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Are You testing the General test patch v0.6.4 on Russian Server?


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Poll: Poll of new patch to come. (451 members have cast votes)

Have You tested before on Russian server?

  1. Yes (88 votes [19.51%])

    Percentage of vote: 19.51%

  2. No (363 votes [80.49%])

    Percentage of vote: 80.49%

Do this new patch sound great?

  1. Yes (327 votes [72.51%])

    Percentage of vote: 72.51%

  2. No (124 votes [27.49%])

    Percentage of vote: 27.49%

Did it cover what You did hope for?

  1. Yes (190 votes [42.13%])

    Percentage of vote: 42.13%

  2. No (261 votes [57.87%])

    Percentage of vote: 57.87%

Vote Hide poll

Overlord #721 Posted 10 May 2011 - 10:26 AM

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View PostZingFreelancer, on 09 May 2011 - 04:11 PM, said:

Overlord my dear, when, oh when can we expect this goddess of a patch to finally grace us with her divine presence?

Thou shall not abandon all hope.

Releasing it on Russian server this week, them will be able to fix the date for Europe.

Overlord #722 Posted 10 May 2011 - 10:27 AM

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View PostSictirus, on 09 May 2011 - 04:58 PM, said:

Seriously ? That's whay russian tanks have best guns , best armor , best speed , best pen/damage ? Balance ? SF history from your imagination ? U are pathetic , u and your company . I am from a former communist country and i recognize a person with brain washed becausese of the former regime .

Personal Insults are a violation of Section 2.1 of the Forum Rules.
14 Day RO Forum Ban.

Naeron66


I do respect your opinion and political views, but they both have nothing to do with balancing.

StanislavKus #723 Posted 10 May 2011 - 10:36 AM

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View PostOverlord, on 09 May 2011 - 03:12 PM, said:

Should come next week on Russian server, then we will set the release date for European one.



View PostOverlord, on 10 May 2011 - 10:26 AM, said:

Thou shall not abandon all hope.

Releasing it on Russian server this week, them will be able to fix the date for Europe.

Sooo, this week or next week?  :Smile-hiding:

Overlord #724 Posted 10 May 2011 - 11:00 AM

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View PostStanislavKus, on 10 May 2011 - 10:36 AM, said:

Sooo, this week or next week?  :Smile-hiding:

Forgot it was already Monday yesterday. Victory Day and side stuff, you know ;)

This week on Russian server, next week for Europe. Most likely.

Overlord #725 Posted 10 May 2011 - 11:15 AM

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View PostFredziosz, on 09 May 2011 - 09:20 PM, said:

I just wanna know why DEVS want to nerf 88 ?

People complain already that its too weak as for its tier...


Overlord - WHY?

It's a minor adjustment everybody noticed, but no one knows that we practically removed 50% of internal modules from Tiger's hitbox, reducing module damage by 30-45%. Additional ammo rack has been removed, transmission and engine size has been decreased, plus some other changes. This will give a substantial and positive impact to Tiger's performance.

ZingFreelancer #726 Posted 10 May 2011 - 11:28 AM

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View PostOverlord, on 10 May 2011 - 10:26 AM, said:

Thou shall not abandon all hope.

Releasing it on Russian server this week, them will be able to fix the date for Europe.
Thanks for the reply Overlord.
Will all the mentioned features in newsletter #23 be implemented with upcoming patch?
Like new function of gold consumables and ability to demount equipment for 10 gold?

If not, when can they be expected?

seahawk #727 Posted 10 May 2011 - 11:33 AM

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View PostOverlord, on 10 May 2011 - 11:15 AM, said:

It's a minor adjustment everybody noticed, but no one knows that we practically removed 50% of internal modules from Tiger's hitbox, reducing module damage by 30-45%. Additional ammo rack has been removed, transmission and engine size has been decreased, plus some other changes. This will give a substantial and positive impact to Tiger's performance.
While I support these changes you mentioned, I must remind you, that Tiger is not the tank, who suffers most from the 88/56, but JPzIV.

Zieten #728 Posted 10 May 2011 - 11:39 AM

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View Postseahawk, on 10 May 2011 - 11:33 AM, said:

While I support these changes you mentioned, I must remind you, that Tiger is not the tank, who suffers most from the 88/56, but JPzIV.

exactly. nevertheless it's good to know that the Tiger gets some (jungle- :D)love.
btw. Overlord, you linked the stats of one of the guys who's responsible for the balancing and i saw, that he also owns a JgPz4 but only has played ~10 games with it. i'd love to know if he still thinks that the JgPz4 is fine after he's played it maxed out :)


p.s: it's great that you post frequently in this thread. i've often said that the communication between WG and the community is bad - but this here helps a lot  :Smile_honoring:

franca #729 Posted 10 May 2011 - 11:40 AM

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As for jpzIV if u cant do anything just set lower xp needed for jp, like 44k, grind will be less painful,
anyway I'm almost done with it, so I don't really care, I just spend my time enjoying waste of slot in enemy team, every time played against it

Overlord #730 Posted 10 May 2011 - 11:51 AM

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View Postseahawk, on 10 May 2011 - 11:33 AM, said:

While I support these changes you mentioned, I must remind you, that Tiger is not the tank, who suffers most from the 88/56, but JPzIV.

