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8.6 patch was mistake


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HonzaM #1 Posted 10 October 2013 - 03:34 AM

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No scouts because overbuffed accuracy.

No arties because overnerf.

TD world and camp, camp, camp.

Jrgrid #2 Posted 10 October 2013 - 03:44 AM

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Arty needed a nerf but I do agree they are rather weak in tier 5-7 range.
as for scout I mainly play Chinese lights so idk what your talking about, I'm always running around spotting and getting those patrol duties.

T3azz #3 Posted 10 October 2013 - 03:51 AM

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View PostHonzaM, on 10 October 2013 - 03:34 AM, said:

No scouts because overbuffed accuracy.
No arties because overnerf.
TD world and camp, camp, camp.
So you mean that leading shots hitting moving scouts were not possible in 8.5? Funny since I had 83% hit ratio in 8.5. Also TD world? If im not wrong WG wanted to make arty less popular and TDs more popular. Still dont se how that affects you after 20000 games, you would know it all by now. Also,  its up to the players to choose what tanks they wanna play, and for once in the history of wot we now see more TDs on the battlefield, rather than majority of heavy and medium tanks. Which in my opinion are still overly used.
Thing is though, ex-arty players probably started to grind TDs or people bring out their TDs more often due to less artys. An expected effect of patch 8.6. Question is though, how many have started grinding heavy tanks since 8.6, because heavys were also target of artys in 8.5?
Also saying scout are less due to better accuracy is wrong, because as a scout you shouldnt even be shoot on, unless you run in the open and expect your speed to save you from bullets.
Then again youre a heavy and medium tanker looking at your stats, and of course you are negaive to enything making it harder for you to derp around in youre OP wagons, and that is exactly the situation now, heavy and medium tankers have it a bit harder now.

Edited by T3azz, 10 October 2013 - 03:59 AM.


Intrepid95 #4 Posted 10 October 2013 - 04:45 AM

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seriously, what is with this "bufed accuracy" thing? i haven't noticed a thing. weven before this so called "buff" i had unbelievable shots with my Type 59

Bayart #5 Posted 10 October 2013 - 06:01 AM

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View PostIntrepid95, on 10 October 2013 - 04:45 AM, said:

seriously, what is with this "bufed accuracy" thing? i haven't noticed a thing. weven before this so called "buff" i had unbelievable shots with my Type 59
You might have sucked balls before 8.6 not to notice a thing. WG changed the spread. i.e. shots tend to go much more often close to the center of the reticule than all over the place.
It's a good thing as it lessens the role of RNG.

Plumpkin #6 Posted 10 October 2013 - 06:07 AM

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Arty is just fine. In clanwars it is still performs just like any other tank, and since you can coordinate attacks (thus making arty focus somewhere and giving arty the time) they're far from underpowered. Problem in tier 5-7 random games is people play Rambo. Rushing in and ending a game in 5 minutes. Then arty is not quite efficiënt ;)

____Killface____ #7 Posted 10 October 2013 - 06:10 AM

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Well accuracy thingy was mistake I can snipe on my KV-2 now 0.6accuracy :tongue:

zakktell #8 Posted 10 October 2013 - 06:44 AM

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The kv2 was a fun tank with the derp and i could snipe in it even before 8.6 .

protos #9 Posted 10 October 2013 - 07:02 AM

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artys have begun the infestation of high tier battles again, you can see 3-5 arty per side on tier 10 at least twice per evening - and then its back to finding your favorite rock again...  :hiding:
I dont really care about the TD amount, as they can be spotted and dealt with. Yesterday had a match with 11 TD on our team  :playing:
And scouts are as "stronk" as always. Doing suicide rush, camping in base and so on, most of the players have 0 clues, how spotting is actually done.
And on the accuracy - they did a nerf on that as well this or the last patch

Adrian1 #10 Posted 10 October 2013 - 07:21 AM

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Acc. buff was a good idea, but arty nerf was certainly not. Why couldn't wg just limit it to 3 like we wanted to? You know I didn't hate arty games, because I could use my skills to spot stuff without dying, and still do my own dmg. And now there is always 0 arty, this turns into a td fest.

_KurtKnispel #11 Posted 10 October 2013 - 07:31 AM

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The problem isnt the artynerf as it made the game much more fun, the problem with 8,6 is the acc of high alphaguns!

HadurHun #12 Posted 10 October 2013 - 07:48 AM

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Since arty's got nerfed, only the most arty fan players play them now! and it's somewhat easy for them to shoot, cause nobody expects arty to shoot them!
(example) in a top t9 battle you as t7, you don't expect a t9 arty to shoot you! guess again! you can be that easy kill!
bad part is so hard to get medal for killing 5 arty's cause now they are rare and the opportunities even more rare!
as for td's now you got many, they now = the number of heavies! thet means while sometimes you get allot of heavies as main tanks, sometimes td's!
still if td's camp too much, they can actually cause a defeat! sometimes they just have to play like heavies(or mediums it depends)
for example, you don't stay with an T110E4 behind a medium when you don't have top heavies for heavy line! you go and defend heavy line!
ex: su-101, you go join the mediums on the assault and take that hill!
I for one rarely camp with td! heavily armored i make heavy push(tortoise)!
i'm a medium td (su-101) i play like medium!

