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General Discussion of Wargaming Public API

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Hammam_Boutafant #801 Posted 24 October 2018 - 10:17 PM


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View Postkaadomin, on 24 October 2018 - 12:29 PM, said:


No. I take the ID 1 (T-34) as Reference:


"guns": [4,1284,1540,516],


Than I send a request to https ://api.worldoftanks.ru/wot/encyclopedia/modules/?application_id=<your_id>&module_id=4%2C+1284%2C+1540%2C+516 (you can use it also with eu, if you want)


ID 4 : tier 4

ID 516 : tier 4

ID 1284: tier 5

ID 1540: tier 5


but testing ID 5 it's a tier 5 engine of T-34 ... ID 2 is the chassis and ID 3 the turret, but this is tier 5 vehicle and lower tiers than it must have higher IDs. I wouldn't try to make any interpretation from the IDs - I think they use just a free one.


Telling what the top gun is - with two tier 5 guns is difficult and not always easy to say. And top means not always the best choice for my game play.


Edit - sorry but the interpretation of the forum is a litte bit ... difficult, I put a space between https and :


I checked with a script and you are right, I shouldn't base top config on module id. At last I decided to take the wiki's approach. Use base config for stats and add a modules list. 

_sit #802 Posted 25 October 2018 - 10:47 AM


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My proposal:
add the ability to run clan reserves via API, it would be very helpful for regular run reserves  in clan 

kaadomin #803 Posted 25 October 2018 - 11:02 AM


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View Post_sit, on 25 October 2018 - 10:47 AM, said:

My proposal:
add the ability to run clan reserves via API, it would be very helpful for regular run reserves  in clan 


This would be a nice idea - we could allow all guys activate a reserve via webpage, if there are more than X players online and her played a certain number of skirmishes during the last period.


There should be a "what happens if" or better "do it now" flag - to prevent the support from dealing with our bugs.


And we should have the overall resources income for every player back, to calculate.

ogremage #804 Posted 28 October 2018 - 08:37 AM

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So what are the actual request limits these days? I am running into REQUEST_LIMIT_EXCEEDED quite a bit.

Joeflee #805 Posted 18 November 2018 - 05:02 PM


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It seem that WG has completly forgoten the Public API.

Last "News" dates from May and was about the new EU law for data protection.
Last change on the API itself dates from over one year ago and was about some badges (!) and players statistics in Ranked battles and Epic random modes.
Deprecated methods from October 2017 and July 2017 have never been replaced and the new features the comunity have been asking for ages never show up.
@Hedeone himself made his last apearence um December 2017 (allmost one year ago).


The game has chaged so much in the last year and none of that is reflected on the API.


Clan management relies so much on the API data and WG doesn't seems to care about clans! :-(


So my feeling is ... We're on our own guys! :-(


The strange thing is that there are many sites showing so much information that it feels like there is some other API than the Public API. Is this feeling near any truth?

GeneralRichthofen #806 Posted Today, 01:30 PM

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For the NA-API (https://api.worldoftanks.com) the SSL cert expired.

Please fix this.


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