Jump to content


WG "does not consider artillery to be a problem"


  • Please log in to reply
414 replies to this topic

Cobra6 #21 Posted 08 April 2015 - 02:03 PM

    Field Marshal

  • Beta Tester
  • 16463 battles
  • 16,703
  • [RGT] RGT
  • Member since:
    09-17-2010

To be honest premium ammo is a bigger problem that artillery, but it's a close race.

 

But of course WG does not see them as a problem as they are making them money.

 

Cobra 6



TheDrownedApe #22 Posted 08 April 2015 - 02:05 PM

    Major General

  • Player
  • 47206 battles
  • 5,992
  • [IDEAL] IDEAL
  • Member since:
    03-27-2013

View PostEvil_Mungo, on 08 April 2015 - 12:54 PM, said:

 

Of those hits you took from direct fire tanks, how many where made by tanks that did not expose themselves to your return fire as a result?  Tanks that directly engage you open themselves up to your ability to counter them and, as a result, outplay them.

 

Arty does not allow me, in the VAST amount of cases, to outplay him.  No matter what, in those cases, arty is a class that utterly negates skill and has no place in a skill based shooter.  People try to equate arty to the noobtube in other shooters, but the comparison is a bad one because really skillful play will allow a player not using that crutch to outplay the baddy.  That simply cannot happen with arty - as nothing I do, barring hiding, will allow me to outplay him.  Nothing at all.

 

OK Mungo - I feel your pain. But how many times have you been killed by a TD hidden 500m away?

 

How many times has that invisible scout spotted you and you've received incoming fire from his teammates due to that enemy you can't counter fire?

 

We know where arty sits. We know how to get arty safe. We know when we are spotted and can take action. 

 

Since i've played arty i don't target the good players; I target the easy shots - these are usually the lower skilled players that don't dance or get safe. If I was in a "tank" I might target the better player given equal targets as he is liable to have more influence on the battle; but in Arta its too much of a randon guess where he will be in 5-10 seconds. 

 

In fact, for Bluni and above enemy arty should be classed as a friend 


EDIT: oh if you get him to fire at you and he misses, due to your tank dancing - isn't that outplaying him?


Edited by brownape, 08 April 2015 - 02:08 PM.


jabster #23 Posted 08 April 2015 - 02:10 PM

    Field Marshal

  • Beta Tester
  • 12649 battles
  • 25,218
  • [WSAT] WSAT
  • Member since:
    12-30-2010

View PostEvil_Mungo, on 08 April 2015 - 01:00 PM, said:

 

Unless you are playing low tiers that no one even cares about, you are lying.

 

edit:

 

or, unless you play totally passively and are a terrible player with no skill or exclusively play scouts.

 

edit number 2:

 

Called it.

 
Tank Name
 
Type
Nation
Tier
Ø Damage
Ø XP
Battles
Victories
WN8
  Type 59       8 888,34 660 3152 47,24% 1171,91
  T-50       4 193,03 455 1504 54,59% 1009,24
  MT-25       6 265,61 526 1436 51,88% 932,79
  BT-2       2 210,98 366 1028 55,84% 1108,04
  T-127       3 361,50 549 641 61,78% 1534,81
  Cromwell       6 563,79 575 637 48,51% 1042,73

 

So he wasn't lying then but more to the truth that suited your position to claim that he was. I presume you'll be apologising for calling him a liar then.

Evil_Mungo #24 Posted 08 April 2015 - 02:11 PM

    Lieutenant Сolonel

  • Clan Commander
  • 28225 battles
  • 3,332
  • [-MM] -MM
  • Member since:
    06-12-2012

View Postbrownape, on 08 April 2015 - 01:05 PM, said:

OK Mungo - I feel your pain. But how many times have you been killed by a TD hidden 500m away?

 

He is using his tank better than me and deserves to kill me.  He is open to being spotted and countered by me every time he tries to take one of those shots on me.  Every time he firesd he doesn't know if someone is in a position to spot him (like I should be in that scenario).  If I played better I would've been able to outspot him and kill him.  My own lack of skill meant that I didn't deserve to win in that case.

 

Block Quote

 How many times has that invisible scout spotted you and you've received incoming fire from his teammates due to that enemy you can't counter fire?

 

Scouts are very very difficult to play effectively - he deserved to beat me in that scenario as in the above example.  Those players are open to my counter in return if I position myself better.  I have killed enemies that are unspotted AND out of render range when they have been doing so.  They were open to my skill and I outskilled them.  Arty is not, in the vast number of cases, open to being outskilled.

 

Block Quote

 We know where arty sits. We know how to get arty safe. We know when we are spotted and can take action. 

 

You cannot be effective in a game and arty safe at the same time.  Another reason why it is bad - it rewards camping and punishes active play.

 

Block Quote

 Since i've played arty i don't target the good players; I target the easy shots - these are usually the lower skilled players that don't dance or get safe. If I was in a "tank" I might target the better player given equal targets as he is liable to have more influence on the battle; but in Arta its too much of a randon guess where he will be in 5-10 seconds. 

