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World of Tanks ladder


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Poll: World of Tanks ladder (83 members have cast votes)

How do you like the WoT ladder idea?

  1. I like it and would participate (54 votes [65.06%])

    Percentage of vote: 65.06%

  2. I like it but personally not interested in such a concept (22 votes [26.51%])

    Percentage of vote: 26.51%

  3. Hate the idea, CW is more then enough (7 votes [8.43%])

    Percentage of vote: 8.43%

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B051LjKo #1 Posted 09 July 2011 - 04:39 PM

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World of Tanks ladder
Since the suggestion thread is gone, I will post this suggestion here, hopefully, developers will find it interesting, and in the end implement it in to a game.

Where do World of Tanks stand now? Well, we have a very interesting game, with a new concept, and so far quite unique on the market, with a lot of new players coming each day. Some of us from the closed beta are here for almost a year now, and a lot of issues hasn't been resolved yet. Witch is bad, but hopefully with the help of community, we will se some progress. The main problem from my perspective (as a player) is the lack of content. WoT has been released, and it officially isn't a beta anymore, but let's face it, besides some new tanks, maps and bug fixes nothing new has been implemented in game. Clan Wars is a new feature, but it is still in beta, and far away from being finished, so I will leave at at the side for now.

So what do players have from the content side of view? Random battles, and Company battles, with the last one being very limiting, and unpopular, with just a few teams in the queue at the time. From the competitive side, we have occasional tournaments an Clan Wars Beta. The whole clan wars concept on paper is great. One huge global map, and teams fighting for the territories. Concept is one thing, its implementation another. Since this is not a Clan Wars suggestion, i will not criticize it, only to mention that the whole idea relies on large 100 player clans, or even more, if we count the subdiaries in.

I come from an old [and very successful  :-) ] clan from Croatia, named Ri051; There are some 20 of us, and we all fall into an „old farts“ category. The problem is, we do not want to be a 100 people clan, and that concept just isn't for us. I am well aware of the „merge“ options and things like that, but if possible, we would like to stay independent, and on our own. That fact just eliminates us from the whole Clan Wars idea. Even if there were 100 of us, the idea of playing multiple battles every single day is very exhausting, and none cant afford to invest so much time into this game. So we're back to square one, we're stuck with Random battles, and that just isnt good enough. This would be the intro, now comes the suggestion. This game needs competitive gaming on a weakly basis, there is no need to reinvent anything, just copy well known and working solutions, such as the competitions organized by TWL.

Rules are very simple, a team that enters the ladder starts at the bottom, and can attack available teams positioned in front of them (this is subjected to fine tuning, but if you're 100th on the list, the top team you can attack is the one on 50th position) If you win you have the immunity for the next 24 hours and can assault the next team (Your now on position #50, the team that just got beaten slides to #51, and can't attack for the next 24 hours). I am not going deeper into the rules, but you all understand the concept. All developers needs to do is to implement an invitation system, when Clan leaders of the opposing teams agree on the time and date of the match (the attacker usually chooses 2 acceptable dates) the game must create a match room, and invite the members of the both teams in it. Players with limited time for fun and leisure (that means all of us old farts) get what they desperately lack in the current version of WoT, competitive game play. We get competitive WoT gaming once or twice a weak, we get a day or two for training and tactics, basically, all the thing currently missing if you're not a member of the 100+ player clans.

That is it, very simple, it requires very little resources (it is a few days work for a few developers), and it gives competitive gaming opportunity for a fast majority of clans out there who simply do not cut in with the current Clan Wars idea. World of Tanks ladder would not be a competition to Clan wars, as the concept is very different , and it would give WoT a desperately needed content. Only adding new tanks and maps just isn't enough in keeping this game „hot“ on the long run.

That would be it, hope you guys read it all, and like the Idea.

Animol #2 Posted 09 July 2011 - 05:22 PM

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+1, no questions.

Warsteiner1970 #3 Posted 09 July 2011 - 05:35 PM

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I am for it :) good sugestion and I hope it will come to life soon

halfik #4 Posted 09 July 2011 - 05:38 PM

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Some time ago i speak with one of devs and he told that they want to implement something like battle league into the game - with 1st division, 2nd and so on. but they have no idea when.

troky #5 Posted 09 July 2011 - 06:11 PM

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View PostAnimol, on 09 July 2011 - 05:22 PM, said:

+1, no questions.

