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Tank Academy: Weak Spots


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Community #1 Posted 21 January 2015 - 03:56 PM

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This edition of Tank Academy discusses tank weak spots and how the ability to identify them can help you out on the battlefield.

Full news text


wsatnutter #2 Posted 21 January 2015 - 05:34 PM

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Cheers  information  helpful  

Rajumies #3 Posted 21 January 2015 - 06:18 PM

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Shooting the idler wheel of a tank coming over a ridge is an important thing to learn as you pretty much guarantee a kill, or the very least force the enemy to use a repair kit with some damage on the side.

cb99 #4 Posted 21 January 2015 - 07:38 PM

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Good stuff,

You are getting there one article at the time, maybe incorporate a "forced" view for new sign-ups? (if not already done)

 

-cb99

 



shnbwmn #5 Posted 21 January 2015 - 10:07 PM

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Keep it up guys, this is helpful :playing:

5everin #6 Posted 21 January 2015 - 10:16 PM

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...Or just load up with prem ammo and don't worry about such minor details.

Edited by 5everin, 21 January 2015 - 10:17 PM.


Bloodstainer #7 Posted 21 January 2015 - 10:37 PM

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Yes.. IS-3 side plate is totally a weak spot... except its angled and easily bounce shots unless the IS-3 you're firing at, is dumb enough not only to not angle it but also stand in uneven terrain to decrease the vertical angling as well.

RegularLogic #8 Posted 22 January 2015 - 05:03 AM

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finally, someone explaining that the E3 weakspot is not the MG turret on the top... thankyou!

KronQ #9 Posted 22 January 2015 - 06:28 AM

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View PostBloodstainer, on 21 January 2015 - 09:37 PM, said:

Yes.. IS-3 side plate is totally a weak spot... except its angled and easily bounce shots unless the IS-3 you're firing at, is dumb enough not only to not angle it but also stand in uneven terrain to decrease the vertical angling as well.

 

Did you even bother to read what's in the text or you just glanced at the pictures? Oh, why am I even asking...

HayzeeFantayzee #10 Posted 22 January 2015 - 06:49 AM

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View Post5everin, on 21 January 2015 - 10:16 PM, said:

...Or just load up with prem ammo and don't worry about such minor details.

 

Is the right answer.

Cobra6 #11 Posted 22 January 2015 - 09:03 AM

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So when are you going to release the internal view of all tanks on the wiki so we can see the internal modules?

That would be far more helpful in the long run.

 

And weakspots? Really? In World of Goldammo and every tank having very accurate guns no one needs weakspots anymore. The only weakspot that people need to know in this game are "front", "side" and "rear".

If you ding with regular ammo you just load up the gold and negate the enemy armour completely.

 

Cobra 6


Edited by Cobra6, 22 January 2015 - 09:06 AM.


xX_SUPER_N00B_Xx #12 Posted 22 January 2015 - 09:39 AM

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"No sane enemy will approach you rear-first in combat". My KV-5 has a different view on this. :D

Murphy1up #13 Posted 22 January 2015 - 11:39 AM

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Knowing to hit the track idler and main drive sprocket is normally key to winning most duels, especially if you know your opponent has already been forced to use a repair kit. It's also an area that is important to aim for if you're a lower tier who may not be able to do much damage. Track the enemy and then let your higher tier team mates unload. It's still important to know about weakspots because not everyone uses gold ammo, and there is no need for gold ammo when you know where to shoot. This can turn winning credit losses into winning credit gains which should be everyone's main objective in-game. (Playing to win but losing credits each time isn't sustainable unless you're constantly spending money).



serghey007 #14 Posted 22 January 2015 - 12:07 PM

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View PostEctar, on 22 January 2015 - 11:39 AM, said:

Knowing to hit the track idler and main drive sprocket is normally key to winning most duels, especially if you know your opponent has already been forced to use a repair kit. It's also an area that is important to aim for if you're a lower tier who may not be able to do much damage. Track the enemy and then let your higher tier team mates unload. It's still important to know about weakspots because not everyone uses gold ammo, and there is no need for gold ammo when you know where to shoot. This can turn winning credit losses into winning credit gains which should be everyone's main objective in-game. (Playing to win but losing credits each time isn't sustainable unless you're constantly spending money).

