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The end of Strongholds?


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speedy73 #1 Posted 12 January 2015 - 08:00 PM

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As A clan we, the Dutch Rangers embraced Strongholds like non other.  From the beginning of Strongholds we were committed to Strongholds. Until now we have played over 2.200 skirmishes and were able to win about 66%. We have had much Fun in the teamplay and were able to upgrade the stronghold. The last two weeks we were ransacked for over 60,000 bricks by top 50 clans like Heffy, Isoul, 9-TD and three other big clans sealclubbing the weaker clans.

 

Today we even decided not to defend against ISOUL. What is the purpose of fighting a fight that can not be won. This is happening to all medium clans and is breaking the fun. All the time invested in skirmishes in two weeks is robbed away in 20 minutes. Members are disappointed in WG and the game itself asking themselves why they would invest time to feed the top clans. Then it is better to play platoons and Clanwars.

 

Wargiming, you need to fix this fast before a lot of medium and weak clans stop playing strongholds and the gammode ends. Fighting an unfair fight is no fun, just like sealclubbing isn't. I would suggest that the blocks earned are relative to clanratings so it will not be interesting to fight a relative weak clan but more interesting to fight a strong clan.

 

Act now or I predict that strongholds will die a quick death.



GTRaPToR #2 Posted 12 January 2015 - 09:26 PM

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Don't upgrade your Stronghold if you're not up for a fight. Easy as that.

speedy73 #3 Posted 12 January 2015 - 09:45 PM

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exactly the point escapeartist and if many more do Strongholds will die. Better is it to prevent that happening because in essence it is a nice gammode. You gould see it like soccer that Barcelona fights against FC Littletown. In essence evry sport is devided into classes to keep the game interesting enough for as many players as possible.

Edited by speedy73, 12 January 2015 - 09:50 PM.


GTRaPToR #4 Posted 12 January 2015 - 09:50 PM

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Why would it die? Just because you want high rewards without any risks? If you wish to be part of high rewards, get better, easy as that. If you can't do it, don't upgrade your Strongholds.

sandfacer #5 Posted 12 January 2015 - 10:06 PM

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View PostEscapeArtist, on 12 January 2015 - 08:50 PM, said:

Why would it die? Just because you want high rewards without any risks? If you wish to be part of high rewards, get better, easy as that. If you can't do it, don't upgrade your Strongholds.

 

how is a less that half way stronghold big rewards

WG have this mode very wrong, clans with a tier 7 stronghold should not be able to attack a tier 5 one and at tier 5 it should be 7 tier 6 tanks not 15 tier 10 at tier 8 it should be 10 tier 8 tanks a lot of the game mode as it is is only good for seal clubbing big clans then again as you belong to a seal clubbing big clan you can only profit from this flawed game mode our clan like many others have pulled out of attacks for stronghold 

we dont mind trying to take on a better team but no fun in getting pillaged by elite clans every night at a tier we cannot field a full team at

 



GTRaPToR #6 Posted 12 January 2015 - 11:20 PM

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And how would it work when there are more Stronghold levels incoming? It's fine as it is atm.

If your clan can't even get tier10 tanks to fight with, why do you create a clan at first place? Why do you want to go over lvl 4 in Stronghold? Go play team battles or companies.


Edited by EscapeArtist, 13 January 2015 - 04:44 AM.


Captain_Karpov #7 Posted 12 January 2015 - 11:36 PM

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Play the skirmish bit for "fun" and leave the tier 10 bit for the people who need to take this game seriously.

 

The whole business of needing tier 10 tanks if your base is above tier 5 is just a cynical business plan to make people grind a number of tier 10 tanks. I don't agree with it, but to be fair to WG, nor do I have to do it, nor do you.



KABINE10 #8 Posted 13 January 2015 - 01:20 AM

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we have spent lot of time to build up our stronkhold. i dont mind who attacks us nor if we lose. one thing is unbalanced thou, as we have level 10 command center and also high level other buildings because we have been constantly grinding those as we find stronkholds fun to play, but when team attacks us/or we attack them lets say they have level 7 command center.. if we lose we lose over10k resources, if we win we get 4-5k resources. so we have more to lose than win... think our sh battle (not skirmish) winrate is around 65% ..still the resources lost-won is pretty much even. makes no sense for me.

