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When AW comes, will WOT die out?


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Dr_LoVe69_makesWoTgreat #21 Posted 15 February 2015 - 02:06 AM

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View PostSilentstalkerFTR, on 15 February 2015 - 12:13 AM, said:

Whether maps are too corridory or not is an opinion and each player's taste 

 

And there was a player that complained that camoo patterns on tank X are ugly .

 

We both know that WG cannot erase one class, but WoT was doing really fine for 3 years without corridor maps.



Chamil1976 #22 Posted 15 February 2015 - 02:15 AM

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View Postedger2020, on 15 February 2015 - 01:06 AM, said:

 

And there was a player that complained that camoo patterns on tank X are ugly .

 

We both know that WG cannot erase one class, but WoT was doing really fine for 3 years without corridor maps.

 

This!



mtm78 #23 Posted 15 February 2015 - 02:15 AM

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View Postedger2020, on 15 February 2015 - 02:06 AM, said:

 

And there was a player that complained that camoo patterns on tank X are ugly .

 

We both know that WG cannot erase one class, but WoT was doing really fine for 3 years without corridor maps.

 

Did you see the new Jiblegs video of the Normandy map they are going to add? Doesn't look like a corridor map to me, though not sure from the video ofc. There are 3 different areas with few access to each other and no means of shooting people in the other area's, according to Jingles, so that does rule out easy flanking... if those 3 area's are small and narrow, they will tunnel players into choke points as usual.

Major_Gitgud #24 Posted 15 February 2015 - 02:17 AM

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theres not really enough info about AW at the moment, but as for the maps and arty, in pre alpha tests arty is the same as in wot, even better by the looks of it and if they will put arty in game as it is, then its  going to be the same or even worse. as for the maps, by the first concepts it looks like there is a tunnel thing as well, 3 mayor paths on map, which makes it basically 100% wot basis clone, but its jut too early at this point to judge anything, its not even a game yet. Anyway, to answer your question, no, i don't like what i see even from pre alpha tests.

Major_Gitgud #25 Posted 15 February 2015 - 02:18 AM

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View Postmtm78, on 15 February 2015 - 03:15 AM, said:

 

Did you see the new Jiblegs video of the Normandy map they are going to add? Doesn't look like a corridor map to me, though not sure from the video ofc. There are 3 different areas with few access to each other and no means of shooting people in the other area's, according to Jingles, so that does rule out easy flanking... if those 3 area's are small and narrow, they will tunnel players into choke points as usual.

 

if there is no crossfire its just another tunnel map.

mtm78 #26 Posted 15 February 2015 - 02:20 AM

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View PostBond90, on 15 February 2015 - 02:18 AM, said:

 

if there is no crossfire its just another tunnel map.

 

Yeah there are 3 different elevation levels and Jingles said there was no crossfire but all we had was the video it's not a map we can look at ourselves yet. I agree though, there should be possibilities for crossfire!

Dr_LoVe69_makesWoTgreat #27 Posted 15 February 2015 - 02:25 AM

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View Postmtm78, on 15 February 2015 - 02:15 AM, said:

Did you see the new Jiblegs video of the Normandy map they are going to add? 

 

No I did not :(



Noin #28 Posted 15 February 2015 - 06:14 AM

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The only thing I fear about AW is that they take away a portion of the players and that WG responds to that in some insane way to 'buff the number of player'.

 

God knows what they will do to get numbers of players up again.

Cheaper gold so everyone can spam it?

Introducing even more weird premium tanks that are OP in the beginning so people buy them and WG gets a money shot?

 

That is my biggest fear.

The reaction of WG and how they will 'improve' the game when a few people leave.



shrapnel_bait #29 Posted 15 February 2015 - 06:18 AM

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It all depends on which direction AW goes, if they stick to the arcade style of play, as in WoT, then they will be competition but if they go for realism, like WTGF try to do, then I don't see a lot of WoT players switching across because, as a friend of mine who used to be in a MBT crew once said "one sighting, one shot, one kill no drama", and who wants to get one shotted all the time?

M1tchy #30 Posted 15 February 2015 - 07:18 AM

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There obviously will be a lot of players going to AW once it is open to players outside of beta, but that stil could be sometime.

 

WG has failed now with WoT, as they have reduced the game to a free for all with the personal mission stupidity. Now it  is just 1 player v 29, instead of 2 teams.

 

Greed, and /or stupidity is destroying this game.


Edited by M1tchy, 15 February 2015 - 07:18 AM.


Adwaenyth #31 Posted 15 February 2015 - 08:40 AM

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These questions are so stupid. Even IF - and that is a very very big IF, like in a galaxy far far away - AW could kill off WoT, the only thing that would mean is, that AW would be so much better than WoT, that everyone would skip from WoT to AW. If this was the case - which I doubt - competition as always good. Games will be forced to evolve. Features one has but the other hasn't will make people shift. Ideas will be transfered (willingly or unwillingly) and in the end it will benefit both games until one can't hold up.

