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[1.0.2.1] Autoaim indication+addins (NO PROXIMITY SNAPPING FOR AUTOAIM BUT...)


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RaJCeL #2101 Posted 25 November 2019 - 09:33 AM

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View PostSicFunzler, on 23 November 2019 - 12:02 PM, said:

Problems at CT 1.7.0.0

 

2019-11-23 12:58:37.700: ERROR: [EXCEPTION] (<string>, 580):
Traceback (most recent call last):
  File "<string>", line 568, in _findValidMODs
  File "scripts/common/Lib/importlib/__init__.py", line 37, in import_module
  File "mod_autoaim_indicator", line 858, in <module>
KeyError: 'addon-auto_announce_reload'

 

PLS Help

 

MFG

SicFunzler

Is your config file on place?



leeuniverse #2102 Posted 28 November 2019 - 04:21 AM

    Second Lieutenant

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    10-21-2013

Anyone know how to stop the mod from Overriding "Wheeled" Auto-Aim?

 

The "Toggle" on and off of the mod isn't working now (I've tried 96 which is Numpad0).

The On/Off messages do not show.

 

Also, Toggling off the mod never worked anyway.  It would actually just completely shut off Auto-Aim, save the game's default, so you couldn't even use the Wheeled special auto-aim, let alone the mods.

 

So, two things are occurring...

- The mod needs to be rewritten so you can turn off the mod without turning off Wheeled auto-aim.

- And the Toggle On/Off needs to be fixed.



OldSkool #2103 Posted 09 December 2019 - 04:51 PM

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1.7

Attached Files

  • Attached File   autoaim.zip   19.28K

Edited by OldSkool, 09 December 2019 - 11:07 PM.


budyx69 #2104 Posted 10 December 2019 - 09:20 AM

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View PostRaJCeL, on 25 November 2019 - 10:33 AM, said:

Is your config file on place?

in 1.7.0 wg makes the changes 1.6.1 at os.getcwd () back. getcwd and python.log returns to the root directory



RaJCeL #2105 Posted 10 December 2019 - 09:27 AM

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View Postbudyx69, on 10 December 2019 - 09:20 AM, said:

in 1.7.0 wg makes the changes 1.6.1 at os.getcwd () back. getcwd and python.log returns to the root directory

Now I know. Back then I didn't.



Ober__ #2106 Posted 26 February 2020 - 01:11 PM

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so short question- is this model really legal? Cause lock target behind wall/rock and etc is not legal what actually this mod is doing. I'm confused now

Aslain #2107 Posted 26 February 2020 - 01:22 PM

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View PostOber__, on 26 February 2020 - 01:11 PM, said:

so short question- is this model really legal? Cause lock target behind wall/rock and etc is not legal what actually this mod is doing. I'm confused now

This mod is not locking behind obstacles since like 3 years now and is fully legit.






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