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9.1 Preliminary Patchnotes


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LazyJustice #1 Posted 08 May 2014 - 06:04 PM

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Surce: http://ftr.wot-news....ary-patchnotes/

 

 

- added new map “Kharkov”
- fixes and improvements on maps Arctic, Tundra, Komarin, Windstorm, North-West
- removed the Assault mode on Sand River
- improved performance on the map Hidden Village

- fixed small visual issues with textures and models for a large number of tanks
- fixed small visual issues with textures and models for some map objects
- reworked exhaust smoke effect for all tanks
- reworked tank explosion effect
- added visual damage effect on tank barrels for damage made to them
- added the mechanism where a turret, ripped off by ammo rack explosion “slides off”
- type of surface now influences the behavior of a turret ripped off

 

- added 5 new medals for artillery: “Monolith”, “For Counterartillery Fire”, “Medal of Horus”?, “Cool-blooded”, “Stark’s Medal”
- added new awards for team battles: “Battle-hardened”, “Sniper Reserve”, “Pyromaniac”, “Promising Warrior”, “Fight to the Last Breath”
- Billote, Bruno and Tarzay medals’ description was reworked for clarification
- “Operation Nostalgia” medal moved to a different medal category
- fixed the “Armored Fist” medal, which wasn’t awarded under certain circumstances

- updated the FMOD sound library
- reworked the gun shooting sounds
- offline/online player status will now display correctly no matter on which server the player is
- maximum amount of symbols for chat increased to 512
- added the clan icon to the Achievements table, where players can see the date he entered the clan
- added some fixes and improvements to the team battles window
- added the time period display for the historical battles
- changed the dialogue window showing up when graphic settings are changed
- companies: removed the possibility to start the battle without the commander
- changed the parameter order in the “summary” window of the “achievements” tab
- setting of “vibro-something Gametrix” moved to another settings tab
- license agreement now displays after you log in to hangar
- added the “dynamic FOV” setting
- changed the start time of tracer display
- removed the limit for skills and perks of a tanker for a damaged tank
- fixed the incorrect enabling of the EnableBalanceCPU parameter for some processors, which could lead to frequent server disconnects and failures to login
- fixed the incorrect display of trees and bushes not turning half-invisible on some configurations
- fixed the memory leaks, appearing with high details of the tanks enabled
- fixed the bug when the currency for buying gold shells switched from credit to gold incorrectly
- fixed some crashes and freezes of the game client
- fixed the track “shaking” when enabling high tank detail in the hangar
- fixed some errors and mistakes in the graphic setting window
- fixed the bug where the game strained the GPU when the client is minimized
- fixed some errors in recording replays
- fixed some errors in mission table interface
- fixed the bug where the ricochet effect appeared even though the armor was penetrated
- increased the number of the national flag emblems

Vehicle changes

- removed the TD camo class bonus when shooting the gun (apart from premium TD’s)

German tanks

Jagdpanzer IV

- stock tracks turnrate changed from 32 to 34, elite tracks turnate from 35 to 38
- stock tracks terrain passability (good/medium/bad terrain) improved by 8/14/20 percent
- elite tracks terrain passability (good/medium/bad terrain) improved by 9/15/22 percent

Panzer I

- accuracy spread when tank moving improved for both suspensions by 31 percent
- aimtime for 2cm Kwk 30 and 2cm Kwk 38 changed from 1,7 to 1,6 and from 1,6 to 1,5

Tiger I

- reload time for 88mm L/71 increased from 6,7s to 6,8s
- 88mm L/71 accuracy nerfed from 0,34 to 0,35
- 88mm L/71 accuracy spread when moving the turret nerfed by 17 percent
- hitpoints nerfed by 100 for both turrets

Tiger P

- 88mm L/71 reload time for stock turret changed from 9,1s to 9,3s, for elite from 8,6s to 8,8s
- 88mm L/71 accuracy nerfed from 0,34 to 0,35
- hitpoints nerfed by 100 for both turrets

VK2801

- stock tracks terrain passability (good/medium/bad terrain) improved by 20/18/10 percent
- elite tracks terrain passability (good/medium/bad terrain) improved by 22/20/1 percent
- maximum speed buffed from 60 km/h to 68 km/h

VK3001P

- hitpoints buffed by 140hp (stock turret) and 90hp (710 to 800) for elite

British tanks

Cruiser Mk.I

- reload time of 40 mm Pom-Pom buffed from 8s to 7,8s

Vickers Medium Mk. II

- stock turret: viewrange buffed by 10 to 290, turret traverse from 32 to 35 deg/s
- elite turret: viewrange buffed by 10 to 310, turret traverse from 32 to 35 deg/s
- aimtime of OQF 3-pdr Gun Mk. II and QF 6-pdr 8 cwt Mk. I buffed from 2,3 to 2,2s

Universal Carrier 2-pdr

- maximum reverse speed buffed from 8 km/h to 10 km/h
- aimtime of QF 6-pdr 8 cwt AT Gun Mk. I buffed from 1,7 to 1,6

