Jump to content


M18 Hellcat


This topic has been archived. This means that you cannot reply to this topic.
41 replies to this topic

Habad #1 Posted 07 March 2011 - 11:23 AM

    Sergeant

  • Beta Tester
  • 39294 battles
  • 448
  • [SCREW] SCREW
  • Member since:
    12-07-2010
Can't wait to get that famous TD in WoT :).

Quote

On September 19, 1944, in the Nancy Bridgehead near Arracourt, France, the 704th Tank Destroyer Battalion was attached to the 4th Armored Division. Lt. Edwin Leiper led one M18 platoon of C Company to Rechicourt-la-Petite, on the way to Moncourt. He saw a German tank gun muzzle appearing out of the fog 30 feet away, and deployed his platoon. In a five minute period, five German tanks of the 113 Panzer Brigade were knocked out for the loss of one M18. The platoon remained in their position and destroyed ten more German tanks, with the loss of another two M18s. One of the platoon's M18s, commanded by Sgt Henry R. Hartman, knocked out six of these and lived to fight another day. Most of the German tanks were Panthers.

Quote

The attack of 1st Battalion and the M18 Hellcat tank destroyers of the 705th TD Battalion near Noville together destroyed at least 30 German tanks and inflicted 500 to 1000 casualties on the attacking forces, in what amounted to a spoiling attack. A Military Channel historian credited the M18 destroyers with 24 kills, including several Tiger tanks, and believes that in part, their ability to "shoot and scoot" at high speed and then reappear elsewhere on the battlefield and therefore appear to be another vehicle entirely played a large part in confusing and slowing the German attack, which subsequently stalled, leaving the Americans in possession of the town overnight.


Leon24 #2 Posted 07 March 2011 - 11:56 AM

    Senior Sergeant

  • Beta Tester
  • 21967 battles
  • 908
  • [MAAM] MAAM
  • Member since:
    07-05-2010
Spoiler                     

*EDIT*
Resized first Pic, was too Huge.
http://s13.directupl...07/czzuo2ze.jpg (Original Size)



Gorkzillah #3 Posted 07 March 2011 - 12:12 PM

    Senior Sergeant

  • Beta Tester
  • 4420 battles
  • 621
  • [TZAR] TZAR
  • Member since:
    09-03-2010
Indeed it looks impressive, and in every game I see them they are making me angry by destroying my german troops. :P Especially in COHO.

Posted Image

Fredziosz #4 Posted 07 March 2011 - 01:14 PM

    First Sergeant

  • Beta Tester
  • 18058 battles
  • 1,028
  • [FHA] FHA
  • Member since:
    08-04-2010
I'll surely try it out, but im afraid of its paper armor...

Autocannons will be able to punch through them.

Now i can see all those A-20's, Leopards and Panzer III instead of scouting hunting those TDs :)

Habad #5 Posted 07 March 2011 - 03:46 PM

    Sergeant

  • Beta Tester
  • 39294 battles
  • 448
  • [SCREW] SCREW
  • Member since:
    12-07-2010
Armor means little for US tanks anyway, any sh1tty 75mm gun can penetrate front armor of my M26 Pershing. And keep in mind that M18 probably will be fastest tank in game, even faster than scouts. So you can play as scout with serious weapon hit power.

Zieten #6 Posted 07 March 2011 - 03:58 PM

    First Sergeant

  • Beta Tester
  • 12994 battles
  • 2,158
  • Member since:
    08-02-2010
zero-armor - high-speed TD? sounds like fail in the current environment :(

Panthera #7 Posted 07 March 2011 - 04:00 PM

    Senior Sergeant

  • Beta Tester
  • 22358 battles
  • 681
  • [XMR] XMR
  • Member since:
    10-23-2010
I don't think the devs will give it a higher top speed than 60 or 65 km/h though, any higher and scouts would be completely obsolete.

