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Video: Inside the Object 416


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Community #1 Posted 13 September 2013 - 03:27 PM

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Watch here how this tank looks like from the inside!

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CALigEr190TankManc #2 Posted 13 September 2013 - 03:45 PM

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looks neat, but its a tier 8 not a 7. minor typo there.

Ronineter #3 Posted 13 September 2013 - 03:53 PM

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The chieftain? What happend with the Challenger? I've seen him making vids in a while.

Anyways everybody loves The chieftain! That Guy is awesome!

CoolBreeze541 #4 Posted 13 September 2013 - 04:12 PM

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watch these all the time very enjoyable

Radu6 #5 Posted 13 September 2013 - 04:21 PM

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So, does the object 416 in game can turn only 70 while driving? No?
Where is the historical accuracy guys?

Kazuya #6 Posted 13 September 2013 - 06:25 PM

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Weird tank but i like the video, make more please.

laceleste #7 Posted 13 September 2013 - 06:34 PM

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I appreciate educational/documentary videos, thanks.

The_Challenger #8 Posted 13 September 2013 - 09:15 PM

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View PostRonineter, on 13 September 2013 - 03:53 PM, said:

The chieftain? What happend with the Challenger? I've seen him making vids in a while.
Anyways everybody loves The chieftain! That Guy is awesome!
HI mate, still here, just manic with all the events lately that's all. :unsure: Yes TIer 8 not 7.

Silentulf_NOR #9 Posted 14 September 2013 - 10:52 AM

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Nice and informative video  :smile:

But from now on, could you please turn DOWN the volume of the background music??? :angry:

LUNSSI #10 Posted 14 September 2013 - 10:46 PM

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The engine deck could in a more in depth and ambitious game give crew bonuses in some way. In fact every vehicle in the game could have its own very specific perks that could be activated through certain misions specific to each.

This could also be applied in a more general manner through tech trees.

Squadman45 #11 Posted 15 September 2013 - 12:45 PM

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In game turn is only 75º+75º a total frontal gun angle of 150º to be an agile med with low armor the limit in turn for turret kill it as flanker, you cant flank and retreat shooting.

Sgt_Bones #12 Posted 16 September 2013 - 01:18 PM

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LOL, loved the comment "a big engine deck is important to a tanker, first thing I asked when I transitioned to Bradleys is where would you sleep??"  HUA Cheftain, my back still hurts from sleeping in a sitting position in the gunners seat of an M3!!

Scouts out!

Cobra6 #13 Posted 16 September 2013 - 01:58 PM

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Driver in the turret?

How does he not get a breach in his face when the turret rotates?

Cobra 6

Squadman45 #14 Posted 17 September 2013 - 11:20 AM

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Well, in real life is better lose engine than lose the crew... usually to improve crew survive rate put the engine in front is a must have, is extra protection, other thing is that in game tanks with engine not in the back suffer apart the engine lose the lose of a crew member to (they are no Merkava tanks and drivers are to in bad position in A series).

TBTSan #15 Posted 17 September 2013 - 04:16 PM

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View PostArnold_Judas_Rimmer, on 14 September 2013 - 10:46 PM, said:

The engine deck could in a more in depth and ambitious game give crew bonuses in some way. In fact every vehicle in the game could have its own very specific perks that could be activated through certain misions specific to each.

This could also be applied in a more general manner through tech trees.
ha-ha-ha, I just thought - some PvE: [raid bosses] 30(or 29 + 1 to control boss) players versus some huge beast-tank (ratte?)
ok, ok nevermind :hiding:




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