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Video: Developer Diaries - Physics


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Community #1 Posted 05 March 2014 - 11:04 AM

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Find out about the upcoming changes to in-game physics in this video.

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WaterShard #2 Posted 05 March 2014 - 11:23 AM

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Those trucks rolling real nice when pushed, but who parks with released breaks ? (wait, pls don't answer that question)

 

My other concern are about those wrecked turrets, if you  push them on soft groung shouldn't those turrets "bed in" to the ground after a while?

Thinking about it, there are no game out anywhere what can handle ground surface in anyway well, most likely we must wait several years for such an engine.

 

In full im excited about the new engine, pls guy don't screw it up, seems so far it will be nice.


Edited by WaterShard, 05 March 2014 - 11:31 AM.


Monster95alpha19 #3 Posted 05 March 2014 - 11:28 AM

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Awesome features..specially the flipping over thingy..no more suicidals that survive after they drop on you from a bridge/hill..

KawaGreen #4 Posted 05 March 2014 - 11:32 AM

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So what in the above video is 9.0 and what not.

Goddamn, I wan't all of it, NOW!



blackbeard_teach #5 Posted 05 March 2014 - 11:32 AM

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lovely, just lovey.

but i noticed few things.

 

tank behavior when on different  terrains are already noticed in Warthunder(i accidentally made my panzer 4 taking a u turn when i was planning to go right after going down the slope).

them gear shifting is already on Warthunder.

tank Flipping over?, sry mate, i flipped my T-34 so many times in Warthunder.

fuel tanks falling off? i guess Russian players are going to need to stop for gas so often(is this include the big fuel tank on the panzer IV?).

 

 

and don't get me wrong, one thing i hate about Warthunder, is that they reduced the number of Prototype vehicle and added 1 single kind of tank/aircraft with all of it's Variation(the difference between Ferdinand and Elefant is the better control and a side machine gun)(or the Su-85(122mm) and the Su-85 and now separate tanks).

 

 

but really, you guys are Late to come up with this new features, and you must out-smart them.

 

 



Hokum15 #6 Posted 05 March 2014 - 11:43 AM

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Will the Churchill and other British tanks now have their monster Torque for fast hill climbing and high angles of hill climbing?

Murphy1up #7 Posted 05 March 2014 - 11:46 AM

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My favourite Dev diary! These videos now replace the ASAP videos and as you can see they can be a bit more complex

I can't wait for players to get their hands on this and especially can't wait to hearing all the cheers and yells when you get an ammo rack kill! 

 

View PostHokum15, on 05 March 2014 - 10:43 AM, said:

Will the Churchill and other British tanks now have their monster Torque for fast hill climbing and high angles of hill climbing?
 

 

I'll ask about it



pepsi123 #8 Posted 05 March 2014 - 11:56 AM

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World of Tanks is really improving with this new engine, keep up the good work!

 

sincerely,

A now happy tanker :)



VUCIBATINA1 #9 Posted 05 March 2014 - 11:57 AM

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great  improvnents guy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

just keep that way and you will knock off wartunder



WaterShard #10 Posted 05 March 2014 - 11:57 AM

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I wonder....what will happen with the "Drawning box", you know enemy tanks aren't drawned even when they spoted if they further like the draw distance, in havoc this will be gone, or it will be still implemented, its realy bogging me....

blackbeard_teach #11 Posted 05 March 2014 - 12:01 PM

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View PostVUCIBATINA1, on 05 March 2014 - 02:57 PM, said:

great  improvnents guy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

just keep that way and you will knock off wartunder


they need more than that, since they have yet to implement it.

 

cause warthunder already have all that mentioned in the video, excluding the the fuel tank falling apart(not sure if they already have it)



AN225 #12 Posted 05 March 2014 - 12:04 PM

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View Postblackbeard_teach, on 05 March 2014 - 10:32 AM, said:

fuel tanks falling off? i guess Russian players are going to need to stop for gas so often(is this include the big fuel tank on the panzer IV?).

 

Those are external fuel tanks, they are not connected with internal fuel system that engine use.

 

If you want to use those you have to stop, get one of the crews out and pour it in, almost like at any gas station :)



Tinbawx #13 Posted 05 March 2014 - 12:06 PM

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I wonder how the game will determine whether an object is pushed or crushed when a tank rams into it.

 

I mean, if we take cars for instance. As soon as the track somehow touches it, it will start to shred the car to bits. Traction will cause the track to start pulling the car underneath the tank, causing the tank to climb over the car.

 

The truck pushing in the vid had a bit of awkward "bouncyness" to it. Now I do realize that this is likely to be very early work and/or the trucks had been made indestructible for demonstration purposes. At least I hope so.



Fr3d27 #14 Posted 05 March 2014 - 12:20 PM

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Very nice features indeed. 

So havoc can be turned on and off.. Wondering how that inflict game play.

 

I like wot as simple as it is now, can I coop/adjust  with the new gameplay at hands..



AquilaSPQR #15 Posted 05 March 2014 - 12:35 PM

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It's fantastic, but besides physics there's one more thing that should be improved - sounds. Right now I cannot imagine playing WoT without realistic sounds mod - and it has to be updated with each WoT update. Vanilla sounds are... well... not good enough.

danielmalan #16 Posted 05 March 2014 - 12:35 PM

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View Postblackbeard_teach, on 05 March 2014 - 01:01 PM, said:


they need more than that, since they have yet to implement it.

 

cause warthunder already have all that mentioned in the video, excluding the the fuel tank falling apart(not sure if they already have it)

 

People like you can't be satisfied. Always finding fault somewhere. 



blackbeard_teach #17 Posted 05 March 2014 - 12:35 PM

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View PostAN225, on 05 March 2014 - 03:04 PM, said:

 

Those are external fuel tanks, they are not connected with internal fuel system that engine use.

 

If you want to use those you have to stop, get one of the crews out and pour it in, almost like at any gas station :)


yea, i was wondering about that.

 

it's just that i saw 90% of what's in the video already implemented in warthunder.

 

and in warthunder, you have a fuel limit(however flying for 45m is only possible in simulators)(and fuel consumption increases when you gain altitude)(but in warthunder, you need to land to repair/re-arm/re-fuel), but looking at Wot small maps, repair station would be crowded.



3elgian3lite #18 Posted 05 March 2014 - 12:36 PM

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I see the Port map in the video. Is it possible it will return?

Odysseus_ #19 Posted 05 March 2014 - 12:42 PM

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View Postblackbeard_teach, on 05 March 2014 - 12:01 PM, said:


they need more than that, since they have yet to implement it.

 

cause warthunder already have all that mentioned in the video, excluding the the fuel tank falling apart(not sure if they already have it)

WarThunder may have better graphic (for now) but the gameplay is much better in WoT, in WT while driving a tank you can get shoot from above (airplanes) here you just have to watch out for arty, plus the economy is much better in WoT then WT.


Edited by Odysseus_, 05 March 2014 - 12:42 PM.


LowiekVDS1 #20 Posted 05 March 2014 - 12:44 PM

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Really nice.

 

And FINALLY they will make WoT run on multiple cores!! :DD






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