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[0.9.4]... [LAMP] Lee's ALL MOD Pack.... NEW INSTALLER w/Pic Preview.... & 0.9.5.CT


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Poll: Re: the New "Spotted" indicator image.. (9 members have cast votes)

Given the new mod also detects "close" enemy's, should we get rid of the ATAC! mod?

  1. Yes, no need having two things doing the same thing, looking forward to further customization. (5 votes [55.56%] - View)

    Percentage of vote: 55.56%

  2. No.... I like more things running. (1 vote [11.11%] - View)

    Percentage of vote: 11.11%

  3. Bacon? (3 votes [33.33%] - View)

    Percentage of vote: 33.33%

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leeuniverse #1 Posted 02 March 2014 - 10:32 AM

    Senior Sergeant

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(LAMP) is Wargaming OFFICIALLY approved as containing Authorized Mods.

 

Lighting the Way....:

Install Instructions and Pack Demo (prior to 9.2)

.

Screenshots:

.

Sight Options Demo:

.

Do YOU "Love LAMP"....?

 

.

Download:

See new Website for further InfoFeatures, & Download (site is work in progress)

Note: Still come here for "Support" needs.

 

http://www.leeuniverse.com

..

 

Installer Demo:

Spoiler

 

..

 


Edited by leeuniverse, 18 December 2014 - 04:39 PM.


leeuniverse #2 Posted 02 March 2014 - 10:33 AM

    Senior Sergeant

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Lee's Sight Collection..... Working 0.9.3
.

Quote

- 14 of the Best Game sights for Arcade, Sniper, & Arty
- Gun Constraint options
- Scope Shadow options
- Required files for sights to work (if don't have already from other installed mods or mod packs)
- Optional Zoom IN/OUT & Server-Side Reticle files (for those who want those features or don't have already)
- Server-Side Reticle image collection

 

Note, I update necessary files every game update, which generally will allow the sites to work.  However, I don't test every sight every update.

If there are any issues with any specific sight, let me know.

WARNING:  Remember to REMOVE all files for a previous sight installed, will generally cause issues.  (just see the sight files in my pack to know what files in it, and need to be removed for example)


.Screenshots:


.
Download:
Spoiler


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----------------

 

Game Default Audio Files..... by Lee  Working 0.9.3

 

602MB  http://www.mediafire.com/download/zlcnyc2auvt6osz/9.3.Audio.Default.files.zip

 

Clean audio files for this WOT version.  Useful for those who have messed up their audio folder with sound mods etc.

 

----------------

 

Zaya's Battle Interface..... by Lee  Working 0.9.3

 

http://www.mediafire.com/download/2o3fruu936iba75/zayaz_BattleInterface_5.0.5.zip

 

My customized version of Zaya's, includes sounds.

 

 


Edited by leeuniverse, 02 October 2014 - 07:48 PM.


Plygyf_DK #3 Posted 02 March 2014 - 11:13 AM

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Very nice work :medal:

leeuniverse #4 Posted 02 March 2014 - 11:32 AM

    Senior Sergeant

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Thanks much....  My purpose has always been to make better what has gone before, and fix the design problems and clutter with other mod packs.

Kudos to other authors work, but functionality, practicality, and readability has been my chief interest.


Edited by leeuniverse, 02 March 2014 - 11:35 AM.


leeuniverse #5 Posted 03 March 2014 - 01:58 PM

    Senior Sergeant

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Okay there was an "update" to the game that fixed the FOV issue.....

Go into the World_of_Tanks\res_mods\0.8.11\gui\ "avatar" files and at the top delete this highlighted code.  The game will look as normal then.

Of course, you don't "have" to do this.....  optional.

 



leeuniverse #6 Posted 04 March 2014 - 02:17 AM

    Senior Sergeant

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UPDATE.... 0.8.11.v6 - 3/3/2014

 

Bug fix version....

Sorry guys, accidentally left a sound mod's files in my pack and that caused missing gun sounds.

 

http://www.mediafire.com/download/g4ajn8s5jrgdm5w/Lees_ALL_MODS_Pack_0.8.11.v6.zip

 

To fix the problem without redownloading go into res_mods\0.8.11\scripts\item_defs\ and delete the vehicles folder.

Then take the v4 vehicles folder and put it in there instead.


Edited by leeuniverse, 04 March 2014 - 07:08 AM.


Baz60 #7 Posted 06 March 2014 - 03:21 PM

    Junior Sergeant

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    10-05-2011

Hi I love the mod 2 questions though please.

