Jump to content


JagdTiger

JagdTiger FAQ Tips Tactics

  • Please log in to reply
2105 replies to this topic

Poll: JagdTiger (1732 members have cast votes)

You have to complete 250 battles in order to participate this poll.

What equipment do you use on the JagdTiger?

  1. Improved Ventilation Class 3 (1132 votes [23.08%])

    Percentage of vote: 23.08%

  2. Enhanced Gun Laying Drive (381 votes [7.77%])

    Percentage of vote: 7.77%

  3. Coated Optics (444 votes [9.05%])

    Percentage of vote: 9.05%

  4. Large-caliber Tank Gun Rammer (1516 votes [30.91%])

    Percentage of vote: 30.91%

  5. Large Spall Liner (358 votes [7.30%])

    Percentage of vote: 7.30%

  6. Fill Tanks with CO2 (18 votes [0.37%])

    Percentage of vote: 0.37%

  7. Camouflage Net (505 votes [10.30%])

    Percentage of vote: 10.30%

  8. Binocular Telescope (535 votes [10.91%])

    Percentage of vote: 10.91%

  9. None (15 votes [0.31%])

    Percentage of vote: 0.31%

What Consumables do you use on the JagdTiger?

  1. Large Repair Kit (134 votes [2.71%])

    Percentage of vote: 2.71%

  2. Large First Aid Kit (101 votes [2.04%])

    Percentage of vote: 2.04%

  3. Chocolate (33 votes [0.67%])

    Percentage of vote: 0.67%

  4. Automatic Fire Extinguishers (212 votes [4.29%])

    Percentage of vote: 4.29%

  5. Small Repair Kit (1533 votes [31.03%])

    Percentage of vote: 31.03%

  6. Small First Aid Kit (1494 votes [30.24%])

    Percentage of vote: 30.24%

  7. Manual Fire Extinguisher (1349 votes [27.31%])

    Percentage of vote: 27.31%

  8. None (84 votes [1.70%])

    Percentage of vote: 1.70%

Vote Hide poll

Charcharo #1 Posted 04 June 2011 - 10:32 PM

    Second Lieutenant

  • Beta Tester
  • 26907 battles
  • 1,413
  • [INC] INC
  • Member since:
    09-16-2010

*
POPULAR

Pride of the Fatherland!
The Jagdtiger (AKA JagdPanzer VI Tiger) is a Tier 9 Heavy Tank Destroyer. It’s the penultimate German TD and is obviously a vehicle that needs to be taken VERY seriously.

Previous tank : Ferdinand

http://forum.worldof...6715-ferdinand/
Previous tank: JagdPanther 2
 

Next tank: STUG E-100
http://forum.worldof...gdpanzer-e-100/

Stock tank specs:
Posted Image
Upgrade tree:
Posted Image

Overview:
This is a pretty good vehicle out of the box. Mobility is bad and so is acceleration, but the gun… best Ferdinand gun is more than good enough on your way to the 128L61.
When fully upgraded the JagdTiger has relatively decent mobility. Its low top speed is relatively easy to achieve and keep. The agility of the Jtiger is second only to the AMX 50 Foch. This allows this heavy TD to not be completely defenseless when trying to fight of medium and light tanks. Even so, its better to not be flanked in the first place  
The armour of this machine is decent. Lower hull is its weakspot and offers some protection against guns with 160mm of penetration. Unfortunately, transmission is behind it which can be a potential fire hazard and destroy the engine. Upper plate is same as on the Tiger 2, meaning around 203mm of armour. With extra sloping it might prove a challenge to most T9 guns. Real strength comes from the superstructure housing the gun. It has around 260mm of effective protection which can be further increased with sloping. Combined withe the good gun depression it can make the JagdTiger semi-immortal to direct-fire vehicles when fighting in hull-down positions.
Firepower of the Hunting Tiger is absolutely epic. DPM is outstanding, with great penetration and good damage per shot. Accuracy and aim time are nearly perfect allowing for extreme shots at a distance and the good rate of fire means that enemies wont be capable of retaliating. Unfortunately, the gun arc is slightly smaller than the Ferdinand which can be annoying.
Jagdtiger prefers long range combat and hull down positions. It is agile, but the poor side armour means most medium tanks will penetrate whatever you do. At close ranges it can hug other vehicles and still win if need be, though that is obviously a risky tactic.
Price: 3 450 000
Camouflage: Decent
Gun Elevation: -7,5°/+14°
Gun Arc: -10°/+10°


