Jump to content


How many crew skills do you have and how many do you actually need?


This topic has been archived. This means that you cannot reply to this topic.
41 replies to this topic

Poll: Crew skill questions (231 members have cast votes)

How many skills do you have in your best crew?

  1. 0 (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. 1 (8 votes [3.46%])

    Percentage of vote: 3.46%

  3. 2 (33 votes [14.29%])

    Percentage of vote: 14.29%

  4. 3 (77 votes [33.33%])

    Percentage of vote: 33.33%

  5. 4 (84 votes [36.36%])

    Percentage of vote: 36.36%

  6. 5+ (29 votes [12.55%])

    Percentage of vote: 12.55%

How many skills are actually needed?

  1. 0 (1 vote [0.43%])

    Percentage of vote: 0.43%

  2. 1 (9 votes [3.90%])

    Percentage of vote: 3.90%

  3. 2 (29 votes [12.55%])

    Percentage of vote: 12.55%

  4. 3 (54 votes [23.38%])

    Percentage of vote: 23.38%

  5. 4 (34 votes [14.72%])

    Percentage of vote: 14.72%

  6. 5+ (104 votes [45.02%])

    Percentage of vote: 45.02%

Vote Hide poll

MarkR17 #1 Posted 27 August 2013 - 11:41 PM

    Senior Sergeant

  • Player
  • 6721 battles
  • 572
  • Member since:
    07-02-2012
In order to complete my crew skill guide I need one more thing.

Basically, at least the forums, how many skills do you have and how many do you actually need?
By "need", I mean skills that you cannot play without them once you get them. In other words must have skills.

Currently, my best crew is a german crew wtih three skills. My estimates that I get the fourth skill were wrong, it takes A LOT longer to get the last % to complete that. Even more tedious if you train perks lately (like in the case with a single loader, that only have perks, besides common skills)

I do think that two or in case with stealthy vehicles three skills should suffice.
In this case, all you need are repairs, the best individual crew skill and camouflage in case of stealthy vehicles. From the fourth skill on, the skills are pretty much luxury, they provide a small difference, but not a gamechanging one. Granted, new players would have a lot trouble when they have to face tanks with fully trained crews.

So the skills should provide a difference, but new players with 50% crews must have a chance to complete in mid-tiers at least. I would strongly avoid high tier games until my crew has at least 1 skill.

As you noticed, I do not support seal clubbing, I really dislike that, but thats another topic.

The other problem is that the usability of skills is rather imbalanced with the crewmember themselves
The other less important skills are either situational or not useful at all.

The driver as many know has the best skill selection out of all tankers in your crew, while the radioman has the worst skill selection (might be useful in low tiers though), especially at high tiers, when he isnt already kicked out of the crew already (high tier tanks have no dedicated radioman most of the time)

And in case why you might think that; yes I do not use BiA. In that five man crew, BiA is useless, it does provide a difference that is too little to make use of while being unattractive for its price (everyone must have it at 100%). Retraining without gold aint fun too. You lose quite a lot crew XP when doing that without gold.

Detailed guide will follow. Yes, it had delays due not having a lot time lately. If anyone is still waiting, sorry.

Ew_ #2 Posted 27 August 2013 - 11:47 PM

    First Sergeant

  • Player
  • 28333 battles
  • 3,139
  • [FAME] FAME
  • Member since:
    04-18-2011
I need all the skills!

Banonimus #3 Posted 27 August 2013 - 11:48 PM

    Lance-corporal

  • Player
  • 10487 battles
  • 59
  • [TITO] TITO
  • Member since:
    12-24-2012
Here my friend is all Info you need to know.

Crew depends on the Tank and your way how do you play different types of Tanks.

Info can be found HERE

Good Luck !

Tank_Killer1 #4 Posted 27 August 2013 - 11:53 PM

    First Sergeant

  • Beta Tester
  • 45402 battles
  • 1,620
  • [UNICA] UNICA
  • Member since:
    07-24-2010
My M46/M48 crew currently is 9% short of finishing their 6th skills/perks.

Edited by Tank_Killer1, 28 August 2013 - 11:11 AM.


