Jump to content


Video: Version 8.9


  • This topic is locked This topic is locked
204 replies to this topic

Community #1 Posted 07 October 2013 - 11:00 AM

    Sergeant

  • Content Team
  • 0 battles
  • 24,503
  • Member since:
    11-09-2011

*
POPULAR

Check out this video for what you can expect to see in the upcoming Version 8.9 of World of Tanks.

Full news text

Schmeksiman #2 Posted 07 October 2013 - 11:04 AM

    Lieutenant General

  • Player
  • 16275 battles
  • 6,601
  • [INC] INC
  • Member since:
    03-10-2012

*
POPULAR

My question: Can we expect the packet loss problem to get fixed or do we have to endure another update with blinking red light and lag?

Macee #3 Posted 07 October 2013 - 11:04 AM

    Corporal

  • Player
  • 11494 battles
  • 103
  • Member since:
    07-23-2011
This video was on YouTube since the 4th of October......

AGDZ0 #4 Posted 07 October 2013 - 11:19 AM

    Corporal

  • Player
  • 29313 battles
  • 120
  • Member since:
    06-18-2013
Please add new sounds

Nandiman #5 Posted 07 October 2013 - 11:20 AM

    Corporal

  • Player
  • 23033 battles
  • 186
  • Member since:
    08-13-2011
so, the way i understand it, they can implement a skill based mm they are just too lazy to do it for random battles?

DrEsqueleto #6 Posted 07 October 2013 - 11:21 AM

    Warrant Officer

  • Player
  • 21268 battles
  • 642
  • [DSNL] DSNL
  • Member since:
    06-29-2011
I have some questions.
As the guy above asked, any ETA on when the packet losses on EU1 and EU2 will be dealt with.?
Also any ETA on changes for the currently bugged MM.?
As I have read a lot of people still ask to narrow the amount of artillery in a battle to 3 max. We currently still see a lot 5 artillery each side. Any ETA on that?
Also when the new battle mode is a success, will the skill rated MM find it's way to the public battles.? Perhaps in a changed way.   I mean still 15/15, but than put more closer skilled players together.
Also any news about changes to current tanks? Like KV-1s, E-25, the British, Löwe...?  Any possible changes to the 20% camouflage fine for TD's? And hopefully some nerfs to the autoloaders / drums, like the french and americans have. (Perfect would be that all autoloaders and drums would be removed. But sadly enough that probably won't happen.)
I am curious how the new TD's will perform.  But... will they also get nerfed soon after like the British top tier TD's? They did shoot slow, but did insane dmg, now they do like 50% less dmg.
I have more questions but perhaps will add them later. when i have more time.
Btw. The video looked nice.
Edit:  Lol, stupid neg. voter trolls.
Also what Traangas below says. That is also what crossed my mind.

Edited by DrEsqueleto, 07 October 2013 - 10:14 PM.


chiggy #7 Posted 07 October 2013 - 11:24 AM

    Warrant Officer

  • Player
  • 30612 battles
  • 919
  • Member since:
    07-17-2011
AT LAST......a new game mode!

Traangas #8 Posted 07 October 2013 - 11:25 AM

    Staff Sergeant

  • Player
  • 31870 battles
  • 318
  • [DUAL] DUAL
  • Member since:
    03-18-2013
New TD line:

Upon spotting easily destroyed, but what compensates this rather than a high alpha/pen combination?

- They have great camo values, not one shot fired and spotted by the whole enemyteam? (they will be like one shots for arty else)
- Good gundepression (hull down tactics?)?
- High ROF?
- Fast and/or swift?

Just a few things that are haunting my mind.

In short: What makes up for this instantly destroyed upon spotting?

Sentina_foetida #9 Posted 07 October 2013 - 11:27 AM

    Private

  • Player
  • 46698 battles
  • 18
  • Member since:
    05-26-2013
My Q is about MM.
Very often MM put my T 34-85 with tier IX.
What is a point to play for me when my gold ammo can not penetrate armour most of tier IX vehicles.
Suggestion:
MM 2 tiers maximum difference.
Thanks

sei2ur3 #10 Posted 07 October 2013 - 11:27 AM

    Warrant Officer

  • Player
  • 36480 battles
  • 778
  • Member since:
    10-31-2012

View PostTraangas, on 07 October 2013 - 11:25 AM, said:

New TD line:

Upon spotting easily destroyed, but what compensates this rather than a high alpha/pen combination?

