Adiya's Historical Sight Scope Mod -...
sosab
06 Oct 2012
Does anyone know how to remove that green square?
http://i49.tinypic.com/35n63v8.jpg
Edited by sosab, 06 October 2012 - 03:27 PM.
http://i49.tinypic.com/35n63v8.jpg
Edited by sosab, 06 October 2012 - 03:27 PM.
Panzerfaust_59
06 Oct 2012
Quote
Adiya :
maybe i'm gonna update it when 8.0 comes out.
maybe i'm gonna update it when 8.0 comes out.
Edited by Panzerfaust_59, 06 October 2012 - 11:16 PM.
tristan07
07 Oct 2012
sosab, on 06 October 2012 - 03:26 PM, said:
Is this game played on 0.8.0? Because you have working DAR:orientation meter - which doesn't work for most (all?) players, and you have silhouette of an arty in a left corner, in damage panel - in 0.8.0 most (all?) players see silhouette of a tank regardless of vehicle played.
sosab
07 Oct 2012
tristan07, on 07 October 2012 - 02:19 PM, said:
Is this game played on 0.8.0? Because you have working DAR:orientation meter - which doesn't work for most (all?) players, and you have silhouette of an arty in a left corner, in damage panel - in 0.8.0 most (all?) players see silhouette of a tank regardless of vehicle played.
http://mirtankov.net...11-pricelu.html
Unfortunatelly it doesn't work properly.
Edited by sosab, 07 October 2012 - 05:58 PM.
tristan07
07 Oct 2012
sosab, on 07 October 2012 - 05:56 PM, said:
Yes, that scr is from 0.8.0 version. I use Adiya's mod modified by AndreyHard & DIKEY93 from that website:
http://mirtankov.net...11-pricelu.html
Unfortunatelly it doesn't work properly.
http://mirtankov.net...11-pricelu.html
Unfortunatelly it doesn't work properly.
Previous I used original Adiya's files. I have put all files from Andrey - DAR orientation meter in strategic view doesn't work (and also reloading circle in arcade view but it doesn't matter). I'm not sure what file is responsible for DAR orientation meter (I want to get only this), probably crosshair_strategic.swf and/or crosshair_panel_strategic.swf which are the same by Adiya nad Andrey, so it seems like no update. There are different versions of BattleTimer.swf but I'm not sure if this file is needed, but none of combinations works.
I tried different crosshaires modeIs, vertical synchro option, and I have no clue what is the reason. I also noticed that square in aiming area, but it only "blinks" once time to time e.g. when I start replay after pause. I suppose all of this is individual: matter of some synchronization, graphics card?
Edited by tristan07, 07 October 2012 - 09:57 PM.
Warmagi
08 Oct 2012
At the moment Im using this Arcade and Sniper crosshair by Andrey Hard combined with clock and angles by Locastan and artillery Crosshair from J1mbo. On top of that Damage Panel from Locastan.
Everything works well together, maybe except that the angle indicator obscures armour values from Andrey Hard but it is not a big deal. Don't replace settings.mo in your game by the one from Hardscopes or you will have russian menus.
I hope it will be of use to some fans of historical sights.
EDIT: I didn't test it in replays, just in game.
Edited by Warmagi, 08 October 2012 - 03:17 AM.
Everything works well together, maybe except that the angle indicator obscures armour values from Andrey Hard but it is not a big deal. Don't replace settings.mo in your game by the one from Hardscopes or you will have russian menus.
I hope it will be of use to some fans of historical sights.
EDIT: I didn't test it in replays, just in game.
Edited by Warmagi, 08 October 2012 - 03:17 AM.
tristan07
08 Oct 2012
Thank you, Warmagi. I put angles from locastan : only file DebugPanel.swf is needed to get "angle limit indicators" which substitutes "DAR orientation meter with gun horizontal angle", that's what I want, it works (on replays).
I suppose that this is only such mod working on 0.8.0(?). Also I like damage panels, however they have the same bug like original - picture of tank (IS) regardless of vehicle type (SPG, TD).
