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Pershing accuracy is getting nerfed


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MaverickGoose #41 Posted 21 April 2011 - 09:03 PM

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View Post3Form, on 19 April 2011 - 10:55 AM, said:

They're actually from Belarus... "The last dictatorship in Europe"

:S
Same shit different country.

Sovjet (!) is still in several ways a pure communist and dictatorship country.

Vahal #42 Posted 22 April 2011 - 05:07 AM

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View PostGatt, on 19 April 2011 - 06:08 PM, said:

Yes, they base their calculation on game stats (win/loss ratio and survival rate, IIRC).

The average T-54 is driven in such a stupid way by his pilot that he is able to have only equal or worst stats.  

Take the better Pershing/Panther II drivers, give them T-54s and you will see that the T-54 would be nerfed (or the other two buffed) in a couple of weeks.

Weird logic, but its their logic.
dude, them? nerfing soviet tank? Really? They should prefer finish in siberian gulags than nerfing their preciouuuuuuuuuus   :rolleyes:

Baine #43 Posted 23 April 2011 - 12:31 PM

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This really sucks, especially since the only way to beat a T-54 is to aim at the weakspots. While it is already very difficult to do so when he is just running circles around you with autoaim on, it will be impossible on anything but close range to actually hit those spots now.

Koo294 #44 Posted 24 April 2011 - 11:10 AM

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View PostOverlord, on 23 April 2011 - 08:32 PM, said:

0.36 -> 0.37 accuracy "nerf"? Do you know that along with it we are icreasing its accuracy during movement substantially.

So, here we have it. The pershing will now pretty much be able to move without losing any accuracy at all  :P .
I for one welcome our new pershing overlords.

MajorStarLord #45 Posted 24 April 2011 - 11:16 AM

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0.36 is pretty bad.
0.37 is terrible. The difference is big.

When moving it will have 0.37 instead of 0.36 ???!

Koo294 #46 Posted 24 April 2011 - 12:12 PM

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View Postlivehosting, on 24 April 2011 - 11:16 AM, said:

0.36 is pretty bad.
0.37 is terrible. The difference is big.

When moving it will have 0.37 instead of 0.36 ???!
It's 10cm less accurate at 100m  <_< .

And no, when moving it will be more accurate than before, when stationary, slightly less accurate.

Overlord #47 Posted 24 April 2011 - 12:26 PM

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View PostKoo294, on 24 April 2011 - 11:10 AM, said:

So, here we have it. The pershing will now pretty much be able to move without losing any accuracy at all  :P .
I for one welcome our new pershing overlords.

It will be able to hit targets at up to 300m away while moving. The purpose of the adjustment is to encourage more active gameplay on Pershing especially marching fire.

Baine #48 Posted 24 April 2011 - 05:24 PM

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View PostOverlord, on 24 April 2011 - 12:26 PM, said:

It will be able to hit targets at up to 300m away while moving. The purpose of the adjustment is to encourage more active gameplay on Pershing especially marching fire.


You need to add little details like that in the patchnotes, to calm people down :P:Smile-hiding:

ArmorShark7 #49 Posted 24 April 2011 - 05:53 PM

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View PostOverlord, on 24 April 2011 - 12:26 PM, said:

It will be able to hit targets at up to 300m away while moving. The purpose of the adjustment is to encourage more active gameplay on Pershing especially marching fire.
They camp because they can't afford themselves to be seen by the enemy on a top tier tank that has 114 mm of maximum armor thickness. And firing while moving is exactly the easiest way to be spotted.

Ever wondered what makes the T-54 players so absurdly active?

Hint: it's neither the inaccuracy nor the stability of the gun.

Overlord #50 Posted 24 April 2011 - 08:27 PM

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View PostBaine, on 24 April 2011 - 05:24 PM, said:

You need to add little details like that in the patchnotes, to calm people down :P:Smile-hiding:

Pershing is one of my favourite tanks, how can I tolerate it being nerfed? No way.  ;)

Firefly__xD #51 Posted 24 April 2011 - 08:35 PM

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Pershing is going to be nerfed? Thats retarted.

