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Opinions about: The new A-44


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LarryLegend0815 #21 Posted 14 September 2013 - 10:29 PM

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i played 2 games and have to fight the urge to throw up. its so bad.

MadNick #22 Posted 15 September 2013 - 08:51 AM

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Its good.

Eila_Juutilainen #23 Posted 15 September 2013 - 10:26 PM

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So, can the A-44 (and Object 416, for that matters) turret turn completely? I heard someone say that it has limited traverse and since I'm considering this line I'm curious.

CoolOff #24 Posted 16 September 2013 - 03:32 AM

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View PostMadNick, on 15 September 2013 - 08:51 AM, said:

Its good.
This. Gun is punchy.

View PostEila_Juutilainen, on 15 September 2013 - 10:26 PM, said:

So, can the A-44 (and Object 416, for that matters) turret turn completely? I heard someone say that it has limited traverse and since I'm considering this line I'm curious.
A-44 can turn 360 degrees, Obj. 416 is limited to like 160.

Edited by CoolOff, 16 September 2013 - 03:34 AM.


BruceWayneGames #25 Posted 16 September 2013 - 08:00 AM

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play this tank stock and with bad crew against high tiers with morons in your team, its a dream come true to any mount everest climbers!!
but take a good crew and best gun, and this tank actually can change the outcome of some games!

Eila_Juutilainen #26 Posted 16 September 2013 - 08:06 AM

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View PostCoolOff, on 16 September 2013 - 03:32 AM, said:

A-44 can turn 360 degrees, Obj. 416 is limited to like 160.
Yay for A-44, sadness for Object 416.

BruceWayneGames #27 Posted 16 September 2013 - 09:52 AM

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Tank // Winrate (tank) // Winrate (player) // impact on winrate (tank - player)
a-44 // 56,6 // 57,3 // - 0,7%
t34-1 // 55,2 // 54,8 // + 0,4%
su100m1 // 54,5 // 55,0 // - 0,5%

a44 plays a little like a td, a little like a medium.
compared to other t7s, its rather on the weaker side. t34-1 wins 1,1% more game independent from the player. For a new tank, this is a rather bad score.

bldyannoyed #28 Posted 16 September 2013 - 08:28 PM

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Only had a few matches in this but first impressions are positive.
Handles really well. Despite a slightly worse power/weight compared to the A-43 it seems to handle just as well and has a higher top speed (60 vs 55) which it can easily reach. The armour is unreliable but at least it can ding some worthwhile shots if you get lucky. The angle is also pretty extreme so even the thin bits can handle lower tier guns pretty well. Most tier 7 mediums (except maybe the kv-13) can't afford to ignore even tier 5 guns being fired at them, not the case with this thing.
The rear turret placement makes sidescraping (as much as a medium can) very easy to do but as it has a high traverse speed and 360 degree movement in a circle fight it wont be a handicap which makes it an unreserved plus point. Peek a boo with a rear turret is (almost) always safer.
The gun itself is exactly what you expect. A high alpha, decent pen, low ish dpm (1700) blunderbus. After the accuracy buffs the 0.45 accuracy isnt as big a problem as it would have been but the 3.4 aim time is brutal and easily the second biggest problem with the tank.
The biggest problem of course being the engine. You're really going to want the pr
eventative maintenance perk cos the engine breaks a lot.
The depression is just as bad as the A-43 so be prepred for frustration there too.
Overall though its an interesting little machine and at the end of the day at least its not a T-43.
EDIT: Had some more matches.
Love this tank.
The agility never fails to amaze and the rear mount turret is great.

Edited by bldyannoyed, 16 September 2013 - 11:37 PM.


exbuzzz #29 Posted 17 September 2013 - 03:06 AM

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I've over 100 battles on this tank now and i've completed the grind for object 416.

This tank is awesome. It's extremely fun to play, but it does require very skillfull play. It's insanely agile, it's gun is very good for it's tier, although it has uber long aimtime. It can ding some shots and sidescrap sometimes, but it really is only sometimes. Play this tank life it's fragile like it is. Go to parts of the map where you won't be screwed by it's lack of gun depression, and don't be afraid to speed zerg tanks and get out.

One of the most fun tanks i've played. I've unlocked the object 416 now and even stock this tank feels good also, can't wait to get it fully upgraded.

MkH #30 Posted 17 September 2013 - 11:36 PM

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Around 15,000 xp to go to Object 416, and I must say, I'm starting to like the A-44. The problem I had with it in the start was that I was playing it like a medium tank. Turns out it's actually a very mobile, turreted TD. With the KV-2 -level aiming time, you don't go to the targets, like a proper medium would, but let the targets come to you. The aiming time won't matter as much then - nor will the non-existent gun depression, or the fact that every shot through the frontal armor will destroy its engine. Average xp is moving towards 1000, which is my mark for a very good tank.

CoolOff #31 Posted 18 September 2013 - 03:42 AM

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I'm averaging 2k damage after 7 games in it, I'm in love.