I suppose that this is only such mod working on 0.8.0(?). Also I like damage panels, however they have the same bug like original - picture of tank (IS) regardless of vehicle type (SPG, TD).
Warmagi
08 Oct 2012
I didn't find any other angle indicator that works in 8.0 . I don't mind seeing just the same tank in dmg panel. I like it because its clean, transparent, smaller than the original one and shows dmg done to you and clearly shows when you are on fire.
Thanks for the tip about which one is for angle limit indicators, I kinda like the clock too ;)
Thanks for the tip about which one is for angle limit indicators, I kinda like the clock too ;)
RazNaRok
14 Oct 2012
For strategic mode (Arti), critical angles for TD's and Tanks use part of MeltyMap Sights Scopes MOD.
Those are modified for work with 0.8.0 path.
Critical angles from His mod have nice feature... angle meter show only scale for the targeting zone, angles outside her are not shown
Very logic and very clear.
Unfortunely there is no possibility to modify colors of angles meter and strategic panel.
Only default light blue, however those are very clear and readable.
Download mod from there:
Прицелы World of Tanks
And copy those files from mod:
BattleTimer.swf
crosshair_panel_strategic.swf
crosshair_strategic.swf
MeltyMapModSetting.xml
to u'r game mod directory:
...\World_of_Tanks\res_mods\0.8.0\gui\flash
Edited by RazNaRok, 14 October 2012 - 12:27 PM.
Those are modified for work with 0.8.0 path.
Critical angles from His mod have nice feature... angle meter show only scale for the targeting zone, angles outside her are not shown
Very logic and very clear.
Unfortunely there is no possibility to modify colors of angles meter and strategic panel.
Only default light blue, however those are very clear and readable.
Download mod from there:
Прицелы World of Tanks
And copy those files from mod:
BattleTimer.swf
crosshair_panel_strategic.swf
crosshair_strategic.swf
MeltyMapModSetting.xml
to u'r game mod directory:
...\World_of_Tanks\res_mods\0.8.0\gui\flash
Spoiler
Spoiler
Edited by RazNaRok, 14 October 2012 - 12:27 PM.
JtAdams
14 Oct 2012
RazNaRok, on 14 October 2012 - 12:26 PM, said:
For strategic mode (Arti), critical angles for TD's and Tanks use part of MeltyMap Sights Scopes MOD.
Those are modified for work with 0.8.0 path.
Critical angles from His mod have nice feature... angle meter show only scale for the targeting zone, angles outside her are not shown
Very logic and very clear.
Unfortunely there is no possibility to modify colors of angles meter and strategic panel.
Only default light blue, however those are very clear and readable.
Download mod from there:
Прицелы World of Tanks
And copy those files from mod:
BattleTimer.swf
crosshair_panel_strategic.swf
crosshair_strategic.swf
MeltyMapModSetting.xml
to u'r game mod directory:
...\World_of_Tanks\res_mods\0.8.0\gui\flash
Those are modified for work with 0.8.0 path.
Critical angles from His mod have nice feature... angle meter show only scale for the targeting zone, angles outside her are not shown
Very logic and very clear.
Unfortunely there is no possibility to modify colors of angles meter and strategic panel.
Only default light blue, however those are very clear and readable.
Download mod from there:
Прицелы World of Tanks
And copy those files from mod:
BattleTimer.swf
crosshair_panel_strategic.swf
crosshair_strategic.swf
MeltyMapModSetting.xml
to u'r game mod directory:
...\World_of_Tanks\res_mods\0.8.0\gui\flash
Spoiler
Spoiler
Working Perfect for me
Many thanks for this help
Edited by JtAdams, 14 October 2012 - 02:01 PM.
tristan07
14 Oct 2012
Thanks RazNaRok, MeltyMap mod is the finest and works without problems.
All mentioned 4 files (BattleTimer.swf, crosshair_panel_strategic.swf, crosshair_strategic.swf, MeltyMapModSetting.xml) are needed, especially BattleTimer.swf that contains orientation meter.