John_Black_Jack_Pershing #52 Posted 25 April 2011 - 03:22 AM

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This isn't someting that has to do with me killing a guy named Wargaming_kodn 1on1, he in t-54, me in Pershing? :brag brag:

Some smart manouvering and tank angling killed him in three shots, while doing superficial damage to my tank. :I like to brag:

=)

Koo294 #53 Posted 25 April 2011 - 01:52 PM

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View PostFireflyDiv, on 24 April 2011 - 08:35 PM, said:

Pershing is going to be nerfed? Thats retarted.
First, try reading the posts above you before making such a statement.

von_Weizegger #54 Posted 25 April 2011 - 02:42 PM

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View PostOverlord, on 24 April 2011 - 12:26 PM, said:

It will be able to hit targets at up to 300m away while moving. The purpose of the adjustment is to encourage more active gameplay on Pershing especially marching fire.

Excellent will this be applied at the same time the Pershing  gets "Reverse Shield Polarity".  <_<

Unlike that OP piece of sh*t  T-62, noob magnet, u keep buffing every other week, the Pershing cannot bounce 40 shots per game, so being able to shot better on the move will be about as useful as a condom machine in the Vatican.

Koo294 #55 Posted 25 April 2011 - 03:57 PM

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Solution: Don't get hit 40 times. If you're getting hit a lot in the Pershing, you're playing it wrong. In fact, the main thing to do is not get hit, if you can do that without camping, you're going to do well. That is, use cover effectively, use times when the enemy is distracted by your heavies to attack, if it comes to 1v1, use your good mobility to avoid shots. Different tanks require different playstyles: The Pershing is not a brawler. It's a flanker and second line medium, where firing on the move certainly is a useful trait.

von_Weizegger #56 Posted 25 April 2011 - 07:31 PM

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View PostKoo294, on 25 April 2011 - 03:57 PM, said:

Solution: Don't get hit 40 times. If you're getting hit a lot in the Pershing, you're playing it wrong. In fact, the main thing to do is not get hit, if you can do that without camping, you're going to do well. That is, use cover effectively, use times when the enemy is distracted by your heavies to attack, if it comes to 1v1, use your good mobility to avoid shots. Different tanks require different playstyles: The Pershing is not a brawler. It's a flanker and second line medium, where firing on the move certainly is a useful trait.

You missed my point. I do fine with the Pershing, in fact i use all of the tatics u just discribed. Im just pissed of that with the next nerf bias devs are trying to force us to rush around like headless chicken and reduce us to play the same as t-54 noobs minus the super OP armor.

typhaon #57 Posted 25 April 2011 - 09:15 PM

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Well with accuracy good enough to hit targets at medium distance in full speed the pershing will have a very unique style of play for sure... now a new slightly improved 90mm gun (penetration) for the T23 and I'm all happy :D

Sille #58 Posted 26 April 2011 - 02:56 AM

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View PostOverlord, on 24 April 2011 - 12:26 PM, said:

It will be able to hit targets at up to 300m away while moving. The purpose of the adjustment is to encourage more active gameplay on Pershing especially marching fire.
so u mean this "nerf" will not effect accuarcy on the move?
And why would people still want to fire on the move whit a tank that has a huge chance to miss? and why would u want to advance into the enemy whit the armor the pershing has? u have to be joking overlord i dont want to advance whit a tank that can run into a gang of T-34 and get killed...

Gatt #59 Posted 26 April 2011 - 01:14 PM

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View PostOverlord, on 24 April 2011 - 12:26 PM, said:

It will be able to hit targets at up to 300m away while moving. The purpose of the adjustment is to encourage more active gameplay on Pershing especially marching fire.

Overlord, out of curiosity ... does the average Pershing driver need to be encouraged? All the pre-release Pershings I've seen (honestly, not many) were really active.

BTW, if I understand correctly the accuracy of the stabilizer will be improved ?

Koo294 #60 Posted 26 April 2011 - 04:07 PM

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View Postjimk, on 25 April 2011 - 07:31 PM, said:

You missed my point. I do fine with the Pershing, in fact i use all of the tatics u just discribed. Im just pissed of that with the next nerf bias devs are trying to force us to rush around like headless chicken and reduce us to play the same as t-54 noobs minus the super OP armor.
Being more active does not mean rushing around, necessarily. As i said, the ability will be useful for flanking manoeuvres and firing quickly from cover without the need to aim beforehand, achieving minimal time for the enemy to hit you. The tactics i describe would greatly benefit from the ability, as they require almost constant movement to achieve full potential (and to avoid all the arty 1-shotting you).




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