Pros:
-Incredible DPM, accuracy and penetration.
-Decent frontal armor.
-Hull-down makes it border-line invulnerable to tank guns.
-Good stock gun.
Cons:
-Weak side and rear armor
-Mobility is nothing to write home about, though acceleration isn’t bad
-Its big… sometimes its actually good (you can look down at the enemy and hit vulnerable cupolas and lessen the enemy tank's slope) but as a whole it’s mostly a con for a TD that prefers ranged combat

Designation:
1. Warrior  2. Sniper  3. Heavy Support  4. Heavy Tank Hunter

Crew:
1. Commander Posted Image
2. Gunner Posted Image
3. Driver Posted Image
4. Radio Operator Posted Image
5. Loader Posted Image
6. Loader Posted Image

Crew skills (only an example, up to 4th skill):

Spoiler

Modules

Hull:
Armor scheme currently in use:
Spoiler

The hull is the same as the King Tiger with a superstructure boasting some impressive 250mm of armor. The King Tiger part of the frontal hull is effectively around 212mm of armour. Not too bad and is capable of bouncing some shots from lower tier vehicles, but never fully rely on it. The lower hull is only 100mm and is easy to penetrate by 160+ penetration guns, given it is not too sloped. The superstructure is 250mm and is incredibly tough with an impenetrable mantlet. Use it to maximum effect in hull down positions. Only other T9 and 10 TDs can penetrate it with any reliabilty.

Suspension:
JagdTiger-Standardketten / Max. capacity 77.4 / Turn speed 18 degrees per second
JagdTiger verstarkte Ketten / Max. capacity 79.8 / Turn speed 21 degrees per second

Get the better suspension ASAP! You dont need it to mount everything, but the mobility is worth it.

Engine:
Maybach HL 210 P 30 - 650 h.p - 20% chance of fire
Maybach HL 230 P 45 - 750 h.p - 20% chance of fire
Maybach HL 234 P 452 - 870 h.p - 20% chance of fire

Now the stock engine is bad. It gives you a power to weight ratio of 8.59. That’s bad and you will feel it. You may be able to mount the best engine if you had a go with the Tiger series (11,5 hp), or at least the 2nd best with Jagdpanther (9,91 hp).

Radio:
FuG 7 - 415m
FuG 12 - 710m
As always grab the radio last. You probably have it from the Ferdi anyway.

Guns:
128mmL55 PaK 44
RoF: 5,53
Penetration: 246/311/64
Average damage: 490/490/630
Accuracy (100m): 0,35
Aim time: 2,3 sec

A great starting gun. It can be a big threat for Tier 8/9 tanks, but does have some trouble fighting Tier 10 tanks. You will need to hit them in the weak spots if you want to penetrate them regularly. It is accurate, fast firing, good damage and offers great overall DPM. Still, the upgraded cannon really is much better, so I recommend you get it fast.

128mmL61 PaK 44/2
RoF: 5,25
Penetration: 276/352/65
Average Damage: 560/560/700
Accuracy (100m): 0,33
Aim time: 2,3 sec

Many consider this gun the most powerful in the game. Its damage per shot may not be equal to the Object 704, but it is still noticeably superior to most T10 heavy tanks. The increased penetration of this gun allows the JagdTiger to penetrate other tanks with ease, even though careful aim at weakspots is still advised in order to gain the maximum of this gun. The truly impressive accuracy and aim time is what really makes the gun here.
Premium ammo is APCR which loses penetration with distance but does get the  normalization against sloped armour.
My load out:
Posted Image
Proposed upgrade path:
1. Suspension
2. Second engine.
3. Best gun.
3. Best engine.
4. Radio.

Comparison with its peers
JagdTiger vs Object 704
The JagdTiger has better frontal armor. The Object is the first heavily armored soviet TD, but its still less than the JagdTiger. 704 has a gun with a far meaner punch and slightly more penetration, but is less accurate and with less DPM. The Object has better armor at the sides and the mantlet, and is also lower in profile and wider, which is both a blessing and a curse. Object seems to have better camouflage.
In short:
Jagdtiger is better hull-down and at longer ranges.
Object is more vulnerable to arty.
Both have insane guns, but Object's gun 1-shots things better.
Jagdtiger better fights medium tanks and supports heavies such as the Maus thanks to the great RoF


JagdTiger vs T95
The T95 has a little less health and is much slower. Its RoF is even slower than the Object 704 making it incredibly easy to kill by medium tanks (JT can atleast put up a fight). Its low height makes it hard to hit by other tanks, but doesn't allow it a lot of room for hull-down, unlike JT (though a T30 can be used with a T95 for great effect).Its also very wide, cant maneuver and arty loves it, but its frontal armor is insane. Yes, even it has weakspots, but they are small and hard to hit from very far away.
in short:
T95 can be used together with a Jtiger and a T30 to create a steel wall with guns.
T95 is slow... slowest tank in the game.
T95 has better armor.
Jtiger has better mobility and a faster and more accurate gun.


