I agree that some of the playerbase has wacky ideas, but let's be a little more objective. These comments are based not only on comments on the forum, but my own experience. They are not exhaustive, but just food for thought.
Arty. There are arty haters and arty lovers, but many arty players are frustrated with arty as well as those that they (eventually) manage to hit. I was insulted by an IS-4 the other day for killing him with my S-51. What he may not have realised is that it took TEN shots to do 808 damage with TWO hits, including the kill shot.
I don't want to play arty like this. It is frustrating, it costs a fortune in shell costs and you are neither able to support a poor team that is stomped, or have a good game with teams that stomp the enemy.
Rather than make arty FAR more frustrating to play- and then introduce missions that cause a massive re-introduction of arty (and frustrated arty players) to the game- maybe some of the ideas brought forward should be put into practice.
I DO NOT know what the answer is, but I have seen many sensible proposals made. Maybe it should just be removed but if we accept that it isn't going, then something needs to be done for ALL the players- arty and non-arty players.
MM. This game can reward good players, but hopelessly mismatched teams often mean that decent players can be left behind as a small handful of Unicums stomp everything in their way- especially in slower vehicles such as UK TDs, Churchills, KV-1 and KV-2. The alternative is that your own team gets stomped by the enemy while your three tomato tier VIII heavies are all AFK and you are dead in three minutes.
Surely if the Team Battles work- I haven't played these but I understand that there is a skill balance- then surely introduction of SOME element of skill-based MM can work.
I don't want to be an XVM [edited], but my heart simply sinks when I see an entire team of reds and oranges- with me as the top player- and an enemy team of greens and yellows with a smattering of blue or purple.
What makes it worse is your THREE player platoon of total tomatoes in a tier X heavy with a tier V med and a T1 Cunningham, while their team has a platoon of Unicums in their Bat-Chats.
I am NOT in favour of leagues, but some balance of the good and bad players should (IMHO) offer more prolonged games with a chance for even average players to make at least a small difference without the team being obliterated in three minutes.
Maps. Map rotation can be incredibly frustrating- especially on those days when you seem to get Ruinberg, Winterberg, Himmelsdorf and Ensk when you feel like playing arty, or Hidden Village every other game.
Otherwise, many maps- even those that have been reworked- have issues. The biggest issue being that just as you get used to a map, it is reworked and made even worse and you have to learn it all over again.
Vehicles- MORE and MORE and MORE with only a few being so distinctive as to be really worth aiming for (on the Tech-Tree, not the battlefield) and many were little more than sketches before they were binned. Also, replacing or seriously nerfing much-loved vehicles and just generally messing about with the whole mess with no apparent consideration for all the time that was spent trying to grind for the tank that you really wanted.
Finally- placing NO barriers to total tools making their way to tier X without the first clue how to play. Considering that WG have taken the time and trouble to make an incredibly complex game with so many factors to learn about to play successfully, surely at least some of the development staff must be frustrated at the fact that there are so many chimps out there who are so bad at play that it is a wonder that they can even figure out how to turn their PCs on.
Surely positive or negative reinforcement to encourage players to PLAY would be of value all round.
I mean, FFS, I saw a red SU-85 yesterday camp at A1 on Redshire right until the end-stage when a T-150 and I were capping the enemy base. We fought off and killed a St Emil and a Churchill, but my ally was killed. The Su-85 fired ONE shot the entire game which did reset and save the match, but he was a total tomato with 12 or 13 thousand games and NO apparent desire to learn, or even to get fully involved. WHY the hell should people who take loads of time and (in many cases) pay loads of money to enjoy this game to the max have to put up with players like that on their team?
Many on the forums claim to love them on the enemy team, but there are not so much fun on your own.
Please note that if you have got this far, then all I am saying is that ALL of these points have been mentioned and discussed on the forums and opinion is usually in favour of change, even if not everyone is not sure what that change will be.
What do we get, however? More tanks, more maps, more noobs, more frustrations and more meddling.