 

Who is easier to hit - Talkinshite, sitting behind his artysafe  rock in base, not helping his team or Fyreon pushing a flank?

 

 



Evil_Mungo #25 Posted 08 April 2015 - 02:13 PM

    Lieutenant Сolonel

  • Clan Commander
  • 28225 battles
  • 3,332
  • [-MM] -MM
  • Member since:
    06-12-2012

View Postjabster, on 08 April 2015 - 01:10 PM, said:

 

So he wasn't lying then but more to the truth that suited your position to claim that he was. I presume you'll be apologising for calling him a liar then.

 

I said unless he was playing lowtiers that no one cares about, or scouts, or playing terribly.

 

I was right so there will be no apology, though it's nice to know that you're my forum-friend checking up on me.



jabster #26 Posted 08 April 2015 - 02:16 PM

    Field Marshal

  • Beta Tester
  • 12649 battles
  • 25,218
  • [WSAT] WSAT
  • Member since:
    12-30-2010

View PostEvil_Mungo, on 08 April 2015 - 01:13 PM, said:

 

I said unless he was playing lowtiers that no one cares about, or scouts, or playing terribly.

 

I was right so there will be no apology, though it's nice to know that you're my forum-friend checking up on me.

 

Nope you corrected that later - the bits with the edit. Your first post was lower tiers when you called him a liar. There's no shame in being wrong, the shame is in not being able to admit that you were.

Evil_Mungo #27 Posted 08 April 2015 - 02:18 PM

    Lieutenant Сolonel

  • Clan Commander
  • 28225 battles
  • 3,332
  • [-MM] -MM
  • Member since:
    06-12-2012

View Postjabster, on 08 April 2015 - 01:16 PM, said:

 

Nope you corrected that later - the bits with the edit. Your first post was lower tiers when you called him a liar. There's no shame in being wrong, the shame is in not being able to admit that you were.

 

I was wrong before the edit, then edited it so I wasn't wrong - I even annotated it to show my edits.  You are clearly in forum-love with me.

Pansenmann #28 Posted 08 April 2015 - 02:22 PM

    Field Marshal

  • Player
  • 35355 battles
  • 13,221
  • [WJDE] WJDE
  • Member since:
    08-17-2012

View PostSquigley, on 08 April 2015 - 01:23 PM, said:

 

"It's possible artillery will be changed "not to be so frustrating for players". Storm later adds that WG "does not consider artillery to be a problem", but "there are some ideas how to solve it""

 

 

About time if you ask me.

It is sometimes quite frustrating to play since its accuracy is soo much RNG dependant.

Problem? No, but not by far as fun to play before accuracy nerf.

 

My WR in AMX 13 F3 AM went down from 58% to 57% - which makes it a problem again (for me)



Procrastinator7 #29 Posted 08 April 2015 - 02:25 PM

    Staff Sergeant

  • Player
  • 5181 battles
  • 429
  • Member since:
    02-20-2014
If there's any problem with arty it's that it is too inaccurate (some of them). Another problem is that some maps are unplayable as arty, especially Widepark.
 
Some people have developed an extreme bias against arty for some reason, probably because of group dynamics. It's very easy to blame your lack of skill on arty instead of admitting you're not as good as you think you are. If people checked their stats they would see that they have been shot 100 times more often by other tanks than by arty but they only remember the arty deaths and forget the rest. It's just confirmation bias.


TheDrownedApe #30 Posted 08 April 2015 - 02:26 PM

    Major General

  • Player
  • 47206 battles
  • 5,992
  • [IDEAL] IDEAL
  • Member since:
    03-27-2013

View PostEvil_Mungo, on 08 April 2015 - 01:11 PM, said:

Who is easier to hit - Talkinshite, sitting behind his artysafe  rock in base, not helping his team or Fyreon pushing a flank?

 

 

I cant even hit Fyreon when i try to teamkill him :(

 

 

View PostEvil_Mungo, on 08 April 2015 - 01:11 PM, said:

 If I played better I would've been able to outspot him and kill him.  My own lack of skill meant that I didn't deserve to win in that case.

 

 

View range/crew dependant. You have no overriding ability to out skill camo. Yes i know you would not put yourself in that situation but it happens.

 

View PostEvil_Mungo, on 08 April 2015 - 01:18 PM, said:

 

You are clearly in forum-love with me.

 

We had some forum-love the other day - he was playing Forumseriousgaypolice that time.

 

 



TheDrownedApe #31 Posted 08 April 2015 - 02:27 PM

    Major General

  • Player
  • 47206 battles
  • 5,992
  • [IDEAL] IDEAL
  • Member since:
    03-27-2013
It is interesting that both sides are commenting on here about arta being broken:amazed:

sartox1 #32 Posted 08 April 2015 - 02:31 PM

    Lieutenant

  • Player
  • 35622 battles
  • 1,794
  • Member since:
    04-14-2012
Am I the only one that thinks that art is not a problem? I am not an art player (I mean, I play art very ocasionally)  but really, just learn that if there's art you must be in cover and stahp complaining. 

