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[0.9.8.1] Multi Hit Log v.2.3 - Hitlog, InBattle WN8, Damage Log, (no xvm required)

wn8 hitlog damge damage announcer damage log mtm78 PiJey77

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PiJey77 #1 Posted 27 July 2014 - 01:54 PM

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*
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MultiHitLog by PiJey77 & mtm78 & ZeesuS

Change log:

12/6/2015 - Small fixes for 0.9.8.1

Previous changes:

Spoiler

 

MultiHitLog configuration possibilities.

- All panels can have background image
- Hitlog, shows a list of damage done
- Damagelog, shows a list of damage received
- Infopanel, shows info about the tank you point at
- HPLeftpanel, shows how much HP enemy tanks has, shows info about enemys in viewrange
- Popup info when damage done
- Popup info when damage received
- Received damage announcer, for team or only for your self
- Damage dealt annuncer when in platoon
- WN8 and EFF live calculation during battle
- Damage difference between expected damage, and currently dealt damage
- Configurable colors for team, goldammo, efficiency, WN8, hit type, weight difference, vehicle class and damage difference
- Configurable texts for vehicle class, ammotypes, kills, allys and attack types

 

Installation:

The file should be unpacked to res_mods/0.9.3 Operates independently of the XVM, you can even use it completely without XVM

 

ONLY WN8 Config HowTo:

If you want only WN8 and EFF calculator

Download ZeesuS config pack

Download Notepad++

from ZeesuS config pack, take only expD.json and put it to scripts/client/mods/MultiHitLog

Open expD.json with notepad++ and modify it. You will need to read the Readme file first.

Once finished with expD.json, open config_file_chooser and chance the config file used

Go play!

You can alter the .json config while you are in hangar, save, open client and play again 1 battle for test. MHL reloads config in the start of every battle.

 

Copyrights:

If the moders doing modpacks want to join my mod to your package, I do not mind, please put somwhere info that PiJey77 & mtm78 & ZeesuS are the creators :)

Attached Files

  • Attached File   ZeesuS Configs & MultiHitLog 1.9c.zip   538.26K
  • Attached File   MultiHitLog v.2.3.zip   577.13K
  • Attached File   ZMHL v2.zip   6.43K

Edited by PiJey77, 12 June 2015 - 09:06 PM.


tunut #2 Posted 27 July 2014 - 07:07 PM

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 stuck at battle loading screen, on Lowe

PiJey77 #3 Posted 27 July 2014 - 07:27 PM

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View Posttunut, on 27 July 2014 - 07:07 PM, said:

 stuck at battle loading screen, on Lowe

 

ive check it with my Love and its works fine, do you had any problems while play other tanks?



tunut #4 Posted 27 July 2014 - 07:30 PM

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yep, same with t62a

PiJey77 #5 Posted 27 July 2014 - 08:17 PM

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View Posttunut, on 27 July 2014 - 07:30 PM, said:

yep, same with t62a

 

it have to be something with your pc or other mods, as i (and all my friends from clan) have no issue what so ever 



pe3pa #6 Posted 27 July 2014 - 08:20 PM

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thanks for making this. have made a suggestion for xvm hitlog quite some time ago to make somethig similar, still no response

 

tried it on vk28 and AufPanth

 

first one works, second one gets stuck while loading. must be an error with tank name detection

 

 

look into this one, py log clean client auf panth:

 

 

Spoiler

Edited by Kaeptn, 27 July 2014 - 08:34 PM.


PiJey77 #7 Posted 27 July 2014 - 08:44 PM

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View PostKaeptn, on 27 July 2014 - 08:20 PM, said:

thanks for making this. have made a suggestion for xvm hitlog quite some time ago to make somethig similar, still no response

 

tried it on vk28 and AufPanth

 

first one works, second one gets stuck while loading. must be an error with tank name detection

 

 

look into this one, py log clean client auf panth:

 

 

Spoiler

 

i know where the problem is. You are right that its tank name detection problem. I am trying to resolve this now. Thx.



pe3pa #8 Posted 27 July 2014 - 10:02 PM

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no problem mate, awesome ideas deserve to be supported

tunut #9 Posted 28 July 2014 - 05:51 PM

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on 0.9.2 CT still stuck at battleloading

Spoiler

mod v.1.2


Edited by tunut, 28 July 2014 - 05:55 PM.


