Is the game playing with loaded dice?
theflipper
28 Jun 2012
Slyspy, on 28 June 2012 - 12:52 AM, said:
Perhaps I should have specified online poker in my comparison: a chance based game with an element of skill played by a random selection of people who likely have never met before.
Online poker is rigged in exactly the same way with exactly the same algorithm. I think WoT have stolen this idea to keep a bigger number of players. The algorithm is called "Essence".
Dogstar
28 Jun 2012
Well it seems that the small clique of players who keep posting in this thread have finally managed to get it close to being locked. Well done, you've kept the discussion completely away from the point of the thread with your continued denial of something that appears prettty obvious to many players.
We might not know how it happens but there's definitely something odd in the way the game works.
We might not know how it happens but there's definitely something odd in the way the game works.
SABAOTH
28 Jun 2012
Dogstar, on 28 June 2012 - 06:59 AM, said:
Well it seems that the small clique of players who keep posting in this thread have finally managed to get it close to being locked. Well done, you've kept the discussion completely away from the point of the thread with your continued denial of something that appears prettty obvious to many players.
We might not know how it happens but there's definitely something odd in the way the game works.
We might not know how it happens but there's definitely something odd in the way the game works.
Try to keep it on trail then without going off topic.
Does anyone know if as i read before (was it official statement of WGnet or not?) the rng is rolled at match start for each bullet?
Like this:
[This is the part influenced totally by RNG]
AP 1 - +15% acc +10% pen -7% damage
AP 2 - -25% acc + 25% pen - 20% damage
Ap 3 - +2% acc -25% pen +25% damage
..
AP N - +/-X% acc - +/-X% pen +/- X% damage
HE 1 (same stuff)
Gold Ammo 1 (same stuff)
If it is the case every ammo is loaded and now server has to calculate only angle of impact, armor thickness and distance, if the shell is shooted good everything is done. [this is the part down to the player skills]
All the same could go for camo, spotting checks etc, with the same +/- 25% variation (so whines about having no camo/ invisible tanks in some matchs).
If anyone from development team could confirm this, ok...is not that bad, i prefer a system like this than huge lag or failures (bullets through building- rocks are enough when they happen
Just the variation is too big, or at least is too big in negative and cause frustration when you ding a paper tank with your top gun, understandable (while is not as bad if underdogs are penetrating your armor and damaging, it should be a positive *lucky shot* even with this 25% more acc-pen-damage or the game soon will get boring).
Again just my two cents for an improvement.
Kacsa1
28 Jun 2012
Because of requests, a large amount of insulting, non-constructive posts, and off-topic posts this topic is (finally) closed.


