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Struggling with the T-54


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Scratch #1 Posted 06 June 2011 - 11:45 AM

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This is going to sound like a whine (and it is :-)), but what I'd really like is advice…..

Note that I did not play the T-54 in beta, and actually only got it just after the last patch, so I cannot compare the current version with what it previously was (meant to be?).  I'm only missing the tracks and the engine now.  I can see them improving the tank, but I can't see them completely transforming it.  My crew are into their second skill, and I have a medium rammer, vertical stabiliser and faster aiming equipped.

* I get tracked by MS-1s playing on other maps.
* I bounce nothing - did the recent height change really transform "T-54s are invincible" into "T-54s are Swiss cheese"?
* Even with the final gun I regularly bounce off tier nines and all tier tens unless I can get behind them.

Any thoughts?

Samuta #2 Posted 06 June 2011 - 11:51 AM

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The T-54 isn't a 'kill them all tank' it's not like it is the super overpowered bounce-everything penetrate everything tank you want it to be
It is a tank witch is good, but it's not undestroyable, you can actually kill it ( even I can in my T-34-85 (tier 6) penetrate it)

Play it as a normal tank and lower your expectations and it will be good I think

Grtz

MARMIST #3 Posted 06 June 2011 - 12:01 PM

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The T54 USED to be invincible and USED to be the tank which, in pack of 3, could win battles alone with 4 kills each.

Now it isn't anymore. Frontal armour was nerfed a lot, tracks got fixed and the gun now nearly never does the maximu possible damage.

Still, dude, if you think that tank is bad, you should try out the stock Pershing or Panther 2. Those will make you cry.

STILL, once upgraded, both Panther 2 and Pershing are superior to the T54.

SimonK #4 Posted 06 June 2011 - 12:13 PM

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I use it as a glorified scout, seeing as it can't be of much support without the final gun. Taking off 10-15% from t9/10 tanks, assuming you pen them isn't what I'd call amazing, but it's a fun tank nevertheless.

Scratch #5 Posted 06 June 2011 - 12:23 PM

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If I use it as a "heavy scout" inavariably either my team's other mediums don't come with me, I run into an IS4/7 plus combo and can't get out of trouble, or as soon as I am seen I get instajibbed by enemy arti.

Where it should shine is hanging back, waiting for the sides to engage, and then getting in and tearing things up.  But if I do that my team either doesn't have a scout, doesn't take strategic points, or leaves one side totally undefended.

So I think my problems are a combination of my playstyle, which I need to improve (never found any of the other Russian mediums this frustrating) and the retarded matchmaker.

You guys can't do anything about the matchmaker, but you might be able to help me with my playstyle :-).

I have had epic games with it, but it's very much a question of everything going right (right map, right place, right time, help with the slugfest on the way through to go and tear up their arty).  If one thing goes wrong then it's curtains.

H4rdcor3 #6 Posted 06 June 2011 - 12:25 PM

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* facepalm. Dude, did you even play the Russian mediums in that tree, or did you use free exp to go directly to the T-54? It sounds like you should go back and play the T-34/85 and T-44 until you get it.

Scratch #7 Posted 06 June 2011 - 12:34 PM

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Hundreds of matches in Russian mediums, from closed beta onwards.  Now that we've got that out of the way why don't you offer some advice rather than using too many characters to say "loln00bl2p"?

del500044138 #8 Posted 06 June 2011 - 02:08 PM

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View PostMARMIST, on 06 June 2011 - 12:01 PM, said:

Frontal armour was nerfed a lot
I never saw this in the patchnotes? Is this for real?

Also I thought this was a troll topic :P

Scratch #9 Posted 06 June 2011 - 02:33 PM

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As I understand it they marginally increased the height of the T-54, which had the effect of changing the angle of the glacis plate, significantly reducing its ability to bounce shells as a result.

And no, sadly not a troll.  I am crap in my T-54 and it's pissing me off.

H4rdcor3 #10 Posted 06 June 2011 - 08:49 PM

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Rising the height of the tank does not changed the angle of the glacis plate

MoPrime #11 Posted 06 June 2011 - 08:52 PM

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m48 patton is the Rival of t54 !!!

trispect #12 Posted 07 June 2011 - 07:07 AM

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View PostuJarTurk, on 06 June 2011 - 08:52 PM, said:

m48 patton is the Rival of t54 !!!

Hopefully! =) Because I'm so sick of T-54 being nerfed to max that I'm 150K away from Pershing.=)

And BTW: It wasn't in the patch notes either that they buffed the damage of GW Panther from ~900 --> 1200. Fact is that T-54 doesn't bounce hardly anything and it's nothing more than very expensive scout now.

