Adiya's Historical Sight Scope Mod -...
Adiya
23 Apr 2011
| JSGME ready | ENGLISH interface | client 0.7.2 ready | ------------ |


The ASScope
The New DAR

LATEST MOD (DAR is not included)
LATEST DAR addon (hotfixed)
MIRROR @ Min.us
if you like my mod, you can donate a little bit in order to motivate me morehttp://forum.worldof...Smile_great.gif
DOWNLOAD ARCHIVE @Mediafire <---- if you want any legacy version

V7.1 DAR hotfix
V7.1 change log
this is something most of you have waited for so long. Today it finally comes, with all new look and new functions. Many thanks to my fellow partner meltyMAP, who finally found the solution to make DAR alive for 0.7.2. More than that, all these new functions are his idea, all credit to him!

6.0 demos
5.5 demo video
Detailed Pics (v5.5)

CookedPeanut - artist if the 3D shell illustrations and realistic ScopeShadows
MeltyMAP - inspiration of the Dynamic Arty Reticle, and his coding technical support
Sirus_Patton - his installation video tutorial
tologahn - V5 series strategic crosshair original design
Marsoff - solid circle I dispersion indicator
Andrey Hard - TZF 12a, CT-10, M61, from his HARDscope
J1mB0 - Type III indicator
n0rdis - white crosshair gun markers
you guys who motivate me to make any improvement


check out the album
PIC ARCHIVE

The ASScope
Spoiler
The New DAR
Spoiler
if you like my mod, you can donate a little bit in order to motivate me morehttp://forum.worldof...Smile_great.gifDOWNLOAD ARCHIVE @Mediafire <---- if you want any legacy version
V7.1 DAR hotfix
- fixed weird glitch issue
- added three more setting modifiers (TD/Tank orientation meter on/off, DAR orientation meter alpha)
- fixed “~" display issue
V7.1 change log
this is something most of you have waited for so long. Today it finally comes, with all new look and new functions. Many thanks to my fellow partner meltyMAP, who finally found the solution to make DAR alive for 0.7.2. More than that, all these new functions are his idea, all credit to him!
- fixed TZF 12a's MG typo bug
- introducing the New DAR (see details in INTRODUCTION section)
- in replay, reload timer doesn't work at all.
- when you press ctrl+tab or alt+enter to change window status in game, it might change battle timer's position
Spoiler
6.0 demos
Spoiler
5.5 demo video
Spoiler
Detailed Pics (v5.5)
Spoiler
CookedPeanut - artist if the 3D shell illustrations and realistic ScopeShadows
MeltyMAP - inspiration of the Dynamic Arty Reticle, and his coding technical support
Sirus_Patton - his installation video tutorial
tologahn - V5 series strategic crosshair original design
Marsoff - solid circle I dispersion indicator
Andrey Hard - TZF 12a, CT-10, M61, from his HARDscope
J1mB0 - Type III indicator
n0rdis - white crosshair gun markers
you guys who motivate me to make any improvement
Spoiler
check out the album
PIC ARCHIVE
HostileSmoka
23 Apr 2011
These are very nice, Keep up the good work. I especially like the shell animation
.
Adiya
24 Apr 2011
updated!
screenies are cominghttp://forum.worldoftanks.eu/public/style_emoticons/default/Smile_great.gif
screenies are cominghttp://forum.worldoftanks.eu/public/style_emoticons/default/Smile_great.gif
J1mB091
24 Apr 2011
Like and use it 
The only thing I don't like is that HP and Load bar are rounded ^^
The only thing I don't like is that HP and Load bar are rounded ^^
guguloi
28 Apr 2011
Adi kudos to your work. VERY nice. I'm using all your reticles. Thank you.
maxx80
28 Apr 2011
n0rdi
29 Apr 2011
I love it , but is it possible to make a version combined with the blue from Br2yd4l ?
Adiya
30 Apr 2011
Adiya
30 Apr 2011
maxx80, on 28 April 2011 - 07:29 AM, said:
i thought about the animated meter counter stuff, there will be a lot of work to do, and i'm not quite sure if it would work properly based on current game mechanic.
but since it was considered from the beginning, it might happen eventuelly. just don't expect too much and too soon
n0rdi
30 Apr 2011
EvilDevil
01 May 2011
Suggestion: You see the doted middle circle? Make more of them which refer to 1; 2; 4; 8 and 10 metres from the centre of reticle when max zoomed in.
Busse
02 May 2011
Verry nice work with that animation and all the points on that reticle... Makes easier to hit moving targets but may i ask you, if you can ofc, to change the colour of the mouse pointer in to some colour that will be more visible? I was thinking about bright yellow, since the penetration indicator uses green, orange and red... Ty a lot
EvilDevil
14 May 2011
Stavinsky
27 May 2011
I realy love your reticule. Use it a lot, but since the 0.6.4 i have a little issue
with the crosshair_panel_strategic.swf file, as i have the informations
over the tanks being displayed with colors that are not supposed
to be used i guess (my own team being more blue than green for exemple)
Is that linked to the new anti-team kill changes ?
with the crosshair_panel_strategic.swf file, as i have the informations
over the tanks being displayed with colors that are not supposed
to be used i guess (my own team being more blue than green for exemple)
Is that linked to the new anti-team kill changes ?
guguloi
18 Jul 2011
Adi can you try to implement this timer instead your animated shell?
Your reticles are all I need but it will be interesting seeing a countdown timer during reload...
Your reticles are all I need but it will be interesting seeing a countdown timer during reload...

























