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ASAP Video: Version 9.3


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Community #1 Posted 12 September 2014 - 02:05 PM

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In our latest ASAP video, join us as we delve into the new features of Version 9.3.

Full news text


Chimeratech #2 Posted 12 September 2014 - 02:23 PM

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murovanka forest will still have some magical properties

Shade1982 #3 Posted 12 September 2014 - 02:52 PM

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View PostWE_ARE_HARBINGER, on 12 September 2014 - 03:23 PM, said:

murovanka forest will still have some magical properties

It does look a lot better though...



GeorCa #4 Posted 12 September 2014 - 03:07 PM

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I vote +1 for very huge amount of informations - some unexpected from WG :smile: I think 9.3 will be interesting even I am not playing as much as before.

 

Keep up with good work.



panzeraustirol #5 Posted 12 September 2014 - 03:12 PM

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What about Havoc physics engine? What about drums/logs/chains getting shoot from tanks? How about new prem tanks being tested? Absolutely none of it. Those new lights took over the whole video, but we already saw the test server gameplay on youtube...

caveydavey #6 Posted 12 September 2014 - 03:42 PM

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Tanking bonus sound a bit unfair - why should heavies get a bonus that applies almost solely to them?

Points for bouncing shells is a good idea but it needs to be balanced by similar bonuses for the other classes:

  • LT bonus for near misses to reflect them avoiding damage by good manoeuvres rather than angling armour (which they rarely do anyway due to not having armour)
  • MT could get half their bonus for bouncing and half for dodging
  • SPG's .... god knows - avoiding detection bonus perhaps


nivedbhoyrow #7 Posted 12 September 2014 - 03:51 PM

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Thank for the new update But:
I still have the same Questions. Why WOT dont think about weak pc n weak internet "1mb with a ping 300". When WOT will look about those stuff ?  4get about camper n not spot tank, what about  slot in garage or for barrack n repair cost for tank ?

Edited by nivedbhoyrow, 12 September 2014 - 03:51 PM.


Generalleutnant_Mengede #8 Posted 12 September 2014 - 04:02 PM

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Part of me likes the new Murovanka changes, the size increase is a good thing and it looks nice. But as far as I can see atm. there are again way less options for TD's and snipers to hide (properly).!

BTW. I also like the tank bonuses, the HD skins and the premium tanks XP changes.

 

IMHO the main reason why people are so bad (trash in skill and such) is mainly because of the premium ammo for credits. I found and did feel that since it has been introduced back than with patch 0.8.1. the gameplay, fun and people have changed to the worse. ie. People are complaining and cursing much more nowadays and the reason is Premium Ammo (for credits.)  Hence the Gold noob, cheater etc comments.  Also people just don't know how to play it anymore, it is now like a dozen point and shoot arcade games.
example. Oh a tank two tiers higher or hmm thick armor or hmmm this could be difficult, well let's make it easy... let's switch to premium ammo and nuke the hell out of that brawler or whatever tank.
So IMHO, WG please change the stats (less accurate over distance, less damage and less penetration would do it) and when possible also limit the use of premium ammo in public battles.

Also some vehicles have been nerfed much already and the new and changed maps are just a killing blow to them.
You are right, maps to small, no options to go around because of the choke points etc.  So no long distance scouting (on most maps) anymore, no hiding / ambush spots for TD's anymore.  You have to stay in the open field or on top of hills to be able to hit something further away than 100m, specially when you have (almost) no Gun depression. 

Also at the chokepoints, TD's with little armor or no turret are kinda useless to, unless you want to be killed faster than you can say "Oh crap".

Most of the changes are mainly for the Mediums and also a little for the heavie armored vehicles.


Also the changes for fairplay... a few are fine by me, but not the self-destruct one. It is to early to implement this, first fix the MM. Balance both sides, not only the tankweight, the amount of different classes each side, but also implement some kind of skill based balance. (Like in 7 vs 7.)
When it is fixed (more- and better equal groups, so no facerolls so much) you will see that there will be way less people suiciding, self-destruct, go afk etc.

 

 

Hmmm. is it nerfed or nerved, I forgot or I am to drunk. :facepalm:


Edited by Generalleutnant_Mengede, 12 September 2014 - 04:08 PM.


Swen_rudobrody #9 Posted 12 September 2014 - 04:49 PM

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You release a video that is outdated at the moment of release. Bonuses for tanking, suicide penalties, and some stronkhold features won't appear in the 9.3 update.

Tjappi0 #10 Posted 12 September 2014 - 05:37 PM

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What about the Cent X? And the changes with the FV4202?

And the other British T10 heavy? Any intel on that?



CroPanzer #11 Posted 12 September 2014 - 05:40 PM

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View PostTjappi0, on 12 September 2014 - 06:37 PM, said:

What about the Cent X? And the changes with the FV4202?

