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Adiya's Historical Sight Scope Mod - <04.18.2012>


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Poll: V7.1 the new DAR special (193 members have cast votes)

the New DAR, overall opinion

  1. It evolved and is much better than before! (131 votes [67.88%])

    Percentage of vote: 67.88%

  2. I don't feel anything different from the previous one. (24 votes [12.44%])

    Percentage of vote: 12.44%

  3. I prefer the old design. (9 votes [4.66%])

    Percentage of vote: 4.66%

  4. I don't use DAR (29 votes [15.03%])

    Percentage of vote: 15.03%

the M.T.A.A.R.

  1. Badass function and it definitely improves my hit ratio against moving target! (91 votes [47.15%])

    Percentage of vote: 47.15%

  2. Well, I don't think it is as useful as it supposed to. (33 votes [17.10%])

    Percentage of vote: 17.10%

  3. This is bullshit, totally useless. (5 votes [2.59%])

    Percentage of vote: 2.59%

  4. What the hack is M.T.A.A.R.? (64 votes [33.16%])

    Percentage of vote: 33.16%

the gun elevation angle panel

  1. This is something that I'm expected for so long. It improves my overall hit ratio. (87 votes [45.08%])

    Percentage of vote: 45.08%

  2. Cool stuff, but I don't know how it could be helpful. (83 votes [43.01%])

    Percentage of vote: 43.01%

  3. Another useless bullshit. Annoying and waste my screen space. (23 votes [11.92%])

    Percentage of vote: 11.92%

the new shell dispersion ring with 4 apex markers

  1. it helps me to recognize the terrain elevation much better. (134 votes [69.43%])

    Percentage of vote: 69.43%

  2. I found it nothing special (45 votes [23.32%])

    Percentage of vote: 23.32%

  3. Bullshit. (14 votes [7.25%])

    Percentage of vote: 7.25%

your custom DAR color

  1. green (68 votes [35.23%])

    Percentage of vote: 35.23%

  2. blue (68 votes [35.23%])

    Percentage of vote: 35.23%

  3. white (17 votes [8.81%])

    Percentage of vote: 8.81%

  4. black (13 votes [6.74%])

    Percentage of vote: 6.74%

  5. others (27 votes [13.99%])

    Percentage of vote: 13.99%

your custom Orientation Marker color

  1. green (71 votes [36.79%])

    Percentage of vote: 36.79%

  2. blue (46 votes [23.83%])

    Percentage of vote: 23.83%

  3. white (28 votes [14.51%])

    Percentage of vote: 14.51%

  4. black (15 votes [7.77%])

    Percentage of vote: 7.77%

  5. others (33 votes [17.10%])

    Percentage of vote: 17.10%

Vote Hide poll

Adiya #1 Posted 23 April 2011 - 07:44 PM

    Staff Sergeant

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*
POPULAR

| JSGME ready | ENGLISH interface | client 0.7.2 ready | ------------ |
Posted Image


Posted Image

The ASScope
Spoiler                     

The New DAR
Spoiler                     


Posted Image

Posted ImageLATEST MOD (DAR is not included)

Posted ImageLATEST DAR addon (hotfixed)

Posted ImageMIRROR @ Min.us

Posted Image if you like my mod, you can donate a little bit in order to motivate me morehttp://forum.worldof...Smile_great.gif



DOWNLOAD ARCHIVE @Mediafire   <---- if you want any legacy version



Posted Image

V7.1 DAR hotfix

  • fixed weird glitch issue
  • added three more setting modifiers (TD/Tank orientation meter on/off, DAR orientation meter alpha)
  • fixed “~" display issue

V7.1 change log


this is something most of you have waited for so long. Today it finally comes, with all new look and new functions.Many thanks to my fellow partner meltyMAP, who finally found the solution to make DAR alive for 0.7.2. More than that, all these new functions are his idea, all credit to him!

  • fixed TZF 12a's MG typo bug
  • introducing the New DAR (see details in INTRODUCTION section)
known bugs:
  • in replay, reload timer doesn't work at all.
  • when you press ctrl+tab or alt+enter to change window status in game, it might change battle timer's position

Spoiler                     


Posted Image

6.0 demos
Spoiler                     

5.5 demo video
Spoiler                     


Detailed Pics (v5.5)
Spoiler                     

Posted Image

CookedPeanut - artist if the 3D shell illustrations and realistic ScopeShadows
MeltyMAP - inspiration of the Dynamic Arty Reticle, and his coding technical support
Sirus_Patton - his installation video tutorial
tologahn - V5 series strategic crosshair original design

Marsoff - solid circle I dispersion indicator
Andrey Hard - TZF 12a, CT-10, M61,  from his HARDscope
J1mB0 - Type III indicator
n0rdis - white crosshair gun markers

you guys who motivate me to make any improvement



Posted Image

Spoiler                     



Posted Image
check out the album

PIC ARCHIVE

HostileSmoka #2 Posted 23 April 2011 - 09:11 PM

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These are very nice, Keep up the good work. I especially like the shell animation :P.