JagdTiger vs T30
The T30 fights in a similar way to the JagdTiger. Its hull is much weaker, but the turret and good gun depression allow for a hull-down battle style. It also can play a little like a heavy tank if need be, since its turret allows it to make use of corners much better than any other TD.
in short:
T30 and Jagdtiger are very similar in mobility and speed.
The JagdTiger gun is more accurate, and faster firing (unless the 120 is used, but then JT still has got a higher penetration and damage).
T30 has weaker armor, but a turret.

Historical JagdTiger in battle
The official German designation was Panzerjäger Tiger Ausf. B. The ordnance inventory designation was Sd. Kfz. 186. It saw service in small numbers from late 1944 to the end of the war on both the Western and Eastern Front. The Jagdtiger was the heaviest armored fighting vehicle operationally used during World War II. Due to an excessive weight the Jagdtiger was continuously plagued with mechanical problems.
It is unbeatable at long range. Almost no historical tanks can keep up with the insane armor.Its gun (128 L55) 1-shots most historical tanks and kills even the mighty IS tanks. Thank god its slower in historical battles... you can try and flank it, but its usually going to be escorted.

Wiki page:http://wiki.worldoftanks.eu/Jagdtiger

 

This post has been edited by the moderation team due to use of red.


Edited by VMX, 04 July 2017 - 11:36 AM.


Laughter #2 Posted 04 June 2011 - 10:43 PM

    Warrant Officer

  • ESL Admin
  • 16382 battles
  • 968
  • [PTS] PTS
  • Member since:
    02-15-2011
I use camo net, bino's and ventilation.

RommeL_the_DeSSert_Fox #3 Posted 04 June 2011 - 10:46 PM

    Staff Sergeant

  • Beta Tester
  • 4735 battles
  • 365
  • [-TK3C] -TK3C
  • Member since:
    08-07-2010
Nice review mate, I am actually itching to get my hands on this monster. I was thinking of not getting it back after te wipe but the overwhelming number of possitive reviews after the patch changed my mind.

Sturmtiger_304 #4 Posted 04 June 2011 - 10:49 PM

    Brigadier

  • Beta Tester
  • 19603 battles
  • 4,081
  • Member since:
    08-18-2010
Used Vent, Laying drive & rammer. Pretty much the standard set-up in the beta.

Rommi #5 Posted 04 June 2011 - 11:07 PM

    Private

  • Beta Tester
  • 3607 battles
  • 13
  • Member since:
    01-10-2011
I use binos and rammer but I also got a spall liner. I noticed that if I'm spotted my tank usually becomes a homing beacon for every single enemy artillery shell.

And L/61 is simply wicked. The shell meets the target almost instantly. I pity the foolish mediums who stop in front of this gun. Today one Pershing saw me and stopped to take aim. Big mistake...

MrCaffeLatte #6 Posted 05 June 2011 - 03:41 AM

    Warrant Officer

  • Beta Tester
  • 8576 battles
  • 844
  • Member since:
    10-23-2010
Vent, Rammer and spall. Camo doesn't really do anything ( still get spotted from the other side of the map at starting positions on malinovka)

Hull down is awesome on this beast. I just took on a t34, IS4, pershing and t54 and came out victorious. The backup I had was an IS and IS4 but they were concentrating on other tanks (more of a deterrent for the meds). Little rocks at places like Mountain pass can turn the tank into a juggernaut.

Much better than the 'new' Object.

Charcharo #7 Posted 05 June 2011 - 08:18 AM

    Second Lieutenant

  • Beta Tester
  • 26907 battles
  • 1,413
  • [INC] INC
  • Member since:
    09-16-2010
Thank you guys.
Can someone tell me what the exact modules a Jagdtiger can mount were?? I know im missing a few in the poll  :Smile_harp:
A screenie will help!

FelixXx #8 Posted 05 June 2011 - 03:58 PM

    Private

  • Player
  • 1687 battles
  • 25
  • Member since:
    04-04-2011
Actually you dont need to upgrade the suspension first... well yes if you want the traverse speed etc first then you do. But the standard jagd ketten can carry all of the updated modules so you can wait with suspension and get the gun/engine first if you wish.

