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[1.0.2.1] Autoaim indication+addins (NO PROXIMITY SNAPPING FOR AUTOAIM BUT...)


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Fett713 #2061 Posted 25 April 2019 - 10:42 PM

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Yes, this is still legal, it doesn't change the vanilla aim locks functionality, it just allows it to lock automatically once you've highlighted the tank you're aiming at, it helps for those with shaky hands & people who have more serious conditions and for people with really laggy performance and the like. It locks like vanilla, aims like vanilla, at center mass like vanilla. However, I will note the insanity of their wording in that one bit (or at weakly armored vehicles/at enemy vehicles in general). They seem to be banning their own aim lock in this sentence, along with anyone attempting to aim or lock on any enemy vehicle, ever. This made me giggle, perhaps I'm just reading it wrong? I don't know lol.

Quaksen #2062 Posted 26 April 2019 - 05:04 PM

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View PostPanzerfighter_, on 26 April 2019 - 04:58 PM, said:

Read further and then u can see the info about the autoaim in the text.

Same text that was there over TWO YEARS ago, with a pointless modification. So read my post again, please.

This mod is still allowed, there's NO CHANGE.

 

There's also no snapping added by this mod - French wheeled light tanks have the only snapping autoaim in the game.

 

"or at weakly armored vehicles/at enemy vehicles in general, and also fix the sight on the target behind an obstacle" is the new wording added - and it changes nothing in relation to this mod.


Edited by Quaksen, 26 April 2019 - 05:06 PM.


pramalot #2063 Posted 01 May 2019 - 03:02 AM

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Does it still work on 1.5?



OldSkool #2064 Posted 01 May 2019 - 06:37 PM

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Since the dev of this mod said he's gone I've done the update for 1.5. enjoy.

Attached Files

  • Attached File   autoaim.zip   19.16K


Arkhorse_eu #2065 Posted 01 May 2019 - 09:23 PM

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View PostOldSkool, on 01 May 2019 - 06:37 PM, said:

Since the dev of this mod said he's gone I've done the update for 1.5. enjoy.

 

Just spent an hour trying to get it too work, and all that was needed was app loader changes.....

OldSkool #2066 Posted 02 May 2019 - 06:02 AM

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View PostArkhorse_eu, on 01 May 2019 - 09:23 PM, said:

 

Just spent an hour trying to get it too work, and all that was needed was app loader changes.....

 

Atleast you learned something in this hour :p



HanZi #2067 Posted 02 May 2019 - 07:09 AM

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View PostKrzysztof_Chodak, on 25 October 2014 - 09:45 PM, said:

Just in case anyone has too much moneyhttps://www.patreon.com/kodak

 

2019-03-19 Hi, I am not playing the gamy any longer; code is not obfuscated so we need some brave soul to pick it up from where I have left it...

 

2016-11-08 DUE TO THIS INFO MOD NO LONGER SNAPS WHEN TRIGGERING AUTO-AIM (ALL YOU CAN DO IS TO ASK WG TO CHANGE THEIR MIND, DON'T ASK ME FOR OLD FUNCTIONALITY - I DO NOT USE IT AND I DO NOT PROVIDE IT ANY LONGER)

2016-11-29 IF ANYONE RECEIVES INFO FROM WG ABOUT SOME OF MOD'S FUNCTIONALITY BEING "UNFAIR" THEN PLEASE LINK IT IN THE THREAD SO I REMOVE SUCH FUNCTIONALITY FROM THE MOD

 

yellow AUTO near the center of the screen while in autoaim mode; some requested it

new features (configurable in json file):

- instead of AUTO the name of vehicle autoaimed is displayed

- ability to snap to nearest vehicle while marking the enemy with T (when you press T without any target highlighed - the nearest vehicle to pointing reticle is being found)

- customizable appearance by json config

- ​ability to define a toggle key code to (permanently) turn the mod on or off with it (you need to press and hold the key during the battle, off by default as it could bring some performance penalty; list of key codes can be found here - use numeric values, not symbols!)

- additionally: optional clip reload announcer + quick repair with T + others... (see config explanation)

 

2017-01-07 NEW IDEA FOR EASIER AUTOAIM LOCKING

To ease autoaim locking I have introduced another option called time_snapping. Normally you need to highlight a tank and at the same time click to trigger AA. Idea is to separate those two in time: you can click BEFORE and AA will trigger itself automatically once you HIGHLIGHT enemy. It also looks ok from fair play policy perspective.

