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[1.3.0.1] Spotted vehicle direction on aim circle


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Krzysztof_Chodak #21 Posted 31 October 2014 - 08:22 PM

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link to video added but quality is poor :(

Henska76 #22 Posted 01 November 2014 - 11:07 PM

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View PostKrzysztof_Chodak, on 31 October 2014 - 07:22 PM, said:

link to video added but quality is poor :(

 

Watched the video and it made me want the RU 251 :/.

 

Still on your video it shows the direction the enemy is looking/gun direction. I would recommend to disable that and place a new video where its off. A bit risky even when they have not told what mod is acceptable and what is not.

 

They could ban you for this or not because the serb gives and the serb takes :) just my 2 cents on the subject.

 

 Still the notifier for spotted enemy seems really nice part. Nothing bad there when accurate damage indicator works the same way and its been in mods sooooo long.



nixxxie #23 Posted 02 November 2014 - 11:57 AM

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Thanks for the video, sometimes i need to see something first :) . 

 

So, newly spotted is blue? Doesn't matter if he is looking at me?

And, looking at me is white?

 

Henska, this is what this mod is all about... And it's not laser pointer, it's more showing FOV than exact barrel direction.

 

And yeah, RU is a funtank indeed, pure joy with that speed and powersliding.



Krzysztof_Chodak #24 Posted 02 November 2014 - 02:45 PM

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spotted - white

spotted and closer than distance configured (def 100m) - blue



Panzer_ich_begruesse_Sie #25 Posted 02 November 2014 - 04:57 PM

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Mod doesn't work if you play arty.

nixxxie #26 Posted 02 November 2014 - 06:13 PM

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OK, i figured that out while playing. I had to disable spotting indication - that info is for me just too small of a value and too distracting at the same time.

 

As for minimap FOV - it randomly enables it on allies too not all, so idk if it is range capped too? I'll disable that one too, and leave on enemies only. My minimap is quite cluttered already...



Krzysztof_Chodak #27 Posted 02 November 2014 - 08:29 PM

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View PostKozrek, on 02 November 2014 - 04:57 PM, said:

Mod doesn't work if you play arty.

 

thats correct; i was having problems with strategic mode so i disabled it for spgs

Krzysztof_Chodak #28 Posted 02 November 2014 - 08:33 PM

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View Postnixxxie, on 02 November 2014 - 06:13 PM, said:

OK, i figured that out while playing. I had to disable spotting indication - that info is for me just too small of a value and too distracting at the same time.

 

As for minimap FOV - it randomly enables it on allies too not all, so idk if it is range capped too? I'll disable that one too, and leave on enemies only. My minimap is quite cluttered already...

indeed: it can be distracting when there are many vehicles moving on the map; i was thinking about option to sleep for some minutes of battle or enable it only after some vehicles are dead but i have left it for now

minimap: it is configurable (as in original mode) which allies are shown and which are not; all need to be in your drawing rectangle


Edited by Krzysztof_Chodak, 02 November 2014 - 08:33 PM.


Krzysztof_Chodak #29 Posted 03 November 2014 - 10:24 PM

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new file uploaded: minor optimization + smaller log

leeuniverse #30 Posted 05 November 2014 - 07:32 PM

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Hey Krzysztof_Chodak....  Thanks for the video so can see the mod in action.

 

Question?

Can you make a version of the mod that ONLY has the "Direction Indicator" when enemy's are spotted?

That should be "legal" since it simply relays info in a more visual way that already exists.

 

I would LOVE to have just this mod all by itself.  This is a great mod.  Perrrty please?

Thanks much.

 

p.s. Wish I could help you improve the Gun Direction mod, but sadly illegal on NA, so can't.


Edited by leeuniverse, 05 November 2014 - 07:35 PM.


Krzysztof_Chodak #31 Posted 05 November 2014 - 07:57 PM

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View Postleeuniverse, on 05 November 2014 - 07:32 PM, said:

Hey Krzysztof_Chodak....  Thanks for the video so can see the mod in action.

 

Question?

Can you make a version of the mod that ONLY has the "Direction Indicator" when enemy's are spotted?

That should be "legal" since it simply relays info in a more visual way that already exists.

 

I would LOVE to have just this mod all by itself.  This is a great mod.  Perrrty please?

Thanks much.

 

p.s. Wish I could help you improve the Gun Direction mod, but sadly illegal on NA, so can't.

 

cant you just disable unwanted part in config? put all show* options to false

leeuniverse #32 Posted 05 November 2014 - 08:09 PM

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I guess so.....  for a temp solution.  But, we would REALLy need to have a separate mod to reduce "bulk" of the code, and as well to keep things clean and legal.

If things can be "enabled' so easy, that creates misuse of my mod pack.

 

My mod pack needs to stay fully legal since it's been Officially Approved by Wargaming, and they even recommend it to those who want to know what's "legal".

Thus, if you could do this it would be greatly appreciated.

 

This BTW would be a mod you could fully promote as a "legit" mod, rather than the current form of the mod which has lot's of not legal stuff.


Edited by leeuniverse, 05 November 2014 - 08:15 PM.


Krzysztof_Chodak #33 Posted 05 November 2014 - 08:15 PM

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View Postleeuniverse, on 05 November 2014 - 08:09 PM, said:

I guess so.....  for a temp solution.  But, we would REALLy need to have a separate mod to reduce "bulk" of the code, and as well to keep things clean and legal.

If things can be "enabled' so easy, that creates misuse of my mod pack.

 

My mod pack needs to stay fully legal since it's been Officially Approved by Wargaming, and they even recommend it to those who want to know what's "legal".

Thus, if you could do this it would be greatly appreciated.

 

ok, i will prepare it later this week

leeuniverse #34 Posted 05 November 2014 - 08:16 PM

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Thank you so much Krzysztof......  You the man!  :)

SACEUR_NA #35 Posted 05 November 2014 - 08:44 PM

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Please tell me you reported that retarded KV-4 for SPAM:facepalm:

Krzysztof_Chodak #36 Posted 05 November 2014 - 09:03 PM

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new file uploaded - spot indicator only

BISH0P #37 Posted 05 November 2014 - 10:58 PM

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doenst work..

 

When i doanload those packs.. there are alot files in it with just crap..


Edited by BISH0P, 05 November 2014 - 11:00 PM.


leeuniverse #38 Posted 06 November 2014 - 01:25 AM

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LOL.....  That was quick KC.  Thanks for your work.  :)  Will test as soon as I get some of my mod crap together lol.  :)

 

p.s. KC, the reason the above guy is likely not working is because the 0.9.4 folder is still named 0.9.3 for some of your downloads.


Edited by leeuniverse, 06 November 2014 - 01:38 AM.


Krzysztof_Chodak #39 Posted 06 November 2014 - 10:56 AM

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indeed, thanks Lee, files are updated with proper structure

leeuniverse #40 Posted 16 November 2014 - 04:48 AM

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Hey KC.....

 

The spot indicator has been working great, thank you again.

Could you make a "config" file for it, so we can change the "distance" for the "enemy close" indicator if we want to?

Also, what about the ability to have .DDS files and we can customize (without having to edit the flash) the two image indicators?

 

The ATAC! mod does some of this, I'm going to be removing it, since yours is better, and can be even more better.

But, they've encrypted the .pyc so don't think you can refer to it for ideas.

 

BTW, the "Blue" icon IS just a "proximity detector" right, similar to the ATAC! mod?  It's not detecting if an enemy is aiming at you or something right?

I can't tell?


Edited by leeuniverse, 16 November 2014 - 04:57 AM.





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