfere with Damage Panel in any way, it's just a small module for xvm or one .swf file depending on what version you are using.

 

I might be able to help if you could give any more specific info like what other mods you are using and what version of suaron u applied for wot.



NSIV #64 Posted 09 September 2014 - 04:44 PM

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Useing Quickbaby modpack and meltymaps , when i put the xvm+sound . its bugging the xvm and the sounds(beside shooting nothing can't hear anything.) ingame - i downloaded the mod from curse.

 

edit: XVM working , sounds still doesn't..


Edited by NSIV, 09 September 2014 - 04:51 PM.


Nikodemsky #65 Posted 09 September 2014 - 06:37 PM

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I'm not really familiar with modpacks...

 

There might be two cases:

1. There's another .xml file called gui_sounds.xml in modpack, implementing sauron with xvm disables some other sounds(depending on how this file was modified)

2. You didn't copied "audio" from /res/ to /res_mods/0.9.2/ before installing mod

 

In first case there might be solution, open your gui_sounds.xml file(with notepad or notepad++) and change:

 

<default>
<over>/GUI/buttons/highlight</over>
<press>/GUI/buttons/play</press>
</default>

 

to

 

<default>
<sixthsense>/xvm/xvm/sixthsense</sixthsense>
<over>/GUI/buttons/highlight</over>
<press>/GUI/buttons/play</press>
</default>

 

No-xvm version does not have sound in it just fyi. Also this version modifies file battle.swf, so if any of your mods uses this file, then those mods might interfere with each other.



NSIV #66 Posted 09 September 2014 - 07:29 PM

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View PostNikodemsky, on 09 September 2014 - 06:37 PM, said:

I'm not really familiar with modpacks...

 

There might be two cases:

1. There's another .xml file called gui_sounds.xml in modpack, implementing sauron with xvm disables some other sounds(depending on how this file was modified)

2. You didn't copied "audio" from /res/ to /res_mods/0.9.2/ before installing mod

 

In first case there might be solution, open your gui_sounds.xml file(with notepad or notepad++) and change:

 

<default>
<over>/GUI/buttons/highlight</over>
<press>/GUI/buttons/play</press>
</default>

 

to

 

<default>
<sixthsense>/xvm/xvm/sixthsense</sixthsense>
<over>/GUI/buttons/highlight</over>
<press>/GUI/buttons/play</press>
</default>

 

No-xvm version does not have sound in it just fyi. Also this version modifies file battle.swf, so if any of your mods uses this file, then those mods might interfere with each other.

 

Alright i put the whole auido from res to res_mods , its works !

Awesome mode! , i like it :D



FanToMCZ #67 Posted 26 September 2014 - 05:54 PM

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Update this best mod 0.9.3? Thanks

Nikodemsky #68 Posted 26 September 2014 - 11:20 PM

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soon :)

Nikodemsky #69 Posted 29 September 2014 - 02:30 AM

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Updated for 9.3





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