Atrevir #9 Posted 13 January 2015 - 01:48 AM

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I do have to say that Strongholds still needs a lot of tweaking, true. Still, the point stays. If you can't handle being attacked, then don't upgrade past lvl4. If you want better rewards, then get better

Blast_67 #10 Posted 13 January 2015 - 03:52 PM

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The mode will die.

When the medium and low level clans get fed up being clubbed they will level down to teir IV. Thus leaving the elite clans the only option but to fight each other, which they will not do because there also exists divisions amongst the unicums. Hence the victory is theirs because they activate all the level X bonuses they desire with no-one attacking them.

Just another WG/Unicum collaboration.

Worst thought through gamed mode ever ( so far ) 



Stein____Adler #11 Posted 13 January 2015 - 10:10 PM

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View PostBlast_67, on 13 January 2015 - 03:52 PM, said:

The mode will die.

When the medium and low level clans get fed up being clubbed they will level down to teir IV. Thus leaving the elite clans the only option but to fight each other, which they will not do because there also exists divisions amongst the unicums. Hence the victory is theirs because they activate all the level X bonuses they desire with no-one attacking them.

Just another WG/Unicum collaboration.

Worst thought through gamed mode ever ( so far ) 

 

Yes, because there are thousands of Unicum clans out there, how did I not know this.

I can barely play stronghold without playing against full unicum teams anymore.

So frustrating, woo.



85Echo #12 Posted 13 January 2015 - 11:39 PM

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View PostVeediR, on 13 January 2015 - 09:10 PM, said:

 

Yes, because there are thousands of Unicum clans out there, how did I not know this.

I can barely play stronghold without playing against full unicum teams anymore.

So frustrating, woo.

 

Constructive comment, woo.

 

The point of the OP is valid.  Strongholds skirmishes is one of the best modes in this game, it's great for the team building, tactics and training.

 

The Attack/Defence mode is weighted in favour of the top performing clans.  It's as if it was set up in order to allow free XP farming.

 

The comments above about not playing or not upgrading the Command Centre past Level 4 do not get the point that the OP is making.  If the majority of Clans don't take part in Attack/Defence because of the amount of seal clubbing going on, and the frustration of seeing your hard work getting smashed up, the game mode will die, because the top performing clans won't fight each other when the easy wins dry up.

 

Action needs to be taken to balance this mode or it will end up in the "good ideas that were implemented badly" bin like Historical battles.


Edited by 85Echo, 13 January 2015 - 11:40 PM.


babuuni #13 Posted 14 January 2015 - 12:36 AM

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View Postspeedy73, on 12 January 2015 - 09:00 PM, said:

As A clan we, the Dutch Rangers embraced Strongholds like non other.  From the beginning of Strongholds we were committed to Strongholds. Until now we have played over 2.200 skirmishes and were able to win about 66%. We have had much Fun in the teamplay and were able to upgrade the stronghold. The last two weeks we were ransacked for over 60,000 bricks by top 50 clans like Heffy, Isoul, 9-TD and three other big clans sealclubbing the weaker clans.

 

Today we even decided not to defend against ISOUL. What is the purpose of fighting a fight that can not be won. This is happening to all medium clans and is breaking the fun. All the time invested in skirmishes in two weeks is robbed away in 20 minutes. Members are disappointed in WG and the game itself asking themselves why they would invest time to feed the top clans. Then it is better to play platoons and Clanwars.

 

Wargiming, you need to fix this fast before a lot of medium and weak clans stop playing strongholds and the gammode ends. Fighting an unfair fight is no fun, just like sealclubbing isn't. I would suggest that the blocks earned are relative to clanratings so it will not be interesting to fight a relative weak clan but more interesting to fight a strong clan.