What mod is the arty sniper zoom

How can I turn my xvm stats of so they are not shown please.

 



leeuniverse #8 Posted 06 March 2014 - 05:37 PM

    Senior Sergeant

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1. The cammod files in scripts\client\mods\ folder.

I got it here, don't know where the authors site is yet.

http://roughnecksxvmmods.ipbhost.com/index.php?/topic/353-free-camera-mod-and-arty-sniper-scope/

 

2. What do you mean "turn them off" and "not shown" where?

The config files for the XVM is here: World_of_Tanks\res_mods\xvm\configs\Ded_Shalfey\Elegant\

Don't know if that helps?

 

Oh, you might also go to World_of_Tanks\res_mods\xvm\ and edit XVM.xc and put // in front of the line that calls the scripts.

Maybe that will stop it working also?  But, that won't just be stats only, that will be all of xvm.

Honestly, not sure what you are trying to ask?  Are you saying you don't want to see your own stats or others?

You could I guess edit out (aka delete) the sections of the code in playersPanel.xc, battleLoading.xc, & statisticForm.xc that have to do with displaying the stats.

That's pretty much all I can say about it?



leeuniverse #9 Posted 06 March 2014 - 10:05 PM

    Senior Sergeant

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UPDATE.... 03/06/2014 - 0.8.11.v7

 

- Added ATAC! mod.

- Added new FreeCam method, removed old and removed arty sniper zoom (banned mod).

- Adjusted Player'sPanel options.

- New design for on screen damage info.

- Added new Damage Indicator with 15 sec indication.

- Changed Sixth Sense Indication and Audio (old is in the packs options folder if want something different)

- Other small fixes and improvements.


Edited by leeuniverse, 06 March 2014 - 10:17 PM.


leeuniverse #10 Posted 07 March 2014 - 10:58 AM

    Senior Sergeant

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BUG FIX 7.1......for .v7

 

Sorry guys, accidentally introduced an alignment bug in v7 in the players panel.  If you can live with it, don't worry about it. Or...

This file fixes it so you don't have to redownload.  All downloads from now the main pack has been updated with the fix.

 

http://www.mediafire.com/download/85rvmcf6v62lk8z/res_mods.zip


Edited by leeuniverse, 07 March 2014 - 11:06 AM.


leeuniverse #11 Posted 08 March 2014 - 07:42 PM

    Senior Sergeant

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For those who might be missing the "Lucida Sans" fonts.... specifically the usernames on the playersPanel show as boxes.

Next upload will have them included.

 

http://www.mediafire.com/download/ykd3unmv1hiq19h/LucidaSansFonts.zip


Edited by leeuniverse, 08 March 2014 - 07:44 PM.


Veggy #12 Posted 08 March 2014 - 10:39 PM

    Lance-corporal

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    09-21-2011
I got problem when I use alt sight ( DIKEY93_TAIPAN_w_ARMOR_INDICATOR ), game load and when he need to enter battle he just hang and loading bar is full.

leeuniverse #13 Posted 08 March 2014 - 11:07 PM

    Senior Sergeant

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Yes.....  Sorry.

 

First don't use the Taipan alt sight, it's already the default sight in the mod pack.

Unless you're wanting to use the Taipan arty sight.  The default arty sight is Kriegs.  I find it better.

 

Second, don't over-write the .pyc files.  I've changed the packs files some, and I forgot to also change those files in the alt sights.



alexchik #14 Posted 09 March 2014 - 02:37 AM

    Private

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Can't access the north american forum link you posted.
"You do not have permission to view this topic."

leeuniverse #15 Posted 09 March 2014 - 12:14 PM

    Senior Sergeant

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Yes sorry.....  A jerkwad or maybe more reported my thread and it's been removed auto-mattically apparently and is under review.

He was being vindictive in a heated discussion because he claims I have banned mods in my pack, which I don't.  One maybe two that touch the line... still trying to decide, but anyway.

 

We will see the sad results soon I'm sure.  Nothing in my pack gives an "unfair" advantage.  Those of us who use them know this.  Those who judge from a distance don't.

What "seems" is not always the actual truth.


Edited by leeuniverse, 09 March 2014 - 02:20 PM.


leeuniverse #16 Posted 10 March 2014 - 11:42 PM

    Senior Sergeant

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UPDATE..... 0.8.11.v8.

 

- Removed Enemy Reload Indicator.

- Removed Enemy Gun Direction indicator.

- Added some fonts some users didn't have.

