Jump to content


Are You testing the General test patch v0.6.4 on Russian Server?


This topic has been archived. This means that you cannot reply to this topic.
776 replies to this topic

Poll: Poll of new patch to come. (454 members have cast votes)

Have You tested before on Russian server?

  1. Yes (91 votes [20.04%])

    Percentage of vote: 20.04%

  2. No (363 votes [79.96%])

    Percentage of vote: 79.96%

Do this new patch sound great?

  1. Yes (329 votes [72.47%])

    Percentage of vote: 72.47%

  2. No (125 votes [27.53%])

    Percentage of vote: 27.53%

Did it cover what You did hope for?

  1. Yes (192 votes [42.29%])

    Percentage of vote: 42.29%

  2. No (262 votes [57.71%])

    Percentage of vote: 57.71%

Vote Hide poll

DKWK #-19 Posted 09 April 2011 - 06:17 PM

    Sergeant

  • Beta Tester
  • 0 battles
  • 288
  • Member since:
    09-04-2010
__________________________________________________________________________________________________

Here is what I did translate, from Russian server forrum.

Lets hear how many are testing it from here, but also what people think on what the text say from the Russian forrum.
Dont forget they have just made it for testing today, so might be some time before we get more info in the topic here.
Link to orginal post here:
http://forum.worldof...66#entry2279266

So here it is untouch and just translated:
__________________________________________________________________________________________________

http://forum.worldof.../user_off.png   Ars http://forum.worldoftanks.ru/public/style_images/wot/user_popup.png

  • Group: Developers
  • Posts: 8
  • Joined: January 4, 2010
Posted Today, 16:51

http://forum.worldof...ot/star_big.png
POPULAR


Attention!
Available for downloading and installing the test patch version 0.6.4: download the patch (815 MB)


Players who register later in the game 5:00 (Moscow time) on April 7 , the test is, unfortunately, will not get.
Players who register in the game until 5:00 (Moscow time) on April 7 , will run the test as follows:

Install another copy of the game ( version 0.6.3.7 1.64 GB) in a separate folder.
Install the patch (41 MB) 0.6.3.7 -> 0.6.3.8.
Install the patch (4 MB) 0.6.3.8 -> 0.6.3.9.
Download the patch 0.6.4_test (815 MB) and install it on this version. 0.6.4_test patch is installed only on version 0.6.3.9.

Test Patch 0.6.4 can also be downloaded from the torrent tracker .
Alternative link for ifolder.ru: Torrent .

Once launched, you will be taken on a test server where the copied your accounts as at 5:00 (Moscow time) on April 7 .
Test run only ! by running the file WorldOfTanks.exe !

Notes:
  • All players on the test server once a day will be credited 2000 gold, but not more than 20 000.
  • Zarabotor experience and credits in the battles on the test server is increased to 10 times.
  • Attention! Earned experience, credits, tanks, gold does not move to the main server and will only work on the test!

Mistakes and shortcomings version discuss in the relevant subject .
General discussion of the patch - in this topic.

List of changes since version 0.6.3.9:

Tanks / Balance:
- Added new tanks: premiumnye heavy tanks and Lowe HF-5, premiumny tank M4A2E4, intermediate KV-13 and Pz38NA, high-end art-ACS: Object 261, Gw-E serie, T-92.
- Completely redesigned model damage Maus tank with a new "screen" type armor.
- Fixed the damage model tanks: IP-7, JagdPanther, Tiger, VK4502, Ferdinand, JagdTiger, M41
- Fixed minor bugs damage model of some tanks.
- Fixed many errors of models and textures tanks.
- Added new models of guns for tanks: VK4502, Ferdinand, Tiger II.
- Re-balance settings for all art-ACS.
- Reconfigured the visibility of all the tanks in motion and in an upright position.
- Reconfigured the visibility of all the guns in the shot.
- Reconfigured flight speed projectiles of all guns.
- Reconfigured the flight range of most missiles guns.
- T-54: a top-end engine replaced with engine B-14 Power 700l.s., the mass of the second tower is increased to 500kg.
- Fixed a bug with the mask tool art SAU "Object 212".
- Multiple changes in the parameters of many tanks.