Funny (and nice) thing is that reload timer adjusts to replay speed (e.g. it shows 40s on GWPanther on 1/2 speed, reload time of GWP is ~20s on 100% crew). Reload time and angles for orientation meter are being detected automatically, however additional info (range, time of flight, target moving radii) is being taken from MeltymapModSetting.xml so gun model should be typed manually like in Adiya's DarGun Settings.xml.
I noticed that <center>false</center> is for switching small white T-shaped marker in center of reticle.
But what are this tags in MeltymapModSetting.xml :
<ordinateWhenTank>0.67</ordinateWhenTank>
<ordinateWhenTD>0.67</ordinateWhenTD>
<ordinateWhenSPG>0</ordinateWhenSPG> ?
Edited by tristan07, 14 October 2012 - 03:23 PM.
All mentioned 4 files (BattleTimer.swf, crosshair_panel_strategic.swf, crosshair_strategic.swf, MeltyMapModSetting.xml) are needed, especially BattleTimer.swf that contains orientation meter.
Funny (and nice) thing is that reload timer adjusts to replay speed (e.g. it shows 40s on GWPanther on 1/2 speed, reload time of GWP is ~20s on 100% crew). Reload time and angles for orientation meter are being detected automatically, however additional info (range, time of flight, target moving radii) is being taken from MeltymapModSetting.xml so gun model should be typed manually like in Adiya's DarGun Settings.xml.
I noticed that <center>false</center> is for switching small white T-shaped marker in center of reticle.
But what are this tags in MeltymapModSetting.xml :
<ordinateWhenTank>0.67</ordinateWhenTank>
<ordinateWhenTD>0.67</ordinateWhenTD>
<ordinateWhenSPG>0</ordinateWhenSPG> ?
Edited by tristan07, 14 October 2012 - 03:23 PM.
RazNaRok
15 Oct 2012
Tested on my TD'S... and EMC AMX Short...
For me on TD's and tanks without turrets like Shorty and Lee
Melty's mod uses same gun arc ruler like for arti...
So it leans to the left and right like artis one in strategic mode
Does any one know how to swith this feature off for TD's ?
I noticed that Tanks and TD gun arc ruler cannot be swithed of in mod seting's.
regardles if set to false or true in mod settings It does nothing... no changes to mod behavior...:
Also did'n MeltyMap work together with Adiya's, even posting some ideas in this topic?
If so Maybe Melty can help to translate his setings and understand how to configure his DAAR ?
Just googled coments from MeltymapModSetting.xml ...
And I'm confused
Those are in CHINESE! Not in Russian cyrylica as I was thinkin first...
I's a MeltyMap a Chinese Player???
Here are translated MeltymapModSetting.xml:
It looks like:
Eg. 0.67 should put Gun Arc Ruller in 67% high of vertical screen resolution counting from the top of screen
actually I didn noticed any changes to it's position when I alter this value... seams to not work after all.
Maybe the comand line is wrong and should be:
and same for Swithing off/on Gun Arc Ruller...
maybe those should be (just like in Adiya's setings) :
Edited by RazNaRok, 15 October 2012 - 12:22 PM.
For me on TD's and tanks without turrets like Shorty and Lee
Melty's mod uses same gun arc ruler like for arti...
So it leans to the left and right like artis one in strategic mode
Does any one know how to swith this feature off for TD's ?
I noticed that Tanks and TD gun arc ruler cannot be swithed of in mod seting's.
regardles if set to false or true in mod settings It does nothing... no changes to mod behavior...:
<enableWhenTank>true</enableWhenTank> <!-- Tank Orientation Meter on/off --> <enableWhenTD>true</enableWhenTD> <!-- TD Orientation Meter on/off --> <enableWhenSPG>true</enableWhenSPG> <!-- SPG Orientation Meter on/off -->
Also did'n MeltyMap work together with Adiya's, even posting some ideas in this topic?
If so Maybe Melty can help to translate his setings and understand how to configure his DAAR ?
tristan07, on 14 October 2012 - 03:21 PM, said:
I noticed that <center>false</center> is for switching small white T-shaped marker in center of reticle.
