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M10 Wolverine

M10 Wolverine M10

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Poll: M10 Wolverine (935 members have cast votes)

What equipment do you use on the M10?

  1. Toolbox (63 votes [2.84%])

    Percentage of vote: 2.84%

  2. Enhanced Gun Laying Drive (156 votes [7.04%])

    Percentage of vote: 7.04%

  3. Coated Optics (73 votes [3.30%])

    Percentage of vote: 3.30%

  4. Binocular Telescope (520 votes [23.48%])

    Percentage of vote: 23.48%

  5. Medium-Calber Tank Gun Rammer (514 votes [23.21%])

    Percentage of vote: 23.21%

  6. Medium Spall Liner (46 votes [2.08%])

    Percentage of vote: 2.08%

  7. "Wet" Ammo Rack Class 1 (9 votes [0.41%])

    Percentage of vote: 0.41%

  8. Camouflage Net (706 votes [31.87%])

    Percentage of vote: 31.87%

  9. None (126 votes [5.69%])

    Percentage of vote: 5.69%

What Consumables do you use on the M10?

  1. Large Repair Kit (30 votes [1.40%])

    Percentage of vote: 1.40%

  2. Large First Aid Kit (18 votes [0.84%])

    Percentage of vote: 0.84%

  3. Case of Cola (9 votes [0.42%])

    Percentage of vote: 0.42%

  4. Automatic Fire Extinguishers (33 votes [1.54%])

    Percentage of vote: 1.54%

  5. 105-Octane Gasoline (2 votes [0.09%])

    Percentage of vote: 0.09%

  6. 100-Octane Gasoline (18 votes [0.84%])

    Percentage of vote: 0.84%

  7. Small First Aid Kit (600 votes [27.95%])

    Percentage of vote: 27.95%

  8. Small Repair Kit (651 votes [30.32%])

    Percentage of vote: 30.32%

  9. Manual Fire Extinguishers (544 votes [25.34%])

    Percentage of vote: 25.34%

  10. None (242 votes [11.27%])

    Percentage of vote: 11.27%

Which gun do you use?

  1. 105mm howitzer (170 votes [18.18%])

    Percentage of vote: 18.18%

  2. 76mm M1A2 (765 votes [81.82%])

    Percentage of vote: 81.82%

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Charcharo #1 Posted 28 July 2011 - 11:21 AM

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Hello players of WoT! Today we are going to be looking at the Tier 5 US Tank killer, the M10 Wolverine (AKA 3-inch Gun Motor Carriage, Lolverine). It’s a solid and maneuverable machine and, somewhat unique, because its a TD with a turret.

Previous tank: T40
Next tank: M36 Slugger

Stock tank specs:
Posted Image
Upgrade tree:
Posted Image

Overview:
A just bought M10 is a pretty sad sight. Its gun is, well, decent at best as it can kill T5 and 4 tanks. Its health is low and it isn’t all that maneuverable. Thankfully its upgrades aren’t all that costly. Once upgraded with either the 105mm howitzer or the M1A2 gun and best engines, it’s a pretty maneuverable tank with decent enough armor and good view range. The bad thing is, that its turret is very slow and open top which means that vehicles with good howitzers (105, 122 and 152mm guns) can regularly 1-shot the poor M10 through the turret. Its profile is also high, which acts as both a pro and a con. You can shoot over cover (works well with the turret), but its camo rating is poor (for a TD) and is also an easy target for other tanks.
Price: 415 000
Camouflage: Decent
Gun depression: -10°/+25°


Pros:
- Has a turret.
- Great gun depression.
- Good view range.
- Makes money.
- Choice between a great howitzer and a rapid fire cannon.
Cons:
- HE howitzers can obliterate it.
- Slow turret.
- Bad camo.

Designation
1. Warrior  2. Sniper  3. Support  4. Scout 5. Medium armor slayer

Crew:
1. Commander Posted Image
2. Gunner Posted Image
3. Driver Posted Image
4. Radio Operator Posted Image
5. Loader Posted Image

Modules

Hull:
Armor scheme currently in use:
51/19/25
The hull of the M10 is actually acceptable for a tier 5 tank. It can with some sloping bounce T4 and T5 guns, but its relatively vulnerable to side shots where even a simple HE 75mm round can cripple it. Use minor sloping to avoid side shots. Its a good thing you can traverse on the spot, makes it easier.