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Gobrot #6 Posted 09 July 2011 - 06:19 PM

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It's a decent idea but if open to 15v15 T10 then its nothing more then a varient of Clanwars on a smaller easier scale.

CCC_Dober #7 Posted 09 July 2011 - 06:28 PM

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Why not, the best thing that can happen is more relaxed gaming, without fighting multiple battles at the same time each evening. I have a question though: what is the incentive? Clan Wars got gold, no question about it. What would it be for the ladder?

Sharpe #8 Posted 09 July 2011 - 07:06 PM

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View PostCCC_Dober, on 09 July 2011 - 06:28 PM, said:

Why not, the best thing that can happen is more relaxed gaming, without fighting multiple battles at the same time each evening. I have a question though: what is the incentive? Clan Wars got gold, no question about it. What would it be for the ladder?

The same incentive as all ladders... Bragging rights.

Wuffa #9 Posted 09 July 2011 - 08:06 PM

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this is something that WoT needs. everyone who ever played any competitive online game will understand how "ladder" concept works and what that means to community. and since CW are reserved for T9/T10 tanks only, it would be great to have divisions with different tier "requirements".

CCC_Dober #10 Posted 09 July 2011 - 08:11 PM

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View PostSharpe, on 09 July 2011 - 07:06 PM, said:

The same incentive as all ladders... Bragging rights.

The concept is not unfamiliar. Problem is that CW offers potentially more 'substantial' rewards. I wouldn't mind, if certain positions on the ladder would be rewarded as well.

B051LjKo #11 Posted 09 July 2011 - 08:23 PM

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View PostSharpe, on 09 July 2011 - 07:06 PM, said:

The same incentive as all ladders... Bragging rights.

Indeed, Bragging rights is something no to be underestimated :-)

I suppose dev's can throw in some gold for position on the ladder clan/per day (not much, just a little bit, to spice it up). But even if they don't, prestige is all that counts anyway.

BTW. I see only good things for the community and developers. Competitive gaming promotes grinding. As you need more tank options witch leads to more premium accounts  (more gold spenind), promotes premium ammo (more gold spending)...

troky #12 Posted 09 July 2011 - 09:20 PM

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View PostGobrot, on 09 July 2011 - 06:19 PM, said:

It's a decent idea but if open to 15v15 T10 then its nothing more then a varient of Clanwars on a smaller easier scale.

I believe there should be like 3 ladders: 6/60, 8/90 and 10/140 (or something like that)

dakky21 #13 Posted 09 July 2011 - 10:34 PM

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View Posttroky, on 09 July 2011 - 09:20 PM, said:

I believe there should be like 3 ladders: 6/60, 8/90 and 10/140 (or something like that)

There should be three leagues (ladders):

All teams should start in one massive tournament, and for example if we have 768 teams, the first 128 go directly to League 1 (10/140), second 128 to League 2 (8/90) and last 128 teams to League 3 (6/60). League season should last for one calendar year, when first 64 teams from each League will advance to an upper League, while last 64 from each League will descend into lower League. Also, first 16 in all three Leagues should get a prize.

Feel free to adjust the numbers :-)

Hrvoj #14 Posted 09 July 2011 - 11:22 PM

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Ladder would be nice, sits right between random battles and CW. Shouldn't be as intence as CW, time wise, and would get the chance to compete, develop strategies, train...  I'm in.

Go_Ri #15 Posted 10 July 2011 - 12:56 AM

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View PostHrvoj, on 09 July 2011 - 11:22 PM, said:

Ladder would be nice, sits right between random battles and CW. Shouldn't be as intence as CW, time wise, and would get the chance to compete, develop strategies, train...  I'm in.

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Uljanov #16 Posted 10 July 2011 - 10:21 AM

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This would boost up game significantly.. support your idea..;)

harry_monkley #17 Posted 10 July 2011 - 02:12 PM

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Good idea. The game needs a competitive mode that doesn't have the hardcore time commitment of clanwars.

BrazenBull #18 Posted 10 July 2011 - 03:15 PM

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+1 from me as another grumpy old git.

This game does need a competitive edge without the intensity of CW, and as someone who has played ladder tourny's I know the basics of how it works. Great idea

:Smile_honoring:

B051LjKo #19 Posted 11 July 2011 - 07:28 AM

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Any chance of getting an official developer stand on this issue?

harry_monkley #20 Posted 11 July 2011 - 07:35 AM

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Try asking overlord nicely in the EU Q&A thread providing a link to this thread.




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