But what are this tags in MeltymapModSetting.xml :
<ordinateWhenTank>0.67</ordinateWhenTank>
<ordinateWhenTD>0.67</ordinateWhenTD>
<ordinateWhenSPG>0</ordinateWhenSPG> ?
But what are this tags in MeltymapModSetting.xml :
<ordinateWhenTank>0.67</ordinateWhenTank>
<ordinateWhenTD>0.67</ordinateWhenTD>
<ordinateWhenSPG>0</ordinateWhenSPG> ?
Just googled coments from MeltymapModSetting.xml ...
And I'm confused
Those are in CHINESE! Not in Russian cyrylica as I was thinkin first...
I's a MeltyMap a Chinese Player???
Here are translated MeltymapModSetting.xml:
<mmms> <config> <strategic> <gun>F80</gun> <!--Define the gun model you are using. S/M/D stand for NATION, the first digit stands for the VEHICLE TIER (2-8), the last digit stands for GUN TYPE (0 = stock, 1 = upgrade). E.g. S61 is Soviet Tier 6 Arty's upgraded gun, aka 203mm B-4. --> <m2pix>8.5</m2pix> <!-- Distant:pixel ratio, by default 1m = 8.5 pixels --> <angle>true</angle> <!-- Elevation angel panel on/off --> <maxDistance>false</maxDistance> <!-- Maximium firing range panel on/off --> <extraInfo>false</extraInfo> <!-- Extra info panel on/off (Gun model, second shell travel time) --> <center>false</center> <!-- Show center marker --> <circle>24</circle> <!--Target's speed threhold 1. According to this value, the inner circle will be drawn to assist you to aim moving targets at this speed level.--> <circle>48</circle> <!-- Target's speed threhold 2. According to this value, the outer circle will be drawn to assist you to aim moving targets at this speed level. --> </strategic> <gunArcRuler> <enableWhenTank>true</enableWhenTank> <!-- Tank Orientation Meter on/off --> <enableWhenTD>true</enableWhenTD> <!-- TD Orientation Meter on/off --> <enableWhenSPG>true</enableWhenSPG> <!-- SPG Orientation Meter on/off --> <ordinateWhenTank>0.67</ordinateWhenTank> <!-- Gun Arc Ruler coordinates for Tanks (If the fill a number greater than 1 represents the number of pixels from the top of the screen, such as the fill in a less than 1 but greater than 0, the number indicates the distance from the top of the percentage share of the total height of the screen, the same below) --> <ordinateWhenTD>0.67</ordinateWhenTD> <!-- Gun Arc Ruler coordinates for TD --> <ordinateWhenSPG>0</ordinateWhenSPG> <!-- Gun Arc Ruler coordinates for SPG --> </gunArcRuler> </config> <gundata> <S20 name="76mm cannon mod1927" speed="400" gravity="290" type2="0" speed2="0" gravity2="0"/> <S30 name="76mm cannon mod1927" speed="400" gravity="290" type2="0" speed2="0" gravity2="0"/> <S31 name="76mm cannon mod1930" speed="400" gravity="308" type2="0" speed2="0" gravity2="0"/> <S32 name="122mm cannon mod1930" speed="530" gravity="440" type2="HEAT" speed2="430" gravity2="290"/> <S40 name="76mm cannon mod1930" speed="400" gravity="308" type2="0" speed2="0" gravity2="0"/> <S41 name="122mm cannon mod1930" speed="530" gravity="440" type2="HEAT" speed2="430" gravity2="290"/> <S42 name="152mm mortar NM mod1931" speed="440" gravity="320" type2="0" speed2="0" gravity2="0"/> <S50 name="122mm howitzer A-19" speed="400" gravity="180" type2="0" speed2="0" gravity2="0"/> <S51 name="152mm howitzer ML-20 mod1931" speed="460" gravity="230" type2="HEAT" speed2="500" gravity2="270"/> <S60 name="152mm BR-2" speed="460" gravity="160.81" type2="0" speed2="0" gravity2="0"/> <S61 