Suspension:
1. M10T41 (stock)/ Max capacity 28.49/ Turn speed 28
2. M10T42 / Max capacity 31.7/ Turn speed 30

Thankfully, you do not need to research suspension in order to use M1A1 or M1A2. IF you want to use the 105mm howitzer, research the suspension first.

Engines:
Wright Continental R-975EC2 - 350 h.p.- 20% chance of fire
GMC 6046 - 420 h.p. - 15% chance of fire

Getting the last engine will be quick and it really makes a difference. Lets also not forget that the M36 Slugger also uses it!

Radio:
SCR 508 - range of 395m
SCR 506 (lol) - range of 615m

One of the best things about the Wolverine is this radio. On a Tier 5 tank with a sniper gun and good view range, this means you are an excellent scout.

Turrets:
1. M10T72 (stock)
Armor: 57/25/25
Rotation: 17 degrees per second
View range: 370m
2. M10T72M1
Armor: 57/25/25
Rotation: 16 degrees per second
View range: 370m

Just to illustrate how slow these turrets are, the KV-2 upgraded turret is 15 degrees per second. The reason why I suggest you get the upgraded turret, is that it gives +20 HP and a faster rate of fire. Unfortunately, both are open top, which means a direct HE shell can kill the M10 if it hits them.

Guns:
75mm AT M7 L50

Decent stock gun, do upgrade fast though. Can punch all T4 and T5 tanks easily, though you must aim for T6 tanks.

105mm AT APH M4 L23

Great howitzer! Load HE, get a good crew and you are ready to troll the big tanks. The turret+ maneuverability combo makes you very effective with it

M1A1 and M1A2
Rapid fire and accurate cannons, can make short work of all T4, T5 and even T6 tanks. Moderately effective against T7 tanks and useless vs IS-3s and KTs. M1A2 fires faster and is more accurate than M1A1.

Proposed upgrade path:
1. 1st engine
2. M1A1 (if you dont have it already)
3. M1A2 / Suspension
4. Turret /105mm gun
5. 2nd Engine
6. Elite it

Comparison with its peers:
M10 vs T49
T49 is even faster and more maneuverable than the M10. Its gun is inferior to the M1A2 and does not have a howitzer. Both have great gun depression. T49 has paper amount of armour.

M10 vs SU-85
The M10 is better stock and has more accurate and faster firing guns. The SU-85 has much greater penetration and damage, it also has a more powerful (if inaccurate) howitzer, but it cant use it as well as the M10 because it doesn't have a turret.
In short:
M10 fires like a chain gun and is accurate.
Su-85 can knock out more health from the enemy in a single shot and is stealthier.


M10 vs STUG 3
STUG is more accurate even than the Wolverine. Both fire fast, but the M10 is faster. STUG is better camoed and both TDs are very nimble. M10 does have a turret and better gun depression, but inferior armour.
In short:
Both are nimble, though the edge is with the M10.
Both are accurate, STUG more-so.
Both fire fast, M10 is fastest though.
M10 has a turret, Stug doesn't  .


Historical M10 Wolverine
It was numerically the most important U.S. tank destroyer of World War II and combined a reasonable anti-tank weapon with a turreted platform . Despite the introduction of more-powerful types as replacements, it remained in service until the end of the war. Some of those replacements were in fact modified and/or rebuilt from the M10 itself (Achilles, M36 Jackson).
It was christened the Wolverine by the British, although unlike other vehicle names such as the M4 Sherman, the name was not adopted by American soldiers, who called it TD (a nickname for any tank destroyer in general) beyond its formal designation.
In historical battles, (check them out) the Wolverine has proven itself as a reasonable tank capable of giving PZ4s a run for their money. Their superior view range and good (for a historical tank) gun allow them to make short work of the panzers.

Tuccy #2 Posted 28 July 2011 - 11:30 AM

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Nice overview.

