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Object 140

Object 140 140 T-54 T-55

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Charcharo #1 Posted 25 April 2014 - 03:51 PM

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Hello and welcome to one of the Tier 10 Soviet medium tanks, the Object 140! This machine is a lot like the T-62A and Object 430, but there are several small differences that make it its own somewhat unique vehicle.
 

Previous tank: T-54

 

Tank specs:

Upgrade tree:
Overview:

The Object 140 comes fully elite and does not have upgrades. This means that the only way to push the vehicle past its stated stats will be the usage of crew skills, consumables and equipment.
Protection and layout:
The 140 is a very small tank. Hell its slightly smaller then the T-62A, which makes it a harder target with great camouflage. Unfortunately, since the modules and crew members are so close to one another, this means they can get knocked out easily. The price you pay for being a compact tank :P . 
The actual armor of the 140 is good. Its hull is slightly inferior to the T-54 and Object 430, but better then the T-62A. Sure, hard statistics say it is only 100 mm thick, but its at a slightly better angle then the 102mm plate of the 62A. This wont really save a medium at tier 10 though :D.
Turret armour is where the 140 gets tricky though. The turret cheeks are very tough. The turret side and rear are good too (for a medium tank)... though obviously not much at tier 10. However, the hatches on top of the 140 AND its turret roof are VERY weak and can be overmatched/penetrated by accurate high caliber guns. This limits its hull down potential, at least at closer ranges. The turret is overall weaker then the 62A turret and about on par with the 430 turret.
Mobility:
Power to weight ratio is worse then the T-54's but awesome terrain resistance (slightly worse then T-62A's but STILL excellent) does make it almost as mobile as its tier 9 predecessor. The 140 has a good top speed and it keeps it well. It is also quite agile. 
Firepower:

The 100mm U-8TS gun is a fast firing, good penetration, accurate and fast to aim but low damage gun. T-62A, Object 140 and Object 430 all share this gun with minor differences. The Object 140's version is middle of the road, better then the 430 but a little worse then the 62A's version. Still, thanks to slightly better gun depression (-1 degree more, or if you are an optimist, 20% more) when compared to the other Tier 10 Soviet medium tanks, it is able to get really good use of it. It has awesome DPM, one of the highest in the game, a great enough rate of fire to keep some vehicles permamently tracked even.
Conclusion:
The Object 140 is a very dependable and capable medium tank that can do pretty much all roles on the battlefield. It can snipe, brawl, get to important positions quickly and is a great tank for wolf packing medium assaults. 
*The Object 140 was only a prototype machine so it never saw combat. No historical battles :( *
*Being a tier 10 tank gives it the ability to fight in company battles and Clan Wars*

Price: 6 100 000 credits
Camouflage: Good
Gun Elevation: -6°/+17°

Pivot Turn: Yes
Limited Match Maker: No

 

Pros:

- Great rate of fire and awesome damage per minute.
- Good top speed and acceleration.
- Good turret and decent hull armour.
- Relatively small and with good camo.
Cons:
- Turret has some serious weak spots.
- Weak sides and rear armor.
- Prone to ammo rack hits, engine damage and being set on fire.

 

Designation:
1.Warrior 2. Medium Assault Tank 3. Tank Hunter 5. Flanker
The Object 140 can be an excellent wolf pack tank and is a great brawler and even sniper.
Direct Engagement Object 140: Ramer; Vertical Stabilizer; Ventilation/ Gun laying drive
Scouting Medium Object 140: Coated Optics; Ramer; Ventilation/ Camouflage Net
 

Crew:
1. Commander (also a radioman) 
2. Gunner 
3. Driver 
4. Loader  
Crew skills (only an example, up to 4th skill):

The 140 has excellent camouflage so camo skill + view range skills may work out quite well. Also the normal assault medium skills can be great too.
Spoiler


Modules:
Hull:

Armor scheme currently in use:

Spoiler


100m at 64 degrees (220 vs HEAT ; 188 vs AP) /80 sides /55 rear
Hull armor is inferior to the T-54. Still a bit better then T-62A though. Not that it matter that much on tier 10. 140 can bounce powerful shots only when it is very heavily sloped.
Frontal hull can usually stop most tier 7 and 8 scout tanks. Usually. Side does not get overmatched by any tank or TD gun, so it can allow for side scraping.
 

