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T49 - Aiming Circle Reticle


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john1953 #1 Posted 20 February 2015 - 11:53 AM

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Hi. Just acquired the top gun on the T49. I am using Jimbos Gun Sight. Noticed that in sniper mode the green aiming circle does not reduce during the 2.9 seconds aiming time letting you know the gun is fully aimed. Is this the way of this gun or is their a glitch with the mod.

 

Cheers



Eila_Juutilainen #2 Posted 20 February 2015 - 01:16 PM

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View Postjohn1953, on 20 February 2015 - 11:53 AM, said:

Hi. Just acquired the top gun on the T49. I am using Jimbos Gun Sight. Noticed that in sniper mode the green aiming circle does not reduce during the 2.9 seconds aiming time letting you know the gun is fully aimed. Is this the way of this gun or is their a glitch with the mod.

 

Cheers

 

I don't know about the Jimbo mod, but a lot of tanks with high dispersion get such humongous aimcircles that when you're in sniper mode, they don't appear to shrink because the aim circle cannot be larger than your view... and your dispersion IS actually larger than your view, so it will first shrink down invisibly until it catches up with the displayed circle, and only then the visible circle will shrink.

Edited by Eila_Juutilainen, 20 February 2015 - 01:17 PM.


fisco77 #3 Posted 21 February 2015 - 10:12 PM

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^this

DiMtopia #4 Posted 21 February 2015 - 10:43 PM

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View Postjohn1953, on 20 February 2015 - 12:53 PM, said:

Hi. Just acquired the top gun on the T49. I am using Jimbos Gun Sight. Noticed that in sniper mode the green aiming circle does not reduce during the 2.9 seconds aiming time letting you know the gun is fully aimed. Is this the way of this gun or is their a glitch with the mod.

 

Cheers

 

the aiming time is not 2.9s, it is 3.45 if you have a 100% crew.

but realistically speaking it takes around 8-10 seconds from the moment you stop the tank till the moment you're fully aimed. yes, it is that incredibly bad.

 

Eila_Juutilainen +1


Edited by DiMtopia, 21 February 2015 - 10:46 PM.


ExclamationMark #5 Posted 21 February 2015 - 10:57 PM

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I have this issue with the AMX 1390. Except it's not constant, only for the first ~30 seconds at the start of a match. Weird.

Cr0MaX #6 Posted 03 March 2015 - 05:07 PM

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I agree that the aim time needs to be huge on this thing but starting size of that aim circle is just to big now after the 9.6 nerf. Missing tanks that are few meters away from you all day is beyond stupid and to be honest if I had a drunk gunner throwing those projectiles out of the open hatch he would have better chance hitting anything. I know it's a game but this is just to far from possible, let alone real.

Cheradanine #7 Posted 13 April 2015 - 02:15 PM

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Thought it might be helpful to note that if you are at dead slow (auto throttle on 1) then your aim circle will drop to minimum while you are still moving. This means that when you are getting to a position you want to shoot from or are 8 or so secs from reloaded you can throttle back, slowly move into position (you are behind cover or about to peek over a hill, right?) fire pretty much instantly and then gtfo. Not ideal I will concede, but camo-wise, t49 is not the best and you will often get primaried due to derp-fear, so at least it means with a little planning you can take a firing position for a much shorter space of time.

john1953 #8 Posted 15 April 2015 - 10:24 AM

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Thanks for all the replies. My assumption would now be that given the size of the reticle and the time to reduce to optimum aim ( does not function in zoomed sniper mode) it is best played and aimed/fired in third party view.

 

Cheers.



Hotwired #9 Posted 15 April 2015 - 01:14 PM

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Things which go badly together are high speed, quick rotation and accuracy.

 

Move like a KV2 when you're looking to make "accurate" shots and you'll do far better than screeching to a halt from 72kph and waiting half a minute for the reticule to contract enough to hit anything.



BigDawn #10 Posted 15 April 2015 - 05:14 PM

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It is a glitch with a mod when full zoom is selected. Lower the zoom to what default wot aiming has, one notch down and it will start closing immediately.