PiJey77 #10 Posted 28 July 2014 - 08:21 PM

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View Posttunut, on 28 July 2014 - 05:51 PM, said:

on 0.9.2 CT still stuck at battleloading

Spoiler

mod v.1.2

 

What tank did u choose ? if i may ask :)



tunut #11 Posted 28 July 2014 - 08:27 PM

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View PostPiJey77, on 28 July 2014 - 09:21 PM, said:

 

What tank did u choose ? if i may ask :)

Lowe

same problem & with t62a

0.9.2 Common Test


Edited by tunut, 28 July 2014 - 08:40 PM.


PiJey77 #12 Posted 28 July 2014 - 09:25 PM

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View Posttunut, on 28 July 2014 - 08:27 PM, said:

Lowe

same problem & with t62a

0.9.2 Common Test

 

ive just check with lowe and t62a and few more on CT and i had no issues :( 



PiJey77 #13 Posted 29 July 2014 - 12:55 PM

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View Posttunut, on 28 July 2014 - 08:27 PM, said:

Lowe

same problem & with t62a

0.9.2 Common Test

 

Can you please check now with v.1.4 :)



tunut #14 Posted 29 July 2014 - 01:36 PM

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everything is fine at the moment,

ty,



webium #15 Posted 29 July 2014 - 02:12 PM

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Nice mod! Can you please add positioning from Top Right corner? I would like to implement your mod in my modpack, and would like to place it above right playerspanel. (Or tell me, how can I get screen width in python)
Thank you.

PiJey77 #16 Posted 29 July 2014 - 02:20 PM

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View Postwebium, on 29 July 2014 - 02:12 PM, said:

Nice mod! Can you please add positioning from Top Right corner? I would like to implement your mod in my modpack, and would like to place it above right playerspanel. (Or tell me, how can I get screen width in python)
Thank you.

 

I will work on that tonight :)



bLuE_ #17 Posted 29 July 2014 - 03:49 PM

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hey, very nice mod, I've changed the rating from WN8 to EFF for everyone who's interested in :-)

It would be great to add the spotting-damage, decap and cap-points as well, but like you said it seems not to work. Couldn't find any values by decompiling quite many scripts. (first time I used python)

I couldn't figure out who to change the text-output (effpoints) to bold :( If you, PiJey77, want, I'd upload the eff-version here in this topic.

 

My version: All in all, it calculates the EFF by the damage and kills done during the round.

changes: expD.pyc

Spoiler
 

expD.json

Spoiler

 



pe3pa #18 Posted 29 July 2014 - 04:20 PM

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works - so far - perfectly

 

suggestions needed?

 

i would like to

- edit the text font/size. its limited in py but there are options.

- edit dropshadow color, or switch it off

- edit the values shown, i.e. disable expected damage/damage and only show estimated wn8

- see hits/frags/avg. damage per hit too

- load different BG's depending on a value, ie. WN8 (just like the color)

- add custom text before/after a value

- hmmm, don't know.

 

pro feature: i did not look into the script, but how you calculate Rspot/def? do you use a default value here? if, then make it customizable, so the user can set its own value to get more accurate results.


Edited by Kaeptn, 29 July 2014 - 04:36 PM.


PiJey77 #19 Posted 29 July 2014 - 05:49 PM

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View PostbLuE_, on 29 July 2014 - 03:49 PM, said:

hey, very nice mod, I've changed the rating from WN8 to EFF for everyone who's interested in :-)

It would be great to add the spotting-damage, decap and cap-points as well, but like you said it seems not to work. Couldn't find any values by decompiling quite many scripts. (first time I used python)

I couldn't figure out who to change the text-output (effpoints) to bold :( If you, PiJey77, want, I'd upload the eff-version here in this topic.

 

My version: All in all, it calculates the EFF by the damage and kills done during the round.

changes: expD.pyc

Spoiler
 

expD.json

Spoiler

 

 

If that ok with You i will include your code so it can be choosen in config file wn8/eff 



PiJey77 #20 Posted 29 July 2014 - 05:49 PM

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View PostKaeptn, on 29 July 2014 - 04:20 PM, said:

works - so far - perfectly

 

suggestions needed?

 

i would like to

- edit the text font/size. its limited in py but there are options.

- edit dropshadow color, or switch it off

- edit the values shown, i.e. disable expected damage/damage and only show estimated wn8

- see hits/frags/avg. damage per hit too

- load different BG's depending on a value, ie. WN8 (just like the color)

- add custom text before/after a value

- hmmm, don't know.

 

pro feature: i did not look into the script, but how you calculate Rspot/def? do you use a default value here? if, then make it customizable, so the user can set its own value to get more accurate results.

 

Good ideas, i was thinking about some of them so i will do my best to implement them :)







Also tagged with wn8, hitlog, damge, damage announcer, damage log, mtm78, PiJey77

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