Evil_Mungo #33 Posted 08 April 2015 - 02:33 PM

    Lieutenant Сolonel

  • Clan Commander
  • 28225 battles
  • 3,332
  • [-MM] -MM
  • Member since:
    06-12-2012

View PostProcrastinator7, on 08 April 2015 - 01:25 PM, said:

If there's any problem with arty it's that it is too inaccurate (some of them). Another problem is that some maps are unplayable as arty, especially Widepark.
 
Some people have developed an extreme bias against arty for some reason, probably because of group dynamics. It's very easy to blame your lack of skill on arty instead of admitting you're not as good as you think you are. If people checked their stats they would see that they have been shot 100 times more often by other tanks than by arty but they only remember the arty deaths and forget the rest. It's just confirmation bias.

 

Higher skill players tend to think that arty is not working as it should be or should be removed.  Lower skilled players tend to defend it.



A_N00B #34 Posted 08 April 2015 - 02:35 PM

    Staff Sergeant

  • Player
  • 17022 battles
  • 453
  • Member since:
    07-20-2014

Problem?

Click, BOOM!

No problem.



Gloris #35 Posted 08 April 2015 - 02:36 PM

    Lieutenant

  • Player
  • 19748 battles
  • 1,691
  • Member since:
    08-14-2011

View Postbrownape, on 08 April 2015 - 01:47 PM, said:

I've played nearly 20k battles now and i REALLY DON'T SEE ARTY A PROBLEM FROM EITHER END.

 

I guarantee i have been hit 10 times more from direct fire than indirect fire. Of those miniscule amount of hits; most are an annoyance and rarely (probably 30 times??) have i been one shotted. Most do a similar amount of damage to a +1 heavy and take an age to reload. Just don't present yourself again.

 

About 5k games ago i started to play Arty and find it frustrating. Some shots make unbelievable small amounts of damage (hi bert) whilst my only line (Brit) average about 400 at tier 8. Thats of all my hits only. I probably miss 2/3 to 3/4 of FULLY AIMED shots.

 

 

 

39,2 & 42,7% hitrate without splashes now is missing 3/4th of your shots people

you heard it here first.


Edited by Gloris, 08 April 2015 - 02:39 PM.


T0byJug #36 Posted 08 April 2015 - 02:40 PM

    Lieutenant

  • Player
  • 19367 battles
  • 1,700
  • [T-D-U] T-D-U
  • Member since:
    05-05-2013

View Postsartox1, on 08 April 2015 - 02:31 PM, said:

Am I the only one that thinks that art is not a problem? I am not an art player (I mean, I play art very ocasionally)  but really, just learn that if there's art you must be in cover and stahp complaining. 

 

Im with you!!

i done think Arti is a big issue in game!! 

 

Towards the end of game when there is 5 tanks on both sides the team with more arti always seem to lose!



TheDrownedApe #37 Posted 08 April 2015 - 02:42 PM

    Major General

  • Player
  • 47206 battles
  • 5,992
  • [IDEAL] IDEAL
  • Member since:
    03-27-2013

View PostGloris, on 08 April 2015 - 01:36 PM, said:

 

 

40 & 42,7% hitrate without splashes now is missing 3/4th of your shots people

you heard it here first.

 

Can't see the picture work PC :( - I guess those are my hit rates - damn them rose tinted specs again.  Oh hang-on though i assume that includes all 10/50 damage "that was close" shots - i wasn't counting them



Sattyg #38 Posted 08 April 2015 - 02:45 PM

    Sergeant

  • Player
  • 22290 battles
  • 227
  • Member since:
    06-02-2011
:arta: hahaha 

 

talkinjibberish #39 Posted 08 April 2015 - 02:45 PM

    Major

  • Player
  • 20538 battles
  • 2,918
  • Member since:
    12-11-2012

View Postbrownape, on 08 April 2015 - 01:27 PM, said:

It is interesting that both sides are commenting on here about arta being broken:amazed:

 

my arty isnt broken, as ive said before:-

press 3 (or 2 depending)....loads gold shell

press w....goes forward

press s...goes backward

press a...goes right

press d...goes left

press tab....looks at xvm scores

press shift...enter satellite doom mode

left click....lobs massive caliber doom oneshot butthurt shell at enemy rush med......misses

 

 

 

 

 

 

 

 

 

800 splash damage

 

 

 

what exactly is broken with that...does everything it says on the tin


Edited by talkinjibberish, 08 April 2015 - 02:55 PM.


Evil_Mungo #40 Posted 08 April 2015 - 02:45 PM

    Lieutenant Сolonel

  • Clan Commander
  • 28225 battles
  • 3,332
  • [-MM] -MM
  • Member since:
    06-12-2012

View Postbrownape, on 08 April 2015 - 01:42 PM, said:

 

Can't see the picture work PC :( - I guess those are my hit rates - damn them rose tinted specs again.  Oh hang-on though i assume that includes all 10/50 damage "that was close" shots - i wasn't counting them

 

No, actually it doesn;t count them.  It doesn't even count splash damage shots at all.  Most players of arty do damage with about 50-6-% of their shots if you consider those numbers.




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users