Jump to content


Version 9.0 Release on Wednesday 16th April!


  • This topic is locked This topic is locked
610 replies to this topic

Community #1 Posted 15 April 2014 - 02:29 PM

    Sergeant

  • Content Team
  • 0 battles
  • 23,126
  • Member since:
    11-09-2011

*
POPULAR

Our new update will be implemented on the European server on Wednesday 16th April, introducing a new game mode, HD tank models and lots of game improvements!
Full news text

 

For leaving feedback about the patch please go here:

http://forum.worldof...ntier-feedback/



Hokum15 #2 Posted 15 April 2014 - 02:36 PM

    Lieutenant

  • Player
  • 30848 battles
  • 1,920
  • [HO_PO] HO_PO
  • Member since:
    06-06-2012
WOOT! HD Centurion 7/1!

Abusemtex #3 Posted 15 April 2014 - 02:37 PM

    Lieutenant

  • Player
  • 24510 battles
  • 1,936
  • [-RED-] -RED-
  • Member since:
    02-05-2011

It would be nice if you could provide some sort of preload link for those multi GB patches.

It would relieve the server load too.



Gordie_Lachance #4 Posted 15 April 2014 - 02:45 PM

    Corporal

  • Player
  • 34813 battles
  • 111
  • [SAS-] SAS-
  • Member since:
    03-20-2012
Will it stop the 15-1 roflstomps that last 2 minutes?

Nipponsei #5 Posted 15 April 2014 - 02:54 PM

    Warrant Officer

  • Player
  • 11596 battles
  • 545
  • [NLD] NLD
  • Member since:
    06-09-2011
So why are they showing Sacred Valley if that map has been removed from the game?

Ulfhedinn_ #6 Posted 15 April 2014 - 02:57 PM

    Lieutenant General

  • Player
  • 48246 battles
  • 7,041
  • Member since:
    05-02-2013

Is there a list of the tanks that have been made HD for patch 9, and is there any timescale when the rest will go HD? I'm curious as when they're all done I want to go back to tier 1 and grind up again so I can properly experience all the HD stuff.


Edited by Maxmk6, 15 April 2014 - 03:39 PM.


Libertaarian #7 Posted 15 April 2014 - 03:01 PM

    Private

  • Player
  • 13850 battles
  • 5
  • [PATU] PATU
  • Member since:
    01-13-2012
No havok??

SanyaJuutilainen #8 Posted 15 April 2014 - 03:01 PM

    Lieutenant

  • Community Contributor
  • 20469 battles
  • 1,871
  • [GUP] GUP
  • Member since:
    04-15-2011

View PostFirefly72, on 15 April 2014 - 03:45 PM, said:

Will it stop the 15-1 roflstomps that last 2 minutes?

That's always up to players. Some are able to lose 0-15 when in mediums against arties only - but that's a part of the game too. You win some (15-2), you lose some (2-15).



tonce #9 Posted 15 April 2014 - 03:02 PM

    Warrant Officer

  • Player
  • 42801 battles
  • 625
  • Member since:
    02-02-2011
In this patch i only like the map change. :great:
 

SanyaJuutilainen #10 Posted 15 April 2014 - 03:02 PM

    Lieutenant

  • Community Contributor
  • 20469 battles
  • 1,871
  • [GUP] GUP
  • Member since:
    04-15-2011

View PostThe_LVirus, on 15 April 2014 - 04:01 PM, said:

No havok??

The developers didn't make it in time for 9.0, but it should come 9.1 or (at latest, but I think sooner) 9.2.



Typhon95 #11 Posted 15 April 2014 - 03:02 PM

    Private

  • Player
  • 17939 battles
  • 34
  • [BOIOH] BOIOH
  • Member since:
    07-26-2011

No, no havok.

Anyway, what about the new Pz IVs and the new Stug? I haven't watched the video yet, but you didn't write about that

 

Edit: i've seen the video, that sure is eye candy but doesn't explain a single thing...


Edited by Typhon95, 15 April 2014 - 03:09 PM.