MkH #32 Posted 18 September 2013 - 10:43 AM

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Unlocked the O416. Here are the post-grind stats. Looks like we became friends after all, after some bad first impressions:

Posted Image

Squadman45 #33 Posted 18 September 2013 - 06:56 PM

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Close to elite it, average xp 1.000 a little over a little under, depends of teams i find.
For me is a BAD medium tank because has excesive problems in key areas for a med.
-engine, practically all shoots in hull forward the gun mantelet positions destroy engine, is not rare battles were i lose 2-3 times engine (and this is worst thanks to the 3rd problem in this med)
-fuel depot, looks like in certain area of the engine position are fuel depots because many times you see your engine destroyed and fuel depot to with fire to made the party more hot.
-armor is mediocre, very very very weak and full of weakspots and bugs (frontal wheel take all the time damage well, this is not new, since the UK tree appear all new tanks in game have this stupid thing) that made you vulnerable even more when you lose all time engine.
-gun is good... but if you dont play as a med, the horrible aiming time+low ROF made you more a med or long range fighter... but gun is lotery when snipe, for me 107mm with his stats is not a gun for a med tank.
-gun depresion is bad but is nothing new in soviet line, i can deal with it.
-GUN POSITION, what i can say, if you hull is very weak, turret is on your back and you need expose a lot thanks to lack of gun depresion...
I think that the tank needs 3 things to fix,
-reduce the engine vulneravility and reduce it to in fuel depots, i dont say that you cant destroy them but dont made that practically all hits in fuel depots destroy them, very rare damage.
-fix the frontal armor to made it less vulnerable (i see pens in my gun mantelet by L70)
-add one gun more for the tank, or 85mm from KV-13 or 100mm, at least give us the option to mount a more usefull gun to play as med.

Edited by Squadman45, 18 September 2013 - 07:01 PM.


daz606 #34 Posted 18 September 2013 - 07:15 PM

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I found it shockingly bad.

It's absolutely laughable this gets pitted against tier IX!!!!

It doesn't bounce shots, it doesn't side scrape, it doesn't pen.

It's just useless, I've sold it and regret the day I bought it.

Pure shite.

bldyannoyed #35 Posted 19 September 2013 - 11:54 AM

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Played some more matches with it.

Opinion has changed somewhat.

I hate this [edited]thing. Tracks, engine, ammo rack and driver all appear to have only 1 HP. Because the hull is narrow and the tracks so low profile they're basically all road wheels. Any hit on the side of the tank and most frontals WILL detrack you. And take out the engine, and possibly the ammo rack as well. I got tracked, engine taken out, set on fire and ammo rack damaged from a single frontal hit.

Oh yeah, the gun is also [edited]terrible. And the turret is a giant weakspot.

It's [edited]awful.

Squadman45 #36 Posted 19 September 2013 - 07:44 PM

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I am now with the 416 and what diference... even with stock turret and gun i feel more confortable because now i have a true med gun, fast aiming and ROF with enough punch (i know that top gun has same ROF but more damage per shoot and better accurancy) armor is bad as in A-44 and the turret is again a problem specially when you only can turn 150º but the change in gun is good.

I think that with 100mm the A-44 wins a lot as medium tank and if they fix the engine problem...

exbuzzz #37 Posted 20 September 2013 - 01:33 AM

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I've found it the opposite, I loved the 43/44 and did very well with them, but even with the best gun on 416 it is just inferior to a-44. The gun is better but you're now up against alot more t9/10s. The 416 is a huge med, although it is very low to the ground. It's not as agile/quick as the 44, it's armour gets penned more due to higher tier. It's engine get's disabled less than the 44, but it get's damage ALOT more. Also you can't play it like a true medium because of the turret rotation restriction. Coupled with a back mounted turret, you have to expose huge amounts of your weak hull to fire, and sidescraping won't work in t8 games due to weak armour and your turret is the same width as the tank with weak armour so it gets penned easily in sidescrape situations. You also can't peak out behind corners like on the a44 against due to turret rotation.
Overall the 416 is a downgrade compared to the a-44 when taking into account tier.

Edited by exbuzzz, 20 September 2013 - 01:35 AM.


BruceWayneGames #38 Posted 20 September 2013 - 08:06 AM

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even though i dont really like this tank, I have to mention this is the first tank i have more than 1k average experience with. and 72% winrate. ofc i try to always platoon with good players, but still, if you adjust your playstyle to all the weakpoints of the tank, it actually is a threat to a lot of tanks on the same tier!

Squadman45 #39 Posted 20 September 2013 - 12:46 PM

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I know that 416 is in general worst than A-44 BUT at least the armament is better for a med but maybe with the limit in the turret turn they can add a gun similar to the Cent 20pounder with more penetration.

More than bad med is bad critical damage design and dont mount a good medium gun.

exbuzzz #40 Posted 20 September 2013 - 09:29 PM

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The thing I find is that the better gun is awesome, but it cuts down on the medium tank tactics you can use by alot. Alot of stuff you could do with the a-44 you can't do with the 416. Brawling is alot more difficult, no depression and limited turret mean you have to reverse most of the time like a TD to keep on a target. Another medium can easily can behind you and rape you like a TD. Also you can't defend yourself whilst withdrawing from a position. If you find yourself in trouble with any other medium tank, you can retreat normally and still put down fire, with the 416 you have to choose whether being able to fire is worth more than just making a total run for it (while showing back of turret). So you either reverse and keep firing like a TD and hope other medium/lights don't get behind you, or run for it with no defense whatsoever.
The thing I liked most about the a-44 was you could brawl with it's highspeed and get out quick easily, which is virtually impossible with 416. You don't really want to end up fighting close to a good enemy med player, all it takes is 1-2 tracks and they can sit behind you.
edit: also what's up with editing posts on these forums now, it doesn't keep spaces between paragraphs!

Edited by exbuzzz, 20 September 2013 - 09:31 PM.





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