Charcharo #9 Posted 05 June 2011 - 04:05 PM

    Second Lieutenant

  • Beta Tester
  • 26907 battles
  • 1,413
  • [INC] INC
  • Member since:
    09-16-2010

View PostFelixXx, on 05 June 2011 - 03:58 PM, said:

Actually you dont need to upgrade the suspension first... well yes if you want the traverse speed etc first then you do. But the standard jagd ketten can carry all of the updated modules so you can wait with suspension and get the gun/engine first if you wish.
Really... I didnt know that...  :blink:

MrCaffeLatte #10 Posted 05 June 2011 - 07:35 PM

    Warrant Officer

  • Beta Tester
  • 8576 battles
  • 844
  • Member since:
    10-23-2010
I went Gun>Tracks>Engines (should already have the radio researched from the Ferdi/others, and you might have the first engine researched already).

Tracks are generally better than engines on TDs. Tracks = more acceleration and turn speed. Engine = Keeping speed on rough terrain/uphill and the track benefits to a less noticeable degree (from my experience).

ThaTrip #11 Posted 06 June 2011 - 08:09 AM

    Sergeant

  • Player
  • 3523 battles
  • 277
  • Member since:
    05-02-2011
Very nice thread.

You asked me in PM if you forget anything. No you didn't sir.

Only thing different what I did is.
I do always on any TD camouflage skill first for my crew. Then repair. And as last Fire Fighting.

Also I use a camouflage net. I find this working. I had IS3 searching for me 50m infront of me. And didn't see me. Until I fired ofc.

Everyone in game is saying Object704 is better. But I find this not true. They play different. But a 1v1 against each other the Object losses. And the accuracy is the L/61 is much better.

I grinded through my JT like this from stock to elite.

First grind for you tracks. It is really needed for this tank.
Because arty loves to kill JT's. I suggest after you researched the tracks to go for the engines.
Radio after that. And as last the L/61. The JT with the L/55 can do "decent" until you get the L/61.

When you get the L/61. You are so loving this tank. My favorite tank in-game. I am sadly grinding to a T30. So can't play much on my JT until I got that tank

Addiran #12 Posted 06 June 2011 - 09:48 AM

    Private

  • Player
  • 9068 battles
  • 9
  • Member since:
    04-27-2011
i also think jt isnt underpowered now

before 0.6.4 i think it absolutely was

but now its maybe as good as object (difficult to say cause they are so different to play)

MrCaffeLatte #13 Posted 06 June 2011 - 11:05 AM

    Warrant Officer

  • Beta Tester
  • 8576 battles
  • 844
  • Member since:
    10-23-2010

View PostAddiran, on 06 June 2011 - 09:48 AM, said:

but now its maybe as good as object (difficult to say cause they are so different to play)

It's better in most situations, if not all. I say this for the same reason why I say the Ferdi is better than the ISU. Much greater versatility (excels both defensively and offensively), and significantly less ghost shells/wierd misses/odd bounces. Just as people said that previously underpowered German/US tanks were more 'situational' and were superior in a few circumstances, it is this way with the Object now. In the right circumstances (i.e. luck, no arty targetting you, and not particularly skilled opponents) it is superior to the JT. However, in the general circumstances encountered in high tier public matches, the JT takes the cake.

On many maps there are positions easily exploitable by the JT for hull down where only arty and HE shells can hurt you (e.g. Mountain pass, starting from the south and going northeast, there are a few rocks which provide perfect cover for your lower hull in front of two popular points of attack for the enemy). The Object is a much more prioritised arty target in my experience, and can be 1shotted/severely crippled even from the front by an arty piece. However, the JT can handle a good few shells from the front.

zeppelin #14 Posted 06 June 2011 - 12:57 PM

    Private

  • Translator
  • 17842 battles
  • 47
  • Member since:
    08-05-2010
Question: is it not better for the JT to get coated optics instead of Binoculars?

Bino's provide +25% (when standing still), but only to 500m.
Optics do +10% always

JT has viewrange of 450m so for those last 10 m, hhmmmm I think I would prefer optics, but I am still grinding with my Ferdi.

Regards,

Zep!

PS: for the other TDs the Bino's are a good choice, they have lesser view range.