Adiya #3 Posted 24 April 2011 - 01:29 PM

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updated!
screenies are cominghttp://cdn-frm-eu.wa...Smile_great.gif

J1mB091 #4 Posted 24 April 2011 - 08:49 PM

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Like and use it  :rolleyes:
The only thing I don't like is that HP and Load bar are rounded ^^

harrygreb #5 Posted 28 April 2011 - 07:07 AM

    Heart Smasher

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Adi kudos to your work. VERY nice. I'm using all your reticles. Thank you. :Smile_honoring:

maxx80 #6 Posted 28 April 2011 - 07:29 AM

    Corporal

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great work thanks, one idea: can you change animated health bar to animated meter counter and create new health bar on left side??? something like marsoff´s german reticle?

Posted Image



Zenith #7 Posted 28 April 2011 - 11:01 AM

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Excellent work, wouldn't be without it!  :Smile_honoring:

n0rdi #8 Posted 29 April 2011 - 09:51 AM

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I love it , but is it possible to make a version combined with the blue from Br2yd4l ?

Voofy #9 Posted 29 April 2011 - 11:12 AM

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Wow dude that kick ass^^, thank you^^.

n0rdi #10 Posted 30 April 2011 - 01:48 PM

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an answer would be kind

Adiya #11 Posted 30 April 2011 - 03:28 PM

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View Postn0rdi, on 29 April 2011 - 09:51 AM, said:

I love it , but is it possible to make a version combined with the blue from Br2yd4l ?

which one are you talking about?

btw. i won't do sci-fi style, only historical-like

Adiya #12 Posted 30 April 2011 - 03:42 PM

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View Postmaxx80, on 28 April 2011 - 07:29 AM, said:

great work thanks, one idea: can you change animated health bar to animated meter counter and create new health bar on left side??? something like marsoff´s german reticle?

Posted Image



i thought about the animated meter counter stuff, there will be a lot of work to do, and i'm not quite sure if it would work properly based on current game mechanic.

but since it was  considered from the beginning, it might happen eventuelly. just don't expect too much and too soon

n0rdi #13 Posted 30 April 2011 - 05:32 PM

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http://forum.worldof...ar-markers-mod/

here statusbar etc are blue
thats what i ment

EvilDevil #14 Posted 01 May 2011 - 03:41 PM

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Suggestion: You see the doted middle circle? Make more of them which refer to 1; 2; 4; 8 and 10 metres from the centre of reticle when max zoomed in.

Busse #15 Posted 02 May 2011 - 12:17 PM

    Corporal

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Verry nice work with that animation and all the points on that reticle... Makes easier to hit moving targets but may i ask you, if you can ofc, to change the colour of the mouse pointer in to some colour that will be more visible? I was thinking about bright yellow, since the penetration indicator uses green, orange and red... Ty a lot

EvilDevil #16 Posted 14 May 2011 - 09:46 PM

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View PostEvilDevil, on 01 May 2011 - 03:41 PM, said:

Suggestion: You see the doted middle circle? Make more of them which refer to 1; 2; 4; 8 and 10 metres from the centre of reticle when max zoomed in.

Bump for my suggestion.

Zenith #17 Posted 22 May 2011 - 01:47 PM

    Lieutenant Сolonel

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I assume this is still compatible with 6.4?

Stavinsky #18 Posted 27 May 2011 - 10:38 AM

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I realy love your reticule. Use it a lot, but since the 0.6.4 i have a little issue
with the crosshair_panel_strategic.swf  file, as i have the informations
over the tanks being displayed with colors that are not supposed
to be used i guess (my own team being more blue than green for exemple)

Is that linked to the new anti-team kill changes ?

KoffieWhite #19 Posted 08 June 2011 - 03:43 PM

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How do I install this?

harrygreb #20 Posted 18 July 2011 - 09:02 AM

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Adi can you try to implement  this timer instead your animated shell?
Your reticles are all I need but it will be interesting seeing a countdown timer during reload...:Smile-hiding:




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