One of big M10 advantages (same for M36) is the ability to back up to firing position, with gun aiming over the rear deck. Why? Because, combined with rewasonable depression, you are able to bug out of compromised position faster than in classic TDs. Since armor isn't M10¨s strong part, you lose little by exposing rear, but you gain ability to run away quickly.

Turret is seductive - "it has turret, it must be tank". Do not give in to this call, you'll die quickly and horribly! BTDT ;)

Arkhell #3 Posted 28 July 2011 - 11:40 AM

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btw it doesn't have a vent ca't be installed so poll is a bid fecked ;)

WOOT RO status gone can post again!

Charcharo #4 Posted 28 July 2011 - 11:53 AM

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View Postarkhell, on 28 July 2011 - 11:40 AM, said:

btw it doesn't have a vent ca't be installed so poll is a bid fecked ;)

WOOT RO status gone can post again!
*Fixed!
Been a while since I played a Wolverine

Gigaton #5 Posted 28 July 2011 - 12:13 PM

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Small correction, there are two turreted TDs out at the moment but the full techtree will have at least 6 (and probably 8, assuming the mystery T25-2 and T28-P will have turrets too).

Additionally, I can't quite agree with M10 being more mobile than StuG. StuG handles almost like light tank while M10 is definately on the sluggish side.

Charcharo #6 Posted 28 July 2011 - 12:25 PM

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View PostGigaton, on 28 July 2011 - 12:13 PM, said:

Small correction, there are two turreted TDs out at the moment but the full techtree will have at least 6 (and probably 8, assuming the mystery T25-2 and T28-P will have turrets too).

Additionally, I can't quite agree with M10 being more mobile than StuG. StuG handles almost like light tank while M10 is definately on the sluggish side.
Actually, I count M10, M36 and T30 as turreted TDs. Dont know the others and will correct only when I am sure.
And, although I liked STUGs mobility, M10 felt better.

cDa #7 Posted 28 July 2011 - 01:00 PM

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edeheusch #8 Posted 29 July 2011 - 07:07 AM

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Why do you suggest specializing the crew in repair first?
When spotted the M10 is really vulnerable (especially to HE shell), most of the time if you have already lost a module you won’t last long and repairing a little bit faster won’t save you. By opposition a crew trained in camouflage combined with a camo net can save you from being spotted and shoot at.

AceF #9 Posted 29 July 2011 - 10:49 AM

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Me and a friend played m10 yesterday as in a pair with the derp 105

I doubt we have had that ammount of fun in WOT ever. 1 shotting STugs in general from any angle gives a nice satisfaction.

turbo_kmet #10 Posted 29 July 2011 - 04:12 PM

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My hit rate dropped from 70% to about 60% since I started playing wolverine actively, rate of fire just calls me to press the fire button again and again:D

Afghane #11 Posted 29 July 2011 - 04:36 PM

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Honestly, except the fun part of playing a turreted TD, Wolverine comes short in profit, stealth and accuracy. Stug III still remains a better option as moneymaker at tier IV, with average 25k credits / match, while Wolverine barely makes 15k. So yea fun to play, but kinda handicapped. SU-85 with top gun can one shot its tier and deal a lot of damage to heavies, Stug III is a stealth killer and can penetrate a lot of heavies too due to pinpoint accuracy, Wolverine just spits out a lot of bullets that either don't impact or don't penetrate.

Hagbardur #12 Posted 01 August 2011 - 09:22 PM

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Loved the Wolverine, one of my best scoring vehicles in percentage. Upgraded to a Slugger, moved the crew over as well and now the Slugger (identical almost to elite Wolverine) is one of my worst performing vehicles.

schnuersi #13 Posted 02 August 2011 - 06:37 PM

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I sort of like the M10 but IMHO they overcompensated for the turret advantage way to much.
The armor is flimsy (unless the server decides its time for the M10s jedi-shell-bouncing power), it has few HP and takes a lot of damage from HE (open top). What good is a TD if it gets spotted and destroyed with one shot? Since the M10 is tier 5 it often gets into a fight with the big guys. There its 420 m view range (IF the crew is 100 % in the first place) is not an advantage anymore since any heavy of tier 7 worth his slot can spot at 500 m.
The M10 also feels very sluggish. Its acceleration and its curve speed is rather poor. Even a Hetzer feels more mobile. Since the turret training speed is very slow most of the time you have to aim by turning the hull anyway. So where exactly is the turret a huge advantage worth allmost the full TD camo bonus if compared to the other tier 5 TDs, wich are better armored, fully closed, more mobile and have comparable firepower wich they can use and still stay invisible.