Combat mechanics:
- Added additional check points on the tank to calculate the visibility of the tank.
- Changed the calculation of visibility through the bushes at a distance of 15 meters from the tank, in cases where at this distance are 2 bush and more.
- Combustion engine is now only performed if the damage from falling exceed a certain amount, the total for all tanks.
Intended to reduce the likelihood of fire engine fire automatic guns at lower levels.
- Changed the mechanics of burning the fuel tank: it now lights up only after the destruction. The probability of ignition from a single shot has been removed.
- Changed the mechanics of consumables "Filling the tanks of CO2": instead of changing the chance of fire consumables increases the strength of the fuel tank.
- Changed the mechanism for fire fighting:
Every second, the power of fire is reduced by a certain percentage. Value is equal to the tabulated value of fire safety for each tank, multiplied by a factor of crew training.
As soon as the power of fire is reduced to zero (and thus the tank is not destroyed), the fire is extinguished.
- Rewritten the work of credit and "golden" first-aid kits, repair kits and fire extinguishers:
Credit repair kit will now be selected to fix a damaged module to the end of the battle. Golden will fix all of the current damaged modules before the end of the battle.
Credit and gold can be set together.
First aid kit is similar repair kit.
Credit extinguisher to extinguish the fire immediately when manually activate fire extinguisher (click on the button extinguisher).
Golden fire extinguisher to extinguish a fire automatically at 0.5 seconds after the start of the fire, and will give -10% probability of a fire.
- Consumables "Doppaek," "Cola," "Chocolate" is now automatically included into the fight.
- Consumables "rev limiter" now disables the engine is 1.5 times faster.
- Rewritten the damage model chassis tanks. Now you can knock down a caterpillar, having got to the front or rear wheel of the tank. Hit in the middle of the chassis to break the caterpillar will be several times harder.
- Refined traffic system of the tank - is almost completely eliminated jams near vertical surfaces and edges of the card. Fewer jams on surrounding objects.
- Added initial version of "repulsion" of destroyed tanks, other tanks.
- Fixed the lack of collisions with the objects of the housing protruding beyond the size of the chassis (rear of Gw-Tiger, etc.).
- Fixed some getting damaged public art SAU with a weak contact with the other tanks.
- Fixed a condition of granting the medal "Defender." Now it matches the description.
- Fixed the terms of the achievement of "Death Scythe", which is not issued in the cases: the destruction of the tank splash bombs, if the tank will burn from the fire caused by a hit.
- Fixed the terms of the medals Fadin, which were not given in the following cases: the destruction of the tank splash bombs, if the tank will burn from the fire caused by a hit.
- Fixed mismatch of sight in the arcade and sniper mode, if the tank is on the incline.

Non-combat mechanics:
- Added ability to remove nesemnogo equipment (gun dosylatel "," coated optics, and others) for 10 gold.
For dismantling have to click on the module and select "dismantle equipment at the end of the drop-down list of modules.
- (Not included) The ability to translate the game gold to another player. For additional control when translating using the additional financial password.
- Now in the accelerated pumping tankers (at an elite tank enabled a bird "Fast charging of the crew) - the additional experience gained in battle and sent to the pumping tank crews, the whole is given tankman with a minimum amount of experience.
The calculation is a general experience (rather than the percentage of skill) with equal values ​​in several tankmen - selected first.
- Added an automatic ban for timkill.

Content:
- Added new map: "Pass" and "The Steppe".
- Visually redesigned map Pagorki.
- Gameplay revised map Komarin: reduce the number of bushes near the bridge across the river to the central island added to the building-shelters.
- Fixed many errors placement of objects, terrain, jams on most maps.
- Fixed borders and joints skyboxes on some maps.
- On most maps of the red line around the edge of the playing area, removed from the places where the tank can not pass (mountains, cliffs, water, etc.).
- On all maps, draw a circle bases are replaced by individual graphic objects that accurately reflect the radius of capture bases.
- Fixed / altered models of collisions of a large number of small objects.
- Optimized size textures of certain objects and surroundings of buildings.
- Added a few new songs for the new and old maps.
- Fixed / altered some of the sounds of objects environment.
- Fixed / altered some of the sounds of gunfire and explosions.