MarkR17 #5 Posted 27 August 2013 - 11:54 PM

    Senior Sergeant

  • Player
  • 6721 battles
  • 572
  • Member since:
    07-02-2012
In case you have been wondering, the current skill guide (created in 7.x) is outdated due several changes:
-accuracy patch
-new tanks
-arty nerf and therefore much less arty than it used to be.
-HE nerf, derp gun changes
-slight skill changes (ex. mentor stacks with BiA)
-Camo system change
etc.
Therefore I write a new skill guide out of scratch
When counting skills, ex. if you have three skills, then pick "3". Same works everywhere.
Beware that global battle count do not necessarily mean that you got a powerful crew. I bounce between multiple nations, if I spent all the time in my german crew, I already would have the 5th skill by now instead of just 3

Edited by MarkR17, 27 August 2013 - 11:58 PM.


deveen23 #6 Posted 27 August 2013 - 11:56 PM

    First Sergeant

  • Player
  • 30752 battles
  • 5,485
  • [322] 322
  • Member since:
    06-30-2011
My Cent 7/1 crew is at 61% fifth skill, Pershing at 35% fifth. How many do you need? All you can get, every bit helps.

Shanina #7 Posted 28 August 2013 - 12:09 AM

    First Sergeant

  • Clan Commander
  • 8989 battles
  • 1,086
  • [ROZA] ROZA
  • Member since:
    06-07-2012
Tiger2 74% 5th, VK3601 90% 4th, some others close to 4th and some crews are still sort of braindead.

speedphlux #8 Posted 28 August 2013 - 12:14 AM

    First Sergeant

  • Player
  • 25788 battles
  • 1,153
  • [QSF-C] QSF-C
  • Member since:
    01-28-2011
Currently my best crews are on my Leo 1, VK3601H and IS-3. All mid-way in their 3rd skill. Would love to have 4 full skills on those tanks thou. And after that, it wouldn't matter that much IMHO.

terminator5671 #9 Posted 28 August 2013 - 12:45 AM

    Sergeant

  • Player
  • 10120 battles
  • 404
  • [TCD] TCD
  • Member since:
    06-13-2011
My best is the type 59 with 4 at 60%. I accidently got rid of my second best crew when I sold a tank which had them. After getting repairs, It's best to go for camo if you are a TD or light. Preventative maintenance is a must for German high tier tanks and ammo stowage is a must for tanks like IS3 and type 59

Edited by terminator5671, 28 August 2013 - 12:51 AM.


del504082484 #10 Posted 28 August 2013 - 01:04 AM

    Senior Sergeant

  • Player
  • 22525 battles
  • 592
  • Member since:
    07-03-2012
I have 2 crews on 5 skills over 80%, and a lot more on 3 or 4 skills, I voted 3 skills as being the most you need, but I was thinking of just a minimum in skills I would take to a tier 10 game, BIA, and then things like preventative maintenance and safe stowage, sixth sense for the second, and the repairs for the 3rd set of skills, as I just feel that anything less puts you at a disadvantage.

Once you get to the 5th skills, you pretty much have all the skills you need, but more is always better!

Maxmk6 #11 Posted 28 August 2013 - 03:29 AM

    First Sergeant

  • Player
  • 33967 battles
  • 2,316
  • [BRIT6] BRIT6
  • Member since:
    05-02-2013
I think you need at least 4 skills coz I think BIA is a big bonus on all tanks, whether fighting, sniping, scouting. For me there is the essential first set - mentor, deadeye (big advantage), preventative maintenance, situational awareness, safe stowage. Then BIA's, then sixth sense (again big advantage), smooth ride, snap shot (those 2 combined big advantage), then you need either camo or repair etc. And maybe not in that order it's personal preference after all.

For me, the big problem is that although a lot of the crew can maybe make do with 3 skills, I think the driver and commander definitely need 4+. And the other big problem is the tanks that only have 3 or 4 crew - they need loads of skill sets to get them on par with 5 crew tanks that have less skill sets. Obviously.

In my opinion, the later skill sets just take way too long to grind. I have 4 sets on my Tiger crew but that's coz I've used them in my Lowe and combined they have over 1,700 games. But other crews are on either 2 or 3 skill sets.

By the way, if you don't think BIA's is a big advantage or are just curious about it's effect - get your tank with 100% crew, if it has vents temporarily remove them, add the premium food consumable (that you probably got lots of for free recently) and run it for a few games like that - coz as I understand it, the food consumable adds 10% crew skill / 5% tanks stats similar to combined vents & BIA's. In my opinion the difference is very big. I realise that's obvious to a lot of players, but newer players might not realise.

You can also see the kind of effect BIA's has on your tank by going to the particular page in WOT's wiki for your tank and hovering your mouse curser over the stats for your gun and turret. It brings up a tiny table showing the improvement BIA makes to things like reload, aim time, accuracy, turret traverse, & view range etc.

