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Strongholds Game Mode: First Details


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Community #1 Posted 29 May 2014 - 03:19 PM

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Our development team reveals some details on Strongholds, a new game mode for clan players.

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ilhilh #2 Posted 29 May 2014 - 03:35 PM

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The idea of improved earnings of things like XP and free XP makes me excited in my man parts.

Zizzo #3 Posted 29 May 2014 - 03:47 PM

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View Postilhilh, on 29 May 2014 - 04:35 PM, said:

The idea of improved earnings of things like XP and free XP makes me excited in my man parts.


I second that.



imperiumgraecum #4 Posted 29 May 2014 - 03:57 PM

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View Postilhilh, on 29 May 2014 - 05:35 PM, said:

The idea of improved earnings of things like XP and free XP makes me excited in my man parts.

 

I 3rd that!



luciffer #5 Posted 29 May 2014 - 04:09 PM

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View Postilhilh, on 29 May 2014 - 04:35 PM, said:

The idea of improved earnings of things like XP and free XP makes me excited in my man parts.

 

..ehh .. what number after 3?



RedlineRailgunningRemmel #6 Posted 29 May 2014 - 04:20 PM

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View Postimperiumgraecum, on 29 May 2014 - 04:57 PM, said:

 

I 3rd that!

 

I 4rd that!



SjaakSnel #7 Posted 29 May 2014 - 04:24 PM

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I 5th that! (is that correct?:P)

Gloris #8 Posted 29 May 2014 - 04:29 PM

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So i now need to join a clan because they basically get an even better Premaccount bonus yes?

 

I am not interested in clanwars, so i now need to find a potatoclan with no ambitions for clanwar just so i don't miss out on 2x crew exp and 50% more credits/ep?

 

Not a fan of that.

I mean i find it good that WG gives clans some bonuses, but i'm a little skeptical that this could potentially mean "go clan or go home"



3elgian3lite #9 Posted 29 May 2014 - 04:45 PM

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I have an important question. The Tactical Training gives more XP. Is this XP only for researching tanks faster or has it effects on the XP you earn on your tank? I mean the XP you get and see in Achievements.

Rewiag #10 Posted 29 May 2014 - 04:46 PM

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Military school (50% free xp) definetly needs some adressing if you want it to be on par with other skills.

Free xp is based on normal xp gain. So if i increase the normal XP gain by 50%, i also increase the free xp gain by 50%. So choosing the free xp gain over the normal xp gain makes no sense.

humanus #11 Posted 29 May 2014 - 04:48 PM

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View PostGloris, on 29 May 2014 - 04:29 PM, said:

So i now need to join a clan because they basically get an even better Premaccount bonus yes?

 

I am not interested in clanwars, so i now need to find a potatoclan with no ambitions for clanwar just so i don't miss out on 2x crew exp and 50% more credits/ep?

 

Not a fan of that.

I mean i find it good that WG gives clans some bonuses, but i'm a little skeptical that this could potentially mean "go clan or go home"

 

You don't have to, but I can't understand Y U don't want to as it has lots of benefits being a member of a clan. I think it's a really good idea, to give the clans that can't make it to the Global Map an oppurtunity to get bonuses. I can't w8 for it :)



humanus #12 Posted 29 May 2014 - 04:50 PM

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View PostRewiag, on 29 May 2014 - 04:46 PM, said:

Military school (50% free xp) definetly needs some adressing if you want it to be on par with other skills.

Free xp is based on normal xp gain. So if i increase the normal XP gain by 50%, i also increase the free xp gain by 50%. So choosing the free xp gain over the normal xp gain makes no sense.

U won't be able to activate 2 bonuses at the same time, and the bonuses are going to have "cooldown" i think


Edited by humanus, 29 May 2014 - 04:52 PM.


Rewiag #13 Posted 29 May 2014 - 05:13 PM

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you dont get it. if i enable +50% normal XP gain, i already have +50% to free xp gain as well, since its a percent of normal xp gain. 

why would i enable only the military school to gain +50% free xp, if i could enable the tankodrome and get both at the same time?

 

 

 



oglop #14 Posted 29 May 2014 - 05:26 PM

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View PostRewiag, on 29 May 2014 - 06:13 PM, said:

 


yeah thats the good question if the bonuses are additive



Decept1on #15 Posted 29 May 2014 - 05:29 PM

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View PostGloris, on 29 May 2014 - 05:29 PM, said:

So i now need to join a clan because they basically get an even better Premaccount bonus yes?

 

I am not interested in clanwars, so i now need to find a potatoclan with no ambitions for clanwar just so i don't miss out on 2x crew exp and 50% more credits/ep?

 

Not a fan of that.

I mean i find it good that WG gives clans some bonuses, but i'm a little skeptical that this could potentially mean "go clan or go home"

 

It is very important to understand that with this game mode, we do not change our gameplay concept.

You have to fight to get bonuses, it's still about playing tanks and with this you have your own "small world" to improve and earning resources.

Fighting matters and having a "tomato" clan will not give you much bonuses since you need to win to get resources.

 

However, since it will be in the game, it will be a bit less hardcore than playing Clan Wars because it will be like a Tank Company with the tier you choose and play against a random opponent.

Until a certain level of course :)

 

Decept1on


Edited by Decept1on, 29 May 2014 - 05:35 PM.


DirionScrab #16 Posted 29 May 2014 - 05:44 PM

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I really like this idea giving  much more opoortunity for real team play without the  time restrictions of clan wars.

 

The Biggest question for me is whether there will be an  oportunity cost of playing skirmishes

 

i.e If you play a skirmish game will you gain as much as if you played a random?

 

If there is then this should silence the why should I join  a clan critics. But it would potentially cause problems in clans where some players contribute but others don't

 

If there isn't  then  why wouldn't you skirmish all the  time?



Decept1on #17 Posted 29 May 2014 - 05:58 PM

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Please ask your questions and I'll gather them tomorrow and forward them to the devs.

 

Thanks!

 

Decept1on



Rewiag #18 Posted 29 May 2014 - 06:04 PM

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View PostDecept1on, on 29 May 2014 - 06:58 PM, said:

Please ask your questions and I'll gather them tomorrow and forward them to the devs.

 

Thanks!

 

Decept1on


Just forward the issue i described earlier.



humanus #19 Posted 29 May 2014 - 06:32 PM

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View PostDecept1on, on 29 May 2014 - 05:58 PM, said:

Please ask your questions and I'll gather them tomorrow and forward them to the devs.

 

Thanks!

 

Decept1on


My questions:
-After activation of a bonus, how long is it going to be active?
-How long will be the cooldown tiime of the bonuses (if there will be cooldown)
-How are you going to calculate the bonuses?
( For example: with premium account if the credit income bonus is active it will be:
a, Xcredit *1,5prem*1,Y stronghold
b, Xcredit*1,5prem+Xcredit*1,Y stronghold)



Siimcy_ #20 Posted 29 May 2014 - 06:42 PM

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View PostDecept1on, on 29 May 2014 - 06:58 PM, said:

Please ask your questions and I'll gather them tomorrow and forward them to the devs.

 

Thanks!

 

Decept1on

 

 

Sorry didn't read thru everything but do those bonuses apply to randoms, teambattles etc...?

 

 

EDIT: Or is it only for "skrimish" battles?


Edited by Siimcy_, 29 May 2014 - 06:43 PM.





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