 

Act now or I predict that strongholds will die a quick death.

 

Lel.. you want to run a lvl IX-X SH without getting attacked by strong clans.. :D go cry to someone who cares about your problem... :D



85Echo #14 Posted 14 January 2015 - 03:30 AM

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The point being made is that Tier 6+ Command Centres will start to disappear soon until Strongholds becomes an obsolete game mode when the top clans can't farm anymore, which the OP doesn't want to happen as they (and me) enjoyed it before they started getting hit with the seal club constantly.



GTRaPToR #15 Posted 14 January 2015 - 06:11 AM

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You can change it however you wish, top clans will still farm you if they wish. That's the point of being stronger.

babuuni #16 Posted 14 January 2015 - 07:34 AM

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Carebears.. "we worked for it and they tooks it"

Milerson #17 Posted 14 January 2015 - 08:55 AM

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View Postspeedy73, on 12 January 2015 - 07:00 PM, said:

As A clan we, the Dutch Rangers embraced Strongholds like non other.  From the beginning of Strongholds we were committed to Strongholds. Until now we have played over 2.200 skirmishes and were able to win about 66%. We have had much Fun in the teamplay and were able to upgrade the stronghold. The last two weeks we were ransacked for over 60,000 bricks by top 50 clans like Heffy, Isoul, 9-TD and three other big clans sealclubbing the weaker clans.

 

Today we even decided not to defend against ISOUL. What is the purpose of fighting a fight that can not be won. This is happening to all medium clans and is breaking the fun. All the time invested in skirmishes in two weeks is robbed away in 20 minutes. Members are disappointed in WG and the game itself asking themselves why they would invest time to feed the top clans. Then it is better to play platoons and Clanwars.

 

Wargiming, you need to fix this fast before a lot of medium and weak clans stop playing strongholds and the gammode ends. Fighting an unfair fight is no fun, just like sealclubbing isn't. I would suggest that the blocks earned are relative to clanratings so it will not be interesting to fight a relative weak clan but more interesting to fight a strong clan.

 

Act now or I predict that strongholds will die a quick death.

 

 So you want best rewards for not being best. Fair enough...


Edited by Milerson, 14 January 2015 - 02:19 PM.


GTRaPToR #18 Posted 14 January 2015 - 09:01 AM

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Blue_Badger #19 Posted 14 January 2015 - 09:09 AM

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View Post85Echo, on 13 January 2015 - 10:39 PM, said:

 

Constructive comment, woo.

 

The point of the OP is valid.  Strongholds skirmishes is one of the best modes in this game, it's great for the team building, tactics and training.

 

The Attack/Defence mode is weighted in favour of the top performing clans.  It's as if it was set up in order to allow free XP farming.

 

The comments above about not playing or not upgrading the Command Centre past Level 4 do not get the point that the OP is making.  If the majority of Clans don't take part in Attack/Defence because of the amount of seal clubbing going on, and the frustration of seeing your hard work getting smashed up, the game mode will die, because the top performing clans won't fight each other when the easy wins dry up.

 

Action needs to be taken to balance this mode or it will end up in the "good ideas that were implemented badly" bin like Historical battles.

 

But it IS a level playing field. You have 15 tonks, they have 15 tonks. It's not like being purple gives you better armour. They just work harder.

 

Quit trying to cheapen the success of more successful clans. If you upgrade past tier 4, how far you manage to upgrade is an accurate representation of how good you are. Don't like it? That's not anyone elses problem. In SCRUB we haven't upgraded because we know we can't defend yet. Doesn't stop us from enjoying the rest.



Fiets #20 Posted 14 January 2015 - 09:43 AM

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Do the so called top clans understand that whitin a few weeks there will be no more easy resources to gain! Or maybe a level 5 or 6 stronghold.

It is very funny how those so called better players react, but whitin a month it will be you crying on the forums because you only can figth against the same 10 clans... and it is too hard to get enough resources for activating a bonus (I think about 8 hrs tier X skirmiss), so nobody wants to play it anymore.

 






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