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Christmas Gifts

christmas gifts tanks event tank event

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FlummoxNL #1 Posted 19 December 2014 - 10:30 AM

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Dear Wargaming and readers,

 

with Christmas and new year fast approaching Wargaming has setup some awesome events. This year has seen some awesome events where players could get rare tanks. Even more so, in line with last year there are some awesome prices to get at during the winter celebrations. The WZ-111 and T95E2 come to mind. Now here is the thing, all these prices go to people who put a lot of time into this game. Time a lot of people don't have due to family and work for example. So why not give (event) tanks to people who pay to play this game? Those are the ones that keep this tank rolling! So here is my proposal for giving back to the people who put their cash into this game, and make it possible for all of us to play this awesome game.

 

€       0,00 - T2 - Christmas 2014 Gift Tank

€       7,50 - T3 - LTP

€     15,00 - T4 - Pz.Kpfw. B2 740 (f)

€     30,00 - T5 - KV-220

€     60,00 - T6 - TOG II (or Type 3 Chi-Nu Kai)

€   125,00 - T7 - Type 62 (or E-25)

€   250,00 - T8 - WZ-111

€   500,00 - T9 - T95E2 (or Type 59)

€ 1000,00 - T10 - M60 Patton

 

The idea is that the paying customer gets one tank (with slot and 100% crew) as a thank you. The payment are counted only for the year 2014. What is your opinion on this idea? Are there some other fun tanks that could be used for this?



Coldspell #2 Posted 19 December 2014 - 10:33 AM

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It could be another way for Wargamming to encourage people to spend monies.... I could already picture someone desperate for a type 59 or m60 patton suddenly spending 1k before new years to ensure they get it.... all that said I don't see wargamming ever doing something like this as what it means is the people most willing to spend money on stuff get stuff for free they may have potentially been willing to spend money on at a later date.

aboch #3 Posted 19 December 2014 - 10:50 AM

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Just 2 things:

 

About the WZ 111, doesn't make sense. You can buy the missions allready all together for about 70 Euro, so there is no need to put it in the store or whatever for Euro 250,00

About the M60 Patton, it's a Clan Wars Reward Tank and not just a Premium Tank for everybody, and it should be exactly like this ...



Sapaki #4 Posted 19 December 2014 - 12:03 PM

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View Postaboch, on 19 December 2014 - 09:50 AM, said:

Just 2 things:

 

About the WZ 111, doesn't make sense. You can buy the missions allready all together for about 70 Euro, so there is no need to put it in the store or whatever for Euro 250,00

About the M60 Patton, it's a Clan Wars Reward Tank and not just a Premium Tank for everybody, and it should be exactly like this ...

 

Even if I don't agree with OP's idea it makes perfect sense to pay 250 Euros to get the 111, because you will be getting it as something extra. That means that you would have bought 250 Euros of gold, consumables, premium or whatnot and get the 111 in addition. If you pay 70 Euros at the store, you will only get the tonk.



Danny_ROKO_Siffredi #5 Posted 19 December 2014 - 12:37 PM

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I saw a gift package few days ago with many lights from tier 2-4 but i can;t find anymore. It is formed with 6 tanks, i think, sent as gifts by WG. Some help? Sorry about my english. Thanks.

And greetings from Romania. i am not gipsy. ;-).


Edited by TA_RE_hater, 19 December 2014 - 12:41 PM.


lordbeefy #6 Posted 19 December 2014 - 01:37 PM

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Not commenting on the prizes, but the idea of rewarding people who have supported the game throughout the year is a great idea.

XRey360 #7 Posted 19 December 2014 - 01:44 PM

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Actually, the game is up mostly becouse of free players. The income by paying players wouldn't be enough to keep the game itself. What WG earns mostly on is pubblicity and other products thanks to the game popularity (which comes becouse of a huge amount of free players).

 

If they wanted just paying customers, they would have simply made the game with monthly subscriptions.



Sapaki #8 Posted 19 December 2014 - 01:55 PM

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View PostXRey360, on 19 December 2014 - 12:44 PM, said:

Actually, the game is up mostly becouse of free players. The income by paying players wouldn't be enough to keep the game itself. What WG earns mostly on is pubblicity and other products thanks to the game popularity (which comes becouse of a huge amount of free players).

 

If they wanted just paying customers, they would have simply made the game with monthly subscriptions.

 

Actually this is not true. The game has one of the best monetisation systems if not the best among the industry.

 

More people pay than they care to admit, and the game is making most of it's revenue trhough the players and not merchandising.

 

Key to sucess #1 of the system is that it is not p2w and #2 is that it is not too openly beneficial to whales so that non-paying players feel cheated and desert the servers.