Celestia #12 Posted 28 August 2013 - 06:30 AM

    First Sergeant

  • Beta Tester
  • 16058 battles
  • 2,316
  • [READ] READ
  • Member since:
    01-06-2011

View PostTank_Killer1, on 27 August 2013 - 11:53 PM, said:

My M46/M48 crew currently is 9% short of finishing their 6th skills/perks.
(do I seriously have some ppl that have to neg rep all my posts)

Wut.
And I thought Me being at 99% with my 4th set of perks was too much....

Pleijpje #13 Posted 28 August 2013 - 08:06 AM

    Junior Sergeant

  • Player
  • 15359 battles
  • 232
  • Member since:
    05-07-2011
5th skill on StuGIII at 70% getting enough exp for even 1% on this little beast is hard work though, avg exp is between 500 and 600.

deveen23 #14 Posted 28 August 2013 - 09:01 AM

    First Sergeant

  • Player
  • 30752 battles
  • 5,485
  • [322] 322
  • Member since:
    06-30-2011

View PostPleijpje, on 28 August 2013 - 08:06 AM, said:

5th skill on StuGIII at 70% getting enough exp for even 1% on this little beast is hard work though, avg exp is between 500 and 600.

At the 5th, you need 40k XP to get from 70% to 71%. And it gets progressively worse all the way, you'll need 160k just to get from 99% to 100%.

Brraw #15 Posted 28 August 2013 - 09:20 AM

    Senior Sergeant

  • Player
  • 11285 battles
  • 643
  • Member since:
    03-06-2012
My best crews are on my Type 59, and the crew I had in my IS-7 before I sold it.....they're now in the KV-3 I rebought , although because this tank and the two that follow require a radio man , the BiA skill is defunct until said radio dude reaches 100% (he's on 78% repair at the mo')  Both tanks are on their 3rd skill / perk and everybody's sitting around the mid 80% mark....apart from said radio man.  I think that sixth sense is probably THE must have on any tank commander......closely followed by repairs on everybody.......As for how many I "need".....hell......give me them ALL !!!   :playing:

Edited by Brraw, 28 August 2013 - 09:21 AM.


harry_monkley #16 Posted 28 August 2013 - 09:28 AM

    First Sergeant

  • Beta Tester
  • 36020 battles
  • 2,065
  • [EFE-X] EFE-X
  • Member since:
    09-04-2010
Having a good crew makes life easier, and varies in importance depending on the tank you are driving - for example tier 7 and 8 light tanks are much more dependant on their crew skills due to the harsh nature of the matchmaking they receive.

For most tanks IMHO the first skill is essential, second skill is really important, and these two add the most value if you have chosen the skills wisely, 3+ skills is the luxury zone. The main issue is the imbalance of available usefull skills on the different crew types and vehicles where one or more crew members fills multiple roles.

ilhilh #17 Posted 28 August 2013 - 09:29 AM

    First Sergeant

  • Player
  • 24857 battles
  • 1,961
  • [FIFO] FIFO
  • Member since:
    04-06-2012
My best crew is my Type 59 (well T-34-2-which-i-haven't-bought-yet) crew @ 65% on 5th skill.  I have 2 more over half way through 4th skill (E-100 and batchat) and then loads of crews on 2nd and 3rd skills.  As people say the more the better.

Pleijpje #18 Posted 28 August 2013 - 09:34 AM

    Junior Sergeant

  • Player
  • 15359 battles
  • 232
  • Member since:
    05-07-2011

View Postdeveen23, on 28 August 2013 - 09:01 AM, said:

At the 5th, you need 40k XP to get from 70% to 71%. And it gets progressively worse all the way, you'll need 160k just to get from 99% to 100%.

Sadly I know, but question is did I want to know  :blinky:
Really have to make use of the x3 or more events, specially when its unlimited extra crew exp event time.

Spek_en_Bonen #19 Posted 28 August 2013 - 09:56 AM

    First Sergeant

  • Beta Tester
  • 17948 battles
  • 3,427
  • Member since:
    07-27-2010
a) 4

b) All of them.

Elkerlyc #20 Posted 28 August 2013 - 10:09 AM

    Senior Sergeant

  • Player
  • 30501 battles
  • 603
  • [RANG] RANG
  • Member since:
    03-05-2011
What I'd rather not live without:

6th sense for the commander/repair for the rest of the crew. (unless stealthy-> camo)

3 skills more often than not are plenty. Even if more never ever hurts.
I only have one crew with 4 skills in my Fatton, (lots of SP games helped) but another 7 crews with 3 skills.
Mostly BIA, some perks and repairs.