ThaTrip #15 Posted 06 June 2011 - 01:12 PM

    Sergeant

  • Player
  • 3523 battles
  • 277
  • Member since:
    05-02-2011

View Postzeppelin, on 06 June 2011 - 12:57 PM, said:

Question: is it not better for the JT to get coated optics instead of Binoculars?

Bino's provide +25% (when standing still), but only to 500m.
Optics do +10% always

JT has viewrange of 450m so for those last 10 m, hhmmmm I think I would prefer optics, but I am still grinding with my Ferdi.

Regards,

Zep!

PS: for the other TDs the Bino's are a good choice, they have lesser view range.

Yes if you have the JT, don't use the Binocular Telescope. Range of JT is 450m. If you would have Binocular telescope it will have:

450m + 112,5m = 562,5m
But maximum range is limited at 500m (not diagonal view)

So you need to stand still (parking mode) with binocular telescope. It takes 6sec before it will work.
So when you tank slighty moves to the left or right (so not in parking mode), you again have to wait 6sec.
This is not needed with coatic optics

If you use coatic optics you have this:

450+45=495m (limited is at 500m) so you have 5m less then Binocular telescope. And this is always working.

So I suggest use Coatic optics if you wanna gain view range on the JT, and not the binocular telescope

__Csucsu #16 Posted 06 June 2011 - 02:53 PM

    Corporal

  • Beta Tester
  • 11476 battles
  • 172
  • Member since:
    09-04-2010
Wrong, even tho you will hit the cap limit with binoculars, you will still see enemies further away due to their camo bonuses.

For example:

T34-85 is moving to you. Due to his camo values, with coated optics you'd see him at 400m. With binoculars you'd see him on 430m. Its just a rought example, not exact numbers. But if you really want to use a module slot on vision device, use binoculars.

I'd recommend ventilation/rammer/spall liner.

ThaTrip #17 Posted 06 June 2011 - 03:16 PM

    Sergeant

  • Player
  • 3523 battles
  • 277
  • Member since:
    05-02-2011

View PostKutalion, on 06 June 2011 - 02:53 PM, said:

Wrong, even tho you will hit the cap limit with binoculars, you will still see enemies further away due to their camo bonuses.

For example:

T34-85 is moving to you. Due to his camo values, with coated optics you'd see him at 400m. With binoculars you'd see him on 430m. Its just a rought example, not exact numbers. But if you really want to use a module slot on vision device, use binoculars.

I'd recommend ventilation/rammer/spall liner.

Lol and you minus rep me for that.   :rolleyes:

But anyways still I think Coatic optics is more profitable. Because having extra range while moving is nice.

__Csucsu #18 Posted 06 June 2011 - 11:42 PM

    Corporal

  • Beta Tester
  • 11476 battles
  • 172
  • Member since:
    09-04-2010

View PostThaTrip, on 06 June 2011 - 03:16 PM, said:

Lol and you minus rep me for that.   :rolleyes:

But anyways still I think Coatic optics is more profitable. Because having extra range while moving is nice.

For thinking i minus rep-ed you, i will do it now :)

People who get -rep from me are usually so retarded that i dont bother replying to their posts.


If you're moving constantly with jagdtiger(well, most Td's in general), you're doing something wrong.

ThaTrip #19 Posted 07 June 2011 - 12:25 AM

    Sergeant

  • Player
  • 3523 battles
  • 277
  • Member since:
    05-02-2011

View PostKutalion, on 06 June 2011 - 11:42 PM, said:

For thinking i minus rep-ed you, i will do it now :)

People who get -rep from me are usually so retarded that i dont bother replying to their posts.


If you're moving constantly with jagdtiger(well, most Td's in general), you're doing something wrong.


I didn't say I move all time. Heck I even don't have Binocular telescope or coatic optics on my JT. I just say I would choose Coatic optics over binocular telescope if I would use it on my JT.
And well thought you did -rep me. But I actually don't care. I have not for nothing please click - in my signature ;)

So because you minus rep me now. I am in your book considered Edited now???

 

This post has been edited by the moderation team due to inappropriate remarks. 


Edited by VMX, 04 July 2017 - 11:44 AM.


ScienceWizard #20 Posted 07 June 2011 - 01:21 AM

    Private

  • Player
  • 15854 battles
  • 39
  • [ATK] ATK
  • Member since:
    04-14-2011
I'm not driving a JT, but my Advice as an arty driver is: use spall liner. If I see a JT on the field it's one of my fav targets and even with just splash I'm doing about 40% dmg. With a direct hit it sometimes is a "oneshotkill".





Also tagged with JagdTiger, FAQ, Tips, Tactics

1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users