name="203mm B-4" speed="520" gravity="220" type2="AP" speed2="416" gravity2="141"/> <S70 name="152mm BR-2" speed="460" gravity="160.81" type2="0" speed2="0" gravity2="0"/> <S71 name="203mm B-4" speed="520" gravity="220" type2="AP" speed2="416" gravity2="141"/> <S80 name="180mm B-1-P" speed="640" gravity="280" type2="AP" speed2="512" gravity2="179"/> <M20 name="76mm Gun M1918" speed="400" gravity="290" type2="0" speed2="0" gravity2="0"/> <M30 name="105mm Howitzer M3" speed="311" gravity="220.0" type2="HEAT" speed2="311" gravity2="200"/> <M31 name="105mm Howitzer M4" speed="472" gravity="230.0" type2="HEAT" speed2="472" gravity2="200"/> <M40 name="105mm Howitzer M3" speed="311" gravity="220.0" type2="HEAT" speed2="311" gravity2="200"/> <M41 name="105mm Howitzer M2A1" speed="480" gravity="220.0" type2="HEAT" speed2="450" gravity2="200"/> <M50 name="155mm Howitzer M1" speed="440" gravity="160.0" type2="0" speed2="0" gravity2="0"/> <M51 name="155mm Gun M1918M1" speed="440" gravity="160.0" type2="HE" speed2="460" gravity2="160.81"/> <M60 name="155mm Gun M1918M1" speed="440" gravity="160.0" type2="HE" speed2="460" gravity2="160.81"/> <M61 name="155mm Gun M1A1" speed="460" gravity="160.81" type2="0" speed2="0" gravity2="0"/> <M70 name="155mm Gun M1A1" speed="460" gravity="160.81" type2="0" speed2="0" gravity2="0"/> <M71 name="203mm Howitzer M1" speed="515" gravity="225" type2="AP" speed2="412" gravity2="144"/> <M80 name="240mm Howitzer M1" speed="530" gravity="225" type2="AP" speed2="424" gravity2="144"/> <D20 name="15cm sIG33 L11" speed="440" gravity="320" type2="0" speed2="0" gravity2="0"/> <D30 name="10.5cm leFH16 L22" speed="480" gravity="230" type2="HEAT" speed2="450" gravity2="200"/> <D31 name="10.5cm leFH18 L28" speed="490" gravity="240" type2="AP/HEAT" speed2="440" gravity2="190"/> <D40 name="15cm sIG33 L11" speed="440" gravity="320" type2="0" speed2="0" gravity2="0"/> <D41 name="15cm sFH13 L17" speed="440" gravity="160" type2="0" speed2="0" gravity2="0"/> <D50 name="15cm sFH13 L17" speed="440" gravity="160" type2="0" speed2="0" gravity2="0"/> <D51 name="15cm sFH18 L30" speed="490" gravity="190" type2="HEAT" speed2="420" gravity2="140"/> <D60 name="15cm sFH18 L30" speed="490" gravity="190" type2="HEAT" speed2="420" gravity2="140"/> <D61 name="15cm sFH36 L43" speed="550" gravity="215" type2="HEAT" speed2="444" gravity2="140"/> <D70 name="17cm K72(sf)" speed="490" gravity="190" type2="HEAT" speed2="420" gravity2="140"/> <D71 name="21cm Morser 18" speed="510" gravity="222" type2="AP" speed2="408" gravity2="142"/> <D80 name="21cm Morser 21" speed="510" gravity="222" type2="AP" speed2="408" gravity2="142"/> <F20 name="76mm Schneider" speed="300" gravity="200" type2="0" speed2="0" gravity2="0"/> <F30 name="Canon de 105 court mle 1935B" speed="430" gravity="240" type2="HEAT" speed2="385" gravity2="190"/> <F31 name="Canon_de_105_court_mle_1934S" speed="450" gravity="240" type2="HEAT" speed2="400" gravity2="190"/> <F40 name="Canon_de_105_court_mle_1934S" speed="450" gravity="240" type2="HEAT" speed2="400" gravity2="190"/> <F41 name="Canon de 105 mle 1930 Schneider AM" speed="500" gravity="250" type2="HEAT" speed2="500" gravity2="250"/> <F50 name="Obusier de 155 mm C mle.1917" speed="420" gravity="160" type2="HEAT" speed2="440" gravity2="160"/> <F51 