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wt gf open beta and the impact of it on wot


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Alabamatick #81 Posted 16 May 2014 - 01:54 PM

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View PostDesyatnik_Pansy, on 16 May 2014 - 12:48 AM, said:

 

Especially when it gets to this point in the day where there's (exaggerating a bit here) like, one-two posts every five minutes.

omly when saxsan4 is online:trollface:


Edited by Alabamatick, 16 May 2014 - 01:54 PM.


GhostintheTenk #82 Posted 16 May 2014 - 02:04 PM

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View PostAlabamatick, on 16 May 2014 - 02:54 PM, said:

omly when saxsan4 is online:trollface:

Where is he? I actually miss him a bit...



TheEmptyLord #83 Posted 16 May 2014 - 02:04 PM

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For me the consequence of WT GF will be that I will play WoT less. I won't stop, but I will definitely not play as much.
The reason for this is simple: What did I expect when I first heard about that tank game WoT. My idea was closer to WT GF than it is to WoT.
Realistic damage model, more realism while still being arcadey enough to be playable. (I am not a hardcore Sim fan).
Basically if I would have had to choose back in the Beta days of WoT (yes, I played back then. Only with another account. Forgot all the details when I rediscovered WoT a year ago) I would choose WT just for that increased realism.
That does not mean that I think WoT is bad, oh no. WoT is one of the best games I have played so far. This just means that I prefer the simmier approach WT has.

Ceeb #84 Posted 16 May 2014 - 02:08 PM

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View Postborbelydavid360, on 16 May 2014 - 01:03 PM, said:

My opinion?
Thanks to another arty event (not long ago there was It's raining shells, now another one) I will try it on the weekend. Otherwise I wouldn't.

 

Actually...this is the reason im swapping over this weekend.....Another Arty weekend....



tajj7 #85 Posted 16 May 2014 - 02:11 PM

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View Postmystikro, on 16 May 2014 - 12:42 PM, said:

 

That does appear to be the case, certainly WOT it's more COD than strategic, because gold ammo kinda killed strategy.

 

But, what I find great in WT is that they have dealt with bots even before they appeared. No damage = no XP. Bye bye botting. That's a big plus from me.

 

I loose that analogy loosely, I more kind of mean Call of Duty back when it was COD4 and really top game, not the same tired barely improved kids game it is these days.

 

And yes there is a bit more tactical play and strategy in world of tanks than COD, I meant more in terms of the 'easier' arcade game play especially when compared to War Thunder ground forces realistic and simulator battles, so no bullet drop, easier tank handling, hit points, no red out line, the spotting system.

 

Whereas WTGF you have realistic DMs, much larger maps, more physics involved especially with tank handling, bullet drop, combined arms games with the planes etc. So scale wise that's where you have a more battlefield feel especially with the planes as well. 

 

So it's more like Call of Duty in search destroy mode (which was one life and more tactical than normal cod) compared to Battlefield 

 

Plenty of room for both games, both games I find fun for different reasons. 

 

 


Edited by tajj7, 16 May 2014 - 02:11 PM.


Alabamatick #86 Posted 16 May 2014 - 02:13 PM

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View PostGhostintheTenk, on 16 May 2014 - 02:04 PM, said:

Where is he? I actually miss him a bit...

don't know, not seen him for a while, he can be unintensionally funny sometimes



Balc0ra #87 Posted 16 May 2014 - 02:18 PM

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View PostCeeb, on 16 May 2014 - 02:08 PM, said:

 

Actually...this is the reason im swapping over this weekend.....Another Arty weekend....


 oh yes cus all the low tier tank in GF spamming Artillery support on your location all the time is better right? 10+ tanks sitting near cap, and they all use it with a few seconds in between them. That hill is a no go zone for 60 seconds. And its not just 1 shell. Each tank gets a salvo. Spread first. Then dead accurate later. Cooldown is about the same as a tier X SPG here.


Edited by Balc0ra, 16 May 2014 - 02:18 PM.


3kilos #88 Posted 16 May 2014 - 02:23 PM

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View PostBalc0ra, on 16 May 2014 - 04:18 PM, said:


 oh yes cus all the low tier tank in GF spamming Artillery support on your location all the time is better right? 10+ tanks sitting near cap, and they all use it with a few seconds in between them. That hill is a no go zone for 60 seconds. And its not just 1 shell. Each tank gets a salvo. Spread first. Then dead accurate later. Cooldown is about the same as a tier X SPG here.

 

arty is nowhere near as accurate in WT than in WoT and most of the dmg is splash not direct hits ... you speak BS


Edited by 3kilos, 16 May 2014 - 02:24 PM.


AngryApple #89 Posted 16 May 2014 - 02:25 PM

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View PostBalc0ra, on 16 May 2014 - 03:18 PM, said:


 oh yes cus all the low tier tank in GF spamming Artillery support on your location all the time is better right? 10+ tanks sitting near cap, and they all use it with a few seconds in between them. That hill is a no go zone for 60 seconds. And its not just 1 shell. Each tank gets a salvo. Spread first. Then dead accurate later. Cooldown is about the same as a tier X SPG here.

I havent been killed by arty once in WT, stop camping in one spot. FFS you even get a notification before arty starts shooting that its gonna shoot you.

View PostCeeb, on 16 May 2014 - 03:08 PM, said:

 

Actually...this is the reason im swapping over this weekend.....Another Arty weekend....


my reason for playing WT:



Gleb_Reawer #90 Posted 16 May 2014 - 02:34 PM

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Didn't read the whole thread, but I'm hoping for a few days of less tomato whiners in the games, well untill they realize they suck even more in WT GF and then they'll be back here :tongue:

Rozbrus #91 Posted 16 May 2014 - 02:36 PM

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Well I have just discovered that Gaijin has a working multi turreted T-35 to be added soon. And more will follow. Funny as we were told by WG that such a thing is not possible.