View PostZieten, on 07 March 2011 - 03:58 PM, said:

zero-armor - high-speed TD? sounds like fail in the current environment :(

Not really. Imagine two or three Hellcats in your team and one side of your base is under heavy pressure. It will be very easy to redeploy. TD's are supposed to hang back (or in the case of the Hellcat, flank) anyway, so your main priority should be to support heavies. It is not an assault tank, far from that, but I think it can work perfectly in the support role. Actually, this is one of the few American tanks I might be interested in :)

Zieten #8 Posted 07 March 2011 - 04:03 PM

    First Sergeant

  • Beta Tester
  • 12994 battles
  • 2,158
  • Member since:
    08-02-2010
i still can't see the purpose of this thing. high-speed is fine for a light oder medium tank, but not for a TD. yay "60% faster in your favorite camping spot than with any other TD - or money back!" ?

Panthera #9 Posted 07 March 2011 - 04:16 PM

    Senior Sergeant

  • Beta Tester
  • 22358 battles
  • 681
  • [XMR] XMR
  • Member since:
    10-23-2010

View PostZieten, on 07 March 2011 - 04:03 PM, said:

i still can't see the purpose of this thing. high-speed is fine for a light oder medium tank, but not for a TD. yay "60% faster in your favorite camping spot than with any other TD - or money back!" ?

The Hellcat is supposed to be agile. Hit and run. Why should all tank(s) (destroyers) have the same gameplay?

Habad #10 Posted 07 March 2011 - 04:18 PM

    Sergeant

  • Beta Tester
  • 39294 battles
  • 448
  • [SCREW] SCREW
  • Member since:
    12-07-2010

View PostZieten, on 07 March 2011 - 04:03 PM, said:

i still can't see the purpose of this thing. high-speed is fine for a light oder medium tank, but not for a TD. yay "60% faster in your favorite camping spot than with any other TD - or money back!" ?
US TD's will have diferent play style. They are pretty much like light tank with big guns, so for support-flank operations will be perfect. Ofc if you want to camp, here still will be german/soviet TD's with better armor and firepower but very slow. While i never camp, US TD's will fit my playstyle pretty well. Anyway, here will be top tier T28-T95 super heavy tanks (TD's) for those who love serious armor, gun but slow speed.

Zieten #11 Posted 07 March 2011 - 04:21 PM

    First Sergeant

  • Beta Tester
  • 12994 battles
  • 2,158
  • Member since:
    08-02-2010
i'm just having a hard time imagining a hit-and-run-TD in the current gameplay. the missing turret (and yes i know that the Hellcat has a turret, yet with an abysmal rotation speed) will probably diminish most of the advantage of the high speed. but maybe you guys are right & this thing is going to be fun (or even effective ;))

Panthera #12 Posted 07 March 2011 - 07:09 PM

    Senior Sergeant

  • Beta Tester
  • 22358 battles
  • 681
  • [XMR] XMR
  • Member since:
    10-23-2010
American tanks as of now have an on the move aiming advantage compared to the other nations, because of the gyro thing I don't understand. Probably that will hold for the Hellcat too.

Fredziosz #13 Posted 08 March 2011 - 01:53 AM

    First Sergeant

  • Beta Tester
  • 18058 battles
  • 1,028
  • [FHA] FHA
  • Member since:
    08-04-2010

Quote

Hellcat has a turret, yet with an abysmal rotation speed
Hellcat had faster turret rotation than M-10. M-10 had sh*tty rotation speed :)

About accuracy i think it will be pain - this TD was able to run at 90km/h - lets look at "spread" circle of tank moving 60km/h its huge even more when tanks is turning his "spread" circle is even bigger. So like ive said it will be pain to hit something at full speed.

Also HE shell from anything bigger than 75mm could mean death via single shot.

bojan #14 Posted 08 March 2011 - 02:36 AM

    Senior Sergeant

  • Beta Tester
  • 36916 battles
  • 692
  • [L-FEW] L-FEW
  • Member since:
    09-08-2010
M18 turret traverse (360deg) - 12 seconds. Compare to:
T-34/76 - 12
T-34/85 - 18
KV-1 - 30
IS-1 - 25
IS-2 - 30
IS-3 - 30

Panther - 18.5 (at max engine RPM, ~ 25 at moderate RPM)
Tiger I - 31 (at max engine RPM, ~ 40 at moderate RPM)
Tiger II - 20 (at max engine RPM, 30 at moderate RPM)

Sherman - 15.9
M10 - 100
M3 Lee - 16.7

Valentine Mk.III - 18
Matilda II - 35
Comet - 15
Churchill - 30

ZorinWarfield #15 Posted 08 March 2011 - 03:34 AM

    First Sergeant

  • Veteran
  • 18505 battles
  • 1,911
  • [HB] HB
  • Member since:
    08-06-2010
As a tier six it will be up against KT and IS-3s. Certainly not an environment to feel comfortable in when all you have to offer is speed. Let alone the general problem of top tier TDs without a roof. Arty will be so all over their crews...

