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[0.9.17.1] GTO's MLG Mod continued by Aimdrol | Marks of Mailand_PL

MLG 420 blaze it hitmarker swag doritos 6th sense yolo illuminati 8/8

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302 replies to this topic

Aim_Drol #301 Posted 16 March 2017 - 05:28 PM

    Lieutenant

  • Player
  • 22218 battles
  • 1,733
  • [S3AL] S3AL
  • Member since:
    08-10-2011

View PostAslain, on 15 March 2017 - 09:29 AM, said:

 

Thank you for update, could you tell if normal behaviour that after a player receives in-game award it always stays on screen under enemy player's panel for the rest of battle?

 

It's not. Gotta check what's wrong there.

 

View PostWillster419_NA, on 16 March 2017 - 12:42 PM, said:

Your installer extracts to 0.9.17.1 as well as 0.9.17.0.1, i'm guessing this is not the intent.

Also the engine_config.xml is only extracted into 0.9.17.0.1

For some reason this one 0.19.17.0.1 did not get replaced by 0.9.17.1 in the installer script. It's fixed now.



Yastrab #302 Posted 16 March 2017 - 11:32 PM

    Private

  • Player
  • 524 battles
  • 1
  • Member since:
    03-04-2017

Hi, I have a problem with Daniel voice, the voice notifications (e.g. target locked, learn to aim scrub etc...) work only ~40% of the time, other 60% of the game I get no voice notifications at all. But voice notifications at the start of battle (e.g. tomato team again, let's go) and when I get destroyed work 100%. Also all other features of the mod ( marks of excellence, companion) work without problem.

I tried to reinstall mod either with installer and by unpacking ZIP from Github, but it didn't solve the problem.

I have no other mods installed (and never had any).

I tried to find something in python.log and all errors I get is this error [SOUND_ERROR] Sound fail: 3944980085 - ErrorCode: 15 ( the 10 digit number is different each time),

and also there warnings WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 36): Method "__run_read" takes too much time 0.101999998093

Any ideas what did I do wrong (or what went wrong) ? Thanks.

 

Oh and also a big thanks for doing what you're doing, I really enjoy this mod.

 

 


Edited by Yastrab, 16 March 2017 - 11:32 PM.


Aim_Drol #303 Posted 17 March 2017 - 08:27 PM

    Lieutenant

  • Player
  • 22218 battles
  • 1,733
  • [S3AL] S3AL
  • Member since:
    08-10-2011
I also have this issue sometimes but I cannot figure out why it's not working. For some reason the games sometimes cannot find the sound event (resulting in the SOUND_ERROR) although it can find it just fine at other times. I tried playing around with the values Willster suggested but that did not help.
 
 





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