Interface hangar:
- The window of information about the player added information about his clan.
- Added the ability to block the voice of the player in combat, and in the hangar.
- In the "carousel tanks added a filter that displays only the tanks that are marked as" essential. "
- Added additional download status that appear next to the wheel load.
- Added an option, breaking the rocking of the tank when shots / start / stop / getting into sniper scope. By default, the swing included.
- Added option to disable the traces of the tanks.
- Added option to disable the smoke and dirt from under the tracks of tanks.
- Added the detailed settings of voice chat: added selection of audio devices, testing the connection and other settings.
- Fixed crash bug when connecting the customer to their company or platoon in the case where the voice ports are blocked.
- Added adjustable muting the volume basic sounds play while talking on voice chat.
- In the "contacts" section added "clan" with the list of clan members.
- Corrected and supplemented with tips that appear when loading maps.
- Fixed message at changing the engine during a different type of consumables (eg, diesel engine and consumables "105 octane gasoline).
- Added display of "speaking" players in the screen: a training room, windows, platoon and company, the loading screen maps.
- Fixed rendering skybox in the hangar with his long boot.
- Added a closing sequence of open windows interface by pressing the "Esc".
- Added an additional element of "star" on the icon of the tank which has not yet received a double experience for the day.
- Refined the old and added new tips on the interface elements in the hangar.
- Fixed overlapping of the tank elements premiumnogo hangar (balcony, stairs).
- Fixed bug with updating the counter credit after the fight on the tank, which was in combat.
- Fixed weight change additional equipment after its installation on the tank in some cases.
- Fixed queue battle, if a player at this point re-login.
- Fixed confusion in the names of the crew in the box, ext. media tank.
- Fixed the "compression" window of the personal affairs of the tank in some cases.
- The Cancel button in the personal tanker renamed to "Close".
- Added display module in the tank is not investigated how to investigate if it has been previously investigated.
- Added display of additional statistics to achieve "Thunderstorm mice."
- Fixed display of the counter to achieve "Shooter."
- Fixed display of achievement "Unbreakable" in the overall statistics.
- Changed the default in the channels the company commander and platoon chat channels.
- Added a voice for some UI elements.
- Fixed many minor bugs interface.
- Removed duplicate names from the list of names.
- The word "skill" in the description of modules and consumables replaced by a Russian-language equivalent.
- At nesemnyh modules added a hint of any further explanation.

Combat Interface:
- Minimap altered under flash, like the rest of the interface. Added display of different types of tanks. Added display of a different color players of his platoon.
- Icon of the tank player who committed the murder of several allies, are now painted in blue.
- In the battle in the lists of teams the opportunity to add friends, ignore and stifle the voice of the player. To do this, press ctrl and mouse click the RMB on the right player.
- Added display of additional markers on the players from the tanks of his platoon.
- Added settings to display markers on the tank: "Show icon in the tank," "indicate the level of the tank."
- Added a panel with a hint of possible actions to be displayed after the destruction of a tank player.
- Improved user interface of combat statistics, caused by pressing "Tab".
- Improved display of military aid (F1 in combat).
- Fixed appearance of "phantom" label in sight "Panzerwaffe JagdPanther 26%.
- Fixed a stretch to full screen chat window when you enter combat to chat a lot of gaps.
- Fix: sticking keys voice chat during the fight, while opening a chat window.