 

That may be right,but the huge majority of players nowadays just go for gold ammo,even in low tier matches :justwait:(what can be more lame than this imho) so as someone else said that just ignores any kind of armor,side scrapping etc. I still wait for that day when gold ammo will be something real hard and costly to get,so we may enjoy once again some hardcore matches like in the old days of WoT :izmena:

loulaki #15 Posted 22 January 2015 - 03:09 PM

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View PostCommunity, on 21 January 2015 - 02:56 PM, said:

This edition of Tank Academy discusses tank weak spots and how the ability to identify them can help you out on the battlefield.
<a href="http://worldoftanks.eu/en/news/pc-browser/academy/tank-academy-weak-spots/">Full news text</a>

 

i feel you are trolling us, while today WG.RU released that for 9.6 will come accuracy nerf .. how are we going to shoot half of the spots you show in your article ???


Edited by loulaki, 22 January 2015 - 03:10 PM.


Knot1985 #16 Posted 22 January 2015 - 03:10 PM

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Nice, after this lesson Wargaming shows this video:

https://www.youtube....-yt-cl=84411374

 

In version 0.9.6 it will very rare shoot weak spots....

So, what is the meaning of this lesson? Wargaming allways trying to destroy the game...



5everin #17 Posted 22 January 2015 - 04:17 PM

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View PostEctar, on 22 January 2015 - 11:39 AM, said:

Knowing to hit the track idler and main drive sprocket is normally key to winning most duels, especially if you know your opponent has already been forced to use a repair kit. It's also an area that is important to aim for if you're a lower tier who may not be able to do much damage. Track the enemy and then let your higher tier team mates unload. It's still important to know about weakspots because not everyone uses gold ammo, and there is no need for gold ammo when you know where to shoot. This can turn winning credit losses into winning credit gains which should be everyone's main objective in-game. (Playing to win but losing credits each time isn't sustainable unless you're constantly spending money).

 

Yes all that is true.

However a premium account or higher tier premium tank negates the need to watch your income. (no finger pointing on prem accounts/tanks, its how you make your money)

Now back to not worrying about the annoying details like learning weak spots. Your low pen gun is now a high pen gun and so off you go to get xp by hitting the sprocket and then filling the victim full of "gold" yourself.

 

On the video:

 

Some good stuff and some bad imo.

 

The accuracy buff may actually stop IS3's etc being able to snap shot on the move at 300m and hit dead centre. While the "accurate" guns seem to bounce or just plain miss when attempting the same.

Though why War Gaming cannot make the dispersion in the circle tank or gun specific I don't know. Then accurate guns would be accurate and inaccurate guns as they should be.

So a very cautious thumbs up for that change.

 

Td nerfs. ho hum you already wrecked them (along with scouts) with the tunnel maps. The view range nerf on top will make them much less fun and a bad thing. (unless the tunnels go away)

After this, along with the camo and map nerfs how are TD's meant to fulfil their role as ambush snipers? They will be forced to move up and engage in tunnel fights even more with their generally fragile armour.

 

Scout buffs. Good. you have been eroding their role in the game for about 2 years now so its about time they got some improvements.

Still there is little point scouting on a map that has two points of engagement usually in a corridor. When both teams know exactly where the other is going to be. All they need to do is trundle up to the fighting spot and wait/shoot...scouts who needs scouts.


Edited by 5everin, 22 January 2015 - 05:09 PM.


Nova321 #18 Posted 22 January 2015 - 06:10 PM

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Good topic but I feel it's wasted on the gold spamming children that make up the majority of the WoT players. For those of you who play the game properly you probably already have Tank Inspector and this guide is likely unnecessary.

Cobra6 #19 Posted 23 January 2015 - 08:48 AM

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View PostEctar, on 22 January 2015 - 10:39 AM, said:

Knowing to hit the track idler and main drive sprocket is normally key to winning most duels, especially if you know your opponent has already been forced to use a repair kit. It's also an area that is important to aim for if you're a lower tier who may not be able to do much damage. Track the enemy and then let your higher tier team mates unload. It's still important to know about weakspots because not everyone uses gold ammo, and there is no need for gold ammo when you know where to shoot. This can turn winning credit losses into winning credit gains which should be everyone's main objective in-game. (Playing to win but losing credits each time isn't sustainable unless you're constantly spending money).

 

True, shooting the tracks is useful as you do damage and track them generally.

 

Nope, not everyone uses gold ammo, just the majority of players. Even 45%'ers are shooting it now :teethhappy: They just buy one of your lovely credit packages in the in-game shop and stack up on gold ammo because by play style they sure would not be able to buy them consistently. Which is I guess why you sell them in the first place.

 

Cobra 6

 


Edited by Cobra6, 23 January 2015 - 08:50 AM.


RegularLogic #20 Posted 23 January 2015 - 09:17 AM

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View PostCobra6, on 23 January 2015 - 07:48 AM, said:

Nope, not everyone uses gold ammo, just the majority of players

 

Cobra 6

 

Not everyone has gold thrown at them in battles, and you say it as if it's impossible to angle against :D




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