Spoon89 #13 Posted 09 June 2011 - 11:29 AM

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View Posttrispect, on 07 June 2011 - 07:07 AM, said:

And BTW: It wasn't in the patch notes either that they buffed the damage of GW Panther from ~900 --> 1200.

Yes they were

Gw-Panther:
- Hit points decreased by 60.
- Dispersion during movement and traverse for top suspension increased by 10%.
- Rate of fire for 150mm_sFH18_L30 gun set to 3.24 rounds per minute.
- Rate of fire for 150mm_sFH36_L43 gun set to 2.92 rounds per minute.
- Damage for 150mm_sFH36_L43 shells increased to 1200/900/1200.

taken from Overlords blog

Atren #14 Posted 09 June 2011 - 12:06 PM

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View PostH4rdcor3, on 06 June 2011 - 08:49 PM, said:

Rising the height of the tank does not changed the angle of the glacis plate


It might not change angle of the glacis plate, but it might change the angle and aiming spot of the gun aimed at you. Also tracks no longer cover the sides so much I guess?

Orlund #15 Posted 09 June 2011 - 12:57 PM

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I laugh IRL when i saw this topic when i just came from a match in my tiger and i bounced 4 shots in a row on the T-54 (two lower frontal hull, One side,two to upper rear plating) And people whine ? Its a medium for crying out loud, Not a heavy. Its just have incredible armor for a medium, but you will still die if you drive like nothing can touch you.

trispect #16 Posted 09 June 2011 - 01:48 PM

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View PostSpoon89, on 09 June 2011 - 11:29 AM, said:

Yes they were



Noticed that also after my post. My bad.

trispect #17 Posted 09 June 2011 - 01:52 PM

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View PostLeduss, on 09 June 2011 - 12:57 PM, said:

I laugh IRL when i saw this topic when i just came from a match in my tiger and i bounced 4 shots in a row on the T-54 (two lower frontal hull, One side,two to upper rear plating) And people whine ? Its a medium for crying out loud, Not a heavy. Its just have incredible armor for a medium, but you will still die if you drive like nothing can touch you.

With what gun? Also might have something to do with your 65% hit ratio. OR then just very unlucky.

Semaca #18 Posted 09 June 2011 - 01:54 PM

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my advice: use "mc hammer - can't touch this" as background music while you play it.
alcohol should also help, it will slow down you're reflexes and increase the unpredictability factor when turning and shooting

Dogmeat #19 Posted 10 June 2011 - 09:41 AM

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What did you expect in a Tiger? It's a tier 7 tank, 3 tiers from the top! The T54 have to fight tier 10 tanks, keep that in mind.

For the topic theme:
1. When the match starts
A; Just stay at the base and shoot the first noob rushers and scouts. Wait and see how your team positions, and then go help where you think you could be more useful
    B; In certain maps there are strategic key points which are important to control. Try to catch them but don't die for them, a dead tank is not a big help for the team. If you got the place, just try to keep the enemy off and scout for the team.
C; If the team has 3-4 strong mediums, and they seems to stack together, go with them. The so called "wolfpack" of mediums can be very deadly even for the strogest tanks.
2. During the battle
A; If you have strong TDs and / or artilleries, scout for them. Dont do dangerous attacks, scouting is much more important in this phase. When the enemy weakens, you can start to advance
    B; If you are with a strong wolfpack, wait until the heavies are meeting and getting engaged, then rush down enemy base and take out all arty & defense. Do NOT stop on the way, just shoot what you can on the move. The vertical stabilizer equipment is a must if you like these kind of actions.

General tips for driving the T54
- NEVER STOP
- Don't get into frontal fighting, don't stop to ping-pong enemy tanks! Leave that for the heavies.
- You are a flying terror, just drive, hit & run to the next target, or if you find something alone, go circle around, or at least move forward / backward continoustly. This will cause many heavies to miss their already slow shots and you can take them down piece by piece.
- Never face any tanks. Go to their sides or even better, go into their ass. TDs are your worst enemies, never face them, never stop before them to shoot. Just drive them out then engage from the side. Don't let them turn.
- If you have to fight a heavy, engage with a HE shell to the turret. This will kill a crew member or damage a module with good chance. Switch back to AP if you can go side / back. When the enemy is around 5%, switch back to HE.
- All in all, if you drive a medium, you have to be crazy a bit, and make fast decisions during the ride. Your primary targets are the SPGs and the enemy scouts / mediums.
- Use premium ammo in critical situations if you can afford it

I hope you can use some of these, have a good ride!

trispect #20 Posted 10 June 2011 - 11:16 AM

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View Postsokoo78, on 10 June 2011 - 09:41 AM, said:

What did you expect in a Tiger? It's a tier 7 tank, 3 tiers from the top! The T54 have to fight tier 10 tanks, keep that in mind.

For the topic theme:
1. When the match starts
.....

Wise words.




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