I remember watching a show where they built Roman siege weapons. It was probably on History channel. They noticed that a catapult with wheels fires a lot further than one without. Similarly a trebuchet with a swiveling weight like in siege master Pansen's is better than one where the weight simply drops down. Iirc in both cases a lot of the energy is spent on pushing the device to the ground and can be directed better by these means. Don't know if combining both gives maximum oomph.
Evilier_than_Skeletor, on 24 November 2020 - 01:14 PM, said:
I remember watching a show where they built Roman siege weapons. It was probably on History channel. They noticed that a catapult with wheels fires a lot further than one without. Similarly a trebuchet with a swiveling weight like in siege master Pansen's is better than one where the weight simply drops down. Iirc in both cases a lot of the energy is spent on pushing the device to the ground and can be directed better by these means. Don't know if combining both gives maximum oomph.
That's why they usually got a large base to spread the energy around.
Spoiler
And with the optimum counterweight ratio being 133 to 1 compared to the projectile; that's a lot of weight.
So afaik, the best use of "wheels" is like this:
Spoiler
Since it'll let you raise the counterweight more easily, which weighs 5 metrics tons by itself alone.
to my knowledge the rule of thumb was something like 100x weight of what you want tho throw + weight of the throwing arm
and yes, I have to redesign the mounting arms, it's a bit wiggly and the sling is not releasing consistently
also might have to adjust the lever for better flight path.
the wheels act like a dampener for the force induced by the counterweigth
so the whole base also swings back and forth by a bit.
have a video of that
music in the background:
Edited by Pansenmann, 24 November 2020 - 11:08 PM.
Nishi_Kinuyo, on 24 November 2020 - 07:55 AM, said:
Its a siege weapon, it doesn't really need to move.
That castle in the distance it is going to shoot at? It ain't moving.
Source?
Because again, if you're firing at a stationary target, there's not much reason to have wheels.
Googled a bit & seems the wheels were there to absorb energy better & throw projectiles further, but they serve no mobility function. They did prevent tip-overs or destruction of high power trebuchets tho, as they dampened & absorbed energy better then a solid platform.
Wheels were not always used, so guess it likely depends on material quality & how good the builders were I suppose.
Googled a bit & seems the wheels were there to absorb energy better & throw projectiles further, but they serve no mobility function. They did prevent tip-overs or destruction of high power trebuchets tho, as they dampened & absorbed energy better then a solid platform.
Wheels were not always used, so guess it likely depends on material quality & how good the builders were I suppose.
Googled a bit & seems the wheels were there to absorb energy better & throw projectiles further, but they serve no mobility function. They did prevent tip-overs or destruction of high power trebuchets tho, as they dampened & absorbed energy better then a solid platform.
Wheels were not always used, so guess it likely depends on material quality & how good the builders were I suppose.
That was one of the ones I read from google research. It’s not a question I’d ever really considered but I did think it was interesting that wheels actually made it more efficient as if pushed I’d have thought it was the other way around.
That was one of the ones I read from google research. It’s not a question I’d ever really considered but I did think it was interesting that wheels actually made it more efficient as if pushed I’d have thought it was the other way around.
Indeed, surprised me as well. Didn't knew originally trebuchets could had wheels (when seen in media, I only recall the flat base ones, like Nishi linked). Looked deeper in it & it is fascinating. Apparently, our knowledge on medieval trebuchets is limited because very little survived to this day besides inaccurate schematics & drawings (which often had wheels) + art (which often where without wheels). Early modern reconstructions often left out the wheels, because they seemed useless (couldn't move it with wheels, so why wheels?) & this continued to this day.
From what I could read, wheeled variants were used in medieval times, along non wheeled variants, but it is unknown which was most common. Size didn't matter for whether wheels were included in the design or not, so seemed to have been a builder preference (albeit they were aware wheeled ones could throw further).