 

Actually, WG does a lot of things wrong, but one of the few things it does more than right is monetisation. Whoever is behind their monetisation is a genius for me.

 

Finally, monthly subscription is pretty much dead as a monetisation system for online games.

 

This video might be outdated but it sums up the question quite well. It is a Ubisoft guy dissecting WoT monetisation. You will find it interesting.

 


Edited by Sapaki, 19 December 2014 - 01:56 PM.


an0ther #9 Posted 19 December 2014 - 02:00 PM

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I dislike the fact that you have capped your gift proposal at 1000€, I feel entitled to get MOAR gifts and BETTER gifts.

 



XRey360 #10 Posted 19 December 2014 - 02:01 PM

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View PostSapaki, on 19 December 2014 - 01:55 PM, said:

 

Actually this is not true. The game has one of the best monetisation systems if not the best among the industry.

 

More people pay than they care to admit, and the game is making most of it's revenue trhough the players and not merchandising.

 

Key to sucess #1 of the system is that it is not p2w and #2 is that it is not too openly beneficial to whales so that non-paying players feel cheated and desert the servers.

 

Actually, WG does a lot of things wrong, but one of the few things it does more than right is monetisation. Whoever is behind their monetisation is a genius for me.

 

Finally, monthly subscription is pretty much dead as a monetisation system for online games.

 

This video might be outdated but it sums up the question quite well. It is a Ubisoft guy dissecting WoT monetisation.

 

I didn't say their market system is bad :) but that this is a free MMO, and the biggest amount of players in the game are the free ones. if you remove them, the sole "Paying" players are too few to give the game the current popularity. So saying that "they paying players are those supporting the game" is not true. You only make a part of the whole WG income, but it's both yours and of those free that support the game.


Edited by XRey360, 19 December 2014 - 02:02 PM.


Sapaki #11 Posted 19 December 2014 - 02:06 PM

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View PostTA_RE_hater, on 19 December 2014 - 11:37 AM, said:

And greetings from Romania. i am not gipsy. ;-).

 

Good to know! I am saving this quote btw...



Sapaki #12 Posted 19 December 2014 - 02:11 PM

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View PostXRey360, on 19 December 2014 - 01:01 PM, said:

 

I didn't say their market system is bad :) but that this is a free MMO, and the biggest amount of players in the game are the free ones. if you remove them, the sole "Paying" players are too few to give the game the current popularity. So saying that "they paying players are those supporting the game" is not true. You only make a part of the whole WG income, but it's both yours and of those free that support the game.

 

You said "The income by paying players wouldn't be enough to keep the game itself" This is not true. Income is more than enough. 

 

Agreed that the majority are non paying whale-feeders, but WG has found a balance to keep both happy, which is quite an acheivement.



XRey360 #13 Posted 19 December 2014 - 02:15 PM

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View PostSapaki, on 19 December 2014 - 02:11 PM, said:

 

You said "The income by paying players wouldn't be enough to keep the game itself" This is not true. Income is more than enough. 

 

Agreed that the majority are non paying whale-feeders, but WG has found a balance to keep both happy, which is quite an acheivement.

 

You sure? With how WG is used to their large income, if the game wasn't popular they would have earned way less :teethhappy:

Sapaki #14 Posted 19 December 2014 - 02:26 PM

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View PostXRey360, on 19 December 2014 - 01:15 PM, said:

 

You sure? With how WG is used to their large income, if the game wasn't popular they would have earned way less :teethhappy:

 

Paying customers are a minority agreed, and non-paying customers keeping servers populated is what keeps paying customers. It is hard to balance, but WG somehow acheived it better than most other f2p games out there.

 

Paying customers (the minority) however suffice for the game to make the huge profits it makes.



CuddlieBunny #15 Posted 19 December 2014 - 04:12 PM

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Only downside being we would notice how much money we've wasted during the year:)

VendettADutch #16 Posted 19 December 2014 - 04:16 PM

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argh not fair...should have kept my old account in this case.....but nice idea tbh.

Somnorila #17 Posted 19 December 2014 - 08:06 PM

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It is interesting but kind of discriminating and feels wrong, the ones that put time and got something is because they accomplished a mission or participate in a event you may think like their time spend is (even is not) similar to someone's money spend, someone gave money to support the game but got something in return other gave time so everybody (paying ones included) have with who to play and thus supported the game and also got something in return. If you are going to reward paying customers because they spend a certain amount of money than it would seem fair to also reward players that spend X amount of time in game also respecting your proposal would be something like: €7,50/160 hours in game - T3 - LTP. I think you can see how this a bad idea and will never fly.







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