Suspension:
Object 140 / Max.capacity 39.00 / Turn speed 54 deg per sec.
Turning speed is very good. Has great ground resistance values. Slightly worse then the T-62A's though. Slightly better then Object 430.
 

Engine:
TD-12 – 580 h.p. / 12% chance of fire / 16.11 horse power per ton.
Power to weight ratio is worse then the T-54, but the machine does move almost as well. Because of the ground resistance :P. Still slightly higher power to weight then the T-62A. It will climb hills a tad faster. It also reaches and keeps its nice top speed :) .
 

Radio:
R-113M – Range 730 meters
Good enough radio. Remember that a dead commander also means a dead radioman.
 

Turrets:
Object 140
Armor: 240/187/65
Rotation: 40 degrees/second
View range: 400m

Turret is tough all in all. Tier 10 guns with over 250 penetration may go through the front of the turret at close ranges, provided the 140 does not move. Side and rear are good too and turret turn rate is more the satisfactory.
Problems are the commander's cupola and the weak plates on top of the turret. Taller tanks with high caliber guns can automatically penetrate the 140 and deal full AP/HE damage with their shots.

 

Guns:
100mm U-8TS
Ammo: 50 rounds

RoF: 9,09
Penetration: 264/3301/50
Average damage: 320/320/420
Accuracy (100m): 0,35
Aim time: 2,1 sec

Shell Velocity: AP - 1535 m/s ; HEAT- 900m/s ; HE - 900 m/s

This is an extremely impressive gun. True, its damage per shot is relatively low, but its very high rate of fire and DPM do seem to give it some interesting uses. It can actually keep some vehicles perma-tracked when fighting around corners. Its DPM might need a few shots to finally equalize with some of the more damaging guns, but it can decimate targets under continued fire or finish off wounded enemies quite well. The U-8TS's accuracy and aim time are also quite good, and so is it's accuracy on the move. The shot speed for all but HEAT is awesome, like a laser the shots connect almost instantly!
The Object 140 shares this gun along with the 430 and 62A. Unlike them, it has slightly better gun depression, which lets it abuse the gun easier. However, its gun stats are slightly inferior to the 62A, though better then the 430.

Premium ammo is HEAT which does not get the normalization bonus that APCR gets, but does not lose penetration with distance. With 330 penetration, it can shoot most vehicles and be quite certain of penetration, but there are still some things that should be avoided, like the E-100's upper plate and the IS-4's turret. One does also have to take into account the slower speed of the HEAT shell. It is not slow, 900 metres per second is still not bad, but after firing the instant AP/APCR rounds, the player has to make adjustments to his/her aim.

Comparison with its peers:

Object 140 vs Object 430
Both tanks are similar. They share the same guns but the 140 has accuracy, aim time and accuracy on the move. The 430 has a tad higher rate of fire. Their turret armor is similar actually, but the 140 has 1 more degree of gun depression. Both have similar mobility. The 430 has arguably better hull armor.
Object 140 vs Object 907

The 970 has better armor but a worse gun.