Here is an interesting article on Warwolf (one of the largest trebuchets built) where they can't agree on its construction & hence had two variants built: Building a monster trebuchet: Warwolf
Indeed, surprised me as well. Didn't knew originally trebuchets could had wheels (when seen in media, I only recall the flat base ones, like Nishi linked). Looked deeper in it & it is fascinating. Apparently, our knowledge on medieval trebuchets is limited because very little survived to this day besides inaccurate schematics & drawings (which often had wheels) + art (which often where without wheels). Early modern reconstructions often left out the wheels, because they seemed useless (couldn't move it with wheels, so why wheels?) & this continued to this day.
From what I could read, wheeled variants were used in medieval times, along non wheeled variants, but it is unknown which was most common. Size didn't matter for whether wheels were included in the design or not, so seemed to have been a builder preference (albeit they were aware wheeled ones could throw further).
Here is an interesting article on Warwolf (one of the largest trebuchets built) where they can't agree on its construction & hence had two variants built: Building a monster trebuchet: Warwolf
A YT channel I’ve found interesting is Tod’s Workshop where he looks at the effectiveness of ancient to medieval weapons and armour and explores some of the ‘facts’ around them often involving what is later going to be part of his Sunday roast.
Cultivating my own ginger bug went well, now I've bottled the ginger extract with some sugar and some of the bug, and let's hope that in a day or 3-4 it gets all fizzy and ready to refrigerate and drink.
So I picked up another CK3 playthrough, this time with ruler designer.
First up: the ruler designer is very thought out in how it works.
You can freely pick your faith, culture, traits, etc. with a soft cap to allow custom rulers while still being able to get achievements. Going past the limit is also no problem and thus far I haven't seen an upper limit to how ridiculously strong you can make your ruler. The appearance customisation is a wee bit more expanded upon than in CK2, and best showcased in the video below. The only real downside at this time is the inability to customise your dynasty's coat of arms, so you'll have to settle for a randomise button for now. Ditto for your realm's coat of arms.
A few more options than I cared for at the time I started my playthrough.
I've also been on-and-off playing Grandia II, which is an old dreamcast game from 2000 (got the PC version, of course... twice.).
Graphically, it was quite decent at the time, afaik, and the story has been fun so far. The combat system is quite good even.
Really should part one as well sometime, which fortunately isn't related story-wise.
With BDO I've been busy getting two more characters to lvl 61, one of which I'll eventually delete once something better comes along.
I've also relocated my main base of operations to the recently added region of O'dyllita.
Some of the reasons for relocation were the relative low player population around there, as well as the gorgeous looks of the region.
Spoiler
Overlooking view of the city of O'draxxia:
And a typical residence:
Part of the region's æsthetics;
As for tanks, I've been player less than usual for a while. Not exactly a burnout but more of a temporary lack of interest I suppose.
On the other hand, I got started on an alt account for the referral program thing, along with joining a RL friend's clan to have some fun with.
Naturally, I went up the IJA medium line.
Stats are quite decent so far, although I hopefully care less for that account, since partly, I want to use it to have fun platooning with my friend (not quite chaos, but you get the idea).
Got the Chi-To thanks to the new player thing (gotta say, it is a vast improvement from what we had before this), and only need the engine and radio now for it.
After that, it's going to be grinding the Chi-Ri and hopefully onwards from that.
Going to be mostly free to play with the minor exception of me having bought the Chi-Nu Kai (remember, Kai stands for Improved ) for that account due to a nice discount during the daily deals thing earlier this month.
And also a big oof, for doing the stock grinds with 75% crews and such.
Especially noticeable with my Ke-Ho.
I'll probably also go up the IJA heavy line because reasons.
For my main account, I've been grinding some exp on the P.43 Bis in anticipation of the Italian heavies (late Jan?), and haven't played much else yet.
Only got up to... battle pass level 7 so far.
Will probably play more during the holidays.
And finally, I took a week off mid-nov for an extended visit of my parents, which I hadn't seen in like half a year.