Jump to content


Video: Developer Diaries


  • This topic is locked This topic is locked
23 replies to this topic

Community #1 Posted 03 March 2014 - 03:41 PM

    Sergeant

  • Content Team
  • 0 battles
  • 25,030
  • Member since:
    11-09-2011
See what our developers are planning. Enriched graphics, realistic vehicle behaviour, improvements to the game's physics engine and new game modes are coming!

Full news text

Lorheem #2 Posted 03 March 2014 - 03:44 PM

    Warrant Officer

  • Player
  • 30523 battles
  • 891
  • [SRSLY] SRSLY
  • Member since:
    07-06-2011

How about lag free?

 

Edit - Sockpuppet gave me neg rep, oh noes. :popcorn::teethhappy:


Edited by Lorheem, 03 March 2014 - 03:51 PM.


DiscWarsX51 #3 Posted 03 March 2014 - 03:47 PM

    Private

  • Player
  • 5725 battles
  • 15
  • [N-N] N-N
  • Member since:
    11-30-2013
I think my ping reduced by 10ms since update on today

colin1689 #4 Posted 03 March 2014 - 03:49 PM

    Private

  • Player
  • 10891 battles
  • 10
  • Member since:
    07-02-2012
Still can't log in!!!!!! What is going on????:angry:

Shaka_D #5 Posted 03 March 2014 - 04:07 PM

    Colonel

  • Beta Tester
  • 37657 battles
  • 3,761
  • Member since:
    10-18-2010
Graphical enhancements do look good though, be interesting to see what they can achieve.

Belgae #6 Posted 03 March 2014 - 04:23 PM

    Private

  • Player
  • 12114 battles
  • 31
  • Member since:
    06-30-2011

looks awesome, lol'd at the guy with the silly hat xp



GrandelSvK #7 Posted 03 March 2014 - 04:38 PM

    Corporal

  • Player
  • 22090 battles
  • 192
  • [RGV] RGV
  • Member since:
    03-10-2011

I think they should optimize first, enhance later.

Really, why am I running WoT on lower FPS than BF3.



iZeroXI #8 Posted 03 March 2014 - 04:52 PM

    Private

  • Player
  • 20779 battles
  • 13
  • [S4LT] S4LT
  • Member since:
    05-04-2013

View PostGrandelSvK, on 03 March 2014 - 04:38 PM, said:

I think they should optimize first, enhance later.

Really, why am I running WoT on lower FPS than BF3.

 

 

It's because of WoT running in one Core, unlike BF3(which is utilizing more than one core, thats why it works better)

Now, we can get better optimization when we update to the Havok engine since it utilizes more than one core.

 

:)



WishFish #9 Posted 03 March 2014 - 05:22 PM

    Staff Sergeant

  • Player
  • 9202 battles
  • 388
  • [_FTW_] _FTW_
  • Member since:
    06-27-2011

So? We didn't see anything that we didn't already saw in last ASAP.

Show us 9.0 release notes and the release date.



GiveItSomeThought #10 Posted 03 March 2014 - 05:23 PM

    Lance-corporal

  • Beta Tester
  • 8933 battles
  • 83
  • Member since:
    09-17-2010
Pleas for the love of god make it have multy cores support ! :izmena:

great_kahn #11 Posted 03 March 2014 - 07:44 PM

    Warrant Officer

  • Player
  • 20041 battles
  • 782
  • Member since:
    06-07-2012

View PostLorheem, on 03 March 2014 - 03:44 PM, said:

How about lag free?

 

Edit - Sockpuppet gave me neg rep, oh noes. :popcorn::teethhappy:

 

:izmena: lol.

 

Looking forward to the turrets blowing off, will make it even more satisfying.

 

 



Lorheem #12 Posted 03 March 2014 - 07:50 PM

    Warrant Officer

  • Player
  • 30523 battles
  • 891
  • [SRSLY] SRSLY
  • Member since:
    07-06-2011

View Postgreat_kahn, on 03 March 2014 - 07:44 PM, said:

 

:izmena: lol.

 

Looking forward to the turrets blowing off, will make it even more satisfying.

 

 

 

:bush:....:arta: Boom! :trollface::popcorn:It will be epic.



great_kahn #13 Posted 03 March 2014 - 07:53 PM

    Warrant Officer

  • Player
  • 20041 battles
  • 782
  • Member since:
    06-07-2012

View PostLorheem, on 03 March 2014 - 07:50 PM, said:

 

:bush:....:arta: Boom! :trollface::popcorn:It will be epic.

 

Turretless tds should get a feature too....... maybe a hole opens up beneath them and they get sucked down into the pits of hell.



WishFish #14 Posted 03 March 2014 - 08:02 PM

    Staff Sergeant

  • Player
  • 9202 battles
  • 388
  • [_FTW_] _FTW_
  • Member since:
    06-27-2011

View PostWishFish, on 03 March 2014 - 05:22 PM, said:

So? We didn't see anything that we didn't already saw in last ASAP.

Show us 9.0 release notes and the release date.

 

Would people negreping my comment mind explaining why?



himak1 #15 Posted 03 March 2014 - 08:14 PM

    Private

  • Player
  • 4079 battles
  • 1
  • Member since:
    09-01-2013

THOSE FOOLISH DEVELOPERS SHOULD UPDATE THE GAME ENGINE FIRST,

 I PLAY WARTHUNDER  ON HIGHER FPS AND IT LOOKS

4X TIMES BETTER!!! :@


Edited by himak1, 03 March 2014 - 08:20 PM.


Trutil #16 Posted 03 March 2014 - 08:50 PM

    Lance-corporal

  • Player
  • 19732 battles
  • 62
  • [_BNB_] _BNB_
  • Member since:
    06-10-2011
DO THIS WG DO THIS !!!! BEST GAME :izmena:

Mr_Moist #17 Posted 03 March 2014 - 08:56 PM

    Private

  • Player
  • 27594 battles
  • 16
  • Member since:
    02-24-2012

Fix the infrastructure problems first, then make the game look nice.

 

Oh, and listen to your customers when they're telling you something's wrong (told them about what's become the "latency problem" in August 2013...)

 

:facepalm:



Teemto #18 Posted 04 March 2014 - 07:27 AM

    Private

  • Player
  • 22089 battles
  • 39
  • [H-F-T] H-F-T
  • Member since:
    01-19-2013
Weather impact on view range sounds fun. Don't know what all the fuss is about latency problems. Never had any issues with that.

Shadow5x #19 Posted 04 March 2014 - 02:05 PM

    Corporal

  • Beta Tester
  • 15461 battles
  • 157
  • [A0W] A0W
  • Member since:
    01-20-2011

View Postgreat_kahn, on 03 March 2014 - 06:53 PM, said:

 

Turretless tds should get a feature too....... maybe a hole opens up beneath them and they get sucked down into the pits of hell.

 

or maybe td should just disappear and just leave smoking tracks on the battlefled xD cartoon like :-P


Edited by Shadow5x, 04 March 2014 - 02:06 PM.


SquartFishy #20 Posted 04 March 2014 - 03:51 PM

    Lance-corporal

  • Beta Tester
  • 15206 battles
  • 52
  • Member since:
    08-04-2010
for a 200 ton brick, that maus turret BOUNCED on the freaking ground. reeeeeeally?

anyways, the rest looks good. that visual range feature sure is interesting. one could prolly do miracles with ELC in a snowstorm. *zip!* 'fritz, did you hear something?' :veryhappy:




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users