Sharp1903 #12 Posted 15 April 2014 - 03:05 PM

    Second Lieutenant

  • Player
  • 35034 battles
  • 1,342
  • Member since:
    01-10-2014
Nice but pls we don't want laggy servers :(

Just1ce #13 Posted 15 April 2014 - 03:09 PM

    Staff Sergeant

  • Beta Tester
  • 6725 battles
  • 381
  • Member since:
    01-01-2011
God damn that trailer was good. :izmena:

SMR_FV #14 Posted 15 April 2014 - 03:11 PM

    Warrant Officer

  • Player
  • 74176 battles
  • 593
  • Member since:
    05-18-2011
Wasn't the whole hype about this patch exactly that - Havok. Wargaming usual efficency. Why don't you slow down with your patch release so your developers can catch up for a change? Hm? Oh and when will you step into 21st century and give a god damn multi-core support? Yes you have been telling us for 2-3 years now...SOON...very soon....next patch... You talk a lot but your actions don't follow.

Leutnant_Kramer #15 Posted 15 April 2014 - 03:13 PM

    Private

  • Player
  • 35288 battles
  • 34
  • Member since:
    06-28-2012

Finally a patch when I have (relatively) fast internet. The last five patches always came out when I was at my parents' house where downloading took a day.

Is there a link to patch details somewhere? I always seem to find balance changes more interesting than new models...



CrazyLovex #16 Posted 15 April 2014 - 03:16 PM

    Sergeant

  • Player
  • 13127 battles
  • 206
  • Member since:
    07-20-2013
Great can't wait to re-install mods all over again.and again and again and again and again .. .. . . 

SanyaJuutilainen #17 Posted 15 April 2014 - 03:17 PM

    Lieutenant

  • Community Contributor
  • 20469 battles
  • 1,871
  • [GUP] GUP
  • Member since:
    04-15-2011

View PostTyphon95, on 15 April 2014 - 04:02 PM, said:

No, no havok.

Anyway, what about the new Pz IVs and the new Stug? I haven't watched the video yet, but you didn't write about that

They will be in the client in the SD, these patch notes aren't complete, just the pick of the best stuff. The historical battles wouldn't make much sense without that change.

 

View PostSMR, on 15 April 2014 - 04:11 PM, said:

Wasn't the whole hype about this patch exactly that - Havok. Wargaming usual efficency. Why don't you slow down with your patch release so your developers can catch up for a change? Hm? Oh and when will you step into 21st century and give a god damn multi-core support? Yes you have been telling us for 2-3 years now...SOON...very soon....next patch... You talk a lot but your actions don't follow.

No, the whole 9.X patch line is about Havok, new modes, new physics, HD models. Not 9.0 exclusively.

Also multicore was actually promised only the last few months (I'd say 3-4, IIRC), after overcoming some programming difficulties (which made it seem impossible before, and the WG stance on that was: "will not implement" before, so your memories are failing you).



Cruelty_1 #18 Posted 15 April 2014 - 03:18 PM

    Private

  • Player
  • 32352 battles
  • 37
  • [HUGO] HUGO
  • Member since:
    12-11-2011

fix MM by EFI,add multi-core support, get rid of TELIA server - fix lags who cares about the surface when core is sick, dont be afraid of ground forces graphic your game is obsolete due to historical engine not graphic  

PS: pls remove censorship from here at least for EU server do know what is express own opinion freely??? Keep censorship only for your country ... regime ...poor manners


Edited by Cruelty_1, 15 April 2014 - 03:29 PM.


_SMG_ #19 Posted 15 April 2014 - 03:22 PM

    Lance-corporal

  • Player
  • 7827 battles
  • 72
  • [WJDE] WJDE
  • Member since:
    10-06-2011
Not much info, for example is the "Historical Battles" mode available for platoons ?

SMR_FV #20 Posted 15 April 2014 - 03:30 PM

    Warrant Officer

  • Player
  • 74176 battles
  • 593
  • Member since:
    05-18-2011

View PostNya_Chan, on 15 April 2014 - 04:17 PM, said:

They will be in the client in the SD, these patch notes aren't complete, just the pick of the best stuff. The historical battles wouldn't make much sense without that change.

 

No, the whole 9.X patch line is about Havok, new modes, new physics, HD models. Not 9.0 exclusively.

Also multicore was actually promised only the last few months (I'd say 3-4, IIRC), after overcoming some programming difficulties (which made it seem impossible before, and the WG stance on that was: "will not implement" before, so your memories are failing you).

They were promising multi-core will come soon after graphics/physics introduction in 8.0.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users