Two usage scenarios:

- players used to dense AA clicking should use small time in seconds (f.e. 1) and toggle=False to basically extend duration of their AA lock retry in time for that second or so,

- fresh players or others willing to change habits should use longer time (it could be ever set to 0 to make this function permanent) and use toggle=True to switch it on/off when needed.

In all cases functions turns itself off once AA lock is being done.

It is fresh idea so it can change in time as I play more with it.

When one uses separate key for AA (I use scroll wheel/middle mouse button) then one can press and hold it to trigger AA once target is highlighted. Actually for single key (camera/AA) it works as well but the downside is that while you try to trigger AA this way your barrel is not moving closer to the enemy.

 

binary: directory with all my mods (I put there my whole res_mods directory and you need to extract this mod from there)

 

When attaching new file I may leave old one for some time in case new one fails

 

shot_043.jpg

other mod: tank-directions-on-minimap-spotted-vehicle-direction-on-aim-circle

 

default config explanation:

 

Changelog:

 

Discussion about the mod being legit or no

 

*Edit

Edited by xP4_warrior, 02 May 2019 - 03:04 PM.
*This post has been edited by the moderation team due to inappropriate remarks.


OldSkool #2068 Posted 02 May 2019 - 07:27 AM

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View PostHanZi, on 02 May 2019 - 07:09 AM, said:

 

*Edit


*Edit


Edited by xP4_warrior, 02 May 2019 - 03:10 PM.
This post has been edited by the moderation team due to Naming & Shaming


HolgerDK #2069 Posted 02 May 2019 - 12:49 PM

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View PostHanZi, on 02 May 2019 - 07:09 AM, said:

 

*Edit

 

takes one to know one....

astur1x #2070 Posted 02 May 2019 - 12:51 PM

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View PostOldSkool, on 01 May 2019 - 06:37 PM, said:

Since the dev of this mod said he's gone I've done the update for 1.5. enjoy.

 

Thx for the job. Do u have any place to download this mod or just in this forum treat? ;)

OldSkool #2071 Posted 02 May 2019 - 03:33 PM

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View Postastur1x, on 02 May 2019 - 12:51 PM, said:

 

Thx for the job. Do u have any place to download this mod or just in this forum treat? ;)

 

Just here. Im planning an own version of this mod for the future since my work on enemy indicator / direction of view will stop due fair play rules :)
 

Edited by OldSkool, 03 May 2019 - 12:40 PM.


joshihybrid #2072 Posted 03 May 2019 - 06:19 PM

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Does it work in 1.5?

 

For me not!



Quaksen #2073 Posted 03 May 2019 - 06:22 PM

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View PostOldSkool, on 01 May 2019 - 06:37 PM, said:

Since the dev of this mod said he's gone I've done the update for 1.5. enjoy.

View Postjoshihybrid, on 03 May 2019 - 06:19 PM, said:

Does it work in 1.5?

 

For me not!

It's updated on the previous page.

joshihybrid #2074 Posted 03 May 2019 - 07:11 PM

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View PostQuaksen, on 03 May 2019 - 06:22 PM, said:

It's updated on the previous page.

 

Now it works, ty!

GeniusTacticus #2075 Posted 04 May 2019 - 11:43 AM

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How does it work? What must I do? Put the right mouse button?

 

 


 


Edited by GeniusTacticus, 04 May 2019 - 04:31 PM.


Armor1ng #2076 Posted 09 May 2019 - 10:13 AM

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same by me.

 

is the folder structure correct ?

because in res_mods\1.5.0.0\scripts\client\gui\ is a folder called mods.does this folder not to be in mods instead of res_mods ?


Edited by Armor1ng, 09 May 2019 - 10:22 AM.


Sgt_Krollnikow51 #2077 Posted 09 May 2019 - 10:35 PM

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View PostOldSkool, on 01 May 2019 - 06:37 PM, said:

Since the dev of this mod said he's gone I've done the update for 1.5. enjoy.

 

Cool, thx mate for your great work, your the hero we needed :medal:

Armor1ng #2078 Posted 13 June 2019 - 11:01 AM

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does this mod working with 1.5.1.0 ?

Panzer_ich_begruesse_Sie #2079 Posted 13 June 2019 - 01:14 PM

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Yes, it works.

2Iegit2quit #2080 Posted 11 August 2019 - 01:26 PM

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is there any update for 1.6 ?

 






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