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Tiger II

Tiger 2 King Tiger Royal Tiger

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Poll: Tiger II (3059 members have cast votes)

You have to complete 250 battles in order to participate this poll.

What equipment do you use on the Tiger 2?

  1. Vertical Stabilizer Mk 2 (1319 votes [15.73%])

    Percentage of vote: 15.73%

  2. Improved Ventilation Class 3 (1775 votes [21.16%])

    Percentage of vote: 21.16%

  3. Toolbox (329 votes [3.92%])

    Percentage of vote: 3.92%

  4. Large-Caliber Tank Gun Rammer (2549 votes [30.39%])

    Percentage of vote: 30.39%

  5. Large Spall Liner (329 votes [3.92%])

    Percentage of vote: 3.92%

  6. Enhanced Gun Laying Drive (712 votes [8.49%])

    Percentage of vote: 8.49%

  7. Coated Optics (369 votes [4.40%])

    Percentage of vote: 4.40%

  8. Binocular Telescope (466 votes [5.56%])

    Percentage of vote: 5.56%

  9. Camouflage Net (355 votes [4.23%])

    Percentage of vote: 4.23%

  10. None (144 votes [1.72%])

    Percentage of vote: 1.72%

What Consumables do you use on the Tiger 2?

  1. Large Repair Kit (182 votes [2.15%])

    Percentage of vote: 2.15%

  2. Large First Aid Kit (137 votes [1.62%])

    Percentage of vote: 1.62%

  3. Chocolate (45 votes [0.53%])

    Percentage of vote: 0.53%

  4. Automatic Fire Extinguishers (352 votes [4.16%])

    Percentage of vote: 4.16%

  5. Small Repair Kit (2640 votes [31.17%])

    Percentage of vote: 31.17%

  6. Small First Aid Kit (2581 votes [30.47%])

    Percentage of vote: 30.47%

  7. Manual Fire Extinguisher (2316 votes [27.34%])

    Percentage of vote: 27.34%

  8. None (217 votes [2.56%])

    Percentage of vote: 2.56%

Which gun do you use?

  1. 88L71 (for credit making) (415 votes [13.57%])

    Percentage of vote: 13.57%

  2. 105mm L52 (for DPM) (217 votes [7.09%])

    Percentage of vote: 7.09%

  3. 105mm L68 (for penetration and maximal performance (2427 votes [79.34%])

    Percentage of vote: 79.34%

Vote Hide poll

Charcharo #1 Posted 06 July 2011 - 01:38 PM

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Welcome to the Tiger 2 (AKA King Tiger, Royal Tiger, Tiger ausf B, VK 45.02 (H)) a Tier 8 heavy tank from the German Tech Tree. With its fearsome 105mm L68 ,this legendary tank can be a true beast on the field of battle!
Previous tank: Tiger 1{H}
http://forum.worldof...zkpfw-vi-tiger/
Next tank: E-75
http://forum.worldof...ic/116854-e-75/
Stock tank specs:
Upgrade tree:
 

Overview:
The King Tiger starts off with the 88L71 (the long 88, its historical gun) which is actually the best stock heavy tank cannon at tier 8. It fires cheap ammunition, penetrates a lot and is accurate. Its rate of fire is damn impressive too. The KT is very slow out of the box (first engine) and not really all that maneuverable, but if you have researched the best engine on the tiger, you can put it in now and see that it makes a huge difference. Fully upgraded it sports a relatively high damage gun, excellent maneuverability and great frontal armor. Sides and rear are weak, so you must do your best to cover them, though they are at least strong enough to allow you to slope your already impressive frontal armour and side scrape. This vehicle prefers long range combat with its accurate gun. Good thing is, its armour allows it to survive close combat too.
Price: 2 450 000
Camouflage: This brick is sexy, therefore very easy to spot.
Gun Depression: -8°/+15°

Pros:
-Good looking (yes, that is actually quite important).
-Accurate and fast aiming top gun.
-Best stock T8 heavy gun.
-Very tough frontal armor.
-Pivot turn ability! Its also relatively agile.
Cons:
-Big target.
-Weak side and rear armor.
-Could have been faster.

*Can be used in historical battles*
 

Designation:
1. Warrior 2. Sniper 3. Steel Wall 4. Heavy Support
 

Crew:
1. Commander
2. Gunner
3. Driver
4. Radio Operator
5. Loader
Use your Tiger 1 crew. They are probably near a second skill by now.
 

