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[1.0.0] Gold Ammo Visibility Mod (makes APCR/HEAT hits visible)

gold apcr heat mod color effect visible

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Strigon1992 #21 Posted 27 June 2014 - 09:13 PM

    Corporal

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So I guess this mod died out ? Or is it up to date ?

 

Best Regards,

Strigon



leeuniverse #22 Posted 27 June 2014 - 10:59 PM

    Second Lieutenant

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View Postlgfrbcsgo, on 25 June 2014 - 03:08 AM, said:

Sadly that's not possible, since this mod changes an already existing effect, which is the same for all tanks on the battlefield...

Maybe someone else could solve this with a script, but I don't have the programming skills to do so.

Sorry about that :sad:

 

Okay, bummer.....  Thanks though.  I'm still debating on whether it's okay as is or not.

It's not so bad, but there are "moments" in which it does seem to get in the way.  But, we will see, cool mod though.  :)



lgfrbcsgo #23 Posted 28 June 2014 - 02:04 AM

    Second Lieutenant

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View PostStrigon1992, on 27 June 2014 - 10:13 PM, said:

So I guess this mod died out ? Or is it up to date ?

 

Best Regards,

Strigon

 

"[0.9.1] GOLD ammo visibility mod (makes APCR/HEAT hits visible)"

Still up to date...

 



lgfrbcsgo #24 Posted 31 July 2014 - 01:30 PM

    Second Lieutenant

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Updated to 0.9.2

 

Regards :honoring:



Doctor_Digital #25 Posted 15 August 2014 - 04:43 PM

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I used the bigworld particle editor to make a HELO just for the FUN!

 



mazur131313 #26 Posted 23 September 2014 - 10:20 PM

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pls reupload this cuz goole drive is always busy...

lgfrbcsgo #27 Posted 24 September 2014 - 01:28 PM

    Second Lieutenant

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View Postmazur131313, on 23 September 2014 - 11:20 PM, said:

pls reupload this cuz goole drive is always busy...

 

Added a mirror :honoring:

mazur131313 #28 Posted 24 September 2014 - 09:39 PM

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+1

lgfrbcsgo #29 Posted 25 September 2014 - 12:27 PM

    Second Lieutenant

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Works with 0.9.3 :honoring:

But you will have to rename the 0.9.2 folder to 0.9.3. I'll reupload it later :blinky:

 

EDIT: Reuploaded :smile:


Edited by lgfrbcsgo, 28 September 2014 - 04:10 PM.


nixxxie #30 Posted 25 September 2014 - 03:43 PM

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:honoring:

lgfrbcsgo #31 Posted 06 November 2014 - 10:18 PM

    Second Lieutenant

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The 0.9.3 version works flawlessly with 0.9.4 :smile:

lgfrbcsgo #32 Posted 26 December 2014 - 11:18 PM

    Second Lieutenant

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Still works with 0.9.5 :honoring:

nixxxie #33 Posted 26 December 2014 - 11:31 PM

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True, copying patch after patch :P . BTW, what about that HE on ground effects ;) ?

lgfrbcsgo #34 Posted 27 December 2014 - 12:16 PM

    Second Lieutenant

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View Postnixxxie, on 26 December 2014 - 11:31 PM, said:

True, copying patch after patch :P . BTW, what about that HE on ground effects ;) ?

 

I cannot open those files with the WoT Mod Tools XML viewer... it only shows a blank window instead of actual code :sceptic:

Nosfera2 #35 Posted 07 January 2015 - 09:51 PM

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Nice mod , but from 0.9.5 it seems to indicate gold all the time for me.... ?

lgfrbcsgo #36 Posted 08 January 2015 - 09:46 AM

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View PostNosfera2, on 07 January 2015 - 09:51 PM, said:

Nice mod , but from 0.9.5 it seems to indicate gold all the time for me.... ?

 

Are you playing T10 medium tanks or other tanks, which use APCR as standard ammo? The mod can't tell the difference between "regular" and "premium" APCR, since the mod only changes the effect for HEAT and APCR rounds penetrating armour.

 

Regards :honoring:



Boldar_ #37 Posted 08 January 2015 - 10:57 AM

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View Postlgfrbcsgo, on 25 June 2014 - 10:08 AM, said:

Sadly that's not possible, since this mod changes an already existing effect, which is the same for all tanks on the battlefield...

Maybe someone else could solve this with a script, but I don't have the programming skills to do so.

Sorry about that :sad:

 

As a quick hint for this, you could write a python hook for the projectile handling function, check there if it is an allied shell, and create the effect by hand. it is not that hard really. I have done this some time ago, and that way it will work for all tracers. I have done something like showing an effect at the coordinates of origin of each shot. (it was just for testing, and i dont use it now because it draws a lot of ressources for fast shooting tanks and also might be considered as cheating because it makes unspoted enemies far better visible as with tracers. The thing i was trying to do back then was just experimentating with the effects and i discovered this by chance).

I think the function is called something like projectilemover. But anyways, you would need to look into python programming for that. If you are willing to do that, i think you will find some help for the WoT-specific things here in forum, as more modders are always appreciated, and the number of modders here which actually mod the python is very low, but you will of course need to invest some time to learn some basic python skills.



Rasputin92 #38 Posted 12 February 2015 - 05:24 PM

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0.9.6 don`t work for me ... can you repair this mod for 0.9.6

edgardo_169 #39 Posted 11 February 2018 - 04:57 AM

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Men i like so much ur mod i used this before Gold visibility deafault on the wot but i ever wants change the order color I WANT COLOR BLUE to apcr & GOLD for heat, tnks can u make that for me ?

lgfrbcsgo #40 Posted 01 April 2018 - 07:55 PM

    Second Lieutenant

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Updated for WoT 1.0.0 :honoring:





Also tagged with gold, apcr, heat, mod, color, effect, visible

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