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KV - Equipment Setup


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Hekla #1 Posted 20 April 2011 - 10:15 AM

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Hi Guys

I didn't play beta but I just got in my KV and I know I'm going to keep it, so I'm intending to fully upgrade it straight away.

I've had a good read around and there's answers to this question in various forms in lots of different posts but there doesn't seem to be a good solid answer or set of answers to the question; what equipment do you use on your KV?

Gun Laying Drive and Rammer seem the obvious choices, but there's arguments for Optics, Camo, Vents, and even Toolbox and Camo. Which do you prefer, and are the answers different for 107mm KV and 152mm KV?

Kalkalash #2 Posted 20 April 2011 - 10:24 AM

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If you use the 152, pick vents. You'll need all the help you can with that gun.

If you use the 107 I'd suggest spall liner. KV is a nice target for arty.

MadInAShed #3 Posted 20 April 2011 - 10:30 AM

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TBH i always think it is worth having binoculars or optics because the view range of the KV sux if i remember (at least with binoculars you can put them on other vehicles as well

Zoijar #4 Posted 20 April 2011 - 10:47 AM

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I almost always use vents as it gives you a bit of everything: reload, aiming, handling, viewing... On the bigger tanks a spall liner, but I think the KV has too few HPs for that. Soon you'll see more Hummels and SU-8s, and then you're one shot anyway with or without spall liner. So... the other two, almost definitely a gun laying drive and then probably a rammer... or maybe a toolbox since it gets tracked quite often. I'm not such a big fan of rammers. The difference is so small that you can usually just wait for 1 more second behind cover.

I think repairing your tracks faster will prevent more artillery damage than a spall liner anyway.

Hekla #5 Posted 20 April 2011 - 10:53 AM

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Yeh that's my gut feeling on Rammer for the KV also, especially using the 152 (although it of course gets more bonus from the percentage - it's still "longass reload").

Vents I like on pretty much every tank so far tbh for the reasons mentioned, and Drive seems like a no brainer on this tank. The third one is I guess the hard part. Spall Liner seems a bit hit or miss too given the stuff that hits you. My crew are currently training repair - that definitely seems to be the biggest issue for tanks that can actually take a few hits, losing your tracks or turret lock. Maybe toolbox for the last slot then.

More opinions would be great though.

RokRoland #6 Posted 20 April 2011 - 11:12 AM

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Rammer for sure. It can bring 152mm from the border of unusable to usable, and 107mm from very usable to very strong.

GLD doesn't sound too bad either, if you find yourself taking a longer time to aim than you'd like.

Finally, I always advocate binos on damn near any tank, if you ever are stationary. With the 152mm sniping is slightly, well, hit and miss as they say, but with the 107mm I'd definitely go for binos. KV view range isn't that great, and with that turret traverse, any reaction time you get to approaching enemies is going to help a lot. If you find that you never stop, then optics is probably better, but the effect of binos is much greater in my opinion.

Toolbox you probably won't miss that much once you have a repair skilled crew, and in my opinion this should be your first priority in secondary skills.

Dododream #7 Posted 18 May 2011 - 02:36 PM

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do you keep the things you buy on it for the next tank? or is it only for the kv when you buy like vents

Lin3 #8 Posted 19 May 2011 - 08:53 AM

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I think that all the equipment that you need is a 152 or 107mm gun on these things to have a lot of fun. So that means that you have to get the bigger turret and better tracks too.

If I had enough money for my 152mm KV I'd get a rammer, vents plus either spall liner or the faster aiming module.

Corpii #9 Posted 19 May 2011 - 01:13 PM

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I use Vent, Rammer and GLD on my "cashgrinder" 152mm ;)

LimaBravo #10 Posted 20 May 2011 - 06:47 PM

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Once your crew are 100% Id stop using the vent Ive never used the GLD but Im considering it as the camo net has less purpose :)

But always Binos & Rammer.

Zarax999 #11 Posted 24 May 2011 - 09:41 AM

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I'd suggest vent+rammer+enhanched gun laying drive or toolbox along with the 122mm.
Call me crazy but once the 152 becomes KV-2 only you'll start getting affectionated to the mini-derp.

Rudolfucius #12 Posted 05 November 2011 - 08:55 PM

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Hello,
i got a KV and the 107 zis 6 gun
i got the crew with the camouflage skill around 45% overall crew
i use binoculars and optics and camo net

does that make any sense to have a camouflage build set up with a heavy ? Ambush, hidden sniper.

Arkhell #13 Posted 08 November 2011 - 04:08 PM

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100% crew 80% erpair
Vent - rammer - Gun Laying Drive
152mmm HE derp gun of AWESOME!

GameBanger #14 Posted 08 November 2011 - 11:19 PM

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Tank: KV

Modules
Gun: 152mm M-10
Turret: KV-2
Engine: V-5
Suspension: KV-2
Radio: 10RK

Equipment
1. Large Caliber Rammer
2. Enhanced Gun Laying Drive
3. Improved Ventilation Class 3

Consumables
1. Small Repair Kit
2. Small First Aid Kit
3. Manual Fire Extinguishers

PattePlektrum #15 Posted 15 November 2011 - 11:11 PM

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Modules
Gun: 122 mm U-11 - My favorite gun. Best balance dmg/loadtime
Turret: KV - Other turrent sux
Engine: V-5
Suspension: KV-2
Radio: 10RK - I love longdistance chat

Equipment
1. Large Caliber Rammer - I hate to wait to shoot another round
2. Toolbox - Had one layin around
3. Binocular Telescope - Had one layin around

Consumables
1. Small Repair Kit - I hate being detracked
2. Small First Aid Kit - I hate if someone get hurt :(
3. Removed Speed Governor - I hate to wait for speed

AceF #16 Posted 16 November 2011 - 10:32 AM

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+1