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[1.0.2.1] Autoaim indication+addins (NO PROXIMITY SNAPPING FOR AUTOAIM BUT...)


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RaJCeL #2101 Posted 25 November 2019 - 09:33 AM

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View PostSicFunzler, on 23 November 2019 - 12:02 PM, said:

Problems at CT 1.7.0.0

 

2019-11-23 12:58:37.700: ERROR: [EXCEPTION] (<string>, 580):
Traceback (most recent call last):
  File "<string>", line 568, in _findValidMODs
  File "scripts/common/Lib/importlib/__init__.py", line 37, in import_module
  File "mod_autoaim_indicator", line 858, in <module>
KeyError: 'addon-auto_announce_reload'

 

PLS Help

 

MFG

SicFunzler

Is your config file on place?



leeuniverse #2102 Posted 28 November 2019 - 04:21 AM

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Anyone know how to stop the mod from Overriding "Wheeled" Auto-Aim?

 

The "Toggle" on and off of the mod isn't working now (I've tried 96 which is Numpad0).

The On/Off messages do not show.

 

Also, Toggling off the mod never worked anyway.  It would actually just completely shut off Auto-Aim, save the game's default, so you couldn't even use the Wheeled special auto-aim, let alone the mods.

 

So, two things are occurring...

- The mod needs to be rewritten so you can turn off the mod without turning off Wheeled auto-aim.

- And the Toggle On/Off needs to be fixed.



OldSkool #2103 Posted 09 December 2019 - 04:51 PM

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1.7

Attached Files

  • Attached File   autoaim.zip   19.28K

Edited by OldSkool, 09 December 2019 - 11:07 PM.


budyx69 #2104 Posted 10 December 2019 - 09:20 AM

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View PostRaJCeL, on 25 November 2019 - 10:33 AM, said:

Is your config file on place?

in 1.7.0 wg makes the changes 1.6.1 at os.getcwd () back. getcwd and python.log returns to the root directory



RaJCeL #2105 Posted 10 December 2019 - 09:27 AM

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View Postbudyx69, on 10 December 2019 - 09:20 AM, said:

in 1.7.0 wg makes the changes 1.6.1 at os.getcwd () back. getcwd and python.log returns to the root directory

Now I know. Back then I didn't.



Ober__ #2106 Posted 26 February 2020 - 01:11 PM

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so short question- is this model really legal? Cause lock target behind wall/rock and etc is not legal what actually this mod is doing. I'm confused now

Aslain #2107 Posted 26 February 2020 - 01:22 PM

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View PostOber__, on 26 February 2020 - 01:11 PM, said:

so short question- is this model really legal? Cause lock target behind wall/rock and etc is not legal what actually this mod is doing. I'm confused now

This mod is not locking behind obstacles since like 3 years now and is fully legit.



Heliomalt #2108 Posted 01 August 2020 - 09:15 AM

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Error in python.log with 1.10 CT

 

2020-08-01 10:07:04.541: ERROR: [EXCEPTION] (<string>, 631):
Traceback (most recent call last):
  File "<string>", line 618, in _findValidMODs
  File "scripts/common/Lib/importlib/__init__.py", line 37, in import_module
  File "mod_autoaim_indicator", line 773, in <module>
ImportError: cannot import name CHAT_COMMANDS



RaJCeL #2109 Posted 01 August 2020 - 04:57 PM

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View PostHeliomalt, on 01 August 2020 - 10:15 AM, said:

Error in python.log with 1.10 CT

 

2020-08-01 10:07:04.541: ERROR: [EXCEPTION] (<string>, 631):
Traceback (most recent call last):
  File "<string>", line 618, in _findValidMODs
  File "scripts/common/Lib/importlib/__init__.py", line 37, in import_module
  File "mod_autoaim_indicator", line 773, in <module>
ImportError: cannot import name CHAT_COMMANDS

Due to reworked in battle communication system. To fix it perhaps some modder needs to first figure out the new system to provide the same functionality. Maybe someone will take a challenge.