Edited by HadurHun, 10 October 2013 - 07:49 AM.


Cobra6 #13 Posted 10 October 2013 - 07:49 AM

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I guess you haven't played since 8.6 then because I have a completely different experience.....

Cobra 6

dartmaul15 #14 Posted 10 October 2013 - 07:52 AM

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View PostHonzaM, on 10 October 2013 - 03:34 AM, said:

No scouts because overbuffed accuracy.

No arties because overnerf.

TD world and camp, camp, camp.

Look forward to 8.9. There we get the new german td's.

The tier X caries 15cm e100 gun with 4 shell autoloader. It deals 3000 damage in 9 seconds.
Before you ask, yes it got premium ammo.

Revinor #15 Posted 10 October 2013 - 08:14 AM

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View Postdartmaul15, on 10 October 2013 - 07:52 AM, said:

The tier X caries 15cm e100 gun with 4 shell autoloader. It deals 3000 damage in 9 seconds.

At least at the paper I'm looking forward more to 128mm gun on it -> 560 damage, 6 shots in drum, 2seconds between shots which gives 3360 dmg in 10 seconds. Big gun is 750x4 with 3 second breaks = 3000dmg in 9 seconds, with considerably lower penetration and higher chance of overkill. And rumours say about 2.9 accuracy...

Sgt_Guffy #16 Posted 10 October 2013 - 08:23 AM

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The accuracy buff was a disaster for me. As a sniper I relied heavily on accurate guns and a good hit rate, but now any Muppet can point a gun and hit.
.
I have also noticed recently the increase in arty numbers in games. There was usually one possibly two, now we get three or four!  I get thumped by arty, in places where I have not previously. The high tier artys are very accurate and often one shotters!  A good thing in a way as it stops complacency!
.
Let's be careful out there!
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Have fun. :smiles:

RambaRal #17 Posted 10 October 2013 - 08:49 AM

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Arty is fine now. I played in some unusual hours during the weekend and, probably because of low overall players online, I had a couple of matches with 3-4 arties per side and all of a sudden I went back in thanking the 8.6 Gods for having removed such silly gameplay infestation.

I prefer a TD that I can spot and move away from rather than have a SkyEye cannon that can hit me out of nowhere a battlefield of distance away.

Arkhell #18 Posted 10 October 2013 - 09:00 AM

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View PostHonzaM, on 10 October 2013 - 03:34 AM, said:

1.No scouts because overbuffed accuracy.

2. No arties because overnerf.

3. TD world and camp, camp, camp.
1. no more suicide rushing scouts they now need to bush scout like the good old days and how a scout is supposed to work.

2. enough arty to not ruin the games anymore and good players still kill everyone just the mouth breading 1 shot hero's that arn't playing anymore.

3. world of td's that are the main killing strength... o wait  that's what TD's are designed for except they don't do it from the other side of the map in base without you even beeing able to shoot back like arty did.

8.6 was great, is great and still the best thing to ever happen to WoT.

Jaageri #19 Posted 10 October 2013 - 09:13 AM

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In 8.5 you could do seriously better scouting then now, it's now more "newbie" friendly so anybody can hit the poor scout from close or far and usually first to the tracks and i just hate it. Only if there is lot of objects you can use for cover there is a small chance to avoid hits.
Also the spotting system changed to worse, now i fully understand people moaning about "invisible tanks". "Shooting reveals yourself" sure doesn't work as intended.
This game is not anymore "Fun" as most games include just 2 types of tanks, heavies and td:s, i personally liked more when we had 5 types of tanks, it felt more like chess when players didn't chicken out and hide behind rocks and houses but used their tanks as they should be used.
My tie / draw games have increased by double after 8.6 as more of the games are just camp, camp, camp or 2 / 3 - 15 end results with quick death rush lemmings.

Edited by Jaageri, 10 October 2013 - 09:14 AM.


sei2ur3 #20 Posted 10 October 2013 - 09:17 AM

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View PostJrgrid, on 10 October 2013 - 03:44 AM, said:

Arty needed a nerf but I do agree they are rather weak in tier 5-7 range.
as for scout I mainly play Chinese lights so idk what your talking about, I'm always running around spotting and getting those patrol duties.

They will get a buff. Serb confirmed so, and FTR wrote about it. They will increase the shell speed, and for some reduce the aim speed, some will stay the same. The buff will happen to mid T arties (5-8)




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