Arkhell #16 Posted 08 March 2011 - 10:16 AM

    First Sergeant

  • Beta Tester
  • 10637 battles
  • 9,058
  • Member since:
    09-20-2010

View PostZorinWarfield, on 08 March 2011 - 03:34 AM, said:

As a tier six it will be up against KT and IS-3s. Certainly not an environment to feel comfortable in when all you have to offer is speed. Let alone the general problem of top tier TDs without a roof. Arty will be so all over their crews...


don't fogett that it will prolly not get teh 90mm since the super helcat is a seporate tank so KT and IS-3 can not be penetrated from te front mostly.

Tuccy #17 Posted 08 March 2011 - 10:37 AM

    Czech Community Manager

  • WG Staff
  • 13186 battles
  • 8,784
  • [WG] WG
  • Member since:
    10-24-2010

View PostZieten, on 07 March 2011 - 04:03 PM, said:

i still can't see the purpose of this thing. high-speed is fine for a light oder medium tank, but not for a TD. yay "60% faster in your favorite camping spot than with any other TD - or money back!" ?
Well, if the fav. camp spot is in the middle of the map...

On current Pagorki map, it would be ideal to quickly rush t the hill and hold it before heavier stuff arrives ;)

Obey #18 Posted 08 March 2011 - 11:44 AM

    Lance-corporal

  • Beta Tester
  • 24389 battles
  • 71
  • [PTS] PTS
  • Member since:
    08-18-2010
UP | Exactly,
Anyone convinced that TDs are just for sitting at one spot and shooting targets that come at you is wrong. In case the attack wont go your way you become a useless vehicle with a big gun thats just sits there for waste. If you decide to relocate it will take ages, not gonna get to the desired location in time or will get flanked on the way. Once detected a TD is a sitting duck only to hope for the enemy will miss.
Thats why i expect this new type of TD's to be very good alternative. Vulnerable when engaged directly yet able to provide heavy support quickly. You can imagine that few Hellcats that will be able to position themselves on enemy flank could pop out, apply serious damage to the enemy and fall back to safety even before the enemy understands whats going on - try that with a regular TD...

Zieten #19 Posted 08 March 2011 - 01:31 PM

    First Sergeant

  • Beta Tester
  • 12994 battles
  • 2,158
  • Member since:
    08-02-2010
it will depend a lot on its camo value. if that turret moves faster than i thought (i read somewhere that it would turn REALLY slow) & it actually has a good camo value, it might be quite a nice (&versatile) vehicle. could also be used as some sort of marder II if it's got a good view range.
wait n see i guess :)

Arkhell #20 Posted 08 March 2011 - 03:09 PM

    First Sergeant

  • Beta Tester
  • 10637 battles
  • 9,058
  • Member since:
    09-20-2010

View PostObey, on 08 March 2011 - 11:44 AM, said:

UP | Exactly,
Anyone convinced that TDs are just for sitting at one spot and shooting targets that come at you is wrong. In case the attack wont go your way you become a useless vehicle with a big gun thats just sits there for waste. If you decide to relocate it will take ages, not gonna get to the desired location in time or will get flanked on the way. Once detected a TD is a sitting duck only to hope for the enemy will miss.
Thats why i expect this new type of TD's to be very good alternative. Vulnerable when engaged directly yet able to provide heavy support quickly. You can imagine that few Hellcats that will be able to position themselves on enemy flank could pop out, apply serious damage to the enemy and fall back to safety even before the enemy understands whats going on - try that with a regular TD...


stugs with 105 HE can do that sort of :P