Eila_Juutilainen #11 Posted 15 April 2015 - 07:09 PM

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View PostBigDawn, on 15 April 2015 - 05:14 PM, said:

It is a glitch with a mod when full zoom is selected. Lower the zoom to what default wot aiming has, one notch down and it will start closing immediately.

 

I don't use mods and my aim circle takes a while to start shrinking if I've moved too much.

BigDawn #12 Posted 15 April 2015 - 08:14 PM

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That's odd, i would open support ticket then. If it says your aim time is 3sec, it has to be 3 sec.

Hotwired #13 Posted 15 April 2015 - 08:49 PM

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No it doesn't.

 

Crew skill, equipment, consumables, vehicle speed and turret rotation all affect your aim time.

 

As has been already said, the reticule has a maximum display but the reticule dispersion can be much much bigger if you are moving the gun fast enough. The display will not start shrinking until the real dispersion values drop enough.

 

So in a fast tank with an inaccurate gun the displayed aim circle will "hang" as the display waits for the aiming circle values top drop enough to start shrinking the displayed aim circle.



BigDawn #14 Posted 15 April 2015 - 09:31 PM

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So, what does aim time mean then ?



Eila_Juutilainen #15 Posted 16 April 2015 - 07:34 AM

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View PostBigDawn, on 15 April 2015 - 09:31 PM, said:

 

So, what does aim time mean then ?

 

Aim time is the time for your aim circle to shrink in size by 2/3rd (66%). Many tanks will generally only get their listed aim time when standing still, moving increases the dispersion so much that on tanks the aim time can effectively double (or more if it's particularly bad like T49).

BigDawn #16 Posted 17 April 2015 - 09:10 AM

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He said when his tank stops, the aiming circle doesn't starts to shrink. The aim time value is there for a standing tank and when tank stops it means it is standing.

If it doesn't starts to shrink immediately the aim time value is simply incorrect.

So far , i have noticed that shrink lag, when zoomed beyond default wot zoom.

 



Eila_Juutilainen #17 Posted 17 April 2015 - 09:37 AM

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View PostBigDawn, on 17 April 2015 - 09:10 AM, said:

 

If it doesn't starts to shrink immediately the aim time value is simply incorrect.

 

 

 

...that is in no way or shape a logical conclusion. Aim time doesn't decide 'when the aim circle starts to shrink'. Your aim circle is /always/ shrinking, even while moving, but movement makes it grow many times faster than it shrinks. You'll notice that if your tank suddenly slows down (moving to different terrain, going up a slope or taking engine/driver damage) that your aim circle becomes smaller.

 

As I explained before, what the 'lag' means is that your true aim circle is bigger than can be displayed. It is literally impossible for your aim circle to go beyond the boundaries of your screen.

 

I looked at your profile and it seems like you don't have a T49, but you do have a M41 WB. Unlock the T49, and try it out. You'll see there's no mods involved in the issue.



BigDawn #18 Posted 17 April 2015 - 03:08 PM

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It could be that aim time value is just when you fire shot after shot without moving tank and turret. I mean re aim after the shot.

As i said never seen that lag before, even artillery will start aiming immediately after you hard stop the vehicle.



Eila_Juutilainen #19 Posted 18 April 2015 - 07:53 AM

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View PostBigDawn, on 17 April 2015 - 03:08 PM, said:

It could be that aim time value is just when you fire shot after shot without moving tank and turret. I mean re aim after the shot.

As i said never seen that lag before, even artillery will start aiming immediately after you hard stop the vehicle.

 

Artillery generally doesn't move fast enough to create such a massive dispersion value as T49 (dispersion is multiplicative with the speed at which you're driving, after all. There are no arties with 150mm+ guns that do 70km/h to my knowledge). Artillery also doesn't have sniper view, which is the main source of the effect.

 

Trust me, I have a T49 and I don't run any mods, yet I do experience the effect.






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