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[9.17+] Tank Icon Maker (v051, 13 March 2017)

icons mod

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Aslain #41 Posted 09 September 2014 - 07:55 AM

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View Postleeuniverse, on 08 September 2014 - 10:02 PM, said:

Lol, that's funny.....  Cause mine did that to EVERY icon, not just a missing one or couple like yours.

hmmm, weird.

 

I have had that too, but only for the first run, then it was kinda auto-fixed ;)



webium #42 Posted 09 September 2014 - 08:13 AM

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View Postwebium, on 25 March 2014 - 07:19 PM, said:

They reffer to the version.xml file in game folder (C:\Games\World_of_Tanks_CT\). Just change the version to #700 (or any 3 chars after #)
<version> Historical Battles Test #700</version>

 

View Postleeuniverse, on 08 September 2014 - 10:02 PM, said:

Lol, that's funny.....  Cause mine did that to EVERY icon, not just a missing one or couple like yours.

hmmm, weird.

 

it seems the same bug with version.

Just change

<version> v.0.9.3 Common Test #20</version>

to

<version> v.0.9.3 Common Test #200</version>

in version.xml and it should work (anyway, 3 icons are missing).



leeuniverse #43 Posted 09 September 2014 - 02:24 PM

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Sounds good, will try that out, hadn't checked it yet....  Thanks guys.  :)

Romkyns #44 Posted 24 September 2014 - 10:20 PM

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If any of you guys are having issues with v9.3, try the latest version. There are no changes other than a tweak to the WotGameVersion-*.xml files which work around the fact that WoT game version naming scheme remains unpredictable, un-parseable and un-sortable...

DarthWanderer #45 Posted 25 September 2014 - 09:15 AM

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thanks a lot .)

tonce #46 Posted 25 September 2014 - 11:49 AM

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Very nice program,i use him for long time :medal:

leeuniverse #47 Posted 25 September 2014 - 07:38 PM

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Thanks much Romkyns  :popcorn:

Hyku #48 Posted 26 September 2014 - 06:17 PM

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Nice add on. I love. Although I have an issue with the mirrored icons. I don't use XVM and I didn't understand the other way of fixing it. Could someone kindly explain it to me ?

 

Thank you

 



Aslain #49 Posted 16 October 2014 - 04:52 PM

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Can you see that new Fury tank in this app?

webium #50 Posted 16 October 2014 - 05:37 PM

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Fury is there  usa-A104_M4A3E8A.png

Aslain #51 Posted 16 October 2014 - 05:57 PM

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Yeah found it :) 

Edited by Aslain, 16 October 2014 - 05:58 PM.


Romkyns #52 Posted 04 November 2014 - 04:46 PM

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What's new in version 039 (2014-10-31)

  • Updated for 9.4 compatibility.
  • A "Format" property has been added to all text layers, allowing the rounding of numeric values and appending text before or after property values. More info available in the tip describing this property.
  • New property added: top gun reload time (as requested by leeuniverse).
  • UI zoom.
  • Added hidden settings for the two icon zoom levels (1x and 5x by default). They're called IconScaleNormal and IconScaleZoomed. Edit the program settings file, located at "%APPDATA%\TankIconMaker2\TankIconMaker2.xml".
  • Project website links updated.


leeuniverse #53 Posted 04 November 2014 - 08:22 PM

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Wee wee.....  YOu're the man Romky.....  Thanks much!  :medal:

 

BTW, in the OP you updated the text of the update, but not the update LINK....  LOL  :)


Edited by leeuniverse, 04 November 2014 - 08:24 PM.


Romkyns #54 Posted 04 November 2014 - 10:22 PM

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Yep - the link is now fixed :)

leeuniverse #55 Posted 05 November 2014 - 12:39 AM

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Hey Romkyns.....  Have an issue.

 

I'm trying to figure out how to add the "Reload Time", and I did so fine, but I can't figure out how to make the reload just show as 0.0.....

Like I want the reload time to show as 28.5 or 3.5 or 10.2, etc.

 

Now I'm guessing it's something I have to add to the "Format" section under "Text Source" but for the life of me I have no idea how to do this.

When I do add something, it just replaces the reload time in the icons.

 

Could you help me how I need to set this so only 0.0 formating shows?

Thanks much.

 


Edited by leeuniverse, 05 November 2014 - 12:41 AM.


leeuniverse #56 Posted 09 November 2014 - 08:53 AM

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Hola.....  Can anyone help with the above?

OlliN #57 Posted 09 November 2014 - 09:44 AM

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{0:0.0}

leeuniverse #58 Posted 09 November 2014 - 11:14 AM

    Second Lieutenant

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Ah....  Thank you very much.  I knew it was something like that, but me no coder... lol

 

Question though.  Isn't there a way to do the code so it "Right Aligns"?

Like, it aligns on the .3 rather than left aligned on the 23. ?  Bigger #'s like 23.3 cause the smaller #'s like 8.2 to move to the Left and not be right aligned on the .2 for example.



OlliN #59 Posted 09 November 2014 - 11:38 AM

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Use the Anchor function.

leeuniverse #60 Posted 09 November 2014 - 11:39 AM

    Second Lieutenant

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View PostOlliN, on 09 November 2014 - 03:38 AM, said:

Use the Anchor function.

 

Ya, what I figured but trying a bunch of times and ways, not working.

But, I'll try again, maybe I missed something.  Thanks

 

LOL, now that I got the right code....  I got it now, thanks... Just needed to try again.


Edited by leeuniverse, 09 November 2014 - 11:40 AM.






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