 

Anyways, even if that would happen, AW would have to be tremendously better than WoT, simply because humans are in general terms lazy and habitual in their activities so you'd have to sway a lot of people from the established towards the new. That generally doesn't happen without innovation.



Darth_Woras #32 Posted 15 February 2015 - 09:07 AM

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No.
Also too early to tell how much tomatoes will AW take away from WoT.

cpt_gandy #33 Posted 15 February 2015 - 09:19 AM

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View PostDarth_Woras, on 15 February 2015 - 09:07 AM, said:

No.
Also too early to tell how much tomatoes will AW take away from WoT.

 

umm its not them that will go. Ive already seen some very good streamers say they will give AW some time when its released and if its better they will move over to that game ( this is both EU and NA streamers ).

 

Almost all current streamers say the same things are wrong with the game. and that is rng is to high at 25% and should be lowered to around 15%, the arty game mechanic is broken most of them agree that arty needs to be in the game but in its current form its broken, also xvm ingame stats cause more harm than good for the game.


Edited by cpt_gandy, 15 February 2015 - 09:19 AM.


Finnka #34 Posted 15 February 2015 - 09:23 AM

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This tomato will at least test AW.

I am pretty much fed up with this sovjet-russian bias.

Get out from Ukraine.



gpalsson #35 Posted 15 February 2015 - 10:15 AM

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View PostSilentstalkerFTR, on 14 February 2015 - 10:53 PM, said:

 

Well, the question to ask here is: CAN WoT actually fix these two "issues"? I am using parenthesis because these are not percieved as issues by a large part of players (if not majority). You are saying that "corridorification" is a problem, but only yesterday, another player was complaining that he misses the old clear (aka corridor) maps, simply because maps like Stalingrad are too hard to figure out. I am sure he's not the only one thinking that.

 

If "only" half of the players perceive something to be an issue, you don't think it's an issue?

And how is the story of some random guy telling you stalingrad is too hard to figure out relevant?


Edited by gpalsson, 15 February 2015 - 10:16 AM.


SilentstalkerFTR #36 Posted 15 February 2015 - 10:25 AM

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View Postgpalsson, on 15 February 2015 - 10:15 AM, said:

 

If "only" half of the players perceive something to be an issue, you don't think it's an issue?

And how is the story of some random guy telling you stalingrad is too hard to figure out relevant?

 

Do you have a proof that it's half of players saying that? I assume you are referring to the arty and not the alleged "corridor" issue, where the percentage of players complaining about the maps will be much, much lower.

gpalsson #37 Posted 15 February 2015 - 10:50 AM

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View PostSilentstalkerFTR, on 15 February 2015 - 09:25 AM, said:

 

Do you have a proof that it's half of players saying that? I assume you are referring to the arty and not the alleged "corridor" issue, where the percentage of players complaining about the maps will be much, much lower.

 

I have as little proof as you, but I was referring to your own words: 

Block Quote

  I am using parenthesis because these are not percieved as issues by a large part of players (if not majority).

 

Here it looks like it's not an issue, if not all think it's an issue.

That seems like an extremely silly way of looking at problems.

Even if it's "only" 20%, it's an issue, and I think you are smart enough to know this.

This can be said for both corridorfication (of which you wrote an article where if I remember correctly your conclusion was that it was good, because bad players need less choices (LOL!!!) ) and arty issue, which I know isn't an issue for you because you don't play high tiers and don't have a pretty enough color to be clicked enough.

 

If majority (and only even maybe majority using your own words) think it's not an issue, we can just ignore it and forget about it.

It looks like you let your own subjective opinion on whether it's a problems or not cloud your judgment.


Edited by gpalsson, 15 February 2015 - 10:56 AM.


Darth_Woras #38 Posted 15 February 2015 - 10:55 AM

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Who cares if noobs cant see a problem, they'll grow up eventually and will realise it.
Others will just repeat what they've heard or read from others - thats how stupid masses work.

myndzha #39 Posted 15 February 2015 - 10:59 AM

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its actually up to AW devs. if they mess up people won't play it and WG will have 0 reason to actually improve the game (not improve like 9.6 which made the game less fun) because not enough people will leave. best thing for us would be if they'd start to compete :)

Adwaenyth #40 Posted 15 February 2015 - 11:05 AM

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View Postmyndzha, on 15 February 2015 - 10:59 AM, said:

its actually up to AW devs. if they mess up people won't play it and WG will have 0 reason to actually improve the game (not improve like 9.6 which made the game less fun) because not enough people will leave. best thing for us would be if they'd start to compete :)

 

How is the game less fun? I can't notice any difference in that department.




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