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pz 1c perks/ MM

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lnfernaI #1 Posted 09 March 2014 - 08:27 PM


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Im posting on 2 things : one normal and second very weird.

Lets start with the first; What skills/perks should i get when my crew is 100%?

I have equipment: Optics,spall liner and ventil(dont mind on vent), and 100-oct fuel,as consumable.


The Second: I'd be happy if WG made this tank's matchmake to at least tier IV for ffs not tier V.

On tier V its basically useless with its pea launcher,use only for scout.Unless you get very lucky to gun down their arty, or similar weak things.

Baldrickk #2 Posted 10 March 2014 - 02:06 AM

    Field Marshal

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Yes, you need to scout in tier 5 games. Doesn't mean you can't do well though:



Go after the weak tier 5s or lower tiers. Spot the targets you can't pen for ypur team.


Take camoskill so you can stay hidden (very stealthy tank) off road driving may help acceleration in the countryside


I use gld instead of spall liner btw.

Boomer7 #3 Posted 21 March 2014 - 10:59 AM

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In tier V you have to be the scout, either got forward and find a nice bush for passive scouting, or do a delayed run if arti is on the board. Just wait a bit until all are busy and then make a run for it.


You can still track enemies, and some of the mediums have crappy side and rear armor so you can kill them in the endgame.

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