I played few games yesterday, and I got got the feeling that the quality of players online at the time was much higher then normal. (no XVM, just general guess).
I wonder if all the really bad players went over to try the WT for a while.
I played few games yesterday, and I got got the feeling that the quality of players online at the time was much higher then normal. (no XVM, just general guess).
I wonder if all the really bad players went over to try the WT for a while.
BugPowderDust, on 16 May 2014 - 08:02 AM, said:
You forgot to say you can put everything on high-veryhigh-movie quality and still get 30FPS. Try that on WOT and you get 15FPS if you're lucky, stressing of your video card in the garage or a CTD. Gaijin video optimisation strong vs Wargaming optimisation "stronk".
Gameplay wise, it's difficult. I don't really understand much of the game, but I didn't understand WOT either when I picked it up 3 years ago. I'll put as much time and effort as I did in WOT and see what's what. I'll play for a while, see what's what, what the learning curve is, and at the end, I'll be able to tell which one is better.
Do they have a proper wiki explaining the mechanics and such?
Edited by mystikro, 16 May 2014 - 07:01 AM.
BugPowderDust, on 16 May 2014 - 07:02 AM, said:
You can increase the size of the minimap.
Options, Interface, Tactical Map Scale
Edited by Nishizumi77, 16 May 2014 - 07:25 AM.
It's clearly a very different game, but it keeps you playing and it's fun.
mystikro, on 16 May 2014 - 06:56 AM, said:
Do they have a proper wiki explaining the mechanics and such?
The tanks part seems rather empty at this point, but considering how WG treats their wiki, it's almost comparable. For now, it's up to external sources or yourself to figure it out, but as so many are new there, it's not a problem, I'm in a top5 spot mostly and I'm not doing that much, I think. Zis-30 just does the trick for me.
Edited by BauermitGewehr, 16 May 2014 - 07:27 AM.
@ Bug - Agree about the minimap, even sized larger it's still not good
Steering? Just powerslide your way around a corner
There's enough difference between the games to make them both have a spot on my computer
WT GF tanks handlings are weird, drifting along, seriously they make the tank feel more like racing cars (Tokyo Drift ftw ) and I really hope they will tone down the drifting a lot, but not as sturdy as WoT. I really appreciate their effort in making the game realistic (to a certain extent) and the awesome graphics (those graphics are really nice) but after I played a few rounds, I feel a bit boring.
Surely I will continue playing WoT, but defo will drop by playing a few rounds in WT GF for some change of pace.
Pichu_Trainer, on 16 May 2014 - 12:31 AM, said:
You have a really long wait for that! i here Star Citizen has been delayed to late 2015! elite dangerous is what u want to look at!
Thats a 2 year delay from the kick starter project
Edited by T0byJug, 16 May 2014 - 07:58 AM.
Not really interested in spending 3 minutes to reach my opponent, followed by 3 minutes of camping behind either side of a wall (as both tanks will one-shot each other), only to be destroyed by an airplane against which you cant fight back.
So I guess WoT it is.
arnorwarrior, on 16 May 2014 - 08:01 AM, said:
Not really interested in spending 3 minutes to reach my opponent, followed by 3 minutes of camping behind either side of a wall (as both tanks will one-shot each other), only to be destroyed by an airplane against which you cant fight back.
So I guess WoT it is.
Now that's just plain wrong.
arnorwarrior, on 16 May 2014 - 09:01 AM, said:
Not really interested in spending 3 minutes to reach my opponent, followed by 3 minutes of camping behind either side of a wall (as both tanks will one-shot each other), only to be destroyed by an airplane against which you cant fight back.
So I guess WoT it is.
More like 15 - 30 seconds. It's quite fast paced actually. At least arcade that is (haven't tried the realistic mode yet). And one-shots happen if you expose your weak parts. With good armor angled right you can bounce a lot of shots. And airplanes and tanks are not combined yet. So no death from above.
But one of the things WOT does better is UI and crew skills.
I will play both but I must say I like GF.
I run WoT on high/med = 30-60 fps
I run GF on on Max settings = avarage fps 147......
Oh look, another WT/WoT thread...
Like I said before, I really doubt the effect will be that big. Personally, I think WT is extremely overhyped. People seem to focus on how good WT supposedly is, that they forget WT easily has as many downsides as WoT has... And people *are* capable of playing more than one game you know...
At best, it creates a bit of competition between the games. At worst, we might lose a few players, but that's it...
VeryRisky, on 16 May 2014 - 09:27 AM, said:
That's an interesting point. WTGF certainly takes more patience, and sometimes I just want a quick game. However, the visuals are pretty stunning and I think it helps what is a more slower paced game.
i played a simulation (read, hardest level) battle on Kursk (I think), and seeing all these tanks sweeping across cornfields with AI planes flying over, dust rising and tracer fire- that was epic, ...something WoT just doesn't do, as the maps are too small, and mistakes are punished very quickly.
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