name="Canon_de_155mm_de_33_calibres" speed="500" gravity="200" type2="HEAT" speed2="430" gravity2="150"/> <F60 name="Canon_de_155mm_de_33_calibres" speed="500" gravity="200" type2="HEAT" speed2="430" gravity2="150"/> <F61 name="Obusier de 155 mm mle.1950" speed="520" gravity="225" type2="HEAT" speed2="425" gravity2="150"/> <F70 name="Obusier de 155 mm mle.1950" speed="520" gravity="225" type2="HEAT" speed2="425" gravity2="150"/> <F71 name="Canon de 155 mm L GPF" speed="540" gravity="225" type2="HEAT" speed2="430" gravity2="145"/> <F80 name="Canon de 155 mm" speed="540" gravity="225" type2="HEAT" speed2="430" gravity2="145"/> </gundata> </mmms>
It looks like:
<ordinateWhenTank>0.67</ordinateWhenTank> <ordinateWhenTD>0.67</ordinateWhenTD> <ordinateWhenSPG>0</ordinateWhenSPG>are for positioning Gun Arc Ruller on screen in percentage counting from the top of screen, where 0 is for 0% and 1 for 100%.
Eg. 0.67 should put Gun Arc Ruller in 67% high of vertical screen resolution counting from the top of screen
actually I didn noticed any changes to it's position when I alter this value... seams to not work after all.
Maybe the comand line is wrong and should be:
<coordinateWhenTank>0.67</coordinateWhenTank> <coordinateWhenTD>0.67</coordinateWhenTD> <coordinateWhenSPG>0</coordinateWhenSPG>
and same for Swithing off/on Gun Arc Ruller...
maybe those should be (just like in Adiya's setings) :
<switchTank>false</switchTank> <!-- Tank Orientation Meter on/off --> <switchTD>true</switchTD> <!-- TD Orientation Meter on/off --> <switchSPG>true</switchSPG> <!-- SPG Orientation Meter on/off -->
Edited by RazNaRok, 15 October 2012 - 12:22 PM.
tristan07
15 Oct 2012
RazNaRok, on 15 October 2012 - 07:13 AM, said:
Tested on my TD'S... and EMC AMX Short...
For me on TD's and tanks without turrets like Shorty and Lee
Melty's mod uses same gun arc ruler like for arti...
So it leans to the left and right like artis one in strategic mode
Does any one know how to swith this feature off for TD's ?
(...)
For me on TD's and tanks without turrets like Shorty and Lee
Melty's mod uses same gun arc ruler like for arti...
So it leans to the left and right like artis one in strategic mode
Does any one know how to swith this feature off for TD's ?
(...)
For me it's not a problem since it works fine in all modes, and I haven't played on turretless (or with limited angle) vehicles (beside arty) on 0.8.0, but DAR for TD or even EMC would not be a big problem for me.
But how to disable DAR orientation meter on no-arty vehicles? Fast solution:
Temporarily (when playing such vehicle) replace BattleTimer.swf with BattleTimer.swf + DARGunSetting.xml from Adiya (1st page link)in res_mods. This file contains orientation meters. Adiya's orientation meter is different only in colours, and you should have no problem with Adiya's DAR-OM since it doesn't work on 0.8.0 at all.
This could be even permanent If you play arty very rarely.
Edited by tristan07, 15 October 2012 - 03:19 PM.
RazNaRok
20 Oct 2012
RazNaRok, on 14 October 2012 - 12:26 PM, said:
...
And copy those files from mod:
BattleTimer.swf
crosshair_panel_strategic.swf
crosshair_strategic.swf
MeltyMapModSetting.xml
to u'r game mod directory:
...\World_of_Tanks\res_mods\0.8.0\gui\flash
...