System / Graphics:
- Fixed the use of preset graphics settings on some older graphics cards.
- Improved the auto graphics settings.
- Fixed many errors rendering and improved performance improved dynamic shadows.
- Changed the memory allocation on configurations with 64-bit OS, which should solve the problem of lack of memory on such configurations.
- Added a restriction on setting the maximum texture quality in the presence of 2 or less GB of address space on configurations with 32-bit OS.
- Reworked the post-effect that appears after the destruction of a tank player.
- Fixed server mode into a mode of art - in some cases it appears incorrect size.
- Fixed map rotation tracks of tanks at a great distance at the set low detail objects.
- Changed display of traces from under the tracks of tanks - now on different types of landscape displays different tracks.
- Added protection to change the color, brightness and length of time the effects of tracers.
- Fixed the disappearing sounds of engines and the clank of caterpillars.
- Fixed mikrofrizy and drop FPS to render the tracks of tanks caterpillars.
- Fixed some instances of the appearance of "strange" behavior of the tank (tank not listen to control or respond to management with a delay) at a normal ping and no packet loss.
- Save screenshots in a separate application thread. Should remove the "brakes" in the screenshots.
- Now the transition from the art in arcade mode, your tank appears instantly.
- Fixed the effect of "compression" of space when the post-processing, and a sharp rotation of the camera.
- Changed check for visibility of objects are drawn.

Dnepr #-18 Posted 09 April 2011 - 06:19 PM

    Private

  • Player
  • 0 battles
  • 9
  • Member since:
    04-09-2011
Judging by the description of the patch is interesting.

Terrorsatan #-17 Posted 09 April 2011 - 06:27 PM

    Senior Sergeant

  • Beta Tester
  • 0 battles
  • 946
  • Member since:
    07-23-2010
850 MB pure progress.
im satisfied; D

But wont be able to test on rus server

Sturmtiger_304 #-16 Posted 09 April 2011 - 06:27 PM

    First Sergeant

  • Beta Tester
  • 0 battles
  • 5,320
  • Member since:
    08-18-2010
I sense the Russians got twice the amount of fixes the EU / US is going to get.
Oh, and google translate got about 50% of the Russian words right. It's better to type imo.

nafnist #-15 Posted 09 April 2011 - 06:27 PM

    Senior Sergeant

  • Beta Tester
  • 0 battles
  • 585
  • Member since:
    11-20-2010
2 new maps !!!! NICE

Dnepr #-14 Posted 09 April 2011 - 06:38 PM

    Private

  • Player
  • 0 battles
  • 9
  • Member since:
    04-09-2011

View Postnafnist, on 09 April 2011 - 06:27 PM, said:

2 new maps !!!! NICE
And yet another completely redone - "Pagorki"

DaColdFlash #-13 Posted 09 April 2011 - 07:02 PM

    Junior Sergeant

  • Beta Tester
  • 0 battles
  • 193
  • Member since:
    01-04-2011

Quote

- Added new models of guns for tanks: VK4502, Ferdinand, Tiger II.

will the 128cm on the Ferd finaly look bigger? It always looked so small compared to the ones on vk and JT.

Quote

- T-54: a top-end engine replaced with engine B-14 Power 700l.s., the mass of the second tower is increased to 500kg

so what does that mean exactly? Will this top engine perform like a nerf to the mobility? It would be the first succesful step for a t54 nerf  :) atleast the weight of the second turret got increased.

Quote

- Multiple changes in the parameters of many tanks

this is probably the most interesting part to me. But i guess it will only be small changes like +10HP buffs and that stuff but maybe im wrong?

Overlord #-12 Posted 09 April 2011 - 08:34 PM

    Commander

  • Military Reserve
  • 0 battles
  • 9,601
  • Member since:
    06-03-2010

View PostSturmtiger_304, on 09 April 2011 - 06:27 PM, said:

I sense the Russians got twice the amount of fixes the EU / US is going to get.
Oh, and google translate got about 50% of the Russian words right. It's better to type imo.

The list of changes is far from being complete. v.0.6.4 patch will be the same for all 3 servers.

BadNews420 #-11 Posted 09 April 2011 - 11:05 PM

    Senior Sergeant

  • Player
  • 0 battles
  • 638
  • Member since:
    03-01-2011
Have anyone tried it and is the spotting working now?