- They have great camo values, not one shot fired and spotted by the whole enemyteam? (they will be like one shots for arty else)
- Good gundepression (hull down tactics?)?
- High ROF?
- Fast and/or swift?

Just a few things that are haunting my mind.

In short: What makes up for this instantly destroyed upon spotting?

Meet Dicker max - that makes up for it. For detailed information, read wiki.

Revulo #11 Posted 07 October 2013 - 11:31 AM

    Private

  • Player
  • 37870 battles
  • 15
  • [_TDO_] _TDO_
  • Member since:
    06-11-2011

View PostM84Bosnevi, on 07 October 2013 - 11:27 AM, said:

My Q is about MM.
Very often MM put my T 34-85 with tier IX.
What is a point to play for me when my gold ammo can not penetrate armour most of tier IX vehicles.
Suggestion:
MM 2 tiers maximum difference.
Thanks

The T34-85 cant not get in to battles with tier IX as is it only a tier VI. If it happens it will be because you team up with a scout or a tier VII or higher. Take a look at the battle mechanics http://wiki.worldoft...aking_Chart.png

gioylekas #12 Posted 07 October 2013 - 11:32 AM

    Private

  • Player
  • 6868 battles
  • 9
  • [-GAF-] -GAF-
  • Member since:
    10-23-2012
What abou the NERFS?

SaintCaboose #13 Posted 07 October 2013 - 11:33 AM

    Warrant Officer

  • Player
  • 20744 battles
  • 669
  • [CDS] CDS
  • Member since:
    04-13-2011

View PostNandiman, on 07 October 2013 - 11:20 AM, said:

so, the way i understand it, they can implement a skill based mm they are just too lazy to do it for random battles?

they dont want to do it for random battles.

Mooguai #14 Posted 07 October 2013 - 11:36 AM

    Warrant Officer

  • Player
  • 10526 battles
  • 502
  • Member since:
    04-25-2011
What happens with the KV-1S and the T57 Heavy in the 8.9 update?

Steffenximus #15 Posted 07 October 2013 - 11:37 AM

    Captain

  • Player
  • 10917 battles
  • 2,129
  • Member since:
    05-16-2011
A new german line is great news, but this pales in comparison with the long awaited KV-1S nerf. Nothing about it ? Do you intend to keep that up ? TCs are f***ed up as they are right now, seeing only KV-1S at T6 and IS-3 at T8, rarely something else.

Hajvanho #16 Posted 07 October 2013 - 11:40 AM

    Staff Sergeant

  • Player
  • 27664 battles
  • 498
  • Member since:
    03-07-2012

View PostMacee, on 07 October 2013 - 11:04 AM, said:

This video was on YouTube since the 4th of October......

Wow.. you've made it sound like its since the first Punic war

blubbber #17 Posted 07 October 2013 - 11:42 AM

    Staff Sergeant

  • Player
  • 10566 battles
  • 402
  • Member since:
    08-09-2011
can't watch videos at work, any chance for some text-based version of upcoming changes? :)

Kazuya #18 Posted 07 October 2013 - 11:50 AM

    Warrant Officer

  • Player
  • 12564 battles
  • 529
  • Member since:
    04-24-2011
I like to play glass cannons, that german tier X TD cowboy is gonna be brutal.

mujex #19 Posted 07 October 2013 - 11:54 AM

    Corporal

  • Player
  • 33688 battles
  • 133
  • Member since:
    05-01-2013
Autoloading german tank destroyers, say it isn't so!!!!!!!!!!!11111

K_A #20 Posted 07 October 2013 - 11:58 AM

    Brigadier

  • Player
  • 13567 battles
  • 4,656
  • [T-D-U] T-D-U
  • Member since:
    04-18-2013

View PostNandiman, on 07 October 2013 - 11:20 AM, said:

so, the way i understand it, they can implement a skill based mm they are just too lazy to do it for random battles?
The way I understand it, the skill based mm for 7v7 fights will ONLY balance teams by skill and will not take into account the tanks the players are driving. That is up to the players themselves to sort out within the team.




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users