AT7

- reload time for OQF 20-pdr AT Gun Type A Barrel nerfed from 5,8s to 6,4s
- hitpoints nerfed by 50

US tanks

Hellcat

- stock suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 60 percent
- elite suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 57 percent
- stock tracks terrain passability (good/medium/bad terrain) nerfed by 9/14/9 percent
- elite tracks terrain passability (good/medium/bad terrain) nerfed by 10/17/10 percent
- maximum reverse speed nerfed from 20 km/h to 12 km/h
- aim spread of the 76mm M1A2 when moving the turret increased (nerfed) by 12 percent
- aim spread of the 90mm M3 when moving the turret increased (nerfed) by 25 percent
- 90mm M3 reload time nerfed from 8s to 8,5s

M4 Sherman

- aimtime for derp 105mm nerfed from 2,3s to 2,5s
- reload time for derp 105mm nerfed from 8s to 9s

T18

- stock suspension turnrate nerfed from 28 to 18, elite from 30 to 22
- stock tracks terrain passability (good/medium/bad terrain) nerfed by 43/29/7 percent
- elite tracks terrain passability (good/medium/bad terrain) nerfed by 46/40/12 percent
- maximum reverse speed nerfed from 8 km/h to 6 km/h
- 75mm derp reload time nerfed from 4,8s to 5,2s, aim spread from moving gun nerfed by 12 percent
- 2pdr Mk.IX reload time nerfed from 2,1s to 2,5s, aim spread from moving gun nerfed by 17 percent
- hitpoints nerfed by 5 from 125 to 120

T29

- stock suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 8 percent
- elite suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 9 percent
- stock tracks terrain passability (good/medium/bad terrain) nerfed by 18/11/8 percent
- elite tracks terrain passability (good/medium/bad terrain) nerfed by 18/20/8 percent
- aim spread of the 105mm T5E1 when moving the turret increased (nerfed) by 11 percent, reload time nerfed from 11,4s to 11,8s
- T136 turret viewrange nerfed by 10

T32

- 105mm T5E1 accuracy buffed from 0,41 to 0,4

T40

- viewrange nerfed from 400 to 370

Soviet tanks

A-32, AT-1

- 76mm (L-10) gun damage changed from 105 to 110

BT-7

- aimtime for 37mm ZIS-19 buffed from 1,7 to 1,6

MT-25

- stock tracks terrain passability (good/medium/bad terrain) improved by 12/11/6 percent
- elite tracks terrain passability (good/medium/bad terrain) improved by 14/12/6 percent
- top engine 600hp changed to another engine 700hp

SU-101

- aim spread for both suspensions when driving and when traversing the vehicle buffed by 5 percent
- D-54S aimtime buffed from 2,1s to 2s
- hitpoints buffed by 10

T-28, T-46

- 76mm L-10 and KT-28 damage buffed from 105 to 110

 

 

As SS told:
Preliminary patchnotes, they are NOT final, Storm states there will be some fixed and additions.


Edited by aljetab, 08 May 2014 - 06:06 PM.


_Antipathy #2 Posted 08 May 2014 - 07:51 PM

    Lieutenant General

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Great... the T29 was really slow, not it's even slower.

indu #3 Posted 08 May 2014 - 10:05 PM

    Sergeant

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Putin: Nerf those fascist tanks.

WG: nu davai

 



soolerman #4 Posted 10 May 2014 - 08:17 AM

    Second Lieutenant

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Well surprise surprise not one CCCP tank got nerfed but a but load of them got buffed. I didn't see that one coming. Again. :facepalm:

Judqment8 #5 Posted 10 May 2014 - 10:36 AM

    Colonel

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RIP already dead Tiger P.

Pskol71 #6 Posted 13 May 2014 - 11:13 AM

    Lance-corporal

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Run...run for cover...there's a new patch on the horizon...

Yag0 #7 Posted 13 May 2014 - 11:19 AM

    Lieutenant Сolonel

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That's quite the naff lamo move nerfing all TDs except premium ones.

Ahh WG, guess you must have your spine to pay for the multi cpu support:trollface:



kirstar #8 Posted 13 May 2014 - 11:30 AM

    Staff Sergeant

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makes me happy to see the t18 nerfed. 

Marducas91 #9 Posted 13 May 2014 - 11:34 AM

    Corporal

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I don't think that tiger drivers will be happy of this patch...this tank didn't had the armor of the competitors at his tier but it compensated that with rof and hp...now they are lowering a little bit the rof, the hp amount and making the gun slightly more inaccurate...so yeah, R.I.P Tiger I/Tiger p

CptBarney #10 Posted 13 May 2014 - 12:14 PM

    Colonel

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really? the tiger1? i mean they nerf the bloody gun then nerf the bloody health so now it's even quicker to kill tigers soo many tanks that deserve a nerf and the ones that don't get it as per usual.




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