And the other British T10 heavy? Any intel on that?

 

FV change is expected roughly around new year

fl0rin1 #12 Posted 12 September 2014 - 08:17 PM

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You will be introduced version 9.3?

SousaBot86 #13 Posted 12 September 2014 - 09:34 PM

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light tanks are so over power 

ppl will buy it for free exp(gold=euros)and on 9.4 they will nerf 

 


Edited by Sousa_PT, 12 September 2014 - 09:34 PM.


Alabamatick #14 Posted 12 September 2014 - 10:33 PM

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looking forward to new chaffie (never had 1) and m41, bigger muravanka good but it looks like some corridors have been added:sceptic:, the rest, well meh

Edited by Alabamatick, 12 September 2014 - 10:35 PM.


strujaoi #15 Posted 13 September 2014 - 12:29 PM

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[edited]

 

All posts are ment to be in english only in this section.


Edited by Neilloss46, 14 September 2014 - 04:50 PM.
This post has been edited by a member of the Moderation Team, due to inappropriate content. Neilloss46


nafnist #16 Posted 13 September 2014 - 01:00 PM

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Walker Bulldog is just an awesome looking tank. I am happy it is in the game with 9.3

 


Edited by nafnist, 13 September 2014 - 01:05 PM.


xxVERSUSxy #17 Posted 14 September 2014 - 01:00 PM

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The video says that, as part of Stronghold Mode, "your Stronghold must be defended once per day". All nice and dandy but what happens with clans that have less then 15 people (required for defense)? A friend of mine and I made a clan just for the two of us and we did not actively recruit anyone because we don't have "grand plans and purposes" beyond just casual playing - we wanted a clan just for having a common identity. So...what are we suppose to do if "we get attacked"? Or clans with less than 15 people don't participate in "your stronghold must be defended once per day" mission, thus are not attacked? By the way: if you ask why 2 people wanted a Stronghold - we thought that there will be minor missions even for 2-people-clans plus there were those bonus missions for building a Stronghold (Special Missions: Prepare Your Stronghold!).

SanyaJuutilainen #18 Posted 14 September 2014 - 02:12 PM

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View PostxxVERSUSxy, on 14 September 2014 - 02:00 PM, said:

The video says that, as part of Stronghold Mode, "your Stronghold must be defended once per day". All nice and dandy but what happens with clans that have less then 15 people (required for defense)? A friend of mine and I made a clan just for the two of us and we did not actively recruit anyone because we don't have "grand plans and purposes" beyond just casual playing - we wanted a clan just for having a common identity. So...what are we suppose to do if "we get attacked"? Or clans with less than 15 people don't participate in "your stronghold must be defended once per day" mission, thus are not attacked? By the way: if you ask why 2 people wanted a Stronghold - we thought that there will be minor missions even for 2-people-clans plus there were those bonus missions for building a Stronghold (Special Missions: Prepare Your Stronghold!).

 

You can level your stronghold only to level 4, then - the attacks are only enabled from level 5.

Though I am curious about how you'll get resources for your stronghold, since you get those in battles where minimum of players is 6.

xxVERSUSxy #19 Posted 14 September 2014 - 02:37 PM

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View PostNya_Chan, on 14 September 2014 - 04:12 PM, said:

 

You can level your stronghold only to level 4, then - the attacks are only enabled from level 5.

Though I am curious about how you'll get resources for your stronghold, since you get those in battles where minimum of players is 6.

 

Thx, so the "level 5 upgrade" is only for test server - I guess it's ok in our circumstances. Thus it's pretty obvious we built that Stronghold in vain. Oh well..

morfejus #20 Posted 15 September 2014 - 07:55 AM

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So sad WG. you destroyed the best tier 6 tank in the game and one of the few that can stand up against Cromwell. First it was the armor you nerfed then reverse speed. now you destroyed it completely.

KV-85 is worthless. That 100 mm gun is garbage. KV-1S is a legendary tank for many people it was the first tier 6 ever and it is one of the best tanks in the game just for the way you have to and can play with it. in the 9.3 it has lost its purpose. One of the main advantages it over the rest of tier VI heavies was the gun and speed. As a commander in battle nobody needs a russian gun that cant do damage and is as accurate as a blind man with a brick and is as slow as a vk36.01 or arl44. Lowered depression makes it even more useless.

Keep listening  to crying players callin tanks Over Powered. Keep destroying the esence of this game. you already did that witn WT auf e100 and Fv215 b 183 nerf. Those true players who know how to battle will never call any tank OP.

Keep this up and soon true long time players who love this game and has it as a part of their lives will leave. 

In my 2 years of playing this game i have NEVER met a tank in the battle that was OP.






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