Object 140 vs T-62A
Both vehicles are very similar, though there are a few differences. Hull armour on the Obj. 140 is slightly better due to its higher slope, though its turret is a little more vulnerable than the T-62A's turret (bigger weak spots). The Object 140 is slightly faster and climbs slightly better, though it does not turn as quickly. Its gun is just slightly worse then the T-62A's gun and it has a little less health points but it has slightly better gun depression and is also somewhat smaller.
Object 140 vs 121
121 has superior hull armour and higher damager per shot. It is slightly slower (in acceleration) than the Soviet vehicle, has a slightly less vulnerable turret and much worse gun depression and elevation.
Object 140 vs FV4202 
The Soviet vehicle has higher DPM, a tougher turret and is faster. The FV though has better hull armour, better depression and better alpha damage. It also climbs hills a little better.
Object 140 vs E-50M
The E-50M has much better upper hull armour, though its lower hull is slightly weaker then the Object 140's lower/upper plates and is a bigger target. Object 140's turret is noticably tougher. E-50M is faster, with a higher top speed and better climbing rate, but its maneuverability is inferior in tight quarters when compared to the Object 140 with its great traverse and smaller size. And E-50M can ram the living daylights out of a Object 140 if it has to, but its DPM is lower, which is thankfully somewhat compensated with better damage per shot and accuracy.
Object 140 vs Leopard 1
The 140 has much better armor on both hull and turret. It also has a higher DPM and is more accurate on the move and a little more agile. The leopard 1 does have higher damage per shot, better base accuracy, a higher top speed and better gun depression.

Object 140 vs Batchat 
140 does have better a lot better armour than the batchat and slightly better gun depression. It also has greater DPM, RoF and is more accurate, but loses out in damage per shot, does not use a clip like the Bchat and is not as fast.
Object 140 vs M48A1
Object 140 has a slightly weaker hull (though lower frontal hull is weaker than on the Object 140) but a tougher turret than the US vehicle. The Patton does have better view range, gun depression, damage per shot and accuracy on the move but it loses out in camouflage, top speed and DPM.
Object 140 vs STB-1

The Japanese has better gun depression, higher Damage per shot and similar DPM. 140 does have more armor, is slightly faster and more agile and a higher rate of fire.

Historical Object 140

The object 140 was an attempt to upgrade the T-55/54 tanks of the USSR. The project aimed to increase armor protection and make use of the new 100mm U-8TS gun, a Soviet cannon created to equal the 105mm Royal Ordnance L7. Was discontinued in favor of Object 430... which was discontinued in favor of T-62 and later T-64.

 

Wiki page: http://wiki.wargaming.net/en/Tank:Object_140


Edited by Charcharo, 11 November 2014 - 12:16 PM.


Snoregasm2 #2 Posted 25 April 2014 - 06:04 PM

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I agree about the module damage; if anything, you underplayed this aspect of the tank.

 

I'm going to have rethink my entire crew skill set up to account for this. I was hoping to do repairs > camo then once 100% repairs > BIA > camo, but I'll be forced to use safe stowage and possibly even preventative maintenance on the driver.

 

NB I'd also add a comparison with STB-1 and Leopard 1 for the sake of completeness. Otherwise very good review.



Charcharo #3 Posted 25 April 2014 - 06:05 PM

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View PostSnoregasm2, on 25 April 2014 - 08:04 PM, said:

I agree about the module damage; if anything, you underplayed this aspect of the tank.

 

I'm going to have rethink my entire crew skill set up to account for this. I was hoping to do repairs > camo then once 100% repairs > BIA > camo, but I'll be forced to use safe stowage and possibly even preventative maintenance on the driver.

 

NB I'd also add a comparison with STB-1 and Leopard 1 for the sake of completeness. Otherwise very good review.

Thank you, will do!
This was the hardest review I have ever done to be fair :( .
I... the medium Soviet tanks are just so close ;(



cpt_gandy #4 Posted 26 April 2014 - 10:28 PM

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The 140 does burn a lot, if you catch fire once in a battle the chances are the next shot to the same place will cause the tank to catch fire again. Also if you have the tank angled down slightly, just above the gun becomes a major weak spot where anything can pen the turret and tanks with a really high pen value stand a good chance of penning the top of the turret.