The only weak points of JadgPz are relatively low penetration and low alpha strike. Yet it has its own advatnages including better RoF, better specific power, better camo. Thus overall it's not bad.

The biggest issue might be penetration, but you don't always have to shoot enemies from the front, do you? 132mm is enough to penetrate most of the tanks from side and rear, and performance data confirms that.

Just don't use Jpanzer the way you are using SU-100. They are different.

Buff for 8.8 L/56 wasn't cancelled, it was delayed.

franca #731 Posted 10 May 2011 - 11:55 AM

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View PostOverlord, on 10 May 2011 - 11:51 AM, said:

The only weak points of JadgPz are relatively low penetration and low alpha strike. Yet it has its own advatnages including better RoF, better specific power, better camo. Thus overall it's not bad.

The biggest issue might be penetration, but you don't always have to shoot enemies from the front, do you? 132mm is enough to penetrate most of the tanks from side and rear, and performance data confirms that.

Just don't use Jpanzer the way you are using SU-100. They are different.

Buff for 8.8 L/56 wasn't cancelled, it was delayed.

Well guess what, the only tank I could definitely kill in jpzIV from any side was another jpzIV, how ironic is that?

seahawk #732 Posted 10 May 2011 - 12:06 PM

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View PostOverlord, on 10 May 2011 - 11:51 AM, said:

The only weak points of JadgPz are relatively low penetration and low alpha strike. Yet it has its own advatnages including better RoF, better specific power, better camo. Thus overall it's not bad.

The biggest issue might be penetration, but you don't always have to shoot enemies from the front, do you? 132mm is enough to penetrate most of the tanks from side and rear, and performance data confirms that.

Just don't use Jpanzer the way you are using SU-100. They are different.

Buff for 8.8 L/56 wasn't cancelled, it was delayed.

I do agree with you in general and that is why you won´t see me complain about the 88/56 on the VK3601 for exampel, as there mobility allows you to exploit the strength of the tank. JpzIV is, according to my experience in the BETA, unfortunately thrown into matches, in which reaching a defensive position on the flanks of the enemy approach is often made very hard by enemy mediums, which arrive there faster. While some mediums are already hard to penetrate from the front with the 88/56. Imho the best solution, would be to give JpzIV an advanced AP round, which boosts penetration to around 150-155mm, which should not be available to the Tier VI mediums on the German side. Which can or could be explained by historical reasons, like the Vks being protoypes of 1940/41, while the JPzIV was a 1944 design.

shieldheart #733 Posted 10 May 2011 - 12:29 PM

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View PostOverlord, on 10 May 2011 - 11:15 AM, said:

It's a minor adjustment everybody noticed, but no one knows that we practically removed 50% of internal modules from Tiger's hitbox, reducing module damage by 30-45%. Additional ammo rack has been removed, transmission and engine size has been decreased, plus some other changes. This will give a substantial and positive impact to Tiger's performance.
so you mean the tiger which i played last week was the modified to a better one?
then why i can't believe you?
Every single game i have ever played with tiger i got module dmg and most of them ammo rack-engine(i don't count gun knock out's as a module dmg or track dmg's that happens 2-3 time's each of them every single game when you are playing german's) and 30-40% 's of my tiger play's i got fire...


StanislavKus #734 Posted 10 May 2011 - 12:31 PM

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View Postshieldheart, on 10 May 2011 - 12:29 PM, said:

so you mean the tiger which i played last week was the modified to a better one?
then why i can't believe you?
Every single game i have ever played with tiger i got module dmg and most of them ammo rack-engine(i don't count gun knock out's as a module dmg or track dmg's that happens 2-3 time's each of them every single game when you are playing german's) and 30-40% 's of my tiger play's i got fire...


I think Overlord is reffering to changes made on Test server.

Reichsfackel #735 Posted 10 May 2011 - 12:37 PM

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View PostOverlord, on 10 May 2011 - 11:51 AM, said:

Buff for 8.8 L/56 wasn't cancelled, it was delayed.
Since we talked enough about the need of a buff for the 88/L56, one last question: can we take you up on that? A true gentlemen can also be distinguished by his kept promises.

Zieten #736 Posted 10 May 2011 - 12:39 PM

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View PostOverlord, on 10 May 2011 - 11:51 AM, said:

The only weak points of JadgPz are relatively low penetration and low alpha strike. Yet it has its own advatnages including better RoF, better specific power, better camo. Thus overall it's not bad.

The biggest issue might be penetration, but you don't always have to shoot enemies from the front, do you? 132mm is enough to penetrate most of the tanks from side and rear, and performance data confirms that.