The rapid fire 76 mm guns are close to useless. The only thing they really excell in is bounce small shell faster than anyone else. Small caliber high ROF guns with seemingly good penetration don't earn a lot of credits either.
The 105 mm howitzer on the other hand is pretty solid firepower. If somewhat slow firing.

Conclusion:
The M10 is more like a direct fire support arty. To be effective a M10 needs a spotter so it can shoot with out getting spotted itself. The 105 can kill most tanks of tier 4 and lower with one hit and it will inflict serious damage to anything up to tier 7. If the M10 manages to stay out of harms way it can really be an asset for the team, and fun to play. It will also earn a lot of credits.
If played like any other TD or god forbid like a medium tank the M10 will fail.

IKerensky #14 Posted 04 August 2011 - 01:21 AM

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I was hesitant between 76 and 105, then I had this match I just played :

http://www.freeimagehosting.net/t/76a50.jpg

http://www.freeimagehosting.net/t/4c047.jpg

First time I got this Hallonen medal :), even the T40 didn't do it. The only sad thing is that the payoff in credit was very low all things considered. :P

MrFingers #15 Posted 05 August 2011 - 02:07 PM

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Strange. Are you a premium user? I blasted the hell out of 5 vehicles, damaged another 4, and discovered 2, I survived the match without taking to much damage (still got 75% health left, only my right track got damaged a bit), and I gained only 840XP...

Posted Image

IKerensky #16 Posted 05 August 2011 - 07:47 PM

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I am premium user...

But also look at the tiers of the tanks I killed, they are worth a lot more experience point. Especially considering I nearly solo killed the T32 and earn more than half on the damaged KT.

MrFingers #17 Posted 05 August 2011 - 08:22 PM

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Ok, indeed, I understand the Tier-thing, and if you're premium, and first battle of the day, so normally (non first battle, non premium), you would have 1090 XP... Don't you think that's quite low, especially if the M36 grind will cost you 22.000 XP?

nabaco #18 Posted 05 August 2011 - 09:16 PM

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I also think M10 wolverine (and the T40 before it) gets less exp and creds than it actually deserves....2 kills only get you like 300 exp without prem, 3 kills 400 exp at the very best... I think theres something strange going on with M10. Sometimes the exp dice rolls low, so you damage 30% off a tier 8, 70% off a tier 6 and spot a few tanks, and you only get 400 exp when you deserved much more. On the other hand, you can just take like 10% off some tier 6s and get 900 exp.


Apart from that, its a decent TD. Played all tier 5 TDs so far. Worse than SU-85, but I do better with M10 than with Stug imo.

The gun choices are quite nice, too. the herp-a-derp gun is better when you find yourself surrounded by tier 8 battles, on the other hand the 76mm's quickly chip away HP from tier6 and lower.


The armor is decent, too. If you angle it, you have some good chances of bouncing a shot from a tier 6. Don't rely on it too much though, because you don't know when your enemy gets a high penetration roll.

Cool tank, looking forward to Slugger  :Smile_great:

MrFingers #19 Posted 05 August 2011 - 09:47 PM

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Sometimes I have a "great" battle (to my standards, I'm not a die-hard tanker at all). Here I protected the "valley of death" in the Lakeville map. First it was just me and a light tank, in the end, (when I got 3/360 HP left), a Heavy Tank came to relief me... I think it was a cool game, but I didn't earn sh*t with it  :angry:

Posted Image

The fun thing with the turret is that I can place my tank in 45° towards the enemy, turret facing him, and after each shot, I can get cover behind a rock to reload, and the armor is "uber-sloaping" like that.

Charcharo #20 Posted 08 August 2011 - 10:25 AM

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Id like to ask you guys whether you can find an armor scheme for the M10 and maybe a site with skins?





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