 

Still a great tank and if you are very lucky it is possible to do a carry with this tank :)



DextersTanks #5 Posted 01 May 2014 - 01:57 PM

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If you can, you MUST put on Safe Stowage, you MUST.



rikkelt #6 Posted 03 May 2014 - 11:44 AM

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Good tenk. Just what do you have to do to get Ace Tanker with it? Or even mastery badge first class ;D

Spoiler

 



Hulilupteri #7 Posted 09 May 2014 - 06:25 AM

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View Postrikkelt, on 03 May 2014 - 12:44 PM, said:

Good tenk. Just what do you have to do to get Ace Tanker with it? Or even mastery badge first class ;D

Spoiler

 

 

You have to get much much more xp from a single match. With my T-54 it was something like 1600 but it can be higher depending on the week. Read wiki for mastery badge and you'll understand.



Spectre_smb #8 Posted 14 May 2014 - 01:21 PM

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View PostCharcharo, on 25 April 2014 - 04:51 PM, said:

Pivot Turn: Yes

 

Are you sure about pivot ability? Wiki says it can't pivot.



kikox #9 Posted 15 May 2014 - 11:03 PM

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Really good medium. Excited to get the T-62A as well so i can compare. I like the DPM and agility this tank has. Also the weak spots on the turrets can be quite vulnerable but if you use just a bit of your pretty nice gun depression the weak spots are harder to hit. Amazing tank so far.

Heinkle #10 Posted 23 May 2014 - 10:09 AM

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View PostCharcharo, on 25 April 2014 - 03:51 PM, said:

Object 140 vs Object 907

*Not yet done*

 

Looking forward to that review.



_Beli_93 #11 Posted 30 May 2014 - 09:33 PM

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I just love this tank im on 470 battles whit it its the best so far and yes you need safe stowage on it :) 

dupreee #12 Posted 10 June 2014 - 12:09 AM

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Which modules are u using at obj140? guyz

Heinkle #13 Posted 10 June 2014 - 12:01 PM

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View Postdupreee, on 10 June 2014 - 12:09 AM, said:

Which modules are u using at obj140? guyz

 

By modules, do you mean equipment? You can't change any of the modules on the 140.

 

If you mean equipment, then I use Vents, Vert Stab and Rammer. Pretty standard setup for me.



PitbullTerror #14 Posted 12 June 2014 - 11:34 PM

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normally i would fit meds with:

gunrammer

vert stab

vents....

 

but i switched vents for coated optics and it works for me



Madhax #15 Posted 16 June 2014 - 09:15 AM

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Gunrammer, v-stab & optics. Pretty standard for a medium above level 8.

 

Some will argue that vents is marginally better than optics if you have the BIA skill as the overall boost to your crew gives you "the edge" in combat, though it depends widely on your play style. Using optics you have 440 m view range (not counting skills like recon, sit-aw or BIA) vs 417 m with vents and BIA and in my opinion, however subjective, a Russian medium in public game play is not peek-a-boo brawler. You do not want to get spotted!



NiemandXL #16 Posted 16 June 2014 - 02:04 PM

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Gunrammer

Vents

optics

 

That's what I'm currently using on both obj 140 and T-62a. Vents+BIA+Recon provide you with a very nice view range which in combination with the excellent camo means you will see most tanks before they see you.



Defario #17 Posted 03 July 2014 - 09:08 PM

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wow i got mastery today, i wasnt expecting that, but then in garrage wow :D :D

http://wotreplays.co...ario-object_140



John_Black_Jack_Pershing #18 Posted 18 July 2014 - 12:04 AM

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This tank (as for all blueprint tanks) is way to overpowered. The accuracy and Pen is way too high. Look at the ingame stats.

rikkelt #19 Posted 18 July 2014 - 12:27 AM

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What are you talking about. :confused:

mexicola89 #20 Posted 26 July 2014 - 03:16 PM

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How much average dmg is considered unicum level in this tonk guys?




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