Just don't use Jpanzer the way you are using SU-100. They are different.

Buff for 8.8 L/56 wasn't cancelled, it was delayed.

trying to flank something with a TD is a very risky business. if somebody spots you in the JgPz4 you're dead meat. it has the same engine-problems as the Pz4, so 1 hit often shuts your movement down.
even if you've managed to attack the sides of 1 enemy - after firing everyone sees you and you'll have a hard time reaching cover.
the short 8,8 is a good weapon for the mediums of this tier (as seahawk already wrote) cause flanking with them makes sense and is far easier.

another issue is the loss of penetration power of the short 8,8. its pen decreases far earlier than that of the long 7,5 even if the stats don't suggest that. in my DB i regularly sniped at targets 550-600 metres await and actually penetrated them - you can't do that with the short 8,8 (even if you'd hit them with its lousy accuracy) for anything more than 300 metres away results in a red penetration indicator.

to sum it up:
- flanking too risky
- hull (and for that matter: modules) too fragile to make any "ninja" moves
- rapidly decreasing pen-power of the 8,8 results in battles at distances at which you don't want to be in a JgPz4
- insufficient penetration to take any of the mediums/heavies of that tier head on

in the last battles in my JgPz4 i switched back to the long 7,5. it does lousy damage for its tier - but it actually manages to penetrate something at decent ranges

as i alread wrote: just buff the PaK version of the short 8,8cm. this will only affect the JgPz4 (which has it as its top gun), and to a minor degree the JagdPanther (which uses it to grind the 16,8k exp for the long 8,8). even a damage reduction (though i know that damage in this game is always calculated by caliber) would be alright if the penetration could be raised into the ~150ish region

shieldheart #737 Posted 10 May 2011 - 01:01 PM

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View PostOverlord, on 10 May 2011 - 11:51 AM, said:

The only weak points of JadgPz are relatively low penetration and low alpha strike. Yet it has its own advatnages including better RoF, better specific power, better camo. Thus overall it's not bad.

The biggest issue might be penetration, but you don't always have to shoot enemies from the front, do you? 132mm is enough to penetrate most of the tanks from side and rear, and performance data confirms that.

Just don't use Jpanzer the way you are using SU-100. They are different.

Buff for 8.8 L/56 wasn't cancelled, it was delayed.

be serious plz we dont have guided missiles... tier 5 russian TD have superior weapon than tier 6 German TD. SO if you really honest give Zis6 to jagdpanzer4...  Seriusly How you can able to talk us find better spot @ this maps?
Maps are small... And TDs dont have turret and TDs must be in Bushes So @ this pen. as TD you cannot give dmg many times even againts tier 5 heavy tanks. KV3 immunue... Yes jagpanzer can do dmg againts Mighty tiger... Because tiger armor sucks balls...

About game balance... Wargaming give diffirent xp multiplier for each tank so is this multiplier given by God and send to Vatican and Vatican send to Wargaming? IF multipliers arent equal how tank xp succsess be equal  ???

Overlord #738 Posted 10 May 2011 - 01:02 PM

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View Postshieldheart, on 10 May 2011 - 12:29 PM, said:

so you mean the tiger which i played last week was the modified to a better one?
then why i can't believe you?
Every single game i have ever played with tiger i got module dmg and most of them ammo rack-engine(i don't count gun knock out's as a module dmg or track dmg's that happens 2-3 time's each of them every single game when you are playing german's) and 30-40% 's of my tiger play's i got fire...


Tiger v.0.6.4.

StrEagle #739 Posted 10 May 2011 - 01:12 PM

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View Posthubhelper, on 10 May 2011 - 08:04 AM, said:

I disagree with you. I have a KT fully upgrade, crew at 100% and still i can barely penetrate the front armor of M6A2E1, but he is able to penetrate my front armor easy. Increase of ROF... it's a bad joke.

That is not true. With my M6A2E1 I have problems penetrating KT's front anywhere, except mantlet, which is hard to hit from 400m away and will be fixed in next patch.

ultramarine305 #740 Posted 10 May 2011 - 01:32 PM

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Thanks for changes on the Tiger, this tank was even more horrible experience then the dreaded VK3001P.
Dreaded by the crews that drive them that is.

Will the short 88 be buffed in the future to be at least remotely similar to its historical strength? It's terribly underpowered. This was one of the most powerful guns in WW2. Mostly penetration comes to mind. Now this thing bounces all the time. Please do not tell me that this is because Tigers fight tanks that were designed to counter it. If german tanks are meant to be snipers, then please give us a weapon that is usefull at long ranges. Your task, as developers, should be to balance the statistics of tanks and guns in such way, that they are all equally attractive for players. Right now it is not so.

I have faith in WG that you guys will try to improve your product and will try to leave your bias toward a specific nation out of the game sometime in the future.

Regards.




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