Balc0ra #92 Posted 16 May 2014 - 03:26 PM

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View PostAngryApple, on 16 May 2014 - 02:25 PM, said:

I havent been killed by arty once in WT, stop camping in one spot. FFS you even get a notification before arty starts shooting that its gonna shoot you.

 

 

Did I mention camping? And no. If the radio is broken and you lack repairs skills to fix it, you don't get a warning. The second you cap to turn a game around. All the enemy tanks use it instantly around the cap zone as both teams camp in a half circle formation around it on two of the maps, spotted or not you will get it. And at a distance is hard to see where the circle is. So if you get multiple strikes. You will back out if one and in to a new one.

 

No, not killed much by it. But the dead crew and engines caused by it is an even bigger hassle. Wicked fun to have an unconscious driver or gunner when two enemy tanks come over the hill. Tho today I got the Russian TD. Its been killed by air strikes and bombing runs by NPC's more often then by enemy fire, Even on the move as they drop multiple bombs. Tho its only when I drive that one. Not seen a bomb salvo form an bomber in my other tanks ever. Seen em on the map. But not seen em attack anything.

 

And sure historical battles there are fun. So far is the only reason why I play it every now and then. But they need to do something about the physics. Its on steroids IMO. Was so in close beta, still is. That TD will start to wobble if you go fast down hill. And I've lost count on how many poor sods in reserve tanks I seen roll down that start area on Ash river. Tho none of em die form the rolling. They just drive away sideways until a team mate wants to help em.. then they blow up. Heck, even I did it the first time I went off that hill.


Edited by Balc0ra, 16 May 2014 - 03:27 PM.


Finguz #93 Posted 16 May 2014 - 05:17 PM

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View PostBalc0ra, on 16 May 2014 - 02:18 PM, said:


 oh yes cus all the low tier tank in GF spamming Artillery support on your location all the time is better right? 10+ tanks sitting near cap, and they all use it with a few seconds in between them.

 

 

Yes because..

 

1. That's one of the ways artillery is actually used, area denial.

 

2. It's so obvious when it's coming you can move out of the way, unless you're in a KV-1, you're tracked or you're a gibbering idiot.

 

3. It falls randomly, i.e it's not an orbital death cannon.

 

Ymmv.

 


Edited by Finguz, 16 May 2014 - 05:18 PM.


3kilos #94 Posted 16 May 2014 - 05:54 PM

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View PostGleb_Reawer, on 16 May 2014 - 04:34 PM, said:

Didn't read the whole thread, but I'm hoping for a few days of less tomato whiners in the games, well untill they realize they suck even more in WT GF and then they'll be back here :tongue:

 

I think there are better chances for good players to quit on WoT rather than tomatoes ... 



DKWK #95 Posted 16 May 2014 - 06:26 PM

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Well I like both games, just WoT and me don't agree on this hiding a big tank 50 meter in front of me, thanks to WG space tech!, and not to mention the MM hates me most of the times in my 99% of random battles.

 

Still I will get some time for WoT and WT GF.

I like to switch games when in different mood.

I might just have time for on of them, but for now to much invested in NA/SEA/NA/RU and EU server to let it all die over night :) damn if I did count all the hours in CBT/OBT and trying to supertest what a waste then ROFL.

 

Have a great arty weekend and cya here or in WT -------> Offline talk to myself:  Damn where did I drop the two 6 pack's of beer's for tonight :)

 



Sinovi_Smrti #96 Posted 16 May 2014 - 06:35 PM

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WT tanks require zero skill. sad but true. its all about the equipment, and situational awareness.. totally ridiculous concept.

olukej #97 Posted 16 May 2014 - 06:39 PM

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View PostLabMonkeysEvrywhr, on 16 May 2014 - 07:35 PM, said:

WT tanks require zero skill. sad but true. its all about the equipment, and situational awareness.. totally ridiculous concept.

 

Isn't SA a skill?



GankampfWagen #98 Posted 16 May 2014 - 07:12 PM

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View PostLabMonkeysEvrywhr, on 16 May 2014 - 07:35 PM, said:

WOT requires zero skill. sad but true. its all about the equipment, and situational awareness.. totally ridiculous concept.

 

Statements without arguments are fun I hear



Frostilicus #99 Posted 16 May 2014 - 08:35 PM

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I have a Stug in Ground Forces now, and it's getting to be more fun as I get used to the gameplay and controls, still not a big fan of the way tanks slip and slide around all the time, I wonder if any real "tankies" could tell me if this is a faithful reproduction of how their wagons handled?

GankampfWagen #100 Posted 16 May 2014 - 09:55 PM

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View PostFrostilicus, on 16 May 2014 - 09:35 PM, said:

I have a Stug in Ground Forces now, and it's getting to be more fun as I get used to the gameplay and controls, still not a big fan of the way tanks slip and slide around all the time, I wonder if any real "tankies" could tell me if this is a faithful reproduction of how their wagons handled?

There is a big difference in handling between arcade and realistic just like planes are pretty much UFOs that can rudder turn 360° in arcade.

It's designed for the brainless masses.You even get an elevation indicator to show you how much you need to compensate for range.

 

Try a heavy tank like a KT in realistic.The damn thing takes ages to turn on the spot and if you try to turn too much while moving,you lose all your speed.

 






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