FrankyK #-10 Posted 09 April 2011 - 11:42 PM

    First Sergeant

  • Player
  • 0 battles
  • 1,999
  • Member since:
    01-28-2011

View PostOverlord, on 09 April 2011 - 08:34 PM, said:

The list of changes is far from being complete.
I hope so, since I miss the camo adjustments for German TD's and also the improvements for some German guns (the 7,5L/70 and 8.8L/56 guns).
Can we expect a EU test server for 0.6.4, too?

Zieten #-9 Posted 10 April 2011 - 12:17 AM

    First Sergeant

  • Beta Tester
  • 0 battles
  • 2,158
  • Member since:
    08-02-2010
anyone got access to that and, if it is allowed of course, so kind to spoiler the T8 arties? i've seen a screenshot of their basic stats, yet none of the "tech tree"

RAZORLIGHT #-8 Posted 10 April 2011 - 12:25 AM

    First Sergeant

  • Beta Tester
  • 0 battles
  • 1,679
  • Member since:
    11-25-2010
i have to say

great work devs many good improvements so far!  :Smile_great:

Orkel2 #-7 Posted 10 April 2011 - 12:56 AM

    First Sergeant

  • Beta Tester
  • 0 battles
  • 1,646
  • Member since:
    07-09-2010
So, for anyone testing: is the spotting good now?

RAZORLIGHT #-6 Posted 10 April 2011 - 12:59 AM

    First Sergeant

  • Beta Tester
  • 0 battles
  • 1,679
  • Member since:
    11-25-2010
am i allowed to tell something from the test server?

well its an open test server but i am not sure

Zieten #-5 Posted 10 April 2011 - 01:01 AM

    First Sergeant

  • Beta Tester
  • 0 battles
  • 2,158
  • Member since:
    08-02-2010

View PostRAZORLIGHT, on 10 April 2011 - 12:59 AM, said:

am i allowed to tell something from the test server?

well its an open test server but i am not sure

if u are, i'd love to see the top guns of the T8 arties (statswise)

RAZORLIGHT #-4 Posted 10 April 2011 - 01:05 AM

    First Sergeant

  • Beta Tester
  • 0 battles
  • 1,679
  • Member since:
    11-25-2010
will post everything you want if i am allowed  :Smile_honoring:

Zieten #-3 Posted 10 April 2011 - 01:06 AM

    First Sergeant

  • Beta Tester
  • 0 battles
  • 2,158
  • Member since:
    08-02-2010

View PostRAZORLIGHT, on 10 April 2011 - 01:05 AM, said:

will post everything you want if i am allowed  :Smile_honoring:
great, thanks in advance  :Smile_honoring:

Orkel2 #-2 Posted 10 April 2011 - 01:11 AM

    First Sergeant

  • Beta Tester
  • 0 battles
  • 1,646
  • Member since:
    07-09-2010
What buffs did the German guns/tanks get?

Naeron66 #-1 Posted 10 April 2011 - 01:18 AM

    First Sergeant

  • Veteran
  • 0 battles
  • 4,394
  • Member since:
    11-12-2010

View PostSturmtiger_304, on 09 April 2011 - 06:27 PM, said:

I sense the Russians got twice the amount of fixes the EU / US is going to get.
Oh, and google translate got about 50% of the Russian words right. It's better to type imo.

What? You think that we will get a different version of 0.6.4?

Convi #0 Posted 10 April 2011 - 01:53 AM

    First Sergeant

  • Beta Tester
  • 0 battles
  • 1,626
  • Member since:
    02-17-2010

View PostOrkel2, on 10 April 2011 - 01:11 AM, said:

What buffs did the German guns/tanks get?
I saw a nerf of VK4500.
Thank you WG. I'm out of german line. Completly.
3,75 shoot per minute on 128mm? WHAT?!
'Buff' for 105mm on VK4500... but what would you do with 225 penetration. Is this joke or what?
Thank you. Really.
4,44 shoot per minute on IS-4(S-70)
Thank you, i really love you, you made it. Now I won't play german line. Never before E-100...