Heliomalt #2110 Posted 02 August 2020 - 10:13 AM

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I removed the chat command part (Line 773 - 818) from the script and the mod works.Before, no ammunition was displayed in the battle and therefore it was not possible to shoot. Since I do not use the other options in the mod, I do not bother to adapt the script to WG's new chat system.

 

Inside the zip is just the script, nothing else.

Attached Files

  • Attached File   mod_autoaim_indicator.zip   15.28K


pramalot #2111 Posted 04 August 2020 - 03:33 PM

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View PostHeliomalt, on 02 August 2020 - 10:13 AM, said:

I removed the chat command part (Line 773 - 818) from the script and the mod works.Before, no ammunition was displayed in the battle and therefore it was not possible to shoot. Since I do not use the other options in the mod, I do not bother to adapt the script to WG's new chat system.

 

Inside the zip is just the script, nothing else.


Tried this but it disables the new comms wheel, additionally, if you invoke the comms wheel the cursor disappears, you have to hide/unhide the HUD to bring it back. Even though buggy, I´m using it because at 120 ping stock autoaim becomes impossible. Thanks!



Heliomalt #2112 Posted 04 August 2020 - 07:40 PM

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I can't reproduce this bug, if we talk about the same. I can press y (or z), can send orders and so on. Did you check your game settings about the new comm system?

Panzerfighter_ #2113 Posted 05 August 2020 - 12:19 AM

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I dont think it works with 1.10, atleast for me. Can we get an update pls? :)

Heliomalt #2114 Posted 05 August 2020 - 09:15 AM

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Delete your python.log file, start the game, play once, close the game and upload the fresh python.log here. Maybe we find something...

Ober__ #2115 Posted 05 August 2020 - 12:18 PM

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is there any chance to fix to target enemy tank even when you don't "touch" him with the maus? now it shows attack direction :/

DeltaOperator #2116 Posted 05 August 2020 - 12:33 PM

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Games crashes when i wanna use this mod, tested via replay.

Xeideo #2117 Posted 05 August 2020 - 04:21 PM

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View PostOber__, on 05 August 2020 - 11:18 AM, said:

is there any chance to fix to target enemy tank even when you don't "touch" him with the maus? now it shows attack direction :/


Nope because its illegal.

 

This mod is on the line between legal and illegal because it got some secret functions in it that can get activated by editing the config file. By using this mod you risk your Account if WG change there police.



Panzerfighter_ #2118 Posted 05 August 2020 - 08:02 PM

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View PostHeliomalt, on 05 August 2020 - 09:15 AM, said:

Delete your python.log file, start the game, play once, close the game and upload the fresh python.log here. Maybe we find something...

 

Sorry i didnt saw u uploaded one newer version i will test it. I used OldSkool version from dec 2019

 

Edit: Tested with 1.0 xvm and Center Repair mod (http://forum.worldof...2#entry17896862) its working. TX!


Edited by Panzerfighter_, 05 August 2020 - 08:35 PM.


Heliomalt #2119 Posted 06 August 2020 - 12:01 PM

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Version for 1.10.0.0

 

Use the json inside the zip, don't change anything, just unzip, copy and paste, as usual.

 

Code before remove the lines 773 - 818, just for development history, will be found in mod_autoaim_indicator_bis_1.9.1.2.zip

 

Attached Files

  • Attached File   mod_autoaim_indicator_bis_1.9.1.2.zip   10.35K
  • Attached File   Autoaim_1.10.0.0.zip   18.56K

Edited by Heliomalt, 06 August 2020 - 12:18 PM.


RaJCeL #2120 Posted 27 August 2020 - 10:46 AM

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Update 1.10.0.1 - 2020-08-27

Restored repair on T - now under defined hotkey (Y by default)

Added team check to line 161 (try to prevent one of the reported errors from python.log)

 

Attached Files

  • Attached File   Autoaim_1.10.0.1_2020-08-27.zip   20.45K

Edited by RaJCeL, 27 August 2020 - 06:13 PM.





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