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Is 2nd stage a fail?


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knightM #1 Posted 03 December 2014 - 06:18 PM

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Personally I think it is, note that I am saying this as part of a clan that at the middle mark is leading 2nd stage. 

 

While the rules might seem like a good idea on paper the practical realization is a big fail due "small" details

 

- the points gained are so high that they make first stage almost irrelevant => the multiplier from the central province could easily have been just 2 instead of 4

 

- due to the length of fortress existence 1 win/loose has drastic implications for whole stage and due to the huge number of points also for whole campaign

as an example FAME lost one fight for the center citadel, that by itself made them get 900k instead of 3600k points, the difference is 25% of the total points gained by the first clan up to this point (15 days of fighting).

 

- the short fortress existence and reappearance made all clans lift at least half their chips to be able to land again today leading to everyone around the forts getting lots of points for nothing rather than fighting (including us), exactly the same problem as with "fights" in Asgaard during last mini-event 

=> the rules should either 

a) be set up so that starting at the start of a stage (or a new "fortress period) owning provinces is an advantage which is not the case now at all

or

b) all chips should be unfrozen between stages (and inter-stages, like this new fortress deployment) like it was between stage 2 and 3 in last campaign

or

c) get rid of the stupid "leave map" button altogether, or make it more "permanent" and less "click every other day", one version of that could be that you loose all points when you use it or that all your chips (even those green in reserve) get locked for 2 days 

 

Because of the "leave map" functionality NPCs tend to own half the provinces on the map during pretty much every campaign/event since its introduction and in just about every event there are "exploits" and "bugs" related to it.

Examples:

World on Fire - province owners could leave after loosing battle with attackers denying him points, this "small" bug for example determined who ended 1st and 2nd during the event

3rd Campaign - province owner can leave after attack puts chips on them denying him a fight and therefore a chance to fight for tanks/gold. Basically if enemy doesn't want to fight you, you "loose". WGs idea here is that since they also want famepoints they will fight you. Problem is that the "leave map" button makes it extremely easier for them to just lift and go reland somewhere where they have higher chance of winning.

 


Edited by knightM, 03 December 2014 - 06:25 PM.


Kantti #2 Posted 04 December 2014 - 08:29 AM

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Agreed. Especially the last day was absoloute farce. For example we had lost all but one stack in African gold citadel, BUT as FAME was busy getting their chips off the map, our one stack could get 3 provinces. As people around were either busy fleeing the map or were deterred by our reputation, our 1 chip attacks on 0-chip approaches were not even contested. So we got 900k points w/o a fight instead of 300k points we believed might be possible if we won a fight.

babuuni #3 Posted 04 December 2014 - 11:47 AM

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These campaigns are always creating points and results in an unwanted (did not dare to say unfair) manner. Of course the best clans will always be on top (with some surprises in the mix) but it would be nice to have some kind of an event where the best clan in terms of straight out wins against other top clans would claim the first prize. Maybe it would need to be a league of some sort.

Edited by babuuni, 04 December 2014 - 11:50 AM.


Nikla_ #4 Posted 04 December 2014 - 01:16 PM

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View PostknightM, on 03 December 2014 - 06:18 PM, said:

yes its true

 

 

totally agree with u...and as u already explained (more or less) the rules of the 3rd stage it will be even a more fail....:(...

i also agree with babuuni, the clan who has the most wins (not technical but real fighting) should be the winner



Datamursu #5 Posted 04 December 2014 - 05:49 PM

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For sake of support I will add my post here too....

 

Unlike in earlier campaigns, rules and stage ideas are working pretty well... sadly FP distribution is something brown and stinky. "Here we have big campaign for you! Three stages and all!" "oh... 2nd stage makes 1st stage totally irrelevant, my bad, but don't worry 3rd one is still to come and you will surprise". I wait in horror what 3rd stage is....

 

2nd stage wouldn't be that bad IF you had think at least for second how much FP you can gain compared to first stage and how much having Citadel would make difference in FP (example explained in earlier post). I would have rather seen one zero less in FP gain per province AND Multiplier would have been half of current multiplier. Also having NPC as biggest owner of provinces sucks... think something which would make staying in map profitable for Clans and this stage could be pretty good.

 

Also as said... in "Real Campaign" winner should be the clan who have played best in long run and not just get lucky strike at some point of campaign while some other clan have been unlucky. Of course you need luck sometimes, but its part shouldn't be too big. See things about FAME example earlier.



_reDWings_ #6 Posted 08 December 2014 - 01:35 AM

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Have a question guys... that is not totally unrelated :D

 

What do you think is the amount of Fame Points needed to get the reward tank? Like an estimated total, that would land you just inside the 11k?

 

Cheers!

 

 



FidelisRaven #7 Posted 08 December 2014 - 06:26 AM

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About 75k. 

Alteisen #8 Posted 08 December 2014 - 08:00 AM

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View PostFidelisRaven, on 08 December 2014 - 05:26 AM, said:

About 75k. 

 

It's most likely going to be more than that since T10 have much more HP. 85k I'd say.

FidelisRaven #9 Posted 08 December 2014 - 10:22 AM

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View PostAlteisen, on 08 December 2014 - 08:00 AM, said:

 

It's most likely going to be more than that since T10 have much more HP. 85k I'd say.

 

To compensate for that, fame coeficient was 1.5 for tier 6, and for tier 10 it will be 1.1. So it will be about the same amount of fame per battle. 

Manuel1324 #10 Posted 08 December 2014 - 10:50 AM

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View PostFidelisRaven, on 08 December 2014 - 10:22 AM, said:

 

To compensate for that, fame coeficient was 1.5 for tier 6, and for tier 10 it will be 1.1. So it will be about the same amount of fame per battle. 

 

Except for that G, which will always be >1.5 (as 0 provinces are treat as 1 province). And most of the time it will be 2+ (only ~3 provinces needed for that). Therefore I'd say FPs gain in 3th stage will be the same as FPs for first + second stage (ATM you need 49.914 points) ->  around 100k will be needed for the tank. (And don't forget about all the clans trying to push some members into top 11k in the last few days).

Yozzman #11 Posted 08 December 2014 - 04:20 PM

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So you calculate 50k fame / 10 days = 5000 fame per day?

Seems a bit much to keep in the top 11k.

 

Untill now 50k fame for place 11.000 over 21 days = 2400 fame per day

Then stage 3 would be a fail IMHO...

 

Think you should also take in account that during first stage a lot of "smaller" clans played the campaign and were able to get some fame.

 


Edited by Yozzman, 08 December 2014 - 04:23 PM.


gen1je #12 Posted 08 December 2014 - 04:26 PM

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dr but i can say more, the whole wot and the campaign in particular are a fail

SOMI_SRB #13 Posted 08 December 2014 - 05:02 PM

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72 k - 74 k for top 11 k

Edited by SOMI_SRB, 08 December 2014 - 05:03 PM.


Time_To_BurN #14 Posted 08 December 2014 - 06:15 PM

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View PostYozzman, on 08 December 2014 - 04:20 PM, said:

So you calculate 50k fame / 10 days = 5000 fame per day?

Seems a bit much to keep in the top 11k.

 

Untill now 50k fame for place 11.000 over 21 days = 2400 fame per day

Then stage 3 would be a fail IMHO...

 

Think you should also take in account that during first stage a lot of "smaller" clans played the campaign and were able to get some fame.

 

 

And the tier X stage is one day shorter than the first two.

Kantti #15 Posted 08 December 2014 - 06:17 PM

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Try to keep in mind that in the third stage most of the matches on map give 1,5-3 multiplier to player's FP's per match. This will make the threshold climb faster than in previous stages. Also clans will start to push up those near the mark which increases competition on places 8000-15000.

DrZurkon #16 Posted 08 December 2014 - 07:32 PM

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Last phase will have eight days for fights (9th to 16th, 17th is end at 10:00 CET). First day is redivision - so only one (5x) fight on WM for each already occupied territory. So seven days for normal battles.

 

Average for last 20 days was around 2.500 FP per day. Now new factor G is introduced - which is between 1,5 and 3,75. The majority of all battles will have G between 1,5 and 2,0. So assuming G as 1,75 you can calculate.

 

50.000 + 2.500 x 8 x 1,75 = 85.000.

 

Last campaings showed an increase in fame points the last days. So 85.000 will be lowest guess, probably it will be more for rank 11.000.

 

Dr Z

 

P.S. Here you see factor G calculation.

Copied from an ASIA server guy.


Edited by DrZurkon, 08 December 2014 - 07:46 PM.


gen1je #17 Posted 08 December 2014 - 08:41 PM

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Knight dont be a fool. Dont write how rules should be written cause they ll copy it as their own and ban you. They did it in my case.




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