And copy those files from mod:
BattleTimer.swf
crosshair_panel_strategic.swf
crosshair_strategic.swf
MeltyMapModSetting.xml
to u'r game mod directory:
...\World_of_Tanks\res_mods\0.8.0\gui\flash
...
tristan07, on 14 October 2012 - 03:21 PM, said:
...All mentioned 4 files (BattleTimer.swf, crosshair_panel_strategic.swf, crosshair_strategic.swf, MeltyMapModSetting.xml) are needed, especially BattleTimer.swf that contains orientation meter.
...
...
from the last minute... I'm just try to use moded Damage Indicator
it prevented my DAR on SPG and/or TD to be displayed corectly!
DAR from MeltyMap MOD requires oryginal file:
DamageIndicator.swf
to be put in game mod directory:...\World_of_Tanks\res_mods\0.8.0\gui\flash
otherwise DAR GunArc Ruller for TD and SPG wont be displayed !!!
Same efect if a moded one is used!!!
This means:
For strategic mode (Arti), critical angles for TD's use part of MeltyMap Sights Scopes MOD.
Those are modified for work with 0.8.0 path.
Copy those files from mod:
BattleTimer.swf
crosshair_panel_strategic.swf
crosshair_strategic.swf
DamageIndicator.swf
MeltyMapModSetting.xml
to u'r game mod directory:
...\World_of_Tanks\res_mods\0.8.0\gui\flash
P.S.
Maybe Adiya's DAR can be fixed in same way...
Edited by RazNaRok, 20 October 2012 - 06:06 AM.
Muerte92
20 Oct 2012
I got problems wit the MeltyMap. I copied over the files what you have listed, I edited the gun in the XML file, but the arty view doesn't work. It says, that the shell gravity is undefined, the shell travel time is NaN, and the aim helping rings are not there.
nagatron
20 Oct 2012
RazNaRok, on 14 October 2012 - 12:26 PM, said:
For strategic mode (Arti), critical angles for TD's and Tanks use part of MeltyMap Sights Scopes MOD.
Those are modified for work with 0.8.0 path.
Critical angles from His mod have nice feature... angle meter show only scale for the targeting zone, angles outside her are not shown
Very logic and very clear.
Unfortunely there is no possibility to modify colors of angles meter and strategic panel.
Only default light blue, however those are very clear and readable.
Download mod from there:
Прицелы World of Tanks
And copy those files from mod:
BattleTimer.swf
crosshair_panel_strategic.swf
crosshair_strategic.swf
MeltyMapModSetting.xml
to u'r game mod directory:
...\World_of_Tanks\res_mods\0.8.0\gui\flash
Those are modified for work with 0.8.0 path.
Critical angles from His mod have nice feature... angle meter show only scale for the targeting zone, angles outside her are not shown
Very logic and very clear.
Unfortunely there is no possibility to modify colors of angles meter and strategic panel.
Only default light blue, however those are very clear and readable.
Download mod from there:
Прицелы World of Tanks
And copy those files from mod:
BattleTimer.swf
crosshair_panel_strategic.swf
crosshair_strategic.swf
MeltyMapModSetting.xml
to u'r game mod directory:
...\World_of_Tanks\res_mods\0.8.0\gui\flash
Spoiler
Spoiler
edit: nvm. I discovered that my damage panel was causing the issue.
Edited by nagatron, 20 October 2012 - 10:49 PM.
Kurt_E
21 Oct 2012
nikizan
24 Oct 2012
RazNaRok, on 15 October 2012 - 07:13 AM, said:
Maybe the comand line is wrong and should be:....
<coordinateWhenTank>0.67</coordinateWhenTank> <coordinateWhenTD>0.67</coordinateWhenTD> <coordinateWhenSPG>0</coordinateWhenSPG>
<gunArcRuler> <enableWhenTank>true</enableWhenTank> <enableWhenTD>true</enableWhenTD> <enableWhenSPG>true</enableWhenSPG> <ordinateWhenTank>0.67</ordinateWhenTank> <ordinateWhenTD>0.67</ordinateWhenTD> <ordinateWhenSPG>0</ordinateWhenSPG> </gunArcRuler>
Edited by nikizan, 24 October 2012 - 12:14 PM.