- Removed some pyc files from the alt Taipan sight option, using different sight scripts.

 

This pack should now be entirely legal.  Most other things Wargaming has allowed forever and shouldn't be banned (let's hope).

It's sad I had to loss the reload indicator because I was a really "perrrrty" addition.

The enemy gun direction isn't actually banned currently, but they will ban it for sure, so removed it.

Sadly, those of us who actually use the above mods, know very well that they didn't actually give any sort of "unfair" advantage, because we have other means to accomplish the same and our skills are what makes us good, not those dumb little things.  Sight and zoom in mods are far more "advantagous" then these mods were, yet most who complain wouldn't think so, showing their hypocricy and ignorance.

 

Anyway, let's hope they don't mess things up even more.

 

P.S.....  I've confirmed that Wargaming IS able to scan for illegal mods.  They don't however unless there are "reports".  So, highly recommend people NOT to use banned mods.


Edited by leeuniverse, 10 March 2014 - 11:59 PM.


leeuniverse #17 Posted 13 March 2014 - 01:42 AM

    Senior Sergeant

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We now have an "Official List" of Banned mods......

 

(LAMP) is still lighting the way....

 

Spoiler

 



leeuniverse #18 Posted 13 March 2014 - 10:52 PM

    Senior Sergeant

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On a similar note because of the recent discussions I was defending mod usage, and some not nice people on the NA server decided to report my mod pack thread 30 pages of being around and support, and so 5 days ago when this all started they removed my mod pack, and then only today do I get a response, and it's "You have been banned from the forum for 7 days", and still no sign of my mod pack thread.  I had nothing different than any other mod pack developer, had certainly less than Sela, and yet I get the biggest punishment of anyone....  and ZERO communication with me.  Especially when 4 days ago I updated my mod pack that ommited the two mods that I "knew" would be banned in the new ban list (that came out yesterday) and they have been.

 

So, I was punished "after the fact" retroactively.

 

So, thanks Wargaming..... for being so "nice" to someone who's spent $2,000 in your pocket over the last 8 months on this game, and 10 hours a day making something nice for your users for the last 5 months.

Thanks much....  :(



sela_US #19 Posted 13 March 2014 - 11:05 PM

    Lance-corporal

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View Postleeuniverse, on 13 March 2014 - 05:52 PM, said:

On a similar note because of the recent discussions I was defending mod usage, and some not nice people on the NA server decided to report my mod pack thread 30 pages of being around and support, and so 5 days ago when this all started they removed my mod pack, and then only today do I get a response, and it's "You have been banned from the forum for 7 days", and still no sign of my mod pack thread.  I had nothing different than any other mod pack developer, had certainly less than Sela, and yet I get the biggest punishment of anyone....  and ZERO communication with me.  Especially when 4 days ago I updated my mod pack that ommited the two mods that I "knew" would be banned in the new ban list (that came out yesterday) and they have been.

 

So, I was punished "after the fact" retroactively.

 

So, thanks Wargaming..... for being so "nice" to someone who's spent $2,000 in your pocket over the last 8 months on this game, and 10 hours a day making something nice for your users for the last 5 months.

Thanks much....  :(

 

You should have removed them that day or the next and this wouldn't have happened. You can see my thread is still up and going.



leeuniverse #20 Posted 13 March 2014 - 11:38 PM

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View Postsela_US, on 13 March 2014 - 04:05 PM, said:

 

You should have removed them that day or the next and this wouldn't have happened. You can see my thread is still up and going.

 

Actually, my thread was removed within a couple of hours of the discussion starting on the NA forum about you and mods, because a "person" "Beerstein" decided to report my thread for illegal mods because I was defending mod usage and he didn't like it.  Further irony is he uses and makes a mod pack himself, yet "too much" in mods is cheating in his mind.  30x zoom is okay for example, but not 60x zoom.... oh heavens.

 

My mod pack however was updated without the reload indicator and enemy gun direction mods a few hours after that (on the EU and Asia servers anyway).  My thread was gone from NA before I could even have a chance to update it.

I then spent 5 days trying to get a moderator or customer support to help me and nothing....  I then today "retroactively" get a 7 day forum ban for my mod pack containing illegal mods that weren't illegal when they removed the thread.  And ya I know..... yours is up still, and so is everyone elses.  I don't get why I'm being punished simply because some vindictive jerk reported my thread.

 

Thanks Wargaming.  :(


Edited by leeuniverse, 13 March 2014 - 11:40 PM.





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