Modules:
Hull:
Armor scheme currently in use

Spoiler


*The turret front is now 185, mantlet is impenetrable.
The upper frontal armour plate is 150mm, but the slope increases it greatly to more then 210 mm of protection. Most tier 7 and even some tier 8 guns will have problems going through this part of the tank. Weak spot is the lower hull armor, its only 100mm and even with the slope its not enough to stop most 150+ pen guns. Do know that you should slope yourself in order to increase the armor. Even the mighty BL-9 can bounce when using this tactic.
Side is quite weak, but sidescraping IS a posibility.
 

Suspension:
1. Standartketten (stock) / Max.capacity 69.7 / Turn speed 26 degrees per sec.
2. Verstartke ketten/ Max.capacity 74.0 / Turn speed 28 deg per sec.

The suspension is the first thing you need to get! It also seems to increase off-road mobility. Do keep in mind that KT is easy to immobilize due to the track's size.
 

Engine:
Maybach HL 210 P 30- 650 h.p.– 20% chance for fire on impact
Maybach HL 230 P 45– 700 h.p.– 20% chance for fire on impact

The best engine does make quite the difference. It is also use on the G.W Tiger and JagdTiger. Though do not expect the Tiger 2 to be very fast even with it.
 

Radio:
FuG 5 - Range 310m
FUG 7– range 415m
FUG 12– range 710m

Surprisingly, getting a better radio soon is advisable this time. 310-415m is just not enough sometimes. Best radio is used on many German vehicles.
 

Turrets:
1. Porsche-turm (stock)
Armor 100/80/80
Rotation 27 deg / sec.
View range of 380 meters.
2. Henschel-turm
Armor 185/80/80
Rotate 27 deg / sec.
View range of 390 meters.

I suggest getting the better turret ASAP. Its much better armored and gives you a RoF increase. The impenetrable mantlet (that also takes 1/3 of the turret front) can be combined with turret sloping after each shot in order to bounce the enemies's counter. Do keep in mind the commander's cupola is a weak spot that can be exploited in CQC by the enemy.
 

Guns:
88mm L71
RoF: 8,96
Penetration: 203/237/44
Average damage: 240/240/295
Accuracy (100m): 0,34
Aim time: 2,9 sec

This gun is a beauty, as it has no problems penetrating IS-3 and T32. Its accurate and cheap, and I would not be surprised if some people are using it, as it allows the user to actually make money (if he is good enough) even without premium. Hell, if you can get a lucky shot, this gun can penetrate even the mighty IS-4 heavy tank.
 

105mm L52
RoF: 5,5-5,77
Penetration: 200/244/60
Average damage: 320/320/420
Accuracy (100m): 0,37
Aim time: 2,5 sec

Its debatable whether this is an actual upgrade, as you lose 3mm of penetration and some accuracy for 100 more damage. Its also very expensive with its ammo costing 1030 a shot. It does fire somewhat fast though and can be used on other German tanks, like the VK 45.02 A.
 

105mm L68
RoF: 5,5-5,77 (depends on turret)
Penetration: 225/285/60
Average damage: 320/320/440
Accuracy (100m): 0,34
Aim time: 2,7 sec

The damage and cost is the same as the other 105mm gun, BUT you get 25 more penetration and is just as accurate as the 88L71. Possessing 225mm of average penetration means the KT can now penetrate other tier 8 vehicles quite easily. Its also a good idea to start learning tier 10 and 9 weak spots, because this gun is good enough to make use of all of them. When confronted by something heavy like an IS-7, for example, load HE rounds or shoot its weak spots with AP. This REALLY is an upgrade, despite the slower rate of fire. Unfortunately its very expensive to use at 1030 cred/shot. Do at least research it at ALL costs, as it will make the E-75 grind much better.
 

Proposed upgrade path:
1. Suspension
2. Turret
3. Engine
4. 105 L52 (can also be number 3)
5. 105 L68 (can also be number 4)
*Note, I hope you have already researched the engine on the Tiger 1, because this will really shorten the grind.
Comparison with its peers:
Panzer VI Tiger ausf B vs VK 4502 Ausf A
The two vehicles are nothing alike. If the KT is an effective heavy fighting vehicle with good armor and great accuracy, then the VK is the heavy medium made to HUNT medium tanks and obliterate smaller vehicles.
In short:
KT has better armor and durability, but cant compete in terms of agility, speed and overall mobility.
The KT has a gun that is overall superior, though with a lower DPM.

Panzer VI Tiger ausf B vs AMX 50 100
AMX 50 100 is much faster than the Tiger. It also is capable of dealing a lot more damage in a relatively short amount of time (though after that its gonna be pretty much useless for a while). AMX 50 100 even has a gun with more penetration. Despite this, the AMX suffers from almost nonexistent armor all around, vulnerability to arty and can be penetrated by HE in the sides (VERY BAD).
In short:
AMX 50 100 is better suited to tier 10 battles thanks to the better gun and vastly superior speed.
Tiger 2 can actually take a beating and push the enemy thanks to its armor. AMX cant.

IS-3 vs Panzer VI Tiger ausf B
An extremely tough comparison for both tanks. The Tiger 2 has a gun with EPIC accuracy and aim time, his frontal hull armor is superior to IS-3s. IS-3 does more damage per shot and has better side and turret armor but less health. Both have the same 225 penetration (awesome!)
In short:
IS-3 is better vs smaller tanks than KT, thanks to its all around armor.
Tiger can bounce Tier 10 guns more often than IS3 due to hull armor, but less often on the turret.
IS-3 is faster, but KT is no slouch either.
1v1 they are as a whole well balanced.

Panzer VI ausf B vs T32
King Tiger has a superior hull, but the T32 has an invulnerable turret. Both are about the same agility-wise. King Tiger has the better gun in every stat, except RoF.
In short:
T32 is again better vs small tanks thanks to RoF.
T32 can turret-hug Tier 10 tanks into submission .
1v1 they are balanced, but as a whole KT is easier to use thanks to 27 more penetration.

Historical KT

Mounts the 88L71 and can use both turrets. An absolute menace during WW2, it had no problems knocking out even the best allied tanks such as the IS-2 and Pershing. Only the IS-3 might have been a worthy opponent, and there are rumors that the two monsters met in Berlin, but that is probably just a rumor.
The Tiger 2 is almost indestructible in historical battles, as no other tank can penetrate its armor. Only HE and side shots from IS tanks can kill it, but its never alone as PZ4s and Panthers will guard the Tiger and turn it into a fortress.
Wiki page:http://wiki.worldoft...fw_VIB_Tiger_II


Edited by Charcharo, 31 March 2014 - 05:51 PM.


laimis20 #2 Posted 06 July 2011 - 01:45 PM

    Second Lieutenant

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Thanks for taking time and making this Charcharo. ;)

Charcharo #3 Posted 06 July 2011 - 01:47 PM

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View PostLito, on 06 July 2011 - 01:45 PM, said:

Thanks for taking time and making this Charcharo. ;)
Heheh, no problem  :Smile_honoring: . I enjoy doing these.

Charcharo #4 Posted 06 July 2011 - 02:52 PM

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View PostJimBeam12, on 06 July 2011 - 02:50 PM, said:

Yesterday I encountered KV5 head on during a battle (both of us were topdogs in our team). He took 6 shots at me which bounced (I know how to angle my tank). After I killed it easily (shooting the r2d2 :) ), the guy accused me of armor hack. ROFL.
Hehe, KT has around 200 effective armour at its front and if you slope it... well, good luck penetrating it without a T10 gun  :Smile_harp:

Paaranoja #5 Posted 06 July 2011 - 04:07 PM

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another great review Charcharo  :Smile_great:

For me the KT is THE best tier 8 heavy, the front armor is amazing it bounces like there's no tomorrow, and the gun is superb.

For ppl aiming at the KT i suggest grinding the engines on tiger, makes it much easier when you get to the King! also the first skill i specialized is firefighting (started on tiger) so i can ditch the extinguisher and put gasoline, the repair time is compensated by toolbox for now.

Zenith #6 Posted 06 July 2011 - 06:10 PM

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+1

Thanks for taking the time to write this.  :Smile_honoring:

View PostCharcharo, on 06 July 2011 - 05:38 PM, said:

I seem to be having forum problems... will put pictures back up when possible  <_<

Not just you, same for me, can't see any pictures or signatures. Seems to be a forum code issue.

__Csucsu #7 Posted 06 July 2011 - 06:51 PM

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Anybody skilling firefighting as second skill(or firefighting at all imo) should uninstall the game. Seriously, with the fire extinguisher buff its totally useless. I'd recommend saving 3rd skill for new skills when they come out.

Since you are a sniper, you can comfortably skill camo as it does help while sniping from behind when you're in company of T10 and T9 tanks.

Paaranoja #8 Posted 06 July 2011 - 09:00 PM

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View PostKutalion, on 06 July 2011 - 06:51 PM, said:

Anybody skilling firefighting as second skill(or firefighting at all imo) should uninstall the game. Seriously, with the fire extinguisher buff its totally useless. I'd recommend saving 3rd skill for new skills when they come out.

Since you are a sniper, you can comfortably skill camo as it does help while sniping from behind when you're in company of T10 and T9 tanks.


I like my 5000crd gasoline ergo, i need a free slot... since med kit and repair kit are invaluable the extinguisher has to go... now that my firefighting skill is at 90%+ the flames are sometimes put out faster than i would normally even respond and press the extinguisher button...

Edward_Teague #9 Posted 06 July 2011 - 10:33 PM

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Great write up.
But like most of it write ups u put firefighting as secondary skill for most tanks.
Which is absolutely useless and can be done at a press of a button.
Repair + stealth then firefighting. On most heavys.
Stealth + repairs the firefighting on mediums.

Firefighting is useless...

BlueDragon #10 Posted 06 July 2011 - 11:34 PM

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loved the write up, does anyone know if or when they are implementing global skins (I.E everyone can see them), really like having custom skins but its not fair that im the only one who can see how awesome I look.

Busse #11 Posted 07 July 2011 - 11:11 AM

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Nice review mate but the KT is not so hard from the front^^. I penetrate it from ALL algles, even with a PZ IV. For the folks that have a hard time with all American tanks and KT, shoot the view port, the bunker like structure on top of their turrets, its soft as a muffin and you can hit it with russian guns from aprox 100-150 meters without any problems and as for the german guns, God save the KT as those guns hit that damn thing from 400 meters sometimes. With this tehinque i have killed a lot of cocky KT drivers that seen my IS comming closer and said that i am not a threat if they stay angled^^. Wrong. The 122mm gun from the IS, deals around 30% dmg in that view port of a KT, same for the American models but there is a lil harder to hit because the damn thing is a lil smaler. I have found this in a training match against a friend with a KT. He stood in one place, and i shot every possible part of the front of the KT. The machinegun from the front of the hull may be one more point but not as reliable as the view port. KT's great problem is that it cannot hide that damn thing, unless he hides all the tank^^ that making it useless. Hell, even some times you see that weak point, without beein seen by the KT's gun^^.


For BlueDragon. I belive that will not be done anytime soon because you can alter the game greatley. Imagine that i make the skin of a Loltraktor and implement it on a Maus^^. Or i just make a transparent skin. That means that if i look like a Loltraktor you may ignore me while i pound your ass with 128mm shells that are as big as a Loltraktor or i hammer your ass, you see a red dot on the minimap but no shooter in front of your gun. This is why i guess that the game will remain as it is from this perspective.

Charcharo #12 Posted 07 July 2011 - 11:42 AM

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View PostKutalion, on 06 July 2011 - 06:51 PM, said:

Anybody skilling firefighting as second skill(or firefighting at all imo) should uninstall the game. Seriously, with the fire extinguisher buff its totally useless. I'd recommend saving 3rd skill for new skills when they come out.

Since you are a sniper, you can comfortably skill camo as it does help while sniping from behind when you're in company of T10 and T9 tanks.
The reason why I always (personally) choose firefighting as 2nd skill, is the strange fact that many times after I use my Extinguisher, I get lit on fire again  :huh: . Im absolutely serious, it always happens  :angry:. Besides, KT is a sniper, but it does well in CQC too.

Charcharo #13 Posted 07 July 2011 - 12:38 PM

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Why doesnt the damn*d forum let me edit the thing  :angry:

carvillan #14 Posted 07 July 2011 - 01:34 PM

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Killed 7 in my KT yesterday; Jagdpz IV, T-43, Panther, Lowe x2, VK3002DB and an A-20.  Serioulsy damaged a KV, KV-13 and VK3601H.  Got Top Gun, Sniper and Wittman medal as well as Master Gunner.  Team lost but I still made 1700 XP and 75000 credits.  Love my Kt again!

Fully upgraded with 10.5 L68.
Rammer, Vents, Gun laying drive.
Small repair kit
Fire extinguisher
Small first aid

falley11 #15 Posted 07 July 2011 - 05:18 PM

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I absolutely love this tank but it's not perfect.

First up I find it really easy to outflank, the second turret not moving fast enough for T-44s and Panthers.
Second I find it very costly, earning in my best battles up to 30 thousand, ammo costing me 15k and repairs 13k so I don't really earn anything, most of the battles I find myself in situations where I just can't shoot a KV thinking what if I hit it bad and/or it bounces off (happened several times -_-) or I miss and worst of all I critical hit him. Even in wins I can get up to -10k per battle so it's really bad at moneymaking. Also something really interesting is it fights a Lowe face-to-face and I mostly find myself in the losing side as Lowe has a better gun, it sometimes even bounces off even though the frontal armor is thin for my 105mm and it has 50 more HP. The Lowe wins far more credits and costs less to maintain and that's just not fair from the non-gold-buyers point of view. Another thing I find interesting in dogfights with T32s they penetrate my turret in its thickest point (185mm) and damage me - no problem but that small tiny turret of the T32 has more armor in front than a Maus does in his hull... I mean I get it with the T29, T34 and T30, they have huge ass turrets but what about the T32... it's really small. Last issue I wanna make known is that this tank is seriously vulnerable to artillery fire, and the viewing port is just horrible... how can you damage a whole tank just by firing on a 5 inch piece of metal on top of the turret... name one weak spot on the turret of the T32 and I'll give you a cookie.

Kazuya #16 Posted 07 July 2011 - 05:34 PM

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good stuff, all in one place, i think we all can agree that it's best looking tank in the game and has the longest one, the gun i mean :D

Merc_Matt #17 Posted 07 July 2011 - 08:27 PM

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View PostCharcharo, on 06 July 2011 - 01:38 PM, said:

Panzer VI ausf B vs T32
King Tiger has a superior hull, but the T32 has an invulnerable turret. Both are about the same agility-wise. King Tiger has the better gun in every stat, except RoF.
In short:
T32 is again better vs small tanks thanks to RoF
T32 can turret-hug Tier 10 tanks into submission
1v1 they are balanced, but as a whole KT is better thanks to 27 more penetration

About the face-huggin tiers 10, No it cannot do that because 1: Its gun isnt good enough to penetrate any of the T10s but T30(papertank)(atleast frontally since usually when you facehug someone its frontal on frontal) 2: If you load up HE shells and shoot em at point-blank range they will somehow explode inside T32s turret and destroy pretty much everything inside it.
About the 1v1s KT will surely win a medium range engagement because T32s 105mm simply does not have the accuracy nor the penetration to counter it, and closerange T32 has a pretty good flanking chance and accuracy is sufficent to hit the lower glacis of KT, in facehugging its upto luck really, almost everytime i've shot KTs commanders hatch it penetrated but did 0% HP damage and sooner or later because of the facehugging my tracks broke and KT got a juicy shot at my hull. Before you go flame at me, yes I played KT in beta and now in release I played T32.
But other than that, a nice review of KT, keep em up!

Magston #18 Posted 09 July 2011 - 08:24 PM

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Fully upgraded its a beast. Really like it
Awesome KT review thingie, nice to read +1

FilipMinee #19 Posted 09 July 2011 - 09:15 PM

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View PostMtemtko, on 07 July 2011 - 08:27 PM, said:

About the face-huggin tiers 10, No it cannot do that because 1: Its gun isnt good enough to penetrate any of the T10s but T30(papertank)(atleast frontally since usually when you facehug someone its frontal on frontal) 2: If you load up HE shells and shoot em at point-blank range they will somehow explode inside T32s turret and destroy pretty much everything inside it.
About the 1v1s KT will surely win a medium range engagement because T32s 105mm simply does not have the accuracy nor the penetration to counter it, and closerange T32 has a pretty good flanking chance and accuracy is sufficent to hit the lower glacis of KT, in facehugging its upto luck really, almost everytime i've shot KTs commanders hatch it penetrated but did 0% HP damage and sooner or later because of the facehugging my tracks broke and KT got a juicy shot at my hull. Before you go flame at me, yes I played KT in beta and now in release I played T32.
But other than that, a nice review of KT, keep em up!

You can penetrate frontally maus 2/5 times in my experience with 225mm guns.
You can penetrate IS7 frontally with 200mm guns.

Weaksposts on IS7 can be penetrated frontaly with 175mm guns.
T30 is penetrable on hull easy obviously and if he is hull down his commander turret is obvious weak spot when shooting from the front.

Unfortunately it is ineffective to shoot at both weakspots and front armor at anything but very close range.
When i have time i might do demonstration video to show how its done.

__Csucsu #20 Posted 10 July 2011 - 12:24 AM

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